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Idk if this is mod 5 or brutal 1

1 player 1 spawn pls

ok finish to test, map is cool and gameplay is well mapped, just put 1 spawn when the 2 player are split

I have a similar feeling, I will either change the sound or modify the current one

I will make changes when I get home

today anyway



$waiting

you mean to-teles ?

ahh

I forgot to delete it

$change server brutal



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I made all the changes mentioned above

Changing the sound changed the size of the map, but it sounds much better

i have no idea what this means but oke

Are you using the bezier curve type?

the bot needs an update, no fault on your side :)

- entities bug fixed


IDK



Include a changelog after uploading map updates (preferably with screenshots).

skip removed

to

omg i know where bg is from xD i wanted to create my self xD

I took the idea from another game,

so create 😄

nah it's already done so no everyone would think i steal it .


this was cool , first time was there and did it all 1st try was cool to do it 1st try

not really

map is faily

i mean if someone specialy make it like that no one will able to save situation . or fail there , no one will able to save + other people will fail

u lowkey gotta be bad to fail to hold A on a wall

on a brutal map that is

or did u drop hjim like that

i was not holding to test it

There is still problem with second part

i mean u can do it in 3 ways

u can look at it
@texnonikif u want to

yeah still looks cheatable

it is

but in harder way

harder and annoying


anyway nice map!

It isnt, i will change this

Thanks 😄

pro drawing

yes cool map ❤️

I feel like the map would be more enjoyable if it was split in two shorter maps maybe

Especially on a 2p forced map, if the average run takes 30mins+ it makes it less fun for average player

This is only my opinion though

next map will be also fun and shorter

I just wanted this one to be longer



i think the length is fine

leaves you the choice of whether you prefer to use a hook or hmmer freeze. So i think i wont change this

❤️ ok

I tested your map with
@yuwubel. I quite liked it - the gameplay is somehow innovative and new and also your map is fun to play! However, structure-wise there are some flaws because mostly one person is doing the part and the other one basically only drags him out in a boring way. The parts itself are pretty nice and the design is also awesome. Unfortunately your map will probably need some more tests but feel free to start by fixing what I'm already mentioning.
To point out some of the parts I was criticizing earlier:

Additionally you might want to add an indicator for team force at the start - everyone I watched (including myself) just ran into the start line and died. Please also make sure that unfreeze in totele tiles is properly placed at all times.

Really a quite decent map overall and I can't wait to see you making it even better! :D

$waiting

i dont see a problem here

it requires a little thought and that's it

sometimes its broken i agree

Not everything I mentioned here does necessarily require a fix in order to get it ready to be released but I'll point it out anyway. Just let me know if you don't fix it but not fixing this particular one is surely fine. 👍

things like this one

also this

a preventive form of skipping part

i can change the first one

cuz i have enough space

to make it more interesting

oke nvm

ok, I'll think of something, it won't take long

Well, those are more of a structural issue as I mentioned above. The problem is that it makes the map unbalanced in terms that one guy can do all parts and plays a brutal map while the other one basically plays a novice map and gets carried - this is not how it is supposed to be, it'd be better to map it that both have to do an equally difficult part at the time.

there is still option to choose who wants to do the part

i dont think this is such a bad thing

worse if it was imposed

but I partly agree

Besides, it doesn't appear on the whole map, only sometimes

Aaaand, there is still /swap option

It is because we have dummy maps for such cases, not your map in particular because this doesn't quite fit but generally-speaking

sill one can do whole map and the second one can be carried

The screenshots I gave you are just examples for it - there are even some more places

If I saw more sense in it, I would make a map without the possibility of choosing in some places.

Yes, I'm telling you that this is not how it is supposed to be and therefore I ask you to apply fixes to this matter please. You might as well restructure your whole map or take the parts and make a new one if you think that this would be more appropriate. The parts itself are fine.

I will definitely not rebuild the map again and change parts, just like with my other map

I will try to change what you mentioned

without interfering with the location of the parts and their structure

That's fine. If it turns out decently I don't see a problem with it. Good luck, I'm looking forward to it. ☺️



Include a changelog after uploading map updates (preferably with screenshots).

also fixed this

Wow, what a design! looks super clean and well added colours 👌 But btw do you really think the moon fits on the bg and the map with that smily face? as its more of a minimalistic/retro style bg, im not sure, it's a bit more distracting tbh. But overall 9/10 design with cool animations. edit: the sound reminds me of a phone game called "Badlands" xD

bottom tee hammers u so u can pass through it

i guess for a small part

you can skip it tho

.

bcs freezy said to add it, idk why

can put tele instead of freeze

and delete unfreeze

yes its easy to fix, many ways to do it

skipable without unfreeeze

but yeah tp would fix it ig



Thats all i could find gameplay-wise, Map is super cool! and its ready from me (Brut 1* prob)


there are still parts that I want to change, which I have no idea how to rework

For example this

If the idea is what Freezy said (to hammer from bottom) then its easy to fix, just add a line of tele and move the freeze bit right so u cant reach hook

stoppers added some dynamics but i removed them

I will think about this part

Cuz i agree


Looks good

Ty 😄

np! map is cool i enjoyed playing it

the longer I think about it, the worse it turns out haha

hehe



Include a changelog after uploading map updates (preferably with screenshots).

