#garden
"garden" by SUKA [Moderate]
DDNet 09/11/2019 9:56 PM
@skua
garden.map
948.57 KB
DDNet 09/11/2019 9:56 PM
skua 09/11/2019 9:57 PM
Starkiller 09/11/2019 10:30 PM
skua 09/11/2019 10:33 PM

aw

skua 09/11/2019 10:33 PM
garden.map
948.58 KB
skua 09/11/2019 10:41 PM

time cps

garden.map
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skua 09/11/2019 10:46 PM
garden.map
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skua 09/11/2019 10:52 PM

sv_deepfly 0

skua 09/11/2019 10:58 PM
garden.map
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skua 09/11/2019 11:05 PM
garden.map
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skua 09/11/2019 11:11 PM
garden.map
948.75 KB
skua 09/11/2019 11:18 PM

sorah is a good tester

garden.map
948.81 KB
skua 09/11/2019 11:23 PM

entity bug

garden.map
948.83 KB
skua 09/11/2019 11:32 PM
garden.map
948.83 KB
skua 09/12/2019 1:37 PM
Ρ‚Ο…x 09/12/2019 2:46 PM

cool map !

texnonik 09/12/2019 2:53 PM

ty

Kicker 09/12/2019 3:26 PM

найс ΠΊΠ°Ρ€Ρ‚ΠΎΠ½ΠΊΠ°

skua 09/12/2019 3:49 PM

Π­Ρ‚ΠΎ кристаллы ΠΎΠΊ Π΄Π°

skua 09/12/2019 3:50 PM

google images: abstract crystall

Kicker 09/12/2019 3:59 PM

я ΠΏΡ€ΠΎ ΠΊΠ°Ρ€Ρ‚Ρƒ Π² Ρ†Π΅Π»ΠΎΠΌ Π° Π½Π΅ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠΈ )

Jesus Christ 09/12/2019 4:00 PM

πŸ‡·πŸ‡Ί

skua 09/12/2019 4:01 PM

Π§Ρ‚ΠΎ Π·Π½Π°Ρ‡ΠΈΡ‚ "ΠΊΠ°Ρ€Ρ‚ΠΎΠ½ΠΊΠ°"? Нипанятна

skua 09/12/2019 4:01 PM
@Jesus Christ

gej

Jesus Christ 09/12/2019 4:02 PM

ti gej

Kicker 09/12/2019 6:04 PM

Π²Ρ‹Π΅Π±Π½ΡƒΡ‚ΡŒΡΡ Ρ…ΠΎΡ‚Π΅Π» ΠΈ написал ΠΊΠ°Ρ€Ρ‚ΠΎΠ½ΠΊΠ° вмСсто ΠΊΠ°Ρ€Ρ‚Π°

skua 09/12/2019 6:07 PM

ля

skua 09/12/2019 6:07 PM

Π΄ΠΎ мСня Ρ‚Π°ΠΊΠΈΠ΅ Ρ€ΠΎΡ„Π»Ρ‹ Π΄ΠΎΠ»Π³ΠΎ доходят (ΠΈΠ»ΠΈ Π²ΠΎΠΎΠ±Ρ‰Π΅ Π½Π΅ доходят xd)

skua 09/12/2019 6:08 PM
garden.map
948.87 KB
skua 09/12/2019 6:10 PM

это Π½Π΅ ΠΊΠ°Ρ€Ρ‚ΠΎΠ½ΠΊΠ°, это ΠΊΠΎΠ½Ρ„Π΅Ρ‚ΠΊΠ°

skua 09/12/2019 7:08 PM

minor bugs

skua 09/12/2019 7:08 PM

thanks to Ravie for the Exhale part moment

skua 09/12/2019 7:12 PM

@jao

pro mappers Ravie and Pulsar want me to make this completely unfaily. Even when your teammate is afk. This part is 20 sec away from the start

