"Domain" by Domain [Moderate]
DDNet 06/11/2019 10:28 AM
426.08 KB
DDNet 06/11/2019 10:28 AM
Ravie 06/13/2019 2:39 AM

Is this your first map? I like it, definitely moderate though. Gonna do a proper test later.

Domain 06/13/2019 12:16 PM

yes it is my first map 😛

eNJi 06/13/2019 12:20 PM

moderate 100%

Ravie 06/13/2019 2:48 PM

-You should give hookthrough some transparency to tell it apart from hookables more easily. -Deep-freeze should have some transparency as well, layers like freeze, tele, deep, undeep etc. should always have some transparency. -There aren't shields on Tele-To 2, so you can just fall into tele and keep laser (other tee doesn't need to catch you). -You can remove the Tune layer and put your tune commands in Server Settings instead. -Make Tele-From 5 simply take you back up, many moderate players can't do a part like this in under a minute so it's just an unfair death for them.

Ravie 06/13/2019 2:49 PM

Is this intentional? It looks odd (white part behind my tee and black in front)

Ravie 06/13/2019 2:49 PM

Diagonal doors aren't needed and just look weird

Ravie 06/13/2019 2:50 PM

Tele design in on the wrong layer here

Ravie 06/13/2019 2:51 PM

There's no freeze gametile in speeders

Ravie 06/13/2019 2:52 PM

This part is pretty difficult and faily, here's some tips how to improve it

Ravie 06/13/2019 2:54 PM

This looks better (add an identical freeze layer for just the corners)

Ravie 06/13/2019 2:56 PM

Add all decorative layers (moon, stars, trees etc.) to Detail

Domain 06/13/2019 2:58 PM

which commands do i need to make it happen?

Ravie 06/13/2019 3:00 PM



Ravie 06/13/2019 3:01 PM

if you use tunes that affect the whole map it's better to do it like this instead of placing tune zone over the whole map

archimede67 06/13/2019 3:08 PM
Ravie 06/13/2019 3:57 PM

Many people complained about the speed tune being annoying and most parts work just fine without it, so it's just about adjusting a few parts and the map will be more enjoyable to play

eNJi 06/13/2019 4:01 PM

we did the map with normal speed, only the noob filter (right side) and laser stuff will need some work

Ravie 06/13/2019 4:02 PM

Also the big laser part

eNJi 06/13/2019 4:02 PM

its doable but it needs some work ye

eNJi 06/13/2019 4:03 PM
  • the end gores
eNJi 06/13/2019 4:03 PM

delete tp to kill tiles and add tp to start of the gores

Ravie 06/13/2019 4:04 PM

But honestly it will be much more fun for moderate players without the tune

eNJi 06/13/2019 4:04 PM

i agree

Domain 06/13/2019 4:09 PM

well i will remove the speed tiles

Ravie 06/13/2019 4:26 PM

Yes but that makes a few parts difficult, you will need to make those work well again

Domain 06/13/2019 4:52 PM

Well i changed the map a little. -Removed Speed Tune -Changed some parts ( a little bit easier) -Changed the last part, no more countdown to death -Finish is now behind Tee -Filter was changed

424.47 KB
Ravie 06/13/2019 8:51 PM

missing corners

Ravie 06/13/2019 8:52 PM

markings rotated the other way

Ravie 06/13/2019 8:53 PM

nicer way to map freeze on hookthrough

Ravie 06/13/2019 8:54 PM

I would add 1 more hookthrough to prevent a dumb fail

Ravie 06/13/2019 8:55 PM

this is still annoying with weak hook, leave just one block please

Ravie 06/13/2019 8:57 PM

should be hookable to make this part a bit easier

Ravie 06/13/2019 9:00 PM

(near tele-to 4)

Ravie 06/13/2019 9:01 PM

(near tele-to 8)

Ravie 06/13/2019 9:01 PM

1 door is enough

Ravie 06/13/2019 9:03 PM

I would connect unfreeze, moderate players might have trouble with this part

Ravie 06/13/2019 9:05 PM

having to get laser again every time you fail the next part is annoying/difficult for noobies

Ravie 06/13/2019 9:07 PM

I think that's all for now, nice map

The 06/13/2019 9:10 PM

dont a lot of moderate maps have parts similar to the second last one you posted

Ravie 06/13/2019 9:11 PM

It's a pretty basic move, but what's wrong with that?

