#tlqkf
"tlqkf" by ɳ0vą [Solo]
DDNet 11/26/2021 1:02 PM
@n0va

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

tlqkf.map
165.98 KB
DDNet 11/26/2021 1:02 PM
DDNet 11/26/2021 1:02 PM
DarkOort 11/26/2021 1:02 PM
Cøke 11/26/2021 1:04 PM

stop mirror stopper 😄

Cøke 11/26/2021 1:16 PM

u dont need global collision and hook other off and solo on, just add this command for testing : sv_solo_server 1

Cøke 11/26/2021 1:25 PM

u forgot also HD things (stones and moon in the background)

n0va 11/26/2021 1:45 PM

u said detail?

Cøke 11/26/2021 1:57 PM

part cheatable with sg from there

Cøke 11/26/2021 1:59 PM

swing works not good, u have to open it a bit

Cøke 11/26/2021 2:12 PM

remove unfreeze or add deep where the freeze is

Cøke 11/26/2021 2:12 PM

and delete all the arrows xd

Cøke 11/26/2021 2:14 PM

better use this way

Cøke 11/26/2021 2:19 PM

move the unfreeze up and mark the jump refill

Cøke 11/26/2021 2:22 PM

close this with deep

Cøke 11/26/2021 2:27 PM

hookable and unhook look almost the same, the same with deep, freeze and unfreeze. please edit it so that you can recognize everything

Cøke 11/26/2021 2:29 PM

move logo behind the tee

Cøke 11/26/2021 2:29 PM

cool map, i like it

Cøke 11/26/2021 2:29 PM

$waiting

n0va 11/26/2021 4:36 PM
tlqkf.map
165.98 KB
DDNet 11/26/2021 4:36 PM
Cøke 11/26/2021 8:57 PM

as i said, swing works not good, only when u hook there (arrow). you should edit it so that you always make the swing no matter where you hook

Cøke 11/26/2021 8:59 PM

or maybe like this, but u have to test it

Cøke 11/26/2021 9:20 PM

still some mirrored stoppers

Cøke 11/26/2021 9:21 PM

$waiting

n0va 11/27/2021 9:28 AM
tlqkf.map
165.84 KB
DDNet 11/27/2021 9:28 AM
n0va 11/27/2021 9:29 AM

useful stopper 😦

Arrow 11/27/2021 9:32 AM

x: 114, y: 43 just go to that direction delete the stoppers and put a new ones

FrosTribe 11/27/2021 9:39 AM
@n0va

don't use "N" and "M" to rotate them. Use "R"

n0va 11/27/2021 9:46 AM

ok, I fixed it

Cøke 11/27/2021 2:26 PM

u have to re-upload the new version then

n0va 11/27/2021 2:26 PM

ok

n0va 11/27/2021 2:28 PM
tlqkf.map
165.84 KB
louis 11/27/2021 4:22 PM

only 1 spawn for solo maps

louis 11/27/2021 4:22 PM

and put it on the ground

Cøke 12/02/2021 1:39 PM

$waiting

Cøke 12/02/2021 2:11 PM

https://discordapp.com/channels/252358080522747904/913776674884169748/913896239622422549 not fixed, its not working when u hook in the middle or left

Cøke 12/02/2021 2:14 PM

i still think you should change the design of deep,freeze and the stopper background so that you can see it better. also you have sometimes marked stoppers in the background and sometimes not. you should also make the stones in the background more transparent

Cøke 12/02/2021 2:15 PM
Cøke 12/02/2021 2:17 PM

oh i forgot unhook and hookable, make a clear contrast

DarkOort 12/02/2021 2:21 PM

With what I see on Cøke's screen you have to change all of the design. Colours don't fit together, background blocks are too detailed and the contrast is terrible now

Cøke 12/02/2021 2:24 PM

yes exactly, i had said it before. the gameplay of the map is good, the design should at least be playable

Cøke 12/02/2021 2:24 PM
n0va 12/03/2021 2:31 PM
n0va 12/06/2021 2:21 PM
tlqkf.map
166.02 KB
n0va 12/07/2021 12:36 PM
tlqkf.map
166.03 KB
justFlippo 12/07/2021 10:05 PM

still an issue

justFlippo 12/07/2021 10:05 PM

$waiting

cheeser0613 12/08/2021 11:13 AM

what does the "contrast" mentioned mean? or whats the actual problem (new mapper view cant understand well). any example to understand it?

justFlippo 12/08/2021 11:28 AM

the state of being strikingly different from something else The background is confusing, cause the stones are too visible. In some places you have a lot of speed and you would think that those stones are "accessible". If you can say it like this xD

cheeser0613 12/08/2021 11:29 AM

understand

justFlippo 12/08/2021 11:30 AM

You actually just have to turn down

and maybe give some other design layers adjustment that everything fits well.

DarkOort 12/08/2021 12:35 PM

Before mapping you have to learn/know the basics concerning design & graphics. There are a lot help on the web for those questions.

The problems that I saw on the design are :

  • The background is too flashy, you need to desaturate the background (Converge colours around grey and not flashy red or black). Avoid this kind of colour is general. With this, it will be more relaxing for the eyes.

  • The foreground (physic tile like unhook, freeze, ...) need to be little more darker than the background. This will help player to see what is relative to the gameplay and what is decoration

  • Avoid black outline on decoration design

  • Reduce details (like shade, outline) on background's images. You can make them little more blurry

  • The more the decoration is far of the tee the more it have to be a lighter colour on your palette (Refer to the dash 2)

I have generalised a looot but I prefer to keep it simple for the moment (it's already a lot of work), and as always there are a lot of exceptions...

n0va 12/08/2021 1:59 PM
tlqkf.map
166.55 KB
DarkOort 12/08/2021 8:36 PM

That's really better ! Now the moon/sun is too black, too saturated

n0va 12/09/2021 11:28 AM
tlqkf.map
152.26 KB
Cøke 12/13/2021 11:30 AM

$ready 3

Cøke 12/13/2021 11:32 AM

$optimize

DDNet 12/13/2021 11:32 AM
tlqkf.map
151.03 KB
Cone 12/14/2021 10:51 AM

gg

n0va 12/14/2021 1:30 PM

!

Sorak 12/24/2021 4:30 PM

Sorah 12/24/2021 5:31 PM
@louis

?

Sorak 12/25/2021 12:49 AM

wow same name

Sorak 12/25/2021 12:51 AM
n0va 01/12/2022 5:09 PM

👏

Hanz 01/13/2022 6:00 PM

gg x 2