#Avoid
"Avoid" by Sorah [Fun]
DDNet 05/03/2021 5:24 PM
@Sorah

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Avoid.map
94.88 KB
DDNet 05/03/2021 5:24 PM
louis 05/03/2021 5:25 PM

a

Ravie 05/03/2021 5:26 PM

a

texnonik 05/03/2021 5:43 PM

a

I.K.U 05/03/2021 5:55 PM

a

Pulsar 05/03/2021 6:02 PM

🦤

lynn 05/03/2021 10:07 PM

LETS GOOOOO

lynn 05/03/2021 10:08 PM

this map is so pog

lynn 05/03/2021 10:08 PM
@Sorah

I didn't think u would submit it yet?

Sorah 05/03/2021 10:08 PM

why wouldnt i ?

lynn 05/03/2021 10:14 PM

o i thought u were still adding to it

lynn 05/03/2021 10:15 PM

did you change it so that player deceleration is faster?

@Sorah
lynn 05/03/2021 10:16 PM

sorry I'm still on vacation so can't rly test again

Sorah 05/03/2021 10:16 PM

nah movement is normal

lynn 05/03/2021 10:17 PM

ok

Sorah 05/03/2021 10:42 PM

moved start lower

Avoid.map
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Sorah 05/03/2021 10:58 PM
Avoid.map
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Sorah 05/03/2021 11:01 PM
Avoid.map
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Sorah 05/03/2021 11:04 PM
Avoid.map
94.88 KB
Sorah 05/03/2021 11:11 PM

start lower was a dumb idea.. its fixed now

Sorah 05/03/2021 11:15 PM
Avoid.map
94.87 KB
murpi 05/03/2021 11:23 PM

Boop

Sorah 05/03/2021 11:24 PM

D:

Sorah 05/03/2021 11:24 PM

it works again

Sorah 05/03/2021 11:24 PM
Avoid.map
94.87 KB
murpi 05/03/2021 11:24 PM
Sorah 05/03/2021 11:24 PM

yay

lynn 05/04/2021 12:58 AM

did u make the dummy box with design and cleaner shape

lynn 05/04/2021 12:58 AM

methinks it is requirement for approval.......... ehehehehahhahahahehehrh

Sorah 05/04/2021 8:57 AM

no ._. and i dont think its needed :)

Cøke 05/04/2021 1:28 PM

I don't like that my fps going down to 80 here

Cøke 05/04/2021 2:26 PM

cant u make the bullet room way smaller?

lynn 05/04/2021 3:31 PM

true, it should probably just cover zoom 10 but not bigger

Astramast 05/04/2021 7:37 PM
@Sorah

what is the maximum amount of points ?

Astramast 05/04/2021 7:37 PM

i mean the maximum record

Sorah 05/04/2021 7:41 PM

u mean which you can get ? 0 ofc the best so far 12:36:xx

Astramast 05/04/2021 7:42 PM

nah i mean how many time i have to avoid bullets to have the max record

Sorah 05/04/2021 7:44 PM

i could make the room smaller yes but i dont want to be in a small room and feel caged if that make sense and i dont think 80fps is that bad it still should be smooth

@Cøke
Astramast 05/04/2021 7:44 PM

also with small room u cant unzoom + dyncam

Astramast 05/04/2021 7:45 PM

to get good conditions

Cøke 05/04/2021 7:45 PM

idk i have on normal maps 1k + with design

Sorah 05/04/2021 7:45 PM
@Astramast

uhm no idea you lose 10 seconds every mhh 1.5 seconds i didnt bother to perfect that system and you start with almost 13 hours so alot ?

Cøke 05/04/2021 7:45 PM

80 feels laggy für me

Sorah 05/04/2021 7:45 PM

ye it plays better with zoom good point

Sorah 05/04/2021 7:46 PM

are you sure it isnt only the first 3 seconds that are laggy because the bullets are turned off ?

