#Purple_Planet
"Purple Planet" by eseva096 & SnukkA [Novice]
DDNet 12/16/2024 4:25 PM

Mentions:

@kote.1337
DDNet 12/16/2024 4:25 PM
oxyzo. 12/16/2024 4:44 PM
kote.1337 12/17/2024 12:15 PM

A small change in colors

ap4k 12/17/2024 2:08 PM

It's better than it was!

0x314 12/17/2024 8:54 PM

there are some unused images in the map pls remove them

.cammo. 12/17/2024 9:01 PM

please reduce the resolution of these assets, im getting 150fps

kote.1337 12/17/2024 9:05 PM

Aww... I didn't know it would eat fps so much.

kote.1337 12/17/2024 9:07 PM

The stars can be removed if you disable high detail, but I will change the rest.

.cammo. 12/17/2024 9:07 PM

i get 200fps with low detail

.cammo. 12/17/2024 9:07 PM

and 400fps with entities

.cammo. 12/17/2024 9:08 PM

i dont see any reason to turn off entities here

kote.1337 12/17/2024 9:08 PM

Most likely because of the inscriptions, I will change this

.cammo. 12/17/2024 9:08 PM

putting stoppers here will speed it up and make it more enjoyable

kote.1337 12/17/2024 9:08 PM

There was a hint there before, I removed it, but I forgot to remove it

kote.1337 12/17/2024 9:09 PM

Ok.

.cammo. 12/17/2024 9:09 PM

section feels kinda tight

balami. 12/17/2024 9:10 PM

it does not need to be the file size, one issue on this map is that there are stacked transparent quads, which usually cause fps drops

.cammo. 12/17/2024 9:10 PM

not file size but the resolution

.cammo. 12/17/2024 9:10 PM

any optimization will be great

.cammo. 12/17/2024 9:11 PM

shields can be moved forward

.cammo. 12/17/2024 9:11 PM

like this

.cammo. 12/17/2024 9:12 PM

maybe remove this mound ?

.cammo. 12/17/2024 9:13 PM

having to do such a big loop feels slow and tedious

.cammo. 12/17/2024 9:15 PM

bg color blends in with the freeze color

  • you dont see the bg that often
kote.1337 12/17/2024 9:16 PM

Is it tight? There is quite enough space there to perform desks.

.cammo. 12/17/2024 9:16 PM

i mean for a t0 group

kote.1337 12/17/2024 9:16 PM

Changed.

kote.1337 12/17/2024 9:16 PM

Changed.

.cammo. 12/17/2024 9:16 PM

if like 50 people were in that spot

kote.1337 12/17/2024 9:16 PM

Changed.'

kote.1337 12/17/2024 9:17 PM

Changed.

kote.1337 12/17/2024 9:18 PM

Changed.

kote.1337 12/17/2024 9:19 PM

I think this desk is not so bad, it's not very long and it's interesting to play.

.cammo. 12/17/2024 9:19 PM

i find these colors better

.cammo. 12/17/2024 9:19 PM

and you can use just one layer and keep adding quads

.cammo. 12/17/2024 9:21 PM

maybe the top arrow color is better ?

kote.1337 12/17/2024 9:21 PM

It's a matter of taste.

.cammo. 12/17/2024 9:21 PM

not taste but just how visible they are and how they contrast with eachother

kote.1337 12/17/2024 9:21 PM

I'll change it

.cammo. 12/17/2024 9:25 PM
.cammo. 12/17/2024 9:25 PM

you can use this to copy quads

DDNet 12/17/2024 9:25 PM
blaiszephyr 12/17/2024 9:25 PM

Will wait for the graphical update before giving it a proper look

blaiszephyr 12/17/2024 9:28 PM

I think I agree more with esevas statement that it's a matter of taste, and it's up to his vision he has for the map to change it.

