#chillum
23/49 | Balance: 4/10 • Flow: 6/10 • Creativity: 4/10 • Playability: 5/10 • Fun: 3/5 • Design: 1/3 • Bonus: 0/1 — 5 Votes
DDNet 06/20/2018 7:22 PM
@ChillerDragon
ChillerDragon 06/20/2018 7:23 PM
Rische 06/20/2018 7:24 PM

Nice, adding a screenshot rly seems useful 👍

snail 06/20/2018 7:25 PM

u should give short description and server/rating

ChillerDragon 06/20/2018 7:26 PM
ChillerDragon 06/20/2018 7:26 PM

wait? did the forum got completly replaced?

ChillerDragon 06/20/2018 7:27 PM

im unbalance mapper and i am bad in rating difficulty

ChillerDragon 06/20/2018 7:27 PM

so i better dont do it

fokkonaut 06/20/2018 8:50 PM

release

ChillerDragon 06/20/2018 9:49 PM

$release=true

Brokecdx- 06/21/2018 5:00 PM

$rate balance=3 flow=6 creativity=3 playability=3 fun=1 design=0 bonus=0

Brokecdx- 06/21/2018 5:00 PM

Design is not special(just a yellow background basicly, and some random put grass), so is the map. At the very end hammer through 1 tile freeze is very unecessary in my opinion, so are certain parts in the map that are way too faily compared to the style that the map uses at the start / middle.

ChillerDragon 06/21/2018 5:04 PM

could u pls tell me what parts are too faily

ChillerDragon 06/21/2018 5:04 PM

and the design also has clouds .-.

Brokecdx- 06/21/2018 5:20 PM

https://imgur.com/a/Pjb2Qvz

There are no clouds. Open link i have 3 pictures with description

Rockus 06/21/2018 6:07 PM

1 tile gores with 1 tile drag

Rockus 06/21/2018 6:07 PM

holy moly xd

ChillerDragon 06/21/2018 6:32 PM

guys guys guys

ChillerDragon 06/21/2018 6:33 PM

Picture 1 i knew nobody would use brain at this part

ChillerDragon 06/21/2018 6:33 PM

i tested it with dummy a lot and there are many easy ways even for noob players like me

ChillerDragon 06/21/2018 6:34 PM

and as u already found there is also this """cheat"" which is just an alternative way of doing it, But imo the part is very easy to play also by using the 1tiler

ChillerDragon 06/21/2018 6:34 PM

u dont have to hook at the top and its very dummy friendly if u use brain

ChillerDragon 06/21/2018 6:35 PM

Picture 2

@Brokecdx-

did u every failed at the second screen? i played the total map like 9 times and i never mamaged it to fail there

ChillerDragon 06/21/2018 6:36 PM

Picture 3 i agree with last screen. It is faily yes and only 1 try. But the map has to be challangeing somewhere for solo rushers.

Brokecdx- 06/21/2018 6:37 PM
@ChillerDragon

Of course it is your map, hard to miss hook when you know timings, but I can tell people with delay and less experience are very likely to miss hook there imo

ChillerDragon 06/21/2018 6:38 PM

miss what hook?

ChillerDragon 06/21/2018 6:38 PM

which picture (1,2,3) ?

ChillerDragon 06/21/2018 6:39 PM
@Brokecdx-
Brokecdx- 06/21/2018 6:39 PM

3

ChillerDragon 06/21/2018 6:39 PM
Brokecdx- 06/21/2018 6:39 PM

oh missunderstood nvm

ChillerDragon 06/21/2018 6:41 PM

but ye i can make the last pic part a bit easuier i guess

Brokecdx- 06/21/2018 6:41 PM

Would be nice, and perhaps overwork design, I didnt see any clouds as you said

ChillerDragon 06/21/2018 6:42 PM

clouds require patient

ChillerDragon 06/21/2018 6:43 PM

i could also spend some time on design if the rls is looking good

ChillerDragon 06/21/2018 8:36 PM
ChillerDragon 06/21/2018 8:36 PM
ChillerDragon 06/21/2018 8:37 PM

the part is now much easier and added more design (clouds sun and bushes)

