Nice, adding a screenshot rly seems useful 👍
u should give short description and server/rating
wait? did the forum got completly replaced?
im unbalance mapper and i am bad in rating difficulty
so i better dont do it
$rate balance=3 flow=6 creativity=3 playability=3 fun=1 design=0 bonus=0
Design is not special(just a yellow background basicly, and some random put grass), so is the map. At the very end hammer through 1 tile freeze is very unecessary in my opinion, so are certain parts in the map that are way too faily compared to the style that the map uses at the start / middle.
could u pls tell me what parts are too faily
and the design also has clouds .-.
There are no clouds. Open link i have 3 pictures with description
1 tile gores with 1 tile drag
holy moly xd
guys guys guys
Picture 1 i knew nobody would use brain at this part
i tested it with dummy a lot and there are many easy ways even for noob players like me
and as u already found there is also this """cheat"" which is just an alternative way of doing it, But imo the part is very easy to play also by using the 1tiler
u dont have to hook at the top and its very dummy friendly if u use brain
did u every failed at the second screen? i played the total map like 9 times and i never mamaged it to fail there
Picture 3 i agree with last screen. It is faily yes and only 1 try. But the map has to be challangeing somewhere for solo rushers.
Of course it is your map, hard to miss hook when you know timings, but I can tell people with delay and less experience are very likely to miss hook there imo
miss what hook?
which picture (1,2,3) ?
oh missunderstood nvm
but ye i can make the last pic part a bit easuier i guess
Would be nice, and perhaps overwork design, I didnt see any clouds as you said
clouds require patient
i could also spend some time on design if the rls is looking good
the part is now much easier and added more design (clouds sun and bushes)
i didn't test the whole map yet, just too hard to do with dummmy
there is unfreeze so u cant way block
its not useless it is to avoid too much tee chaos in later parts
and the map works fine with dummy
even for noobs like me
i dont see any issue in second pic
the block gameplay is great there
the second picture you can easily throw people down?
feedback is above pictures instead of under if you didn't get that.
throw down yes
to go back
and the race goes on
Well but blockers could also throw people back on purpose
yes? and then they simply do the part agian and block the blockers
i dont get your point
it is a good thing. So the fighting tees get sperated and all can keep racing
Oke, next time i see you i throw you back because it is no problem
$rate balance=2 flow=6 creativity=3 playability=4 fun=4 design=1
i think the map would be quite fun as a t0 map but u should add more unfreezes for speedruns and maybe balance a bit more the parts as the map goes from okay-ish to insanely faily 2p-wise
tell me a spot where speedrun really needs unfreeze
there is already a lot of unfreeze
im not a balance mapper and i dont have a balanced skill could u pls tell me what parts are unbalance. I thought its okay after i removed the tricky part
it literally ruins the 2p flow to wait 3 sec on a part because of forced freeze
when u could just move on
show me a part pls
also for instance there
the upper way is harder and supposed to be faster
but then no unfreeze
what is this screenshot
this is no speedrun way
its a harder way
it is a solo way
its supposed to be more rewarding
for fll servers and wayblockers
its rewardin that u can esacpe the chaos
hm k lol
bcs nobody chooses the harder way
this is not the way u should use in 2p or 6p
any other spot?
so this spot is ok? I guess u understand what the other way is desgined for and the mainway is full with unfreeze and flow
is ther another spot with missing unfreeze?
$rate balance=3 flow=6 creativity=4 playability=6 design=2 fun=4
i think its only 1 or 2 more ill show later
better speedrun flow and some block gameplay balances
undeep looks exactly like unfreeze and deep looks like freeze with cave behind or something
why old hookthrough?
what's going on with the sun? on purpose fucked up or just laziness
deep is classical deep color? and there is no cave next to it.Ye the undeep is a bit special but its animated so its not the same color as unfreeze.
and oldhooktru has better support for older clients
the sun is art
i made 1 trillion perfect suns
i wanted to make something nice this time
yea it's animted but it doesn't really give away what it does imo
different color 😄
no shade of grey
it has to be a shade of grey
imo the animated thingy works fine
i used the same in ChillDontKill
its not perfect but its ok
Pretty nice team 0 map, at one point I mistook cave design for hookable
The sun + rays are ugly
sun is personal taste but missleading textures suck .-. where did the cave prank u?