I personally think it doesn't matter all that much

.cammo. 12/17/2024 9:28 PM

one looks better one is better to play with

blaiszephyr 12/17/2024 9:28 PM

I'll give my feedback after his evaluation of the feedback you gave him

kote.1337 12/17/2024 9:29 PM

Fixed the gameplay errors of the map + worked on the graphical update.

blaiszephyr 12/17/2024 9:30 PM

worked on meaning you're not done?

kote.1337 12/17/2024 9:30 PM
kote.1337 12/17/2024 9:31 PM

It was :

.cammo. 12/17/2024 9:33 PM

stoppers should be like this

.cammo. 12/17/2024 9:34 PM

and they should be this type

.cammo. 12/17/2024 9:34 PM

because you can get stuck in them

kote.1337 12/17/2024 9:34 PM

I think this will spoil the style of the map.

.cammo. 12/17/2024 9:35 PM
kote.1337 12/17/2024 9:38 PM

I think this would be a good option.

0x314 12/17/2024 9:40 PM

yes I also was going to mention that current arrows are barely visible huge f3

.cammo. 12/17/2024 9:41 PM

top arrow also has a smaller light quad

kote.1337 12/17/2024 9:44 PM

I accidentally pressed ctrl + z, which turned the lights dark again.

kote.1337 12/17/2024 9:44 PM
DDNet 12/17/2024 9:47 PM
kote.1337 12/17/2024 9:48 PM

The colors have been changed.

comebackplay 12/17/2024 10:50 PM

i think better reduce length, and keep glass

texnonik 12/17/2024 10:51 PM

I told them already long time ago xD

f0rtishka 12/21/2024 9:45 PM
  1. https://discord.com/channels/252358080522747904/1318252780548390943/1318689148638335117 fix this as it reduces optimization..
  2. As already been said, there are 2 unused images.
  3. Not sure what this envelope is for but it's unused
  4. As already been said, resize your images if they are way to big, for example this 2 logo images are ~3000x1000px which is way too much, moreover you make them small in game which makes big size of image even more useless (i'd assume it ~800x300px would be more than enough for both but you should play around with the size of the quad so it doesn't look completely pixelated in game and is not too big as well). ^ This fixes are necessary for optimization as this map is very laggy in game as well as the file size is too big for simple design like this. As for gameplay check screenshots 5-7, in general parts are too simple (consisting of 1-2 hooks or that are on a lot of maps already), it doesn't necessary mean the map is bad but it's also unclean (there is often little amount of space, in some places structure feels oddly linear and plain, there are 2 transitions between parts made of tele (that can be made without so they feel smoother), there's a tune zone that is used in just 1 part and so on). There are still a few good parts though. But in general, imo, this gameplay isn't releasable as is, but i want to see others opinions. There's a lot of stuff that was told to you by people that tested your map but you haven't fixed, please pay attention to what people tell you here.
kote.1337 12/21/2024 9:57 PM
  1. And what's the second one?
f0rtishka 12/21/2024 10:04 PM

didn't quite understand the question

kote.1337 12/21/2024 10:05 PM

I realized that the "Tower" was superfluous and was not used anywhere, and which second tile is not used on the map?

f0rtishka 12/21/2024 10:10 PM

ah i think i figured the question, second unused image is

which is marked blue in browser, it's located under

label

kote.1337 12/21/2024 10:11 PM

grass main is used for autorule, even though it is not visible on the map.

f0rtishka 12/21/2024 10:12 PM

you don't need to add additional image to simply use autorule

f0rtishka 12/21/2024 10:13 PM

you can copy it in autorule folder, rename to whatever other grass image you have, reopen the game and that's it

kote.1337 12/21/2024 10:13 PM

I can remove it when I send the map to you, and it won't be there.

