#Urbscape
"Urbscape" by Kaniosek [Novice]
DDNet 02/01/2024 11:01 PM
@prezes3333

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

warlytoz 02/02/2024 12:27 AM
warlytoz 02/02/2024 12:32 AM

Some of the unfreeze on this map, like Teeasy, is for speedrun But that map was Novice 1. This map doesn't look like Novice 1.

warlytoz 02/02/2024 12:41 AM
prezes3333 02/02/2024 12:55 PM
prezes3333 02/02/2024 12:57 PM

I'm considering adding 2-3 short parts. The map is supposed to be short, but it can be too short for a speedrun. I'm not sure.

prezes3333 02/02/2024 1:40 PM
prezes3333 02/02/2024 9:02 PM
prezes3333 02/02/2024 9:02 PM
  • added 3 more parts
prezes3333 02/02/2024 9:04 PM
prezes3333 02/05/2024 3:17 PM
prezes3333 02/05/2024 3:19 PM
ohn0_ 02/08/2024 6:59 AM

both can go down

ohn0_ 02/08/2024 7:00 AM

both can go down too

ohn0_ 02/08/2024 7:01 AM

this platform is not suitable for throwing right for novice player

ohn0_ 02/08/2024 7:02 AM

faily spot (if people fail the throw)

ohn0_ 02/08/2024 7:03 AM

what is this part for?

ohn0_ 02/08/2024 7:03 AM

really punishing for novice players

ohn0_ 02/08/2024 7:04 AM
ohn0_ 02/08/2024 7:05 AM

because it can fall in the hole

ohn0_ 02/08/2024 7:07 AM

I think you need to do something to avoid falling in the void

ohn0_ 02/08/2024 7:09 AM

can accidentally fall in the hole

nezox1 02/08/2024 9:02 AM

$waiting

anthonyyx 02/08/2024 9:08 AM

talked with mapper ingame, the map is supposed to be so theres multiple ways to do some of the parts, some easier for novice and some maybe more low-moderate parts like the throw / speedrun strats

in thsi picture, both tees can just go below and use the 1-tiler to do the part

prezes3333 02/08/2024 12:20 PM

To avoid fail

prezes3333 02/08/2024 12:24 PM

Some of the parts have more than 2 ways to do them

prezes3333 02/08/2024 12:24 PM

Spot for speedrun

prezes3333 02/08/2024 12:25 PM

Map won't be too boring

prezes3333 02/08/2024 12:32 PM

For example, best skip for this part starts in previous part, cuz you need to get speed boost from swing section.

prezes3333 02/08/2024 12:41 PM

I can just delete all holes, its like 5 mins. I let testers to decide.

prezes3333 02/08/2024 1:23 PM
prezes3333 02/08/2024 1:25 PM
  • changed first part (still both can do down, but its harder and pointless)
prezes3333 02/08/2024 1:28 PM
texnonik 02/08/2024 8:00 PM

i think novice can fail someone here because of wall at top he can fall straight down ( to faily for novice (in my opinion )

texnonik 02/08/2024 8:01 PM

this 2nd dummy drag is too simple and short

texnonik 02/08/2024 8:02 PM
f0rtishka 02/08/2024 8:02 PM

entity bug

texnonik 02/08/2024 8:03 PM

to faily for novice in my opinion

texnonik 02/08/2024 8:05 PM

solo have to be around where spawn is ( 2 players or more spawn near not in same place )

texnonik 02/08/2024 8:05 PM

kinda pointless solo unsolo .

texnonik 02/08/2024 8:06 PM

this 1 tile going up is hard for novice

texnonik 02/08/2024 8:11 PM

this is very hard ( with out hook 2nd tee ) 6 tiles hard jump . 2nd image here is 5 it's easyer to do it alone .

texnonik 02/08/2024 8:12 PM

probably too faily

texnonik 02/08/2024 8:12 PM

both can do bottom path

texnonik 02/08/2024 8:14 PM

i very like how you implemented here deep and undeep ++

texnonik 02/08/2024 8:16 PM

probably hard to get inside maybe 2nd picture suggestion ?

