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The gameplay is nice for an old map

Redo the whole design, delete the unused groups, entities, envelopes, images

Remove the pranks

Example of useless entities :

$waiting

why do he have to redo the design

Not everything is clearly marked from what I remember

There are 4 tiles for hookable

You can reuse the tileset but I'd suggest you delete every layer and do it properly to avoid missing problems or adding more

- divided tiles into different layers
- deleted unused groups and envelopes
- fixed part with unused entities
- locked door added to the room with first rocket
- number of spawns increased
- added shields at start




- added time checkpoints

$waiting

it may be different, but it seemed to be somehow like this

it's hard to remember for sure

We aren't supposed to edit the gameplay

what do you mean by "prank"?

We already had that discussion about change old ht to new ht too so it applies to it too

Tele 5

what's wrong with them?

you can't skip anything...

such things are part of the oldschool mapping style

and about design: you said that i can use same tileset

such things are part of the old-school style: white blocks = unhook, all other blocks = hook

mark everything properly

1 entity 1 tile

- one tile = one entity

- deleted unused entities and the part I'm not sure about

That tele is annoying but it should be ok

$ready 1


Well let's try it

- fixed tunnel part
- added missing parts from full version

$ready 1

fyi the guy's name was Mo(2)

just in case u happened to upload more of his maps

i wasn't sure, but for some reason didn't ask someone :o