#speedrunner
"speedrunner" by NeZoX [Dummy]
DDNet 01/16/2025 10:39 AM

Mentions:

@nezox1
DDNet 01/16/2025 10:39 AM
nezox1 01/16/2025 11:12 AM

Dont know really reason why I decline it, all work for me so i post it

balami. 01/16/2025 11:14 AM

you can always check the archive 😉 i hope you fixed the mentioned stuff

balami. 01/16/2025 11:14 AM
frostribe 01/16/2025 12:01 PM

Yeah this is a good map as well. If i remember, the only things was Knuski's skips (idk what was the deal with that i dont remember)

wee.tw 02/09/2025 5:29 PM

Skip

wee.tw 02/09/2025 5:35 PM

I tested this part a few times, and a few times more, that was a problem that it wasn't enough speed to get through part with dummy, always or dummy or u, then I've realized that u have to just slightly hook and then release. But, in the previous moves on the exact same part u have to keep holding hook almost/all the way to get through, so that was kinda stunning, it's fully up to u, but If u are gonna delete like only 2 blocks there, it will be more pleasant to get through it.

wee.tw 02/09/2025 5:36 PM

This part isn't really challenging compare to others, u just have to hold hook, take dj and make a fully setup tower.

wee.tw 02/09/2025 5:38 PM

I can't see any reason to make life harder here, of might be kinda of skill issue, but I always kept hooking unhookable block there, only 1 ht ain't gonna make part easier, just more convenient

wee.tw 02/09/2025 5:39 PM

But, I definitely liked the map, it was really interesting to get through parts. I found something new, atleast for me.

nezox1 02/09/2025 8:05 PM

everything works, you just need to hook through the lower ht and jump to the top

nezox1 02/09/2025 8:06 PM

Ye i know about it just dont have a reason to fix it, bcs its a bit harder then part and its okay for speedruns

nezox1 02/09/2025 8:08 PM

I don't know, the last time I tested this map and it was before I published it, everything worked fine for me, but ok, I'll check again if that's the case

nezox1 02/09/2025 8:14 PM

Its okay i think

nezox1 02/09/2025 8:16 PM

Thanks for your feedback and I'm glad you enjoyed your time on this map

kickerx 03/07/2025 10:54 AM

please fill this hole with glass / add more so it looks good in design, its annoying rn

kickerx 03/07/2025 10:55 AM

this is annoying too because i dont see consistent way to do it, half of my tries i was landing on this edge using different ways, maybe im blind and there is consistent way but it could be fixed with 1 arrow anyway

kickerx 03/07/2025 11:13 AM

skip

kickerx 03/07/2025 11:15 AM

ive completed this part in 3 different ways, not sure which one was intended. would be nice if u explain original way

kickerx 03/07/2025 11:25 AM

little skip but imo its way easier than the way u wanted

kickerx 03/07/2025 11:29 AM

i had to go so i didnt play whole map, but from spectating further, map looks nice (also im sorry if some of skips were mentioned in posted videos before me, my discord app cant play any video)

DDNet 03/07/2025 11:29 AM

Map channel has been moved to waiting mapper.

nezox1 03/20/2025 3:57 PM

I'm not very good at design, so the result is so-so.

kickerx 03/21/2025 12:55 PM

new ending of this part is awful to do. nobody from test server when we were playing the map couldnt do this last swing consistently, pls make it easier or remake the way somehow

kickerx 03/21/2025 1:03 PM

this is still cheatable. you can just drop ur dummy down and jump < without any speed (i guess you wanted people to take speed from dummy here)

kickerx 03/21/2025 1:11 PM

you could change it into something like that so its not cheatable and original way is not changed (i marked changes i made with red color)

kickerx 03/21/2025 1:16 PM

here u can skip a lot if u hammer ur dummy and fall direcrly down with him. its pretty hard to do but you can fix it with just placing 1 more freeze tile under the left stopper

kickerx 03/21/2025 1:18 PM

is there 100% way to pass this ending and not fall into kill? if not there must be one (we couldnt figure out 100% way)

kickerx 03/21/2025 1:22 PM

i think this part doesnt fit in this map at all, i would just cut it out. but this is not necessary, you dont have to delete it if u dont want

DDNet 03/21/2025 1:24 PM

Map channel has been moved to waiting mapper.

nezox1 04/08/2025 6:50 PM

ty for testing

DDNet 04/08/2025 6:51 PM
DDNet 04/08/2025 6:51 PM
nezox1 04/08/2025 6:51 PM

i think 100%

kickerx 04/09/2025 2:33 PM

half of this part again could be skipped. and you still can skip whole part with same way from my past video

kickerx 04/09/2025 2:34 PM

like that

kickerx 04/09/2025 2:38 PM

can be skipped like that (imo not necessary to fix, up to you)

kickerx 04/09/2025 2:44 PM

nice rework of this part

kickerx 04/09/2025 2:47 PM

i forgot about mechanic when someone from your team touching finish line, all kill tiles on the map stop working. here you can make team finish because of that. i think you can easy fix it if you move switches 1 tile down and cover this whole area

kickerx 04/09/2025 2:59 PM

as option you can just remove this section and leave the part as it is.. but maybe u see how it can be done better

DDNet 04/09/2025 3:00 PM
nezox1 04/09/2025 6:20 PM

this should be the main way xD

kickerx 04/09/2025 7:09 PM

oh its fine then) i was doing this hammer with big swing from < xd

nezox1 04/09/2025 7:34 PM

redo part

DDNet 04/09/2025 7:34 PM
DDNet 04/09/2025 7:34 PM
kickerx 04/10/2025 12:09 PM

dont see more important gameplay relevant stuff which must be fixed, nice map

DDNet 04/10/2025 12:09 PM
yaccre 04/10/2025 4:31 PM

kill immunity is for tee who touched finish only

kickerx 04/10/2025 5:17 PM

Oh, thanks🫡. for some reason i thought whole team gets immunity

nameless_me 04/10/2025 5:23 PM

huh, looks like I didn't design rate this map yet

Its good, I'd say 8/10

And I like it as it, nothing "needs" to be changed, but I have one suggestion if you want to try it.

In all of these courners, what if you made a second, darker grass layer and put it there, you can spread out a darker color of grass block in the design to make the map not look so gray, and it can fill out the courners where you didn't put block design (I know it looks bad if you put blocks in every courner, so this is a possible fix)

nameless_me 04/10/2025 5:26 PM

These are just examples of courners, there are courners everywhere

exosphere___endosphere 04/13/2025 6:44 AM

when ddnet 2

ybivawka 04/29/2025 11:16 PM

this part can be easier(skip), this method is more convenient for me personally, but more random, because you have to release the hook as you feel, but it is not too difficult

better close this skip

ybivawka 04/29/2025 11:17 PM

it is not necessary to put dummy on the platform, if you hold the hook a little longer, it will fly out without hitting the right stoppers and you will pass the part even easier

ybivawka 04/30/2025 12:09 AM

I don't like how the part is set up, very often I crash into the tile (1), and in other situations I have to kick the dummy (2) to the right separately, because if you leave it there, you'll hook it into the spike at the moment of the swing. I want to show you how I would make this part more logical, this is just my opinion (video)

ybivawka 04/30/2025 12:22 AM

for me this is the only convenient way to pass that I found, so I don't really understand the point of the space on the right. maybe there is another way that I didn't see, could you show me? otherwise this space is just misleading

ybivawka 04/30/2025 12:23 AM

not a very convenient hook, you need to accelerate to the floor and manage to hook at the last second, I think it can be made more pleasant

DDNet 04/30/2025 12:24 AM