ChillerDragon 06/24/2018 2:32 PM

$rating

n000b 07/06/2018 5:23 PM

this is just an uselless part if you can call it a part.

n000b 07/06/2018 5:24 PM

ez blocking spot, you should know that you were talking about fixing old maps.

n000b 07/06/2018 5:25 PM

i didn't test the whole map yet, just too hard to do with dummmy

ChillerDragon 07/06/2018 7:06 PM
@n000b

there is unfreeze so u cant way block

ChillerDragon 07/06/2018 7:06 PM

its not useless it is to avoid too much tee chaos in later parts

ChillerDragon 07/06/2018 7:07 PM

and the map works fine with dummy

ChillerDragon 07/06/2018 7:07 PM

even for noobs like me

ChillerDragon 07/06/2018 7:07 PM

i dont see any issue in second pic

ChillerDragon 07/06/2018 7:07 PM

the block gameplay is great there

n000b 07/06/2018 7:31 PM

the second picture you can easily throw people down?

n000b 07/06/2018 7:32 PM

feedback is above pictures instead of under if you didn't get that.

n000b 07/06/2018 7:32 PM

XD

ChillerDragon 07/06/2018 7:33 PM

throw down yes

ChillerDragon 07/06/2018 7:33 PM

to go back

ChillerDragon 07/06/2018 7:34 PM

and the race goes on

n000b 07/06/2018 8:50 PM

Well but blockers could also throw people back on purpose

ChillerDragon 07/07/2018 10:48 AM

yes? and then they simply do the part agian and block the blockers

ChillerDragon 07/07/2018 10:48 AM

i dont get your point

ChillerDragon 07/07/2018 10:49 AM

it is a good thing. So the fighting tees get sperated and all can keep racing

ChillerDragon 07/07/2018 11:38 AM
ChillerDragon 07/07/2018 11:39 AM
ChillerDragon 07/07/2018 11:39 AM

spawn finetuning

n000b 07/07/2018 2:04 PM

Oke, next time i see you i throw you back because it is no problem

ChillerDragon 07/07/2018 8:59 PM

y

n000b 07/07/2018 11:34 PM

XD

snail 07/08/2018 2:06 PM

$rate balance=2 flow=6 creativity=3 playability=4 fun=4 design=1

snail 07/08/2018 2:07 PM

i think the map would be quite fun as a t0 map but u should add more unfreezes for speedruns and maybe balance a bit more the parts as the map goes from okay-ish to insanely faily 2p-wise

snail 07/08/2018 2:09 PM

$rate bonus=0

ChillerDragon 07/08/2018 2:15 PM

unfreeze sucks

ChillerDragon 07/08/2018 2:15 PM

tell me a spot where speedrun really needs unfreeze

ChillerDragon 07/08/2018 2:16 PM
@snail

there is already a lot of unfreeze

ChillerDragon 07/08/2018 2:16 PM

im not a balance mapper and i dont have a balanced skill could u pls tell me what parts are unbalance. I thought its okay after i removed the tricky part

snail 07/08/2018 2:17 PM

it literally ruins the 2p flow to wait 3 sec on a part because of forced freeze

snail 07/08/2018 2:17 PM

when u could just move on

ChillerDragon 07/08/2018 2:17 PM

show me a part pls

snail 07/08/2018 2:17 PM

also for instance there

snail 07/08/2018 2:17 PM
snail 07/08/2018 2:17 PM

the upper way is harder and supposed to be faster

snail 07/08/2018 2:17 PM

but then no unfreeze

ChillerDragon 07/08/2018 2:17 PM

?

