#nightstar_3
"Nightstar 3" by Li [Brutal]
DDNet 12/10/2018 8:46 PM

<@456226577798135808>

Deleted User 12/10/2018 8:51 PM

Hey guys, this is the last map of the "Nightstar" series.

It's like the first two maps, hammerhit and hammerfly, perfect for a small team or a team 0. It should be bug free -> thx to my testers: Cendren, Gorden, Prozzle, Hydra, Neelrad, Freezestyler

Hopefully u like it πŸ˜ƒ

jao 12/11/2018 3:25 PM

first part has the stronghold issue, needs a filter or something to cope with that

Deleted User 12/11/2018 3:39 PM

Well, I actually dont have enought place there left to do something, hopefully you can agree with this - if not I/we have to find an alternative :/

jao 12/11/2018 9:44 PM
Ravie 12/11/2018 9:44 PM

mapres stolen from Skyland

skua 12/11/2018 11:01 PM

too faily part at the middle of themap

skua 12/11/2018 11:04 PM

yet another killer πŸ˜ƒ

skua 12/11/2018 11:05 PM

maybe I'm just nobo but this seems impossible to first try for me

skua 12/11/2018 11:08 PM

looks like insane map for me

Deleted User 12/12/2018 6:15 AM

Those two screenshots aren't that hard, i can give some more space for the first screenshot (before i fix i will wait for 1 or 2 more opinions). The second is very easy, with kinta u can't fail, just hammer or u unfreeze someone through the freeze :)

Map isn't insane πŸ˜„ It's brut 3* i guess πŸ˜ƒ

Deleted User 12/12/2018 6:17 AM
@Ravie

i used this tileset also in nightstar 2, it's an open source game, u can't steal anything πŸ˜„

@jao

ok i now know what u mean, i personally dont have a problem with that because in my eyes this map is more a 2p or 4p team map, many maps starts without a noobfilter and ye, idk its an hh/hf map, a noobfilter wouldnt fit for me :/ i just removed the freeze on the top platform that u have dj, it seems unfaily for me

Syltoox 12/12/2018 6:17 AM

Will look later

jao 12/12/2018 10:35 AM

the problem with annoying afk tees still remains. you don’t need a filter to fix it tho, can work around it with smart mapping (see stronghold 2). and ye suka is right, the first screen is too punishing. generally the anti-cheat kill tiles are kinda stupid and a lazy fix

Deleted User 12/12/2018 2:35 PM

Fixed the first screenshot from suka, also changed the start a bit, maybe its good like this... πŸ˜ƒ

Ravie 12/12/2018 3:09 PM

<@456226577798135808> that's a very bad mindset, but since I didn't notice this tileset in Nightstar 2 I'll allow it this time

Gorden 12/12/2018 4:37 PM

but jao for example, bit2 also contains afkler at the first part

jao 12/12/2018 4:38 PM

bit2 has a filter + kill tiles next to start to cope with that

Deleted User 12/12/2018 5:27 PM

anyway, i changed the first part a bit, should be good now

Deleted User 12/13/2018 4:10 PM

small changes on the start

Deleted User 12/14/2018 6:27 PM

changed the start again

Zinsen 12/15/2018 1:41 PM

Map is good for 2man teams. Good work, keep it up

jao 12/15/2018 1:43 PM

hammerhit maps arenβ€˜t good 2p teams

Deleted User 12/15/2018 1:53 PM

i think he meant, that u can rush this pretty easy in 2p team

jao 12/15/2018 4:32 PM

not really better for 2p than any other hammerhit map

jao 12/15/2018 4:32 PM

this should be removed

jao 12/15/2018 4:33 PM

these too

jao 12/15/2018 4:34 PM

and I'm not sure if the first swing will work on a full server, people will very likely be blocking it

jao 12/15/2018 4:37 PM

you should just remake the whole start instead of trying to hotfix it

Deleted User 12/15/2018 4:41 PM

fixed those 2 screenshot (just what i agree with)

Ravie 12/17/2018 12:41 AM

πŸ‘Ί

Ravie 12/17/2018 12:42 AM

close to spawn*

Ravie 12/17/2018 1:04 AM

Well I had a closer look at all the parts and I don't see a significant upgrade from part 2, just longer and failier. Seeing how neither part 1 or 2 get played much I'm not in favor of releasing this one, will have to wait for

@jao

's opinion before deciding though.