jao 09/12/2019 7:12 PM

up to you

skua 09/12/2019 7:13 PM

if I make this unfaily this would be zero-iq press-x-to-win part

skua 09/12/2019 7:13 PM

stupido

skua 09/12/2019 7:13 PM

novice part in a moderate 4-5* map

jao 09/12/2019 7:16 PM

it doesnt make the part harder tho

jao 09/12/2019 7:16 PM

just forces u to be there

skua 09/12/2019 7:17 PM

when you start to play a map you never go afk

skua 09/12/2019 7:17 PM

usually

skua 09/12/2019 7:17 PM

I go afk only after 30-40 minutes

skua 09/12/2019 7:17 PM

not 30 seconds

skua 09/12/2019 7:17 PM

but idk

skua 09/12/2019 7:21 PM

it was never a problem for me to not afk in first part

skua 09/12/2019 7:21 PM

so I guess it's ok

skua 09/12/2019 7:21 PM

I keep the part as is

Bacon 09/12/2019 8:00 PM

I did the part firsttry with dummy

Bacon 09/12/2019 8:00 PM

Don't change it

Bacon 09/12/2019 8:01 PM

I'd complain about the end being rather faily for moderate

Dareko 09/12/2019 8:12 PM

No it's ok if it's 4/5*

skua 09/12/2019 8:15 PM

5

skua 09/12/2019 8:15 PM

harder than pizza harder than silk touch

more faily than silk touch

skua 09/12/2019 8:15 PM

obviously 5*

skua 09/12/2019 8:16 PM

parts difficulty is the same as in lumine

skua 09/12/2019 8:16 PM

so...

Bacon 09/12/2019 8:23 PM

I somehow feel like none of your maps are 5*

Bacon 09/12/2019 8:23 PM

They might be a little faily but always short

skua 09/12/2019 8:24 PM

short is good for speedrun

skua 09/12/2019 8:24 PM

it's boring to speedrun 5-10 minutes

skua 09/12/2019 8:24 PM

I make 3 minutes maps

Bacon 09/12/2019 8:24 PM

You truly make the shortest kind of maps

Bacon 09/12/2019 8:24 PM

well I don't complain, I don't feel the need to play boring long new maps

jao 09/12/2019 8:24 PM

yea its more 4*

Bacon 09/12/2019 8:24 PM

But its 4* for me

skua 09/12/2019 8:24 PM

ok

skua 09/12/2019 8:25 PM

2vs1 so ok x)

skua 09/12/2019 8:28 PM

3 minutes is like a song duration. Oldschool songs are often 5-8 minutes long

jao 09/12/2019 10:08 PM

a movie is 2h long

Dareko 09/12/2019 10:18 PM

Binary was lots of movies for me the first time

skua 09/12/2019 10:22 PM

Horror movies

skua 09/12/2019 10:24 PM
skua 09/12/2019 10:26 PM

springlobe is a fucking horror

skua 09/12/2019 10:26 PM

with Silex killer part at the end xD

skua 09/12/2019 10:26 PM

no happy-end movie

skua 09/12/2019 11:14 PM

fucking style corner

archimede67 09/13/2019 5:51 AM

Lol

archimede67 09/13/2019 5:51 AM

This map too ez

archimede67 09/13/2019 5:51 AM

1*

Pulsar 09/13/2019 6:52 AM

damn you're so annoying, I said it's killing for no reason, how is that even remotely close to 'make part completely unfaily'. All you need to do is to mark it somehow, so that people know there is a fail below. Also thanks for proving my point by showing example of well made part :>

Pulsar 09/13/2019 6:54 AM

and btw I wouldn't rely on jao, he's changing his mind every nanosecond, so on next map he might tell you something else

Pulsar 09/13/2019 6:56 AM

if you want a good example go play flux

Im 'corneum 09/13/2019 8:46 AM

cancel jao 2019

skua 09/13/2019 9:52 AM

being afk 30 seconds after the beginning is a good reason to be instakilled

skua 09/13/2019 10:24 AM

explanations suck

skua 09/13/2019 10:24 AM

I better make this unfaily zero-iq press-x-to-win part

skua 09/13/2019 10:28 AM
garden.map
949.79 KB
skua 09/13/2019 10:45 AM

who will test the whole lot of maps?

skua 09/13/2019 10:45 AM

xd

skua 09/13/2019 10:46 AM
Pulsar 09/13/2019 11:25 AM

it's not about being afk, it's about not knowing there is a fail below.