ChillerDragon 07/08/2018 2:17 PM

what is this screenshot

ChillerDragon 07/08/2018 2:17 PM

lul

ChillerDragon 07/08/2018 2:17 PM

this entities

snail 07/08/2018 2:18 PM

ok wait

snail 07/08/2018 2:18 PM
ChillerDragon 07/08/2018 2:18 PM

thanks xd

ChillerDragon 07/08/2018 2:18 PM

this is no speedrun way

snail 07/08/2018 2:18 PM

its a harder way

ChillerDragon 07/08/2018 2:18 PM

it is a solo way

snail 07/08/2018 2:18 PM

its supposed to be more rewarding

ChillerDragon 07/08/2018 2:18 PM

for fll servers and wayblockers

ChillerDragon 07/08/2018 2:18 PM

its rewardin that u can esacpe the chaos

snail 07/08/2018 2:18 PM

hm k lol

ChillerDragon 07/08/2018 2:18 PM

bcs nobody chooses the harder way

ChillerDragon 07/08/2018 2:19 PM

this is not the way u should use in 2p or 6p

ChillerDragon 07/08/2018 2:19 PM

any other spot?

ChillerDragon 07/08/2018 2:20 PM

so this spot is ok? I guess u understand what the other way is desgined for and the mainway is full with unfreeze and flow

ChillerDragon 07/08/2018 2:49 PM
@snail

is ther another spot with missing unfreeze?

Amu~Cookie 07/08/2018 3:04 PM

$rate balance=3 flow=6 creativity=4 playability=6 design=2 fun=4

snail 07/08/2018 3:58 PM
@ChillerDragon

i think its only 1 or 2 more ill show later

ChillerDragon 07/10/2018 1:52 PM
ChillerDragon 07/10/2018 1:52 PM
ChillerDragon 07/10/2018 1:52 PM

better speedrun flow and some block gameplay balances

jao 07/10/2018 2:09 PM

how to tell deep and undeep markings

jao 07/10/2018 2:09 PM

undeep looks exactly like unfreeze and deep looks like freeze with cave behind or something

jao 07/10/2018 2:09 PM

why old hookthrough?

jao 07/10/2018 2:11 PM

what's going on with the sun? on purpose fucked up or just laziness

ChillerDragon 07/10/2018 2:11 PM

deep is classical deep color? and there is no cave next to it.Ye the undeep is a bit special but its animated so its not the same color as unfreeze.

and oldhooktru has better support for older clients

ChillerDragon 07/10/2018 2:11 PM

the sun is art

ChillerDragon 07/10/2018 2:11 PM

i made 1 trillion perfect suns

ChillerDragon 07/10/2018 2:11 PM

i wanted to make something nice this time

jao 07/10/2018 2:11 PM

yea it's animted but it doesn't really give away what it does imo

ChillerDragon 07/10/2018 2:11 PM

agree

ChillerDragon 07/10/2018 2:11 PM

any suggestions?

jao 07/10/2018 2:12 PM

different color 😄

ChillerDragon 07/10/2018 2:12 PM

what color?

jao 07/10/2018 2:12 PM

no shade of grey

ChillerDragon 07/10/2018 2:12 PM

WOOOT

ChillerDragon 07/10/2018 2:12 PM

no

ChillerDragon 07/10/2018 2:12 PM

no chance

jao 07/10/2018 2:12 PM

idk blue-ish

jao 07/10/2018 2:12 PM

maybe

ChillerDragon 07/10/2018 2:12 PM

nununu

ChillerDragon 07/10/2018 2:12 PM

it has to be a shade of grey

ChillerDragon 07/10/2018 2:13 PM

imo the animated thingy works fine

ChillerDragon 07/10/2018 2:13 PM

i used the same in ChillDontKill

ChillerDragon 07/10/2018 2:14 PM

its not perfect but its ok

Ravie 07/10/2018 2:58 PM

Pretty nice team 0 map, at one point I mistook cave design for hookable

Ravie 07/10/2018 2:58 PM

The sun + rays are ugly

ChillerDragon 07/10/2018 3:53 PM
@Ravie

sun is personal taste but missleading textures suck .-. where did the cave prank u?