jao 12/17/2018 4:21 AM

I guess you are right, bumblebee was kinda popular and then with the nightstars it always decreased. so it seems like things are moving in the wrong direction.. well I never liked these, but I also don’t think it would be a terrible release

jao 12/17/2018 4:29 AM

on the other hand you have to know when to stop πŸ€·πŸ»β€β™€οΈ

Deleted User 12/17/2018 5:11 AM

like i said, its the last one of this series πŸ˜ƒ

Syltoox 12/17/2018 5:30 AM

Better map insane

skua 12/17/2018 6:29 AM
@jao

how can you say is map popular or not?

skua 12/17/2018 6:29 AM

what's the criteria

Kicker 12/17/2018 7:22 AM

if people playing map then its popular, if no then not

skua 12/17/2018 7:36 AM

Some maps are popular only a few days after release

jao 12/17/2018 12:51 PM

what happened to the map name

Deleted User 12/17/2018 2:54 PM

wrong map

Deleted User 12/17/2018 2:54 PM

some changes πŸ˜ƒ

Ravie 12/17/2018 4:36 PM
@jao

it wouldn't be a terrible release if the other maps were at least a bit popular, or this one was the first one

jao 12/17/2018 4:37 PM

what about identifying the problems of previous versions and making sure they're fixed now

Ravie 12/17/2018 4:38 PM

I would still like to see a significant improvement in creativity or quality since part 2 to consider releasing a third one

Ravie 12/17/2018 4:39 PM

Unless part 2 was wildly popular and people begged for more (which is not the case)

jao 12/17/2018 4:39 PM

ye, basically this is the problem: "it seems like things are moving in the wrong direction.."

Ravie 12/17/2018 4:40 PM

Yep

Ravie 12/17/2018 4:40 PM

Longer and failier, no improvement in quality so this one would be even less played than part 2

jao 12/17/2018 4:42 PM

agreed, it's also not faily in a smart way

jao 12/17/2018 4:42 PM

(e.g. first parts are unnecessary faily)

jao 12/17/2018 4:47 PM

I think the reason why these are not doing well is because they are a) not well thought through (like strongholds) and b) not pushing boundaries (like back in the days)

Deleted User 12/17/2018 5:21 PM

i agree to 50% about the "uncreative" parts, but there are some parts with creativity πŸ˜„ i tried to give the "uncreative" parts ways to do some tricks... i know that most of the people dont like this maps, but i still think its worth for a rls, because i had this now a few times, when i play with my mates, we r playing this maps to calm down or to warm up for maps like bit2 oder whatever πŸ˜„

Deleted User 12/17/2018 5:22 PM

dont see everything negative on this map

@Ravie
Deleted User 12/17/2018 5:22 PM

i think u got what i wanna tell πŸ˜„

Ravie 12/17/2018 5:23 PM

Not saying it's completely uncreative it's just not any better than part 1 or 2 (actually part 1 is the best of them all)

Ravie 12/17/2018 5:24 PM

and I don't see the point in releasing 3 parts of an already barely played map that doesn't shine with great creativity or mapping quality

jao 12/17/2018 5:25 PM

if you wanna warm up, why does the map have to be on ddnet

Ravie 12/17/2018 5:25 PM

if you wanna warm up and chill you can play stronghold, actually with some parts that I see on this map it's definitely not a "warm up" map

jao 12/17/2018 5:26 PM

also that you say that kinda shows that you're aware that it's not a "top tier" map people would actually play for fun lol

Deleted User 12/17/2018 5:29 PM
@jao

because this are easy points - and the map inst boring so fun aswall it isnt a top tier map, i know that but it is fun

Deleted User 12/17/2018 5:29 PM

(for me

jao 12/17/2018 5:29 PM

easy points? πŸ˜„ that's a) not a good reason and b) not true

Deleted User 12/17/2018 5:29 PM

for me its hard basic shit :p

Deleted User 12/17/2018 5:30 PM

so easy points, but we have a different view i think

jao 12/17/2018 5:30 PM

well facts don't lie, nightstar 2 has like 10 finishes and this one is even harder

Deleted User 12/17/2018 5:31 PM

na its not harder

Deleted User 12/17/2018 5:31 PM

pretty simular

jao 12/17/2018 5:31 PM

well same thing

Deleted User 12/17/2018 5:31 PM

but i dont wanna discuss, its your opinion, i would love to see it on ddnet πŸ˜ƒ

Deleted User 12/17/2018 5:32 PM

and i thought it was a nice deal who i said that is the last one

jao 12/17/2018 5:42 PM

πŸ˜•

Ravie 12/17/2018 8:31 PM

Nightstar 1 = 22 finishers, Nightstar 2 = 14 finishers, Nightstar 3 = 6 finishers? πŸ˜„