I hope I didn't miss anything

idk intended way but u can cheat this just by hooking from the right of the freeze on top

bottom tee can get to the top left corner of freeze by himself

i would put [turn entities off] and a ! sign or some marking

just to confirm lmao

no need tele here, kind of awkward

tee on right goes right and then gets teleported to the left just 20 blocks awy from where he once was?

can just do smth like this if you rly want

or make the solo go up and left and down into the area


Ah you still can? XD haven't checked the new version

Yes, 1 jump and he lands inside then use speed and hammer

You can't reach there? Or you mean if they don't hold a and remains top? Either maybe remove that block with hammer or add 1 tile ht where you hammer

dont hold a

i mean its obvious to hold a but ddnet players never turn on brain

I can remake this part in a more interesting way

sure ;p

👍

I will change it

how the hell did u get to the left corner with bottom tee



oke i see how

problematic due to space management. The roads around look weird, they are also longer and require the other player to wait even more

I don't see a problem with it, it's just a teleport, what difference does it make whether it's right, left, up or down



Include a changelog after uploading map updates (preferably with screenshots).

if there are any other places that require "!" characters I would be grateful if someone pointed them out, cuz i have no idea

leave it as is or is it better to change it to something like this?

it's just bad structure

not rly a problem i guess but keep it in mind for future maps

Sure

u should mark the tele in design
@prezes3333forgot to mention

the tele destination for that part

hmm ?

so that we know that he teleports there, right?

yeye



Include a changelog after uploading map updates (preferably with screenshots).

I marked all of them from teleports without cps


ujowo sie wtedy łapie

normalnie sie łapie

jakim cudem to masz ussles

xD

jestes na tym serverze ?

no na test

no bo jest useless XD

English please 🙂



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ok sorry boy

removed skip here + changed part a little

ty to
@mefju2787for help

I'm waiting for response





Include a changelog after uploading map updates (preferably with screenshots).

a few changes to improve gameplay

Cool map 🙂



Include a changelog after uploading map updates (preferably with screenshots).

- unnecessary things have been removed
- visual improvement of some parts
- improved gameplay for one part

i also rebuilt this part

To this ^

now it's ground hammer ? the ground hammer is trick to have, not smooth, and unbalanced compare to other parts

dummy under hook main and make them speed

oh ok



Include a changelog after uploading map updates (preferably with screenshots).

- unnecessary ht removed

$ready





Nice map though and good fixes applied so far, many players of the community asked me to ready this already so your map seems to be really liked even before release, good job. 👍 This could've been the final test by us and the map is probably ready if you fix everything pointed out accordingly, we and the community are looking forward to it. 😏

$waiting

I'm not sure if this is a problem. We wrote earlier that in most cases you can choose which part to do. After this part there is some "kog", and then another large part that can be done by another person.

I can make a small solo part there with egdes for example



Include a changelog after uploading map updates (preferably with screenshots).

- All texture problems corrected

- all cps and time cps corrected

- I centered the background

- I raised the ceiling in this part because sometimes it was impossible to reach the platform

Done

I also found some problem with corners and fixed it

hookable blocks are not needed in some places, but they add dynamics to the gameplay





Include a changelog after uploading map updates (preferably with screenshots).

- I changed the moon so that it appears after some time and is not visible all the time

normally I would delete it, but I spent a lot of time on it as a curiosity on the map



Include a changelog after uploading map updates (preferably with screenshots).

However, after some thought, I removed the moon



Include a changelog after uploading map updates (preferably with screenshots).



Include a changelog after uploading map updates (preferably with screenshots).

- corners

noobfilter in teamforce map are useless and boring

$waiting

then probably ready

give space at the spawn and no noobfilter


done


Include a changelog after uploading map updates (preferably with screenshots).

Deleted noobfilter

$ready

First ready set. It needs to be tested again by a different tester before fully evaluated.

but i'm not sure about the rating, 2 or 3

I thought it was 1

hmm i was more thinking about 2, but idk, need to see other testers opinion

I was thinking about moderate

this map is somewhere between 1 and 2 stars. I'd say it's more of a 1 star brutal because it's not that faily

I somewhat agree, I think it's between moderate and brutal. Maybe a candidate for 0* brutal?

We dont do 0 anymore. But idk, if i compare to barren this is kinda the same level with some failly transition and barren is 2

why not? i feel like 0* maps could be like an introduction to the maps category

i feel like it worth fixing the ranking before handling these kinds of things °_°

$ready 1

$reset

$ready

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

$ready 1

The map is now ready to be released!

;3

$optimize


gg texnonik broke it

Nah, the bot does not support bezier curve types I believe, so this error is normal

yeye

sorry was a little lazy

thanks to all of you for your help with the map


your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

pls fix this


Include a changelog after uploading map updates (preferably with screenshots).

fixed


should be fixed


I'll fix the textures, so ill also fix this

ty ;3

- fixed corners