Astramast 05/04/2021 7:46 PM
@Sorah

maybe add some bullets coming from bottom (just a few)

Astramast 05/04/2021 7:46 PM
Astramast 05/04/2021 7:47 PM

so the inevitable bottom part could be usefull

Sorah 05/04/2021 7:48 PM

cant really do that because they would be in a certain spot so they dont colide with the weapon tele from the other side

Astramast 05/04/2021 7:48 PM
Sorah 05/04/2021 7:48 PM

also i want everything coming from the top :o

Astramast 05/04/2021 7:48 PM

idk i bring ideas maybe bad ideas maybe good ideas just roll the dice

Sorah 05/04/2021 7:48 PM

what ?

Astramast 05/04/2021 7:50 PM

i just prevent u that i maybe say bull$hit (<= actually 0 maps released)

Sorah 05/04/2021 7:51 PM

ah ok dont worry still nice that you try to think about it

Astramast 05/04/2021 7:54 PM

🧠

lynn 05/04/2021 9:59 PM

thinking is always good

Aiae 05/06/2021 1:12 PM

it's overrated

Patiga 05/06/2021 1:26 PM

just in case someone wants to use this idea: It's possible with this setup

Astramast 05/06/2021 5:33 PM

lmao

lynn 05/06/2021 5:39 PM

after playing the map some more i think most things are fine. the only thing now is the fps issue + is it too easy / too hard

lynn 05/06/2021 5:39 PM

things that are not entirely map breaking changes

lynn 05/06/2021 5:39 PM

if we want to reduce the number of bullets, the height of the play area will have to be reduced. there's not much we can do about that

lynn 05/06/2021 5:40 PM

i only really play at 1 or 2 zoom levels away from default anyway, i dont need to see anywhere close to the weapon tp

lynn 05/06/2021 5:41 PM

and as for the bottom, i really think it's fine if you can see the bottom and there's transparent design layer that can fade the bullets as they teleport a bit

lynn 05/06/2021 5:41 PM

but i understand the aesthetic of never seeing when the bullets TP / where they come out

lynn 05/06/2021 5:42 PM

an easy way to reduce the number of bullets maybe is playing with the width a bit?

lynn 05/06/2021 5:42 PM

like 3-4 tiles narrower?

lynn 05/06/2021 5:42 PM

not enough where it would affect play but just enough where it could help with some of the lag

lynn 05/06/2021 5:42 PM

i have a good pc and i get 240 fps, which is not a good sign since i know many people have worse specs than me

Cøke 05/06/2021 5:50 PM

yeah i have on other 'normal' maps 1000fps+

Cøke 05/06/2021 5:50 PM

on this map between 80 and 60

lynn 05/06/2021 5:53 PM

i think if the height is reduced a bit and some width is taken down it would be less laggy

lynn 05/06/2021 5:53 PM

it will always be laggy with so many bullets though, just kinda part of the map

lynn 05/06/2021 5:54 PM

i personally think it can be a bit easy once you zoom out a bit and plan a route 12 tiles ahead, but we should find a balance of "possible to get a low time" vs "hard to get any good time"

lynn 05/06/2021 5:55 PM

i lean more towards "hard to get any good time" and just make the total time added at start less

lynn 05/06/2021 5:55 PM

and then ofc make the map harder

lynn 05/06/2021 5:55 PM

since playing the map for several minutes straight can get boring

lynn 05/06/2021 5:56 PM

OR just make the amount dummy reduces time by greater

Cøke 05/06/2021 6:00 PM

idk how to improve this, its bullet spam

Cøke 05/06/2021 6:00 PM

xd

lynn 05/06/2021 6:02 PM

i still think it's possible to vary the bullet densities in different patterns with randomized tp where some tiles are weighted so they are more / less common to be selected

Cøke 05/06/2021 6:02 PM

but when people with bad pc say it's not laggy i don't know exactly what the problem is....

lynn 05/06/2021 6:02 PM

which might make the gameplay less random but have specific "areas" where a certain movement is needed

lynn 05/06/2021 6:02 PM

it's definitely a cpu-bound issue

lynn 05/06/2021 6:03 PM

what kind of cpu do you have?