Deleted User 12/17/2018 8:36 PM

does not have to mean that player dont like it, maybe its just a wrong rating

Deleted User 12/17/2018 8:38 PM

but like i said

@Ravie

but i dont wanna discuss, its your opinion, i would love to see it on ddnet πŸ˜‰

Rockus 12/17/2018 8:42 PM

Nightstar 1 is definetly 5 stars brutal

Ravie 12/17/2018 9:01 PM

I would love to see an elephant do a backflip πŸ˜›

Deleted User 12/17/2018 9:07 PM

i would love to see that u stay constructive, because u arent atm

Deleted User 12/17/2018 9:22 PM
Deleted User 12/17/2018 9:23 PM

@1:23 πŸ˜ƒ

Ravie 12/17/2018 9:23 PM

fake

Deleted User 12/17/2018 9:23 PM

no

jao 12/17/2018 9:31 PM

but will you do any improvements

jao 12/17/2018 9:31 PM

saying "I don’t wanna discuss" isn’t constructive either

Deleted User 12/17/2018 9:36 PM

i dont wanna discuss like last time

@jao
jao 12/17/2018 9:37 PM

can you answer my question then

Syltoox 12/17/2018 9:37 PM

If answer is no = reject

Deleted User 12/17/2018 10:15 PM
@jao

i will, if i agree

jao 12/17/2018 10:16 PM

and do you agree with the stuff we pointed out?

Deleted User 12/17/2018 10:16 PM

what u said i fixed?

jao 12/17/2018 10:17 PM
Deleted User 12/17/2018 10:18 PM

i actually dont see the point

jao 12/17/2018 10:19 PM

the point is that the map isn't an improvement to the previous parts, but a downgrade

Deleted User 12/17/2018 10:25 PM

because its longer & failier isnt a downgrade in my eyes

jao 12/17/2018 10:26 PM

ok then I guess nothing we can do since you're not interested in discussions

Deleted User 12/17/2018 10:27 PM

nono u dont get what i wanna sai

Deleted User 12/17/2018 10:27 PM

*say

Deleted User 12/17/2018 10:27 PM

bacxk in time 2 is longer & failier than the first version

Deleted User 12/17/2018 10:27 PM

= downgrade=

Deleted User 12/17/2018 10:28 PM

thats not a point to downgrade something, when u would say parts are more boring oder there is no structure i can work with it

jao 12/17/2018 10:28 PM

well are you going to discuss or not? because I'm not gonna start explaining everything if I'm talking to a wall

Deleted User 12/17/2018 10:28 PM

but because of the lenght & failgrade

Deleted User 12/17/2018 10:29 PM

just tell me (contructive) what u dont like; if its 3/4 of the map i dont have to rework, when there a a few parts i will think about it

jao 12/17/2018 10:31 PM

ok then to begin with, first parts should be less faily and faily stuff should be more smart/thought through in general

skua 12/18/2018 3:55 AM

The problem of the map is that you have to be ultra careful on every part or you die immediately. You can't chill or just play this map for fun. And even if you play very carefully there are some killer parts that kill 90% of the players.

Deleted User 12/18/2018 8:16 AM
@skua

idk how good u r but, u cant die on every single part xd, like 90% is saveable there are maybe 3-4 parts where u can die

Deleted User 12/18/2018 8:18 AM
@jao

gonna work on it this noon

Deleted User 12/20/2018 6:04 PM

made the whole map easier πŸ˜ƒ

Deleted User 12/26/2018 2:28 PM

last update one week ago without any tests?... :p

Ravie 12/26/2018 3:53 PM

doesn't sound like an improvement in quality or creativity

Ravie 12/26/2018 3:53 PM

We won't release this map if it's not visibly better than the previous parts

Deleted User 12/26/2018 4:39 PM

did u take a look on it?

Deleted User 12/26/2018 4:39 PM

or why u say this? πŸ˜‰

Deleted User 12/26/2018 4:40 PM

i did what jao wanted so, pretty funny how tester talk past each other xd

jao 12/26/2018 4:52 PM

it's still not really thought through

jao 12/26/2018 4:52 PM

and yea

jao 12/26/2018 4:52 PM

next step would be to work on creativity

jao 12/26/2018 4:52 PM

which would kinda be an overhaul of 50% of the map

jao 12/26/2018 4:54 PM

e.g. this gets really messy in team 0. in back in the days you will only see one easy 1 tile edgejump, since that's reasonable

jao 12/26/2018 4:54 PM
Deleted User 12/26/2018 4:57 PM

well if its over 50% idk if i wanna rework it, then its maybe better to decline it and start a new map

jao 12/26/2018 4:58 PM

yea probably

Silex 12/26/2018 5:03 PM
Deleted User 01/09/2019 1:13 PM

is it declined now? doesn't look so