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@nezox1

Dont know really reason why I decline it, all work for me so i post it



Yeah this is a good map as well. If i remember, the only things was Knuski's skips (idk what was the deal with that i dont remember)

Skip

I tested this part a few times, and a few times more, that was a problem that it wasn't enough speed to get through part with dummy, always or dummy or u, then I've realized that u have to just slightly hook and then release. But, in the previous moves on the exact same part u have to keep holding hook almost/all the way to get through, so that was kinda stunning, it's fully up to u, but If u are gonna delete like only 2 blocks there, it will be more pleasant to get through it.




But, I definitely liked the map, it was really interesting to get through parts. I found something new, atleast for me.

everything works, you just need to hook through the lower ht and jump to the top

Ye i know about it just dont have a reason to fix it, bcs its a bit harder then part and its okay for speedruns

I don't know, the last time I tested this map and it was before I published it, everything worked fine for me, but ok, I'll check again if that's the case

Its okay i think


Thanks for your feedback and I'm glad you enjoyed your time on this map


please fill this hole with glass / add more so it looks good in design, its annoying rn

this is annoying too because i dont see consistent way to do it, half of my tries i was landing on this edge using different ways, maybe im blind and there is consistent way but it could be fixed with 1 arrow anyway

skip

ive completed this part in 3 different ways, not sure which one was intended. would be nice if u explain original way

little skip but imo its way easier than the way u wanted

i had to go so i didnt play whole map, but from spectating further, map looks nice (also im sorry if some of skips were mentioned in posted videos before me, my discord app cant play any video)

Map channel has been moved to waiting mapper.







Map channel has been moved to waiting mapper.

ty for testing



i think 100%


like that

nice rework of this part




this should be the main way xD

oh its fine then) i was doing this hammer with big swing from < xd

redo part



dont see more important gameplay relevant stuff which must be fixed, nice map


kill immunity is for tee who touched finish only

Oh, thanks🫡. for some reason i thought whole team gets immunity

huh, looks like I didn't design rate this map yet
Its good, I'd say 8/10
And I like it as it, nothing "needs" to be changed, but I have one suggestion if you want to try it.
In all of these courners, what if you made a second, darker grass layer and put it there, you can spread out a darker color of grass block in the design to make the map not look so gray, and it can fill out the courners where you didn't put block design (I know it looks bad if you put blocks in every courner, so this is a possible fix)


These are just examples of courners, there are courners everywhere

when ddnet 2

this part can be easier(skip), this method is more convenient for me personally, but more random, because you have to release the hook as you feel, but it is not too difficult
better close this skip

it is not necessary to put dummy on the platform, if you hold the hook a little longer, it will fly out without hitting the right stoppers and you will pass the part even easier

I don't like how the part is set up, very often I crash into the tile (1), and in other situations I have to kick the dummy (2) to the right separately, because if you leave it there, you'll hook it into the spike at the moment of the swing. I want to show you how I would make this part more logical, this is just my opinion (video)


for me this is the only convenient way to pass that I found, so I don't really understand the point of the space on the right. maybe there is another way that I didn't see, could you show me? otherwise this space is just misleading