Cøke 05/06/2021 6:04 PM

AMD FX 8300

Cøke 05/06/2021 6:04 PM

eight core 3.3ghz

lynn 05/06/2021 6:05 PM

mm weird

lynn 05/06/2021 6:05 PM

it should be fine

lynn 05/06/2021 6:05 PM

mine is 5.0 6 core

lynn 05/06/2021 6:06 PM

it could also MAYBE be memory but that would be weird

lynn 05/06/2021 6:06 PM

i dont think a single bullet would take much memory

Cøke 05/06/2021 6:06 PM

8Gb

lynn 05/06/2021 6:06 PM

maybe that is more related then

Cøke 05/06/2021 6:07 PM

grapic card = geforce gtx 1050 ti

lynn 05/06/2021 6:07 PM

has anyone else said they lagged or got low fps?

lynn 05/06/2021 6:07 PM

we should find out their specs too

lynn 05/06/2021 6:07 PM

16gb, gtx 1660

Cøke 05/06/2021 6:08 PM

i don't have a very good pc, but every map in teeworlds should run without juddering

Cøke 05/06/2021 6:09 PM

never asked others ingame about it xd

lynn 05/06/2021 6:11 PM

well if anyone has tested, check fps in game and report if it is lower than 300

Bloodbath 05/06/2021 6:20 PM

i have a 3060ti and ryzen 5 5600x and hit 280 at one point xd+

Bloodbath 05/06/2021 6:20 PM

nothing else running in the background besides league launcher and discord

lynn 05/06/2021 6:39 PM

oof

lynn 05/06/2021 6:39 PM

has a map ever been rejected solely on the basis of fps issues?

lynn 05/06/2021 6:39 PM

if everything else is fine then i dont see a problem, but it would be nice to fix

lynn 05/06/2021 6:40 PM
@Sorah

is there a reason the final setup column for bullets is only partially filled in? did u previously try it with a full column and it was too hard?

lynn 05/06/2021 6:41 PM

im wondering if it would be more fun with just more bullets

Sorah 05/06/2021 6:48 PM

uhm nice good job i wont use it tho

Sorah 05/06/2021 6:49 PM

yes it was even less before and for me this amount of bullets was ok didnt like it much harder

Sorah 05/06/2021 6:50 PM

i could change the widht a little bit like u said but yes that wouldnt help much after all and i dislike a very very tiny room

lynn 05/06/2021 6:51 PM

yeah i dont think it should be too small either

lynn 05/06/2021 6:51 PM

there should be at least one part of the room (the center) where you see no walls

Sorah 05/06/2021 6:52 PM
@Cøke

how did the map buckle up run for you ? isnt it there way more spamm of grenade should be laggy too.. isnt excuse for my map ofc just wanna know

lynn 05/06/2021 6:52 PM

i think tho with that map the grenades despawn quickly, but in this map the bullet entities are always loaded

lynn 05/06/2021 6:52 PM

that would still cause lag though

lynn 05/06/2021 6:53 PM
@Sorah

can u add all the bullets to the last column for me to test when im not working

lynn 05/06/2021 6:53 PM

im really curious how hard it is

lynn 05/06/2021 6:54 PM

i really want to see a bunch of walls of bullets where you're forced to go left or right

Cøke 05/06/2021 6:54 PM

yes its laggy when i can see others shooting

Cøke 05/06/2021 6:55 PM

when i disable /showothers its working good

lynn 05/06/2021 6:55 PM

so i think if that map was approved there is no reason this map should get declined only based on lag

lynn 05/06/2021 6:55 PM

we should move on to talk about other stuffs for now

Cøke 05/06/2021 6:55 PM

yes but its not normal that ppl with bad pc have no lag here xD

lynn 05/06/2021 6:55 PM

i know, it's weird

lynn 05/06/2021 6:56 PM
@Sorah

im also wondering if you could make the density random by having some of the bullets go back to the starting area where they're recycled again to the main area

lynn 05/06/2021 6:56 PM

and with that you could add more bullets without changing the difficulty much

lynn 05/06/2021 6:57 PM

yes the placements of the bullets is random, but not the density :D

lynn 05/06/2021 6:57 PM

i think that really is what makes it interesting, is changing the density randomly

