#DrawGuess_old
"Draw&Guess_old" by EntityMC & 我是菜逼 [Fun]
DDNet 08/01/2024 8:19 AM
@bai_bau

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/01/2024 8:19 AM

Map :lady_beetle: :

.cammo. 08/01/2024 8:40 AM

thats a smart way to check if someones in team or not

bai_bau 08/01/2024 9:41 AM

oh

bai_bau 08/01/2024 9:41 AM

thx

bai_bau 08/01/2024 10:49 AM

👀

balami. 08/01/2024 10:56 AM

would the map break, if you used the sv_team command? i guess you can add something that moves every playing tee back to the the info about how to reset the map, when someone gets stuck, because the locked team restarted

bai_bau 08/01/2024 11:16 AM

okay let me think about it,thx

bai_bau 08/01/2024 11:16 AM

this map has no starting point, so sv_team won't break the map, but it won't work

balami. 08/01/2024 11:18 AM

i see, i guess you can use the start line to force teams

balami. 08/01/2024 11:18 AM

should be easier than communicating them to unlock and reset and rejoin

bai_bau 08/01/2024 11:20 AM

Just one lock is enough, the rest is done automatically

bai_bau 08/01/2024 11:22 AM

We need to kill the painter to achieve the goal of quickly clearing the canvas

bai_bau 08/01/2024 11:22 AM

So we can't set the start line

balami. 08/01/2024 11:22 AM

maybe i misunderstood the map

balami. 08/01/2024 11:26 AM

we had the issue that one tee in a team pressed kill, so they got stuck

bai_bau 08/01/2024 11:28 AM

If tee is entering the map for the first time and joins the team, tee will enter the teleon on the right But if tee is killed while clearing the canvas and returns to the birthplace, the mechanism above will activate to pull tee back into the queue

bai_bau 08/01/2024 11:29 AM

yeah

bai_bau 08/01/2024 11:30 AM

This is a difficult problem for me to solve, so I wrote it in the info

bai_bau 08/01/2024 11:30 AM

sry

f0rtishka 08/01/2024 11:35 AM

maybe add a way to finish game early (tee that draws can activate switch or something)

bai_bau 08/01/2024 11:40 AM

I have just implemented this feature The exit for ending the painting early will open 40 seconds after entering the canvas, and TEE can choose to continue painting or leave the canvas

bai_bau 08/01/2024 11:41 AM

I am currently polishing the exit

f0rtishka 08/01/2024 11:44 AM

mb

soulyvevo 08/01/2024 11:44 AM

mb

bai_bau 08/01/2024 11:56 AM

--Added an exit for ending the painting early in the canvas --Changed the clearing area for the painter and the waiting area for the next painter

DDNet 08/01/2024 11:56 AM

Map :lady_beetle: :

f0rtishka 08/01/2024 12:24 PM

i don't know how exactly word system works but i think you can add more words since you get many repeats after few minutes

bai_bau 08/01/2024 12:33 PM

There are about 40 words in the vocabulary now, and I plan to increase it to 60

.cammo. 08/01/2024 1:03 PM

its possible to use faster speeds, from my testing you cant skip switches

.cammo. 08/01/2024 1:04 PM

i assume this is for debugging ?

.cammo. 08/01/2024 1:05 PM

could you explain what this does ? it looks useless

.cammo. 08/01/2024 1:07 PM

this image is useless, you can just make a quad and color it appropriately

bai_bau 08/01/2024 1:21 PM

yeah,this is for debugging purposes, I forgot to delete it

bai_bau 08/01/2024 1:30 PM

This is convenient for me to place the switch

bai_bau 08/01/2024 1:35 PM

This is the image I used as the background. I'm not sure if I can use a quads instead

.cammo. 08/01/2024 1:35 PM

you can

.cammo. 08/01/2024 1:36 PM
bai_bau 08/01/2024 1:36 PM

Do I need to add a function to clear the canvas

.cammo. 08/01/2024 1:37 PM

qol changes are always appreciated

bai_bau 08/01/2024 1:39 PM

Okay, I think it's worth trying

.cammo. 08/01/2024 1:39 PM

also would be nice if you could choose the word instead of it being random

.cammo. 08/01/2024 1:39 PM

kind of like in skribbl.io

bai_bau 08/01/2024 1:40 PM

If so, it may consume a lot of teles and switches

bai_bau 08/01/2024 1:41 PM

I am currently trying to solve the most important problem: how to handle the killed tee in the team

bai_bau 08/01/2024 2:55 PM

I think I have found a solution to this problem I will fix this issue in the next few days

bai_bau 08/02/2024 10:44 AM

changes:

bai_bau 08/02/2024 10:44 AM

A kill protection mechanism has been added. When someone kills during normal gameplay (excluding rest), the entire team except for the killer will be transferred to the kill info, which will guide the player to restart the game.

