
Mentions:
@kote.1337



A small change in colors

It's better than it was!

there are some unused images in the map pls remove them

Aww... I didn't know it would eat fps so much.

The stars can be removed if you disable high detail, but I will change the rest.

i get 200fps with low detail

and 400fps with entities

Most likely because of the inscriptions, I will change this

There was a hint there before, I removed it, but I forgot to remove it

Ok.

it does not need to be the file size, one issue on this map is that there are stacked transparent quads, which usually cause fps drops

not file size but the resolution

any optimization will be great

Is it tight? There is quite enough space there to perform desks.

i mean for a t0 group

Changed.

Changed.

if like 50 people were in that spot

Changed.'

Changed.

Changed.

I think this desk is not so bad, it's not very long and it's interesting to play.

It's a matter of taste.

not taste but just how visible they are and how they contrast with eachother

I'll change it


you can use this to copy quads


Will wait for the graphical update before giving it a proper look



I think I agree more with esevas statement that it's a matter of taste, and it's up to his vision he has for the map to change it.
I personally think it doesn't matter all that much

one looks better one is better to play with

I'll give my feedback after his evaluation of the feedback you gave him

Fixed the gameplay errors of the map + worked on the graphical update.

worked on meaning you're not done?

because you can get stuck in them

I think this will spoil the style of the map.


yes I also was going to mention that current arrows are barely visible huge f3

top arrow also has a smaller light quad

I accidentally pressed ctrl + z, which turned the lights dark again.


The colors have been changed.

i think better reduce length, and keep glass

I told them already long time ago xD

- https://discord.com/channels/252358080522747904/1318252780548390943/1318689148638335117 fix this as it reduces optimization..
- As already been said, there are 2 unused images.
- Not sure what this envelope is for but it's unused
- As already been said, resize your images if they are way to big, for example this 2 logo images are ~3000x1000px which is way too much, moreover you make them small in game which makes big size of image even more useless (i'd assume it ~800x300px would be more than enough for both but you should play around with the size of the quad so it doesn't look completely pixelated in game and is not too big as well). ^ This fixes are necessary for optimization as this map is very laggy in game as well as the file size is too big for simple design like this. As for gameplay check screenshots 5-7, in general parts are too simple (consisting of 1-2 hooks or that are on a lot of maps already), it doesn't necessary mean the map is bad but it's also unclean (there is often little amount of space, in some places structure feels oddly linear and plain, there are 2 transitions between parts made of tele (that can be made without so they feel smoother), there's a tune zone that is used in just 1 part and so on). There are still a few good parts though. But in general, imo, this gameplay isn't releasable as is, but i want to see others opinions. There's a lot of stuff that was told to you by people that tested your map but you haven't fixed, please pay attention to what people tell you here.


- And what's the second one?

didn't quite understand the question

I realized that the "Tower" was superfluous and was not used anywhere, and which second tile is not used on the map?

ah i think i figured the question, second unused image is
which is marked blue in browser, it's located under
label

grass main is used for autorule, even though it is not visible on the map.

you don't need to add additional image to simply use autorule

you can copy it in autorule folder, rename to whatever other grass image you have, reopen the game and that's it

I can remove it when I send the map to you, and it won't be there.

Fixed the errors that were pointed out by
@f0rtishka
-500kb


kb

Removed the grass_main

point 4: same applies to
text,
text and
text they all are 1024x~300px which is quite a lot on itself, but they are like 2 tiles of a size in game.

For further optimization i advise exporting
image in white color and coloring it in game (white color images weight way less than colored ones), you may as well cut the planet into another image from
, make
smaller (because planet saved some space), export planet image in game and add as it is, and make initial text white and color it in game too

this shouldn't be too hard, i'd also advise adding trees on the mountain image rather than adding them as quads in game (this will cut 2 tree images and lot of quads)

i'd assume you would end up with like 600-800kb map file size in the end, plus cut out quads would help with general optimization

I'm thinking of making a separate planet and text, but I can't, because a friend drew it, and I'll fix everything else.

Check the f1 console

I can't place low-quality images on the map, it just throws an error.

I compressed the image to 15kb, and eventually got an error.

- https://discord.com/channels/252358080522747904/1318252780548390943/1320158015621562480
- https://discord.com/channels/252358080522747904/1318252780548390943/1320158789751672914
- https://discord.com/channels/252358080522747904/1318252780548390943/1320159281923756052 (I really didn't see where it was used, if it's unused you can delete it)
- https://discord.com/channels/252358080522747904/1318252780548390943/1320160016321478687
- https://discord.com/channels/252358080522747904/1318252780548390943/1320160223230689362 I made images for point 1-2, you'll have to put those in you mapres folder (replace with last ones), right click those images in editor and click
, this will add optimized images, from this point you'll have to look through these images that were used on a map and add color plus fix placement (on some). For logo you'll have to add planet image i sent as well, make a new quad layer in the same group as logo, add color to logo (additionaly you can fix placement but i'm pretty sure it should be fine), and then add planet quad next to logo quad (or even go crazy and try to add it somewhere from behind logo, maybe even with different para values, but that's to your wish).



Thank you very much!

Fixed the errors pointed out by
@f0rtishka


everything tight






Mention:
@kote.1337
I'll fix it today.

It is not clear exactly what needs to be changed.

Where can I find Quix to ask him for permission to use assets?

As it is, apart from getting permission to use quix assets, I have fixed all the errors that you have pointed out.
@vena6080
it's not specific to the part but more global, some part are not devoloped enough

Fixed the errors that
@vena6080pointed out.


and on my desktop i get 500fps with a norm of 1500

A small change to this error


i can go further and get maybe +300 or +400fps

your map is heavily unoptimized

it shouldnt be getting 1k fps with high detail off while my maps get 1k fps with high detail on

I'll try to do something else for optimization.

your background trees and tower are too big of a resolution

background grass is barely noticeable

and half the images can probably be combined together to reduce filesize by about 300kb

yeah, stars like those are biggest fps eaters

plus as i remember there was like 4 quads with those stars, leaving 1 of them will already make a difference

plus the bg is visible only at the start and like 4 times during the race

i think clipping zones could be used to increase fps

and 4 groups had only 1 layer in them

they could also all be combined into one

+Optimization

we had a little talk in intern with tester.

the map have too much problems and fix are not good enough, you don't take enough time to make everything clean, part are still not develop enough, and some fix are not great (some fix missing too)
i don't know how to help in this case, exept saying try to gain experience while player many maps, and take more time to test and map everything.

Mention:
@kote.1337