The 06/13/2019 9:12 PM

i dont think moderate players would have any problems doing that

Ravie 06/13/2019 9:13 PM

lower moderate players might, and it can easily be fixed with a checkpoint

The 06/13/2019 9:14 PM

ok then

Ravie 06/13/2019 9:15 PM

It doesn't really take away from the map's difficulty, you just don't have to get laser every time you fall

Domain 06/13/2019 10:08 PM

Changed the map a little: -Freeze on Hookthrough looks a bit better -Added Unfreeze like on the Screenshoot -Added Hookthrough on some Parts -You keep your laser, if you should fall in tele. -Removed one switch door

Im a bit confused about the tele to 4 and 8 part. i changed tele to 4 some blocks above but let tele to 8 like it is, because u can start with the part faster if u fail ( i can change that if it is not good).

424.48 KB
Domain 06/14/2019 11:39 AM

-Some bug fixes -Corner fixes -Added hookable on some parts

424.97 KB
Ravie 06/14/2019 3:13 PM

I meant graphic bugs on decorations, mentioned tele 4 and 8 so you can find it on the map easier. Teleports 1 block above the ground is standard.

Domain 06/14/2019 5:06 PM

can u show me a example? how it should look like?

Domain 06/15/2019 9:38 AM

-Design fixes

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jao 06/15/2019 2:17 PM

I don't like it this map

jao 06/15/2019 2:17 PM

feels like just boring lasers

jao 06/15/2019 2:17 PM
  • it's unbalanced
eNJi 06/15/2019 2:37 PM

i dont like it aswell but its not bad for his first map

Bacon 06/15/2019 2:40 PM

Too much laser focus otherwise great parts

Bacon 06/15/2019 2:40 PM

And as others mentioned its rather 4* moderate

Ravie 06/15/2019 3:01 PM

It's just a simple, pretty well mapped ddrace map. Nothing to complain about.

jao 06/15/2019 3:12 PM

the time door parts are kinda pointless too

jao 06/15/2019 3:13 PM

if at all, you need time to figure out what the point of it is, not for doing the part

Ravie 06/15/2019 4:11 PM

you don't need time to figure anything out

Ravie 06/15/2019 4:11 PM

You see a switch and a door, what could that possibly mean?!

Kicker 06/15/2019 4:26 PM

agree with jao

jao 06/15/2019 4:42 PM

I don't see the door from where the switch is

jao 06/15/2019 4:42 PM

then I see the door and think "wtf is this, why was there a switch"

jao 06/15/2019 4:43 PM

or if I missed something

Bacon 06/15/2019 4:57 PM

I agree with Ravie, seems like a good map to me

Дядя Женя 06/27/2019 10:12 PM

Doble unfreeze tile. Game + Front

Дядя Женя 06/27/2019 10:19 PM

As for me, this map have imbalanced difficulty. Some parts are too easy and some of them are too hard compared to each other

jao 06/28/2019 3:17 PM


Ravie 06/28/2019 3:18 PM

Seriously? Why? It's a good map, at least come up with some excuse

jao 06/28/2019 3:19 PM

I did? there have been no mapper responses so I assume there is no interest in this anymore

Ravie 06/28/2019 3:20 PM

Since when does no mapper activity for a couple of days mean decline? There are year old maps in testing

Дядя Женя 06/28/2019 3:20 PM

The map is imballanced and quality of parts is pretty low, so I think its fairly declained. Need rework

jao 06/28/2019 3:20 PM

he is free to post updates

jao 06/28/2019 3:22 PM

and the year old maps are waiting for us not the mappers 😅

Ravie 06/28/2019 3:22 PM

The last time somebody posted any issues was earlier today

Ravie 06/28/2019 3:23 PM

besides it's summer, people are busy

฿ӾⱠӾⱤ 06/29/2019 5:55 PM