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For speedrunning

i's better

thx for testing!
@acrololi put it a bit higher, dont want it too high cuz someitimes you glitch back in tele 1

top mapa

Ty 👍






Tested today you still get glitched back

So maybe find another way for it or place lower

fixed

idk if the map is 1 or 2 stars

-fix the hole

i dont see any problems on the map i just need to know if it's 1 star or 2 then rls

t0 able i think i'll put 1

$ready 1

imo its more 2*ish

Okok

$reset

$ready 2

Imo the map should be restricted to 2p teams only. Mechanics are interesting but if we allow t0 on it the map would just look like a succession of semi-parts and fillers. And I mean 80% of the parts could be cheated with just a team of 5 players, and we all know t0 groups are always bigger than that , and I don't see any hard part/filler that could make a big team fail, so it would be even easier than a 1 star. That said, I think the map would be a 2 stars in 2p only.

ye thought about forcing 2p but i think it can also be enjoyable in t0, even tho you can sometimes cheat the intended mechanics then

i would recommend to not teamforce it, otherwise the amount of ppl that are interested in this map will be 80% reduced.

$ready 2

$reset

pls add unfreeze to "totele 14", "totele 18" and "totele 20" - it isnt 100% that u get unfreeze here would be very unfortunite to fail because of that

rdy afterwards

$waiting

fixed

$ready

First ready set. It needs to be tested again by a different tester before fully evaluated.

$ready 2

The map is now ready to be released!

they all after each other


below tele 3 u can see some spot lacking of grass

also a missing corner on tele 1 there

The amount of design bugs is unfortunately simply overwhelming, some of which even affecting gameplay. The design itself is of very high quality but please make sure to check your map for those graphic issues again
@sickcunt_. However, great map other than that and I can't wait to see it released soon. :D 🔥

$waiting

What about the weird cut off line in the unhook tile? looks kinda off too

oh it does

idk if you saw the message, but try to fix before rls pls

Gonna fix next week

k


Include a changelog after uploading map updates (preferably with screenshots).

fixed it thanks for the test left tele in transition parts like it is cuz its timed like this

didnt see anything else rly liked the map the idea with the blue tele is nice would love to see more maps like this

fixed the design in the grass, rest i dont mind rly
@zjasifixed

$ready

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

$ready

The map is now ready to be released!

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!


maybe remove the spawner on the bottom left and add chairs/table instead, could also at some chairs/table at the end

not necessary, but could improve the flow a lil bit

agree

how does adding chairs help flow xd

this is worst spawn place. if u spawn here more profitable just kill yourself again cus it will faster join to run. so remove this spawn = profit.

my msg didnt say anything about removing spawn


if u add chairs u need remove spawn.so add chairs = profit.

he means to add chairs at the end, but thats only for fun for when people finish

xD

and just remove the spawn point at bottom left to make the start of map flow better

changed spawn area a bit

^

thanks