Ravie 07/10/2018 3:57 PM

Right here, it looks like you could hook it at first glance

jao 07/10/2018 3:59 PM

start has also a lot design changes that might be confusing

ChillerDragon 07/10/2018 4:26 PM

Hmmmmm

@Ravie

ye maybe but im not sure what to do maybe Even less Alpha

ChillerDragon 07/10/2018 4:26 PM

Start Is ok

@jao

!

ChillerDragon 07/10/2018 4:27 PM

Its the start so its less of an problem

jao 07/10/2018 4:27 PM

you can either make a good map or a map that's "ok"

ChillerDragon 07/10/2018 4:28 PM

Or chillum

ChillerDragon 07/10/2018 4:28 PM

Which Is not perfect but atleast the best map on ddnet

ChillerDragon 07/10/2018 4:28 PM

:p

jao 07/10/2018 4:28 PM

XD

ChillerDragon 07/10/2018 4:29 PM

How Is the design even confusing at Start? The spawn already has Cave background

ChillerDragon 07/10/2018 4:29 PM

So you won't suddenly think its hook

jao 07/10/2018 4:30 PM

the freeze color changes quite often due to the different bgs

jao 07/10/2018 4:30 PM

and the structure of it is also quite messy

jao 07/10/2018 4:31 PM

I would add an arrow here too btw

ChillerDragon 07/10/2018 4:32 PM

why is there teamforce but no zooz force

ChillerDragon 07/10/2018 4:32 PM

but ima add some arrows oky

ChillerDragon 07/10/2018 4:34 PM

bro jao

ChillerDragon 07/10/2018 4:34 PM

there is only one way to go

ChillerDragon 07/10/2018 4:35 PM

its not possible to see in your 10 times zoozed in cuteed censor screenshot

ChillerDragon 07/10/2018 4:35 PM

its completly useless to add an arrow xd

ChillerDragon 07/10/2018 4:35 PM

whatever ima add one

jao 07/10/2018 4:37 PM

what

jao 07/10/2018 4:37 PM

your other arrows are as useless

jao 07/10/2018 4:37 PM

it would make sense to add one there since you have the others imo

jao 07/10/2018 4:38 PM

I don't force you to add it, just a suggestion

ChillerDragon 07/10/2018 4:38 PM

OKAY I DID IT

ChillerDragon 07/10/2018 4:38 PM

xd

ChillerDragon 07/10/2018 4:38 PM

jk yy all fine

ChillerDragon 07/10/2018 4:39 PM

logchange:

  • add new bugs
  • add jao arrow
  • add more bg cave for anti confusion and fix alpha
ChillerDragon 07/10/2018 4:39 PM
jao 07/10/2018 4:39 PM

nice new bugs 😄

ChillerDragon 07/10/2018 4:39 PM
ChillerDragon 07/10/2018 4:39 PM

i added a new cave down tgere

ChillerDragon 07/10/2018 4:40 PM

after walking throug it you shoukld know its bg

ChillerDragon 07/10/2018 4:40 PM

and alpha is less

Rico (T3ntuki) [EU] 07/10/2018 11:07 PM

$rate balance=7 flow=5 creativity=4 playability=8 fun=2 design=1 bonus=0

Rico (T3ntuki) [EU] 07/10/2018 11:07 PM

$rate flow=6

vozdushniy 07/10/2018 11:46 PM

$rate balance=7 flow=6 creativity=5 playability=9 fun=3 design=1 bonus=0

vozdushniy 07/10/2018 11:46 PM

nice map:)

ChillerDragon 07/11/2018 6:13 AM

thanks c:

DDNet 07/11/2018 11:10 AM

Rating for

` has to be between 0 and 3

DDNet 07/11/2018 11:11 AM

Rating for

` has to be between 0 and 1

fokkonaut 07/11/2018 11:11 AM

$rate balance=10 flow=10 creativity=10 playability=10 fun=5 design=3 bonus=1

fokkonaut 07/11/2018 11:14 AM

i like the map very much

fokkonaut 07/11/2018 11:14 AM

Every map by

@ChillerDragon

is good except the new cb5

ChillerDragon 07/11/2018 2:21 PM

Not every hehe but ye new cb5 sux

fokkonaut 07/11/2018 2:48 PM
@jao

i bet you made that change because my rate up here. but the thing is: i really like that map and for example your designs suck for me because i like simple designs and thats why i gave 3 points here. bonus 1 is because i like wide mapped maps and the rest is just because i think this map is really good. i like this and thats why i voted like this and you think its troll

snail 07/11/2018 2:55 PM

you can like a map and still rate it properly. how do you justify the 10 creativity points on this map other than « i just really like the parts ^_^ »