skua 09/13/2019 11:43 AM

I think there should be smth unexpected. This game is so boring

skua 09/13/2019 11:43 AM

players got used to spectate never

skua 09/13/2019 11:43 AM

because every map is plain and predicted

jao 09/13/2019 11:49 AM

that argument is plain stupid lol

skua 09/13/2019 11:49 AM

(i changed the part anyway)

skua 09/13/2019 11:50 AM

and why this is stupid

jao 09/13/2019 11:50 AM

unexpectedly dying doesn’t improve anything

skua 09/13/2019 11:50 AM

I guess it's just not for this game

skua 09/13/2019 11:51 AM

here you dont want to die

skua 09/13/2019 11:51 AM

and spectate

jao 09/13/2019 11:51 AM

what game randomly kills you

skua 09/13/2019 11:51 AM

rain world xd

jao 09/13/2019 11:51 AM

don’t know it

skua 09/13/2019 11:52 AM

even minecraft can randomly kill you

jao 09/13/2019 11:52 AM

how so

jao 09/13/2019 11:53 AM

anyways in minecraft ur not playing through "levels"

jao 09/13/2019 11:54 AM

if u die in minecraft u most likely don’t loose all ur progress

skua 09/13/2019 11:54 AM

heh That faily part is 30 sec away from the start but nvm

skua 09/13/2019 11:54 AM
Jesus Christ 09/13/2019 11:54 AM

there is enough time to react, moderate4 players arent babies

jao 09/13/2019 11:54 AM

i was talking about it in general

jao 09/13/2019 11:55 AM

since ur argument was p broad too

skua 09/13/2019 11:55 AM

if you know smth about it, let's take your opinion as important

skua 09/13/2019 11:56 AM

I dont know anything about leveldesign, ok?

skua 09/13/2019 11:56 AM

I just put my random ideas in parts xd

jao 09/13/2019 11:57 AM

well it’s pretty straight forward for tw

skua 09/13/2019 11:57 AM

ok now I know the tw standarts

Ravie 09/13/2019 11:58 AM

It's just called good level design lol

skua 09/13/2019 11:59 AM

one day I will be good as you

skua 09/13/2019 11:59 AM

dont bully me for being a bad mapper

Ravie 09/13/2019 12:00 PM

not bad mapper, all you need to do is not make dickish parts

Ravie 09/13/2019 12:00 PM

like think if you were a player and didn't know something

skua 09/13/2019 12:00 PM

thx

skua 09/13/2019 12:01 PM

for the lesson

jao 09/13/2019 12:01 PM

u need easy parts first that get people going, then interesting parts that keep people interested and then then its pretty much a nobrainer

jao 09/13/2019 12:01 PM

just keep parts at reasonable failiness

jao 09/13/2019 12:02 PM

increase difficulty towards the end a bit

skua 09/13/2019 12:05 PM

first 2 parts are the easiest. 3 and 4 parts are harder, but teamworkable (to make it easier to play in t0) Last 2 parts are the hardest

skua 09/13/2019 12:05 PM

that's how it's now

skua 09/13/2019 12:05 PM

I mean drag parts

skua 09/13/2019 12:05 PM

not fillers

Ravie 09/13/2019 12:06 PM

it's good, only first part is dickish

skua 09/13/2019 12:06 PM
jao 09/13/2019 12:06 PM

you should force this hook imo

jao 09/13/2019 12:06 PM

throws u a bit off that it works without it

Ravie 09/13/2019 12:07 PM

moderate players won't do the part perfectly anyway and have to use the hook

skua 09/13/2019 12:07 PM

I dont even know how jao did it

skua 09/13/2019 12:07 PM

ive seen it 1 time

jao 09/13/2019 12:07 PM

i literally skipped it every time with strong

skua 09/13/2019 12:08 PM

but cannot do it myself

skua 09/13/2019 12:08 PM

I guess it's good for speedrun

skua 09/13/2019 12:08 PM

moderate players with 1k points wont ever do it

jao 09/13/2019 12:11 PM

not sure about that

jao 09/13/2019 12:11 PM

you have to release the hook to not skip it

Ravie 09/13/2019 12:12 PM

only if you do the first hook well

Ravie 09/13/2019 12:12 PM

which worse players won't

jao 09/13/2019 12:14 PM

how can u do it not "well"

jao 09/13/2019 12:14 PM

u either hit the hook or u dont

Ravie 09/13/2019 12:18 PM

in harder maps moves like this are forced to hook late and get the most out of your hook but most moderate players probably won't think that way