bai_bau 08/02/2024 10:45 AM
DDNet 08/02/2024 10:45 AM

Map :lady_beetle: :

DDNet 08/02/2024 10:45 AM

Include a changelog alongside your map updates (preferably with screenshots).

bai_bau 08/02/2024 10:47 AM

Also, the number of words has increased to 60 (including one empty word) Updated some tiles

bai_bau 08/02/2024 12:22 PM

👀

soulyvevo 08/02/2024 7:47 PM

had so much fun playing this

bai_bau 08/03/2024 3:51 AM

I'm glad you like it

bai_bau 08/03/2024 3:52 AM

I also tried it on my server. But someone always makes trouble.

bai_bau 08/03/2024 3:53 AM

I'm trying to start the game directly with team0 now.

bai_bau 08/04/2024 3:30 PM
DDNet 08/04/2024 3:30 PM

Map :lady_beetle: :

DDNet 08/04/2024 3:30 PM

Include a changelog alongside your map updates (preferably with screenshots).

bai_bau 08/04/2024 3:32 PM

change: ––Added clearing function (dummy added to achieve this)

bai_bau 08/04/2024 3:33 PM

––Removed the 'break' indicator

bai_bau 08/04/2024 3:34 PM

The minimum number of players allowed to start the game now is three

bai_bau 08/04/2024 3:49 PM
louis.place 08/05/2024 4:19 AM

the end early door sometimes takes too long to open

.freezy_ 08/08/2024 1:35 AM

fix pls

balami. 08/08/2024 1:44 AM

can you do "weapon" instead of "weapons"? because the plural is way harder to communicate 😅

louis.place 08/08/2024 1:46 AM

not like 'weapon' will be much easier

balami. 08/08/2024 2:00 AM

drawing multiple weapons is kinda weird to do, we tried that 😅 and it would look more confusing so yeah it should help

balami. 08/08/2024 2:00 AM

also i want to mention that this map might be changed after release, so adding more words or replacing the words should still be an option

balami. 08/08/2024 2:07 AM

it would be nice to have an optional 2nd dummy for counting the points, maybe just like 5 teams or something

balami. 08/08/2024 2:14 AM

and yeah maybe a start line would be nice, so the resetting doesn't break

balami. 08/08/2024 2:25 AM

a free drawing mode would be nice too imo

balami. 08/08/2024 2:28 AM

we had a few words repeating multiple times and some wouldnt appear at all, i guess the teleporter have some kind of rules instead of being completely random

balami. 08/08/2024 2:30 AM

after 2 players left, we got different/new words

balami. 08/08/2024 2:34 AM

writing "pants" instead of "pant" would be more intuitive i guess

popcorn181 08/08/2024 2:34 AM

from what ive seen, i think teleporters try and teleport tees as far away from any other tees as possible, so when tees left/joined they wouldve shifted the area you wouldve been teleported to or smth

skystrife. 08/08/2024 2:42 AM

A solution for this that could help would be to make it less random and have 'rounds' of words to go through. this would make repetitions much less frequent.

For example

turn 1 -> turn 2 -> turn 3 tele 1 -> tele 2 -> tele 3 words 1-20 - > words 21-40 -> words 41-60

the more different teles that you use would spread the words out more and make the players more likely to get unique words.

You could also just add a lot more words but that still could have repeats

bai_bau 08/08/2024 5:31 AM

Ok, I have understood your opinions

bai_bau 08/08/2024 5:34 AM

Sorry, I am not a native English speaker. These words were obtained through translation software. Next time I add a word, I will ask for the opinions of some native English speakers

bai_bau 08/08/2024 5:35 AM

I am trying to fix this issue, but it seems difficult

bai_bau 08/08/2024 5:45 AM

Good advice, and easy to implement. Thx

DDNet 08/08/2024 3:20 PM

Map channel has been moved to waiting mapper.

bai_bau 08/09/2024 11:58 AM

Significant changes: --Using a new dummy search structure, the speed of enabling the clean function has been reduced by 80% (as shown in the figure) --Divide the words into simple and difficult zones, and the drawing hand will randomly select one of the zones and obtain a random word from it. The end early door of the drawing hand who draws the simple zone word will open after 20 seconds, while the difficult zone will open after 40 seconds. --Fixed the issue of the end early door opening too late (note: the timer of the end early door will reset when the hand enters clean) Minor changes: --Modified certain words to make them easier to recognize (changing 'weapons' to' gun ', etc.) --Fixed the issue where multiple tees entered the canvas in some cases (compatibility mode)

DDNet 08/09/2024 11:58 AM

Map :lady_beetle: :

.cammo. 08/09/2024 12:36 PM

whats the purpose of this ?

bai_bau 08/09/2024 1:29 PM

This device is designed for randomly selecting partitions and switching partitions during repetition

