"Texly" by texnonik [Dummy]
DDNet 12/26/2018 3:47 PM
412.3 KB
Kicker 12/27/2018 5:09 PM

man i dont think that someone wanna test such big messy map, every part have 100 switches, and you even didnt mark it in design anyhow, how people supposed to know what to do

Kicker 12/27/2018 5:10 PM

i didnt play whole map, just spectated and there only tight simple drag parts, nothing more

Kicker 12/27/2018 5:11 PM

btw bg is poor copy of Aoe aim maps )

texnonik 12/27/2018 8:32 PM

allmost every freeze is switches ... No they are not simple there are good creative parts , example uou get dummy in tele and he deactivates 1 from 2 switches and you get laser or grenade launcher and with this you need two clear two parts witch are possible to clear if you have correct weapon , if not then you need to go left to deactivate switch using this weapon . Yes i tryed yo make something in background something good chanced many times and wanted simple and was looking at aoe map reference , i am able to remake it .

texnonik 12/27/2018 8:35 PM

not everyone will like every single map ...

Kicker 12/27/2018 8:40 PM

map is not interesting to play, only annoying

Kicker 12/27/2018 8:40 PM

its like old ddmax map

Kicker 12/27/2018 8:40 PM

but dummy version

texnonik 12/27/2018 9:16 PM

but i enjoyed recreating parts to make them possible to clear and enjoyed after clear them ..

Kicker 12/27/2018 9:19 PM

i dont understand your sentence

texnonik 12/28/2018 6:46 PM

do i change all map to this design ?

226.8 KB
texnonik 12/28/2018 6:46 PM
Kicker 12/28/2018 7:20 PM

Background is the last thing I mentioned, do u really think changing background will help gameplay somehow

Kicker 12/28/2018 7:20 PM

Imo its faster to start new map instead of fixing this

Kicker 12/28/2018 7:22 PM

try to show the map to someone in map building process before u will get such map size like this, im sure it will help a lot

texnonik 12/28/2018 7:26 PM

play my other maps :/ start with reanimate

jao 01/14/2019 1:04 PM

have to agree with Kicker. this is map is a big mess. doubt anyone would play this besides some lonely point hunters

jao 01/14/2019 1:06 PM

dunno what to tell you. have basically told you everything you need to know to make a releasable map already. don't want to be rude.. but if you don't improve your mapping style by a lot, you won't get any map released

Ravie 01/14/2019 3:30 PM

There are definitely some cool ideas, but Kicker and jao are right, there is too many messy switches, doors etc. Try to map with less of that stuff and try to improve your structure to get "cleaner" maps that should be releasable.

texnonik 01/14/2019 4:02 PM


texnonik 01/14/2019 4:02 PM


jao 01/14/2019 6:10 PM


texnonik 01/23/2019 2:10 PM

i made new map and its named as texly from scratch , do i post at same post ? No one will watch because its different map now :/

Ravie 01/23/2019 2:16 PM

You can post it here, unless you want to keep both maps in testing, in that case you can rename this one

texnonik 01/23/2019 2:30 PM

I dont care about this map :/ its declined

texnonik 01/23/2019 2:59 PM

New map texly . Inspired by

@Im 'corneum
316.65 KB
texnonik 01/23/2019 3:00 PM
texnonik 01/23/2019 3:02 PM


jao 01/23/2019 3:02 PM

why do you post it then

Ravie 01/23/2019 3:06 PM

It already looks much better than the previous map

archimede67 01/23/2019 3:12 PM


texnonik 01/23/2019 3:13 PM

i forgot that i didnt tested last parts once again :/ tested one time doesn't mean that its works good enough for me .

texnonik 01/23/2019 3:48 PM

Testing , fixing 90% done

texnonik 01/23/2019 5:52 PM

98% done

texnonik 01/23/2019 6:05 PM


texnonik 01/23/2019 6:08 PM

100% retested and remaked

316.93 KB
skua 02/02/2019 8:23 AM

the next message will be '101% done' x)

texnonik 02/02/2019 10:56 AM


jao 04/11/2019 12:15 AM