kote.1337 12/21/2024 10:26 PM

Fixed the errors that were pointed out by

@f0rtishka
kote.1337 12/21/2024 10:26 PM

-500kb

f0rtishka 12/21/2024 10:26 PM

kb

kote.1337 12/21/2024 10:27 PM

Removed the grass_main

f0rtishka 12/21/2024 10:36 PM

point 4: same applies to

text,

text and

text they all are 1024x~300px which is quite a lot on itself, but they are like 2 tiles of a size in game.

f0rtishka 12/21/2024 10:39 PM

For further optimization i advise exporting

image in white color and coloring it in game (white color images weight way less than colored ones), you may as well cut the planet into another image from

, make

smaller (because planet saved some space), export planet image in game and add as it is, and make initial text white and color it in game too

f0rtishka 12/21/2024 10:41 PM

i can't find where have you used this image

f0rtishka 12/21/2024 10:44 PM

this shouldn't be too hard, i'd also advise adding trees on the mountain image rather than adding them as quads in game (this will cut 2 tree images and lot of quads)

f0rtishka 12/21/2024 10:45 PM

could use just 1 fog image here, a lot smaller too

f0rtishka 12/21/2024 10:47 PM

i'd assume you would end up with like 600-800kb map file size in the end, plus cut out quads would help with general optimization

kote.1337 12/21/2024 10:48 PM

I'm thinking of making a separate planet and text, but I can't, because a friend drew it, and I'll fix everything else.

kote.1337 12/21/2024 10:58 PM

What could be the reason for this?

@f0rtishka
f0rtishka 12/21/2024 10:58 PM

Check the f1 console

kote.1337 12/21/2024 11:24 PM

I can't place low-quality images on the map, it just throws an error.

kote.1337 12/21/2024 11:35 PM

I compressed the image to 15kb, and eventually got an error.

f0rtishka 12/25/2024 12:35 PM
  1. https://discord.com/channels/252358080522747904/1318252780548390943/1320158015621562480
  2. https://discord.com/channels/252358080522747904/1318252780548390943/1320158789751672914
  3. https://discord.com/channels/252358080522747904/1318252780548390943/1320159281923756052 (I really didn't see where it was used, if it's unused you can delete it)
  4. https://discord.com/channels/252358080522747904/1318252780548390943/1320160016321478687
  5. https://discord.com/channels/252358080522747904/1318252780548390943/1320160223230689362 I made images for point 1-2, you'll have to put those in you mapres folder (replace with last ones), right click those images in editor and click

, this will add optimized images, from this point you'll have to look through these images that were used on a map and add color plus fix placement (on some). For logo you'll have to add planet image i sent as well, make a new quad layer in the same group as logo, add color to logo (additionaly you can fix placement but i'm pretty sure it should be fine), and then add planet quad next to logo quad (or even go crazy and try to add it somewhere from behind logo, maybe even with different para values, but that's to your wish).

DDNet 12/25/2024 12:35 PM
kote.1337 12/25/2024 12:52 PM

Thank you very much!

kote.1337 12/25/2024 1:11 PM

Fixed the errors pointed out by

@f0rtishka
vena6080 12/28/2024 6:09 PM

still big issue, first on space, it's still very tight on many spot on parts or others, for example on the screen the swing are not great to go fast also there is a lot of empty space, the start is so far from the first part

vena6080 12/28/2024 6:10 PM

still have 2 tele with only 1 is needed

vena6080 12/28/2024 6:11 PM

could connect, many part use some tele for nothing. also the rocket at the end ok meh, it's in a one tile + a bit repetitive with some next part (rocket and laser to push ur dummy)

vena6080 12/28/2024 6:12 PM

useless stopper, can move the HT

vena6080 12/28/2024 6:12 PM

everything tight

vena6080 12/28/2024 6:12 PM
vena6080 12/28/2024 6:14 PM

why use half of the stopper, it's either not backing the part or no stoppers

vena6080 12/28/2024 6:14 PM

no need that much stoppers

vena6080 12/28/2024 6:14 PM

part tight and not develop, just 1 hook and that it + connection with the next part by teleport again

