#det
"DET" by +KZ [Moderate]
DDNet 07/20/2020 6:24 PM
@+KZ
DET.map
367.41 KB
DDNet 07/20/2020 6:24 PM
+KZ 07/20/2020 6:28 PM

Is my first map, is hard and frustrating because if you fail on a movement, you simply will die

+KZ 07/20/2020 6:29 PM

The "Yes" and "No" is obviously a lie :p

+KZ 07/20/2020 6:30 PM

Notify me of any Bug

Lenah 07/20/2020 6:41 PM
Qywinc 07/20/2020 6:44 PM
@+KZ

can you join server maybe?

+KZ 07/20/2020 6:55 PM

I cant now sorry

Qywinc 07/20/2020 7:46 PM

This map needs a lot of improvements. A lot is too narrow and not really creative. It is unnecessarily much kill inside, which simply does not have to be. Make more space in the map and try to avoid standard parts. Furthermore, the design was not really successful. Check out recently published maps to get an idea of what maps should look like. For now I'm going to decline this map, but this shouldn't stop you from mapping. I hope you understand what I want to tell you and hope for a next map of yours with the improvements I tried to give you.

Qywinc 07/20/2020 7:46 PM

$decline

+KZ 07/20/2020 8:19 PM

Well, the true this in a re-attempt of a trash map that I did earlier, I gave myself the time to redo this to make it works good and at least can be finished

+KZ 07/20/2020 8:20 PM

I'll try to improve this map.. sometime...

+KZ 07/20/2020 8:38 PM

It is unnecessarily much kill inside, which simply does not have to be.

DET map name is from "Death" word, the map is about die, anyway i will reduce the spikes

+KZ 07/20/2020 8:41 PM

try to avoid standard parts.

What is a standard part? i Dont understand Sorry xd

Marcell_HUN 07/23/2020 8:18 PM

It’s like generic gameplay that everyone uses

+KZ 07/27/2020 11:42 PM

Now im working on a improved new version for this map

It’s like generic gameplay that everyone uses Oh well thanks

+KZ 07/28/2020 3:26 PM

first of all ... when I upload the new map version, should I upload it on this same channel? because this channel is already declined

Qywinc 07/28/2020 3:30 PM

If you changed a lot and restructure the map + better design i can reset it.

+KZ 07/28/2020 3:30 PM

Ok

jao 07/28/2020 3:50 PM

you cant submit the same map twice unless its archived already

jao 07/28/2020 3:50 PM

as long as this channel exists, upload everything here

+KZ 07/28/2020 9:32 PM

Here is a screenshot, I don't want it to be declined when i finish it, tell me if I did something wrong?

+KZ 07/28/2020 9:33 PM

PD: is incomplete

WSike 07/28/2020 9:37 PM

i would change background xd

WSike 07/28/2020 9:37 PM

maybe just send .map?

DarkOort 07/28/2020 9:43 PM

Background too flashy and parts are too tight and looks annoying to me

DarkOort 07/28/2020 9:44 PM

instead of a message with freeze like at the beginning, prefers a quads with a writing

+KZ 07/28/2020 10:40 PM

maybe just send .map? ok, i will send an incomplete .map

+KZ 07/28/2020 10:41 PM

I repeat: Very incomplete

Welf 07/28/2020 11:28 PM

it's not uploaded?

Welf 07/28/2020 11:28 PM

does it need $reset?

Knuski 07/28/2020 11:28 PM

the file name is wrong

Knuski 07/28/2020 11:29 PM

should be DET.map

+KZ 07/29/2020 12:03 AM

is because this is not the final version,i just send it only for someone want to see if i did something wrong

+KZ 07/29/2020 12:04 AM

since this is from my first maps

DarkOort 07/29/2020 12:34 AM

this channel is dedicated to DET I think it's better to send the maps in pm

DarkOort 07/29/2020 12:35 AM

At least for the intermediate versions

+KZ 07/29/2020 12:37 AM

well

louis 07/29/2020 12:38 AM

your parts look too crammed

louis 07/29/2020 12:39 AM

give space for people to breathe and jump around

Welf 07/29/2020 12:39 AM

i tried to play the maze part and it seemed like it was impossible for 2, also it was random, so we were splitted up and fail by rng

+KZ 07/29/2020 1:05 AM

ok

i tried to play the maze part and it seemed like it was impossible for 2, also it was random, so we were splitted up and fail by rng

i will remove deaths on the maze if make it a little easy

Welf 07/29/2020 2:12 AM

If you continue like this, is shouldn't be released on ddnet. As louis sad the parts are too cramped. The random death was somewhat funny, but only because i had rcon and was able to just tp back to the spot againd and again. Unexpected failyness can be fun, but this map would be like brutal and at some point it's not fun anymore to die because of hooking a short amount of time too late. The part at the top right was too easy compared to the other parts. You can die because the map is too tight, that's annoying, too. If you want to stick to this style with many/unexpected death tiles, i suggest to make the beginning faster and using more space for your parts. If you fail at like part 4, you don't want to do the beginning again, because it took so much time, and the gameplay was so slow.

+KZ 07/29/2020 3:09 PM

well then it looks like i'll just have to eliminate most deaths and replace them with teleporters

+KZ 07/29/2020 3:09 PM

that will make the map less annoying

Welf 07/29/2020 3:19 PM

But then the gameplay is kinda boring. The issue about the first part would be, that people will block each other. E.g. while one person waits on the edge, the other will try to jump on that edge and bounce off.

Welf 07/29/2020 3:19 PM

Just assume 5 people spawning together and try to make the map playable like that.

Welf 07/29/2020 3:20 PM

(i mean without them blocking each other)

+KZ 07/29/2020 3:23 PM

ok, actually I did just this map with separate parts to make the edition easier

Welf 07/29/2020 3:26 PM

I think it's a better overall feeling, if the parts are connected. You can always check how far you are in a map and check for next parts.