start has also a lot design changes that might be confusing
ye maybe but im not sure what to do maybe Even less Alpha
Start Is ok@jao
Its the start so its less of an problem
you can either make a good map or a map that's "ok"
Which Is not perfect but atleast the best map on ddnet
How Is the design even confusing at Start? The spawn already has Cave background
So you won't suddenly think its hook
the freeze color changes quite often due to the different bgs
and the structure of it is also quite messy
why is there teamforce but no zooz force
but ima add some arrows oky
there is only one way to go
its not possible to see in your 10 times zoozed in cuteed censor screenshot
its completly useless to add an arrow xd
whatever ima add one
your other arrows are as useless
it would make sense to add one there since you have the others imo
I don't force you to add it, just a suggestion
OKAY I DID IT
jk yy all fine
- add new bugs
- add jao arrow
- add more bg cave for anti confusion and fix alpha
nice new bugs 😄
i added a new cave down tgere
after walking throug it you shoukld know its bg
and alpha is less
$rate balance=7 flow=5 creativity=4 playability=8 fun=2 design=1 bonus=0
$rate balance=7 flow=6 creativity=5 playability=9 fun=3 design=1 bonus=0
` has to be between 0 and 3
` has to be between 0 and 1
$rate balance=10 flow=10 creativity=10 playability=10 fun=5 design=3 bonus=1
i like the map very much
Every map by@ChillerDragon
is good except the new cb5
Not every hehe but ye new cb5 sux
i bet you made that change because my rate up here. but the thing is: i really like that map and for example your designs suck for me because i like simple designs and thats why i gave 3 points here. bonus 1 is because i like wide mapped maps and the rest is just because i think this map is really good. i like this and thats why i voted like this and you think its troll
you can like a map and still rate it properly. how do you justify the 10 creativity points on this map other than « i just really like the parts ^_^ »@fokkonaut
for me the creativity is 10/10 here
ok maybe 9
same for’the balance, the balance has a pretty wide range. doesn’t mean its bad, its just a fact
you simply cant put balance 10 when parts go from a simple hf to an extremly faily trick
what do you find creative?
im not at home right now
hes talking about the parts with the freeze lul
you’re not that important to solely influence a decision that affects all maps
but as you said yourself, your rating here is biased af
youre not that important for ddnet
$rate balance=6 flow=8 creativity=4 playability=7 fun=2 design=1 bonus=0
Many parts are repetetive. Hook a tee and hell get unfreezed and proceed with the other tee the same. Some parts are rly faily and some parts can be done blindly. Results in a very high rising and faling balance curve. Parts can be don rly fast which contributes to the flow. Masstee friendly with a twist. Its not as easy to help other tees who are a bit behind you. But a good speedrun map for 2 since there are little improvements in every part for 2. Hadnt much fun playing it, too repetitive.
Since there have been many changes since your ratings can you look at it again and see if you want to alter your ratings?
ill check later today or tmrw
- fix graphical ty to Rico
and btw@Rico (T3ntuki) [EU]
helping failed tees behing might be tricky sometimes but its defnetly possible since the whole map should be racable backwards
which is a cool feature thats sadly rare on ddnet
Didnt mean to ciriticise that point. Just pointing that out since it was part of my rating
all cool just wanted to mention that
don't like the last few parts, seem less playable in bigger groups
$rate Balance=6 flow=6 creativity=5 playability=6 fun=2 design=1 bonus=0
the group is smaller in the last parts but i still designed it for multiple players idk whats wrong with it .-.
it seems like the changes aren't enough to justify new ratings.
might be a playabale map for big groups, but compared to the frequently played team 0 maps we have, it lacks a lot quality
sorry chillerdragon, the map is declined for now. if you want to rework it, you should improve it in every aspect with focus on balance and creativity
btw it's on the edge, you don't need to make a whole new map. rather minor improvements might be enough
u cant decline my mapo during vacation bruh. Eh the improvements are just creativity and balance?
i need help on the balance thingy because my sense of balance has nothing to do with common sense of balance and i cant evaluate it my self. And other people keeping telling me completly opposite opinions about unbalanced parts. Some call one part too hard and others too easy.
It would be awesome to know what part should be changed to get an release
If I remember, this part is unbalanced :
for 2p could be tricky and unforgiving
i played it around 10 times with dummy and cant remmeber a fail
anything else? i still dont know how to improve a in my eyes perfect map .-.
You didnt change anythink . after Jao write message ! My map is X but i am creating from 0 the same map and i think i will soon finish it !
i dont know what to change.
How should i improve the map if i don't know what parts are bad and why they are bad.
just read everythink and what here is wroten and change almost everythink ( look as player not as mapper ) , or create new one with new ideas new start like i am creating i know my mistakes in my map now ...
this is a new map desigend for players that is the first map i ever created that i really tested and actually spend more time playing than mapping@texnonik
And jao said i don't have to recreate it. He said i should balance it and add creativity. But where? And balance in what direction. I heard from different people talking about the same part that it is too hard and too easy. And what part lacks creativity? If its designed for the player shouln't the fun of playing count not the creativity? For many players it is annoying to understand super creative parts.
creativity means create somethink new or make part in other way (not simple as other maps do (back in the days )) , right know in almost all new maps are only creative ideas and parts or even theme i see ...
like example my new map that i making from 0 with different way of mapping this map that i mapped other way
but i wanted to create a map i actually enjoy to play .-. not like 90% of the maps on ddnet
same for some people one enjoying for others its not
ye so just release the map so everybody has some maps that they like
you should actually read what people pointed out to understand what makes it bad. I'd suggest to start a new map, this one isn't worth saving imo
will archive the channel tomorrow
meh as i said people write different things so i dont know on what opinion to rely on