texnonik 02/08/2024 8:18 PM

i don't think that novice players can do hammer throw

texnonik 02/08/2024 8:21 PM

+add extra hook up

f0rtishka 02/08/2024 8:22 PM

i would make clouds half transparent (A parameter for clouds on this pic is 120)

texnonik 02/08/2024 8:27 PM

instead of adding here a lot of layers . you can add one quads layer and slice what you need . (using grid ) then just rescale ( or rescale before cutting ( rescale 2x it will be same size then )

texnonik 02/08/2024 8:29 PM

to move green dot use shift button

texnonik 02/08/2024 8:30 PM

faily if top on holds and goest right

texnonik 02/08/2024 8:32 PM

maybe wall here ?

texnonik 02/08/2024 8:34 PM

maybe make this swing like so ?

texnonik 02/08/2024 8:37 PM

I think it's it's a already a lot stuff you have to fix now

@prezes3333

. Try looking map after once again maybe you could also improve something . thanks for testing

@f0rtishka

and

@frostribe

.

texnonik 02/08/2024 8:37 PM

$waiting

texnonik 02/08/2024 8:38 PM

hopefully it's gonna be possible for release ( i hope so )

texnonik 02/08/2024 8:39 PM

remove this bottom path no need it .

prezes3333 02/08/2024 8:51 PM

it will broke skip way for runners

prezes3333 02/08/2024 8:52 PM

but its for 2 tees

texnonik 02/08/2024 8:54 PM

it's not moderate , it's novice , novice players are not so good . ( most of time ). Also can do it solo with out hook . ( but it's very hard )

texnonik 02/08/2024 8:55 PM

in mint map you hook just little bit to get speed and it's solo

prezes3333 02/08/2024 8:58 PM

a lot of layer of what exactly ?

prezes3333 02/08/2024 9:01 PM

u mean mountains in bg ?

texnonik 02/08/2024 9:02 PM

can do with 1 quad

prezes3333 02/08/2024 9:02 PM

ah oke

prezes3333 02/08/2024 9:03 PM

I will make changes within two days i guess

prezes3333 02/08/2024 9:03 PM

ty

texnonik 02/08/2024 9:07 PM

ye ok don't rush take time

prezes3333 02/08/2024 11:00 PM
prezes3333 02/08/2024 11:01 PM

Don't pay attention to the previous message, I got too involved 😆

prezes3333 02/08/2024 11:05 PM
zjasi 02/20/2024 5:42 AM

I tested your map and i have reasons to like this one, but more which are against a good map. The fact that you mapped it for speedrunners mainly, is making the parts for the Novice type of players worse and just boring, while speedrunners could/would probably enjoy it.

There are about 10 spots where the Tee has to wait to get unfreezed because the Unfreeze tiles are intentionally mapped for speedrunners only. It is just based on an advanced playstyle to get smooth and fast through the parts, unlike the Novice players which are most of the time just jumping through some Freeze tiles.

The Hookthrough Dragparts are really short and not really fascinating as they mostly contain 2 Hooks and just a run to the right side.

Conclusion I would probably make a new map or if you really want to improve this one, then you should take your time for each part and make it more of a Moderate map to avoid boring babyparts, but still keep a great gameplay when played without speedrun mechanics. Moderate players would also be more capable of using them in their runs. In general your parts should be a little bit longer and contain more enjoyable gameplay, because right now it is just existing in the specific speedrun ways.

Even tho it will not be released in the current state, I still like the idea of your mapping and I hope you will come back with some more creative parts to make such a map possible :D

zjasi 02/20/2024 5:50 AM
zjasi 02/20/2024 5:53 AM

Way harder and too tight in comparison to easy hookthrough parts. More space would feel more comfortable.

zjasi 02/20/2024 5:55 AM

Could as well make more Hookthrough as every part has more chill Hooks and would feel more balanced for such an easy map

zjasi 02/20/2024 5:58 AM

This also feels harder to do for Novice players

zjasi 02/20/2024 6:00 AM

Just some things to watch out for and i hope you will take it as an advice :D Let me know if you want to rework this map.

zjasi 02/20/2024 6:00 AM

$waiting

zjasi 02/21/2024 8:24 PM

$decline

zjasi 02/21/2024 8:25 PM

mapper doesnt want to rework

texnonik 02/21/2024 8:32 PM

where he sayd that ?

zjasi 02/21/2024 8:33 PM

asked him in game whats up with the map

yaccre 02/23/2024 8:10 AM

u choosing what is boring for players in a map where players choose the way themselves

yaccre 02/23/2024 8:10 AM

its low stakes introduction to brutal speedrun mechanics