#Corpse_old
"Corpse_old" by Doshik [Insane]
DDNet 11/16/2024 11:59 AM
@doshikey

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Corpse.map
419.13 KB
DDNet 11/16/2024 11:59 AM
DDNet 11/16/2024 11:59 AM

Map :lady_beetle: :

exosphere___endosphere 11/16/2024 12:21 PM

Tentrom 2.0

exosphere___endosphere 11/16/2024 12:21 PM
comebackplay 11/16/2024 12:50 PM

i cant even pass nf, ig im too bad for this map.

comebackplay 11/16/2024 12:51 PM

ah, i doing this wrong. ok, ok.

itom6176 11/16/2024 1:07 PM

Parts looking really creative in the video

happymaciek 11/16/2024 1:16 PM

the fact he is playing it with dummy

brokecdx 11/16/2024 2:50 PM
@doshikey

you are a very talented mapper

doshikey 11/16/2024 2:50 PM

thanks

omegakysiku 11/16/2024 3:14 PM

idk about most of his maps

, but this is good

mirfay123 11/16/2024 4:26 PM

bro the fact that he can beat one of the hardest maps ive ever seen with A DUMMY is insane 💀

mirfay123 11/16/2024 4:26 PM

creative parts, but i think some skips can be done

omegakysiku 11/16/2024 4:36 PM

he didnt do all parts with dummy, also this is cut together not a full run (obviously)

anthonyyx 11/16/2024 4:37 PM

glazers

doshikey 11/16/2024 6:28 PM

Removed noobfilter, added logo, added timecps

Corpse.map
427.12 KB
doshikey 11/16/2024 6:36 PM
Corpse.map
427.11 KB
DDNet 11/16/2024 6:36 PM

Include a changelog alongside your map updates (preferably with screenshots).

doshikey 11/16/2024 9:04 PM
Corpse.map
427.14 KB
DDNet 11/16/2024 9:04 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 11/16/2024 9:13 PM

Include a changelog alongside your map updates (preferably with screenshots).

doshikey 11/16/2024 9:14 PM

even if i place 3 tiles? ok

balami. 11/16/2024 9:17 PM

you posted 2 versions without changelogs

balami. 11/16/2024 9:17 PM

if you didn't change much, that information also helps

.freezy_ 11/16/2024 9:42 PM

If you place 3 tiles it shouldn’t be much work. Right?

.freezy_ 11/16/2024 9:42 PM

So please include it

DDNet 11/17/2024 12:10 AM

Map channel has been moved to waiting mapper.

.freezy_ 11/17/2024 12:10 AM

Waiting for changelog

yaccre 11/17/2024 2:28 AM

nice song choice

doshikey 11/17/2024 6:55 AM

Changelog: new spawn, stopper on pre last part to make it harder to run into killtile

DDNet 11/17/2024 10:35 AM

Moved channel back to TESTING.

blaiszephyr 11/17/2024 11:44 AM
blaiszephyr 11/17/2024 12:04 PM

talked with mapper ingame

vappy19 11/17/2024 12:44 PM

Respect

doshikey 11/17/2024 1:52 PM

removed 1 freeze tile on part 5 for qol or so, changed part 6 a bit, added unfreeze tile due to setup being too bad

Corpse.map
427.17 KB
doshikey 11/30/2024 11:52 AM

minor design fixes + puller blockers to prevent it throwing player into killtiles

doshikey 11/30/2024 11:58 AM
Corpse.map
427.21 KB
doshikey 12/01/2024 8:03 AM

added unfreeze on part 6

Corpse.map
427.22 KB
doshikey 12/06/2024 10:23 AM

skip fixed

doshikey 12/06/2024 10:23 AM

hopefully won't affect gameplay

kote.1337 12/09/2024 9:10 PM

It's probably difficult for testers to check such a map

vanvanyouxi233. 12/12/2024 4:10 PM

bad thing about this map is the kill tile , not the creativiy

vanvanyouxi233. 12/12/2024 4:13 PM

massively kill tile in part it doesn't add to the fun ,always keep an eye out for kill tile when playing

vanvanyouxi233. 12/12/2024 4:15 PM

kill tile in this map like tele , just send you back to the starting point and do it all over again

vanvanyouxi233. 12/12/2024 4:16 PM

just for punishment player

yaccre 12/26/2024 8:04 PM
@vanvanyouxi233.