vena6080 12/28/2024 6:15 PM

solo

vena6080 12/28/2024 6:16 PM

if it's supposed to be only d + space it's slow and boring (you can use grenade) the stopper is mark for only 1 way

vena6080 12/28/2024 6:16 PM

some parts are harder and some are just hooking without anything

vena6080 12/28/2024 6:17 PM

i don't think the stopper help much, and it's tight, the tile upper can block the novice player

vena6080 12/28/2024 6:19 PM

can fall in tele after undeep

vena6080 12/28/2024 6:21 PM

for design a lot of similar color, bg + behind bg, freeeze, tele, hook... also the light are not all exactly on the arrow and you didn't ask quix before using the asset.

DDNet 12/28/2024 6:21 PM

Mention:

@kote.1337
kote.1337 12/28/2024 6:23 PM

I'll fix it today.

kote.1337 12/28/2024 7:47 PM

It is not clear exactly what needs to be changed.

kote.1337 12/28/2024 7:59 PM

Where can I find Quix to ask him for permission to use assets?

kote.1337 12/28/2024 8:01 PM

As it is, apart from getting permission to use quix assets, I have fixed all the errors that you have pointed out.

@vena6080
vena6080 12/28/2024 9:21 PM

it's not specific to the part but more global, some part are not devoloped enough

kote.1337 12/28/2024 10:32 PM

Fixed the errors that

@vena6080

pointed out.

DDNet 12/28/2024 10:33 PM
.cammo. 12/29/2024 7:11 PM

unmarked

.cammo. 12/29/2024 7:12 PM

and on my desktop i get 500fps with a norm of 1500

kote.1337 12/29/2024 7:13 PM

A small change to this error

.cammo. 12/29/2024 7:31 PM

heres your map, which runs at 500-600 fps for me

.cammo. 12/29/2024 7:31 PM

and heres the same map with optimizations, running 100fps faster with no noticeable difference

.cammo. 12/29/2024 7:33 PM

i can go further and get maybe +300 or +400fps

.cammo. 12/29/2024 7:33 PM

your map is heavily unoptimized

kote.1337 12/29/2024 7:34 PM
.cammo. 12/29/2024 7:35 PM

it shouldnt be getting 1k fps with high detail off while my maps get 1k fps with high detail on

kote.1337 12/29/2024 7:35 PM

I'll try to do something else for optimization.

.cammo. 12/29/2024 7:36 PM

your background trees and tower are too big of a resolution

.cammo. 12/29/2024 7:36 PM

background grass is barely noticeable

.cammo. 12/29/2024 7:37 PM

and half the images can probably be combined together to reduce filesize by about 300kb

.cammo. 12/29/2024 7:37 PM

stars can be 1024x1024 with no visual difference

f0rtishka 12/29/2024 7:54 PM

yeah, stars like those are biggest fps eaters

f0rtishka 12/29/2024 7:55 PM

plus as i remember there was like 4 quads with those stars, leaving 1 of them will already make a difference

.cammo. 12/29/2024 7:55 PM

plus the bg is visible only at the start and like 4 times during the race

.cammo. 12/29/2024 7:56 PM

i think clipping zones could be used to increase fps

.cammo. 12/29/2024 7:57 PM

and 4 groups had only 1 layer in them

.cammo. 12/29/2024 7:57 PM

they could also all be combined into one

kote.1337 12/29/2024 8:57 PM

+Optimization

vena6080 12/31/2024 4:13 PM

we had a little talk in intern with tester.

vena6080 12/31/2024 4:16 PM

the map have too much problems and fix are not good enough, you don't take enough time to make everything clean, part are still not develop enough, and some fix are not great (some fix missing too)

i don't know how to help in this case, exept saying try to gain experience while player many maps, and take more time to test and map everything.

DDNet 12/31/2024 4:16 PM

Mention:

@kote.1337