Yuzu 05/06/2021 7:27 PM

from my point of view, u should map it without force unlock. if u want to go for better time, u always have to rejoin team

lynn 05/06/2021 7:27 PM

the reason sorah did this is so that only your main tee gets the time, just like a normal dummy map

lynn 05/06/2021 7:28 PM

but since it's a Fun map maybe we shouldn't care about this

Sorah 05/06/2021 7:39 PM

if you want to go for a better time you can kill before the unlock even happens you have 5 seconds to kill after you get hit by a bullet

Yuzu 05/06/2021 7:41 PM

i didnt look at the mechanic of time calculating but isnt it possible to calculate a time wich is close to real one ? dont know if negative timing can be saved so far. guess u would added it, if its possible tho

Sorah 05/06/2021 7:45 PM

if you mean that the timer doesnt jump around in theory yes if i ever find the correct speed which the dummy has to move but i stil think it would be still of by 0.0001 seconds so never 100% perfect so i didnt care about it

lynn 05/06/2021 7:47 PM

yeah i was interested in that too

@Yuzu
lynn 05/06/2021 7:48 PM

there might be a speedup speed that's consistent with some number of seconds but it would be pretty unlikely

tux 05/06/2021 8:44 PM

I like to spice it up!

lynn 05/06/2021 8:54 PM

ohhhhhhhhhh god yes

lynn 05/06/2021 8:55 PM

this is super neat

lynn 05/06/2021 8:57 PM

but you would need many more bullets to make it as difficult lol

Sorah 05/06/2021 9:14 PM
@Cøke

fps problems in entities only too ? maybe its the weird background that makes problems turn off hd

Ama 05/06/2021 10:03 PM

Is the server set to solo or are there any solo tiles ?

lynn 05/06/2021 10:06 PM

cant be set to solo, the dummy is what decreases time

Ama 05/06/2021 10:10 PM

Then i dont know haha

texnonik 05/10/2021 9:57 AM

tuxnonik nice ! It would be cool if you could increase difficulty after example 20 seconds then again and after finish or somethink .

Astramast 05/11/2021 4:43 PM
@lynn

O-O when did u added that

lynn 05/11/2021 6:22 PM

i didnt, tux did

Sorah 05/13/2021 12:47 PM

why do i get pinged but dont see anything

Pulsar 05/13/2021 1:05 PM

🦤

Ravie 05/13/2021 1:05 PM

🦤

Astramast 05/16/2021 10:19 AM

:} mwahahahaha

Astramast 05/16/2021 10:20 AM
@Sorah

what do u think about this ?

Astramast 05/16/2021 10:20 AM

could also set that the reload is long

Astramast 05/16/2021 10:20 AM

so u can do it only often not always

Sorah 05/16/2021 10:22 AM

nothing

Astramast 05/16/2021 2:34 PM

'-'

a random person 06/05/2021 4:39 AM

dangg I get 60 fps all the time

PopCorn181 06/05/2021 2:01 PM

my pc is bad with usually getting 150 fps on maps with hd turned off, with hd on i didnt get much lag on this map

texnonik 06/05/2021 6:51 PM

have you tried to fullscreen and changing resolution lower ?

PopCorn181 06/05/2021 7:16 PM

i play fullscreen with lowest resolutiion lmao

Souly 06/12/2021 1:30 AM

good map when rls

louis 06/12/2021 4:41 PM

yesterday

Sorah 06/17/2021 5:01 PM

changed the background into 1 layer

Avoid.map
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Ravie 06/17/2021 5:47 PM

$ready 🦤

PopCorn181 06/18/2021 2:05 PM

$ready 💩 🌽