Ravie 09/13/2019 12:18 PM

there's no point to force you to do it the "brutal" way

jao 09/13/2019 12:18 PM

what

jao 09/13/2019 12:19 PM

im talking about forcing the indented way

skua 09/13/2019 12:23 PM

I think both ways are good

Ravie 09/13/2019 12:23 PM

I say let better players and speedrunners skip it because mod 3* players won't get it

skua 09/13/2019 12:23 PM

it's stupid to force only ONE way

skua 09/13/2019 12:24 PM

pro players will do jao way and get their fame for being pro

skua 09/13/2019 12:24 PM

noobs do intended way

jao 09/13/2019 12:25 PM

lmao

jao 09/13/2019 12:25 PM

you really have weird arguments

skua 09/13/2019 12:26 PM

both ways are good

skua 09/13/2019 12:26 PM

what can you say against

jao 09/13/2019 12:26 PM

throws u a bit off that it works without it

skua 09/13/2019 12:27 PM

I feel good skipping some hooks

skua 09/13/2019 12:27 PM

when skip is harder

skua 09/13/2019 12:28 PM

omg everyone love skips

skua 09/13/2019 12:28 PM

am I wrong

skua 09/13/2019 12:28 PM

I play map twice when I found a skip

jao 09/13/2019 12:28 PM

ur skipping a single hook my man

jao 09/13/2019 12:29 PM

there is nothing to be proud about here

skua 09/13/2019 12:29 PM

should I make the skip bigger?

skua 09/13/2019 12:29 PM

like skip 3 hooks

skua 09/13/2019 12:29 PM

wyf

skua 09/13/2019 12:29 PM

wtf

skua 09/13/2019 12:30 PM

I just hate getting rid of some nice skips because someone thinks I should FORCE ONLY ONE WAY

skua 09/13/2019 12:30 PM

nvm

skua 09/13/2019 12:31 PM

do you think I can keep it as it

@jao
jao 09/13/2019 12:31 PM

sure

jao 09/13/2019 12:32 PM

ur arguments still completely miss the point

skua 09/13/2019 12:36 PM

$kip Fixed

skua 09/13/2019 12:36 PM

now better jao?

garden.map
949.79 KB
jao 09/13/2019 12:50 PM

you dont have to change it if you dont like it

jao 09/13/2019 12:50 PM

its not a deal breaker

jao 09/13/2019 12:57 PM

nothing hd

jao 09/13/2019 12:58 PM

you can remove unused tiles from tilesets to reduce file size

skua 09/13/2019 12:59 PM

I just dont wanna complain and I change everything you say

skua 09/13/2019 12:59 PM

I dont care a lot

skua 09/13/2019 1:17 PM

minified file. added flowers and bgtiles to hd

garden.map
796.73 KB
skua 09/13/2019 1:21 PM
garden.map
797.27 KB
skua 09/13/2019 1:22 PM

freeze markers better quality (lower compression extent)

garden.map
816.99 KB
skua 09/13/2019 1:25 PM

bushes in hd

garden.map
816.99 KB
skua 09/13/2019 1:26 PM
skua 09/13/2019 1:26 PM
skua 09/13/2019 1:27 PM

with and without clouds, sun and rays

skua 09/13/2019 1:27 PM

without sun and rays it's ugly

jao 09/13/2019 1:27 PM

entity bug

skua 09/13/2019 1:36 PM
jao 09/13/2019 1:45 PM

$ready 4*

skua 09/13/2019 1:47 PM

πŸ™‚

Boci 09/13/2019 2:03 PM

that was insanely fast lol

skua 09/13/2019 2:05 PM

cuz of quick fixes I make

skua 09/13/2019 2:05 PM

5 minutes per fix

skua 09/13/2019 2:05 PM

not 5 days

jao 09/13/2019 2:29 PM

keep your personal differences to dms

jao 09/13/2019 2:31 PM

stop

skua 09/13/2019 2:31 PM

:)

skua 09/13/2019 5:12 PM
@jao

doesn't work when you hammer through wall

Boci 09/13/2019 5:14 PM

LOL

Boci 09/13/2019 5:14 PM

take this to

#developer
jao 09/13/2019 5:15 PM

because the dummy isn’t deep?