@fokkonaut

?

fokkonaut 07/11/2018 2:56 PM

for me the creativity is 10/10 here

fokkonaut 07/11/2018 2:56 PM

ok maybe 9

fokkonaut 07/11/2018 2:56 PM

but still

snail 07/11/2018 2:56 PM

same for’the balance, the balance has a pretty wide range. doesn’t mean its bad, its just a fact

fokkonaut 07/11/2018 2:57 PM

🐌 🥖

snail 07/11/2018 2:57 PM

you simply cant put balance 10 when parts go from a simple hf to an extremly faily trick

snail 07/11/2018 2:57 PM

lol

fokkonaut 07/11/2018 2:57 PM

ok

snail 07/11/2018 2:57 PM

what do you find creative?

fokkonaut 07/11/2018 2:57 PM

The parts

snail 07/11/2018 2:58 PM

which one

fokkonaut 07/11/2018 2:58 PM

im not at home right now

ChillerDragon 07/11/2018 3:01 PM

hes talking about the parts with the freeze lul

jao 07/11/2018 3:03 PM
@fokkonaut

you’re not that important to solely influence a decision that affects all maps

jao 07/11/2018 3:03 PM

but as you said yourself, your rating here is biased af

fokkonaut 07/11/2018 3:03 PM

youre not that important for ddnet

Syltoox 07/11/2018 11:38 PM

he is

Rico (T3ntuki) [EU] 07/12/2018 4:12 PM

$rate balance=6 flow=8 creativity=4 playability=7 fun=2 design=1 bonus=0

Rico (T3ntuki) [EU] 07/12/2018 4:17 PM

Many parts are repetetive. Hook a tee and hell get unfreezed and proceed with the other tee the same. Some parts are rly faily and some parts can be done blindly. Results in a very high rising and faling balance curve. Parts can be don rly fast which contributes to the flow. Masstee friendly with a twist. Its not as easy to help other tees who are a bit behind you. But a good speedrun map for 2 since there are little improvements in every part for 2. Hadnt much fun playing it, too repetitive.

Rico (T3ntuki) [EU] 07/12/2018 4:17 PM

Beginning part

Rico (T3ntuki) [EU] 07/12/2018 4:21 PM
@snail@Brokecdx-@Amu~Cookie

Since there have been many changes since your ratings can you look at it again and see if you want to alter your ratings?

snail 07/12/2018 4:33 PM

ill check later today or tmrw

ChillerDragon 07/12/2018 4:41 PM

Changelog:

  • fix graphical ty to Rico
ChillerDragon 07/12/2018 4:42 PM

and btw

@Rico (T3ntuki) [EU]

helping failed tees behing might be tricky sometimes but its defnetly possible since the whole map should be racable backwards

ChillerDragon 07/12/2018 4:42 PM

which is a cool feature thats sadly rare on ddnet

Rico (T3ntuki) [EU] 07/12/2018 4:43 PM
@ChillerDragon

Didnt mean to ciriticise that point. Just pointing that out since it was part of my rating

ChillerDragon 07/12/2018 4:43 PM

all cool just wanted to mention that

Rische 07/13/2018 3:34 PM

don't like the last few parts, seem less playable in bigger groups

Rische 07/13/2018 3:36 PM

$rate Balance=6 flow=6 creativity=5 playability=6 fun=2 design=1 bonus=0

ChillerDragon 07/13/2018 4:14 PM

the group is smaller in the last parts but i still designed it for multiple players idk whats wrong with it .-.