i think it would help more if you point a part that feels unfairly punishing because of kill

yaccre 12/26/2024 8:05 PM

e.g. somewhere that would be improved by changing kill for tele

doshikey 12/30/2024 7:18 PM

1: there was chance of dying, so i moved part to the right 2: forced player to hook from left

doshikey 01/04/2025 10:00 AM

1: added hint where to go 2,3: now you can't cheese

mirfay123 01/04/2025 12:13 PM

🧀

oxyzo. 01/04/2025 12:23 PM

aw i wanted some cheese

bestgamereveruseen 01/26/2025 3:52 PM

great map. waiting for release

leonardodasilvamendes 01/28/2025 12:53 AM

release pls

carinhadaskina 01/31/2025 1:03 AM

w

blaiszephyr 02/01/2025 10:52 PM

talked with doshik ingame. the map might receive a design change. can someone who actually played this map give status about the thoughts on the last part? - i personally really dislike the used mechanic and while doshik could just extend it to make it "easier" - i find having a speedbug before the finishline to be annoying and unfitting, but doshik mentioned freezy actually liked it so idunno.

other than that, i consider this map ready, but i would ALSO like a second thought about the rating. 5 is imo to overprized for such a short map even with the difficulty. yes they're oneshot parts but a full run shouldn't take longer than ~6-10 minutes. 4 may be a little to low tho

DDNet 02/01/2025 10:52 PM

Map channel has been moved to waiting mapper.

leonardodasilvamendes 02/02/2025 2:16 AM

yea

bumm. 02/02/2025 11:53 AM

I dont like it

doshikey 02/02/2025 12:22 PM

made 2 places less deadly, fixed 1 skip, removed antihook tile

Corpse.map
427.49 KB
doshikey 02/02/2025 1:49 PM

The finish part will be changed, i feel like it's not consistent enough

doshikey 02/02/2025 2:50 PM

i think this classic hammerfly should be ok

doshikey 02/04/2025 10:09 AM

improved design

Corpse.map
512.64 KB
doshikey 02/04/2025 11:01 AM

^

Corpse.map
512.66 KB
barannashor 02/16/2025 12:02 AM

WHEN RELEASE

blaiszephyr 02/16/2025 12:38 AM

i like the new finish - thanks for changing that!

could you point these 2 places out? - i didnt see them :p

other than that, i'd consider that map ready - thanks for working on it.

@omegakysiku

do you think we could agree on 4 stars ? or would you consider this a 5 stars, imo it's almost to short for 5

nixuslegendary 02/16/2025 1:01 AM

4.5

omegakysiku 02/16/2025 1:18 AM

4 is fine

doshikey 02/16/2025 5:08 AM

those are 3 places with tele instead of killtile

DDNet 02/16/2025 9:44 AM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★★☆

happymaciek 02/16/2025 3:35 PM

Watch this map release and botters finishing it in no time

doshikey 02/16/2025 3:51 PM

what does the map have to do with it

.freezy_ 02/16/2025 3:59 PM

I don’t see this map being good enough to be released and the issues I highlighted in an in-game test are becoming even bigger issues than before instead of the other way around. The biggest of which is in the tp/kill tile distribution which feels very unfitting and random

.freezy_ 02/16/2025 4:00 PM
.freezy_ 02/16/2025 4:01 PM

This is supposed to be an illustrated example of this issue because why would you let people die in this very specific spot while they are just fine on the left and 10 tiles on the right? This issue repeats throughout the whole map

blaiszephyr 02/16/2025 8:29 PM

In my personal opinion this just enforces a certain movement and wasn't an issue to me - but if this is a deal breaker for you I trust you with that judgement freezy

DDNet 02/16/2025 8:29 PM

Moved channel back to TESTING.

.freezy_ 02/16/2025 8:40 PM

If you think that this map is releasable as is then so be it; I don't mean to influence you in that kind of way. I just think it's unpleasant to get killed/saved by some random tiles that you barely might notice the existence from. I don't know about the majority of players but I'd assume that the most players use default entities which makes it terrible as kills and tp's are both red (but this is just an increase of the already existing issue).

.freezy_ 02/16/2025 8:41 PM

I guess it'd be good to get some more opinions on this map and perhaps this issue in particular

blaiszephyr 02/16/2025 8:45 PM

Finding a time where we could take a proper look at it together would be great, bumm helped me with initially testing this and IKU also had a look.

omegakysiku 02/16/2025 9:55 PM

i kinda agree with this

omegakysiku 02/16/2025 9:55 PM

if you dont have perfect muscle memory for parts u die

omegakysiku 02/16/2025 9:55 PM

but doshik did fix some of thoose really shit fails

DDNet 03/18/2025 3:17 PM
DDNet 03/18/2025 3:17 PM

Changed the map name to

.

louis.place 03/18/2025 3:17 PM
@doshikey

could you resubmit the map under the original name? ("Corpse")

louis.place 03/18/2025 3:17 PM

the testing bot got an update, and some of the old mapping channels need to be cleared out -- so that's all that this decline is for. once you resubmit, we'll just test where this channel left off. (I renamed the map so it doesn't have any saving conflicts in https://ddnet.org/testlogs)

louis.place 03/18/2025 3:17 PM

sry for the troubles