jao 09/13/2019 5:16 PM

can you read sv_deepfly out loud please

Jesus Christ 09/13/2019 5:27 PM

πŸ˜‚

Boci 09/13/2019 5:29 PM

lol

Boci 09/13/2019 5:29 PM

"- i don't like the taste of this water" "-bro it's vodka"

Boci 09/13/2019 5:29 PM

basically how this went down

skua 09/13/2019 5:33 PM

xd

Gwendal 09/13/2019 5:47 PM

lmfao

skua 09/13/2019 6:00 PM

last part bugfix

garden.map
816.94 KB
skua 09/13/2019 6:00 PM
@jao
sinisa 09/13/2019 6:20 PM
DarkOort 09/13/2019 6:31 PM

So fast

skua 09/13/2019 6:35 PM

just found the perfect way

skua 09/13/2019 6:35 PM

not intended

jao 09/13/2019 9:38 PM

what did you fix?

skua 09/13/2019 9:47 PM
@jao
jao 09/13/2019 9:49 PM

ty

skua 09/13/2019 11:26 PM
@jao

here?

jao 09/13/2019 11:28 PM

somewhat

skua 09/13/2019 11:28 PM

this part is annoying for most players. I added a tile to make it better

skua 09/13/2019 11:28 PM
garden.map
816.94 KB
skua 09/13/2019 11:29 PM

this tile also blocks all wrong moves (like hooking down)

skua 09/13/2019 11:30 PM

they did it like this

Pulsar 09/14/2019 8:14 AM

tele 12 gets in the way, worst spot possible for tele back, remove one tile and should be good

Pulsar 09/14/2019 8:15 AM

and this is still broken

skua 09/14/2019 10:22 AM
garden.map
816.93 KB
Pulsar 09/14/2019 10:33 AM

add unfreeze on totele 7 and 14

skua 09/14/2019 10:36 AM

not needed

skua 09/14/2019 10:36 AM

cfrm does not hve freeze behind

jao 09/14/2019 10:39 AM

what did you change

skua 09/14/2019 10:44 AM

removed one of tele12

Pulsar 09/14/2019 10:54 AM

if it was not needed I wouldn't point that out xd

Pulsar 09/14/2019 10:54 AM

you can touch freeze and fall into tele

Pulsar 09/14/2019 10:56 AM

this is after first part, looks weird

skua 09/14/2019 10:58 AM

thx fixed

garden.map
816.97 KB
Pulsar 09/14/2019 10:59 AM

you skipped this spot (unhooks), tele 11/12

Pulsar 09/14/2019 11:04 AM

and I guess that's all

skua 09/14/2019 11:10 AM
garden.map
816.97 KB
skua 09/14/2019 6:14 PM

omg nice

Cellegen 11/17/2019 1:15 PM

This deep tile with the red color is hard to look at it. I would recommend changing the red color into 20% transparent back and the black star tile into full red (with or without white highlight).

Cellegen 11/17/2019 1:15 PM

Make sure to highlight that too, i almost missed it when looking at the map.

Cellegen 11/17/2019 1:17 PM

Why do you need that freeze over the start?

Cellegen 11/17/2019 1:17 PM
  • "generic_balken_clear" background tile should be on HD. Anything else is fine.
Jesus Christ 11/17/2019 1:20 PM

Man this map is released already

Cellegen 11/17/2019 1:20 PM

hmmm

Cellegen 11/17/2019 1:20 PM

well this makes it akward

Jesus Christ 11/17/2019 1:20 PM

xD

skua 11/17/2019 4:37 PM

play the map with dummy and you'll figure it out