jao 07/16/2018 12:18 PM

it seems like the changes aren't enough to justify new ratings.

jao 07/16/2018 12:19 PM

might be a playabale map for big groups, but compared to the frequently played team 0 maps we have, it lacks a lot quality

jao 07/16/2018 12:19 PM

sorry chillerdragon, the map is declined for now. if you want to rework it, you should improve it in every aspect with focus on balance and creativity

jao 07/16/2018 12:23 PM

btw it's on the edge, you don't need to make a whole new map. rather minor improvements might be enough

ChillerDragon 07/27/2018 9:42 AM
@jao

u cant decline my mapo during vacation bruh. Eh the improvements are just creativity and balance?

ChillerDragon 07/27/2018 9:50 AM

i need help on the balance thingy because my sense of balance has nothing to do with common sense of balance and i cant evaluate it my self. And other people keeping telling me completly opposite opinions about unbalanced parts. Some call one part too hard and others too easy.

It would be awesome to know what part should be changed to get an release

jao 08/04/2018 8:49 AM
@Amu~Cookie@Brokecdx-@snail

^

ChillerDragon 08/14/2018 5:01 PM

progressss.......... xd

jao 08/14/2018 5:07 PM
@Amu~Cookie@Brokecdx-@snail

hello?..

Amu~Cookie 08/15/2018 4:16 PM

If I remember, this part is unbalanced :

Amu~Cookie 08/15/2018 4:16 PM
Amu~Cookie 08/15/2018 4:19 PM

for 2p could be tricky and unforgiving

ChillerDragon 08/15/2018 4:40 PM

i played it around 10 times with dummy and cant remmeber a fail

ChillerDragon 09/10/2018 4:07 PM
@jao@Brokecdx-@snail@Amu~Cookie

anything else? i still dont know how to improve a in my eyes perfect map .-.

texnonik 10/06/2018 6:48 PM

lol

ChillerDragon 10/07/2018 8:13 AM

still waiting

@texnonik

.-.

texnonik 10/07/2018 2:10 PM

You didnt change anythink . after Jao write message ! My map is X but i am creating from 0 the same map and i think i will soon finish it !

ChillerDragon 10/08/2018 6:53 AM
@texnonik

i dont know what to change.

ChillerDragon 10/08/2018 6:53 AM

How should i improve the map if i don't know what parts are bad and why they are bad.

texnonik 10/08/2018 2:42 PM
@ChillerDragon

just read everythink and what here is wroten and change almost everythink ( look as player not as mapper ) , or create new one with new ideas new start like i am creating i know my mistakes in my map now ...

ChillerDragon 10/08/2018 5:58 PM

this is a new map desigend for players that is the first map i ever created that i really tested and actually spend more time playing than mapping

@texnonik

!!

And jao said i don't have to recreate it. He said i should balance it and add creativity. But where? And balance in what direction. I heard from different people talking about the same part that it is too hard and too easy. And what part lacks creativity? If its designed for the player shouln't the fun of playing count not the creativity? For many players it is annoying to understand super creative parts.

texnonik 10/08/2018 6:49 PM

creativity means create somethink new or make part in other way (not simple as other maps do (back in the days )) , right know in almost all new maps are only creative ideas and parts or even theme i see ...

texnonik 10/08/2018 6:50 PM

like example my new map that i making from 0 with different way of mapping this map that i mapped other way

ChillerDragon 10/08/2018 7:02 PM

but i wanted to create a map i actually enjoy to play .-. not like 90% of the maps on ddnet

texnonik 10/09/2018 2:23 PM

same for some people one enjoying for others its not

ChillerDragon 10/10/2018 7:43 AM

ye so just release the map so everybody has some maps that they like

jao 10/17/2018 6:17 PM

you should actually read what people pointed out to understand what makes it bad. I'd suggest to start a new map, this one isn't worth saving imo

jao 10/17/2018 6:17 PM

will archive the channel tomorrow

ChillerDragon 10/18/2018 8:58 AM

meh as i said people write different things so i dont know on what opinion to rely on