.cammo. 08/09/2024 1:30 PM

but it could still repeat

.cammo. 08/09/2024 1:30 PM

you get teleported to the left, disable switch 32 and end up in tele 201

.cammo. 08/09/2024 1:31 PM

then the next round you get teleported to the right and you fall into tele 201

bai_bau 08/09/2024 1:31 PM

Unfortunately, this change does not seem to significantly reduce the probability of getting the same word repeated. In my public server testing, there were still some words that were highly repeated (even in 20 rounds, the word 'window' appeared 6 times)

.cammo. 08/09/2024 1:32 PM

from what ive seen ingame you usually teleport to the furthest spot from a tee

.cammo. 08/09/2024 1:32 PM

which affects the rng

bai_bau 08/09/2024 1:33 PM

oh:(

bai_bau 08/09/2024 1:33 PM

My mind is very confused XD

bai_bau 08/09/2024 1:34 PM

Is there a better solution?

.cammo. 08/09/2024 1:34 PM

maybe a counter is a better idea ?

.cammo. 08/09/2024 1:35 PM
.cammo. 08/09/2024 1:35 PM

you can shuffle around the switches

bai_bau 08/09/2024 1:36 PM

Let me think about it

bai_bau 08/09/2024 1:37 PM

maybe it is a good idea

bai_bau 08/09/2024 1:39 PM

In addition, I also plan to create a new word pattern for painter - painter can spell a word with a maximum length of 6 characters by themselves

.cammo. 08/09/2024 1:40 PM

for example, if you activated switch 203 and switch 204 in the topmodule you would enter the 3rd "slot" but on the bottom module you enter the 5th "slot"

.cammo. 08/09/2024 1:42 PM

basically, enabling switch x = slot y in a module, but slot z in another module

.cammo. 08/09/2024 1:42 PM

its a bit heavy on the switches and teleports, but i checked and you have plenty of them free

bai_bau 08/09/2024 1:44 PM

My thinking is a bit confused. Let me think about it later😭🤕

bai_bau 08/09/2024 1:44 PM

sry

.cammo. 08/09/2024 1:48 PM

if you dont understand how counters work, you can look at the volleyball map

.cammo. 08/09/2024 1:48 PM

that counter is pretty simple

bai_bau 08/09/2024 1:49 PM

Thank you for being so patient with me)

bai_bau 08/09/2024 1:50 PM

I basically understand how this works now. I will try to improve this device

louis.place 08/09/2024 3:59 PM

waiting for improvements + custom words

DDNet 08/09/2024 3:59 PM

Map channel has been moved to waiting mapper.

.cammo. 08/10/2024 6:13 AM

i took the time to map out all the modules so that i could understand what they do better

.cammo. 08/10/2024 6:14 AM

this just looks like a tele is being wasted to apply freeze, you can just put freeze inside tele 4

.cammo. 08/10/2024 6:16 AM

i looked at this for a while and still dont understand why "end early" splits into two paths, both of which lead into kill

.cammo. 08/10/2024 6:16 AM

i mightve missed something or accidentally cut something out, but the kill tiles dont make sense to me

.cammo. 08/10/2024 6:18 AM

tele 23 and 19 appear to accomplish the exact same thing, idk why you need two of them

bai_bau 08/10/2024 6:40 AM

This is to distinguish between simple words and difficult words

.cammo. 08/10/2024 6:41 AM

from what i saw they activated the same switches and ended up at the same spot

bai_bau 08/10/2024 6:41 AM

Tele23 is the path of a simple word, and early end will open in 20 seconds

.cammo. 08/10/2024 6:41 AM

ah okay now i see

bai_bau 08/10/2024 6:41 AM

)

bai_bau 08/10/2024 6:50 AM

This may be difficult to explain, but the purpose of this device is to allow the artist on the canvas to quickly enter the kill info when someone in the team commits illegal suicide, rather than waiting for the next ten seconds to end

bai_bau 08/10/2024 6:52 AM

In fact, I am a bit confused about these processes now XD

bai_bau 08/11/2024 1:01 PM

Change: --Six new custom words features have been added (interestingly, we only used sixty switches to achieve this function) (the new search structure is shown in Figure 1 and Figure 2; the structure for selecting letters is shown in Figure 3; and the room for changing word modes is shown in Figure 4) --Fixed the issue of high probability of random word repetition (in fact, the previous version of the map has already fixed this problem, but I missed a few switches that caused the mechanism to fail to take effect) --removed herobrine(XD)

DDNet 08/11/2024 1:01 PM

Map :lady_beetle: :

bai_bau 08/11/2024 1:02 PM

I still have some questions, such as how to prevent painter from being watched while spelling words

bai_bau 08/11/2024 1:03 PM

I haven't yet determined how to implement it

bai_bau 08/11/2024 1:56 PM

👀

louis.place 08/11/2024 4:45 PM

are u planning on implementing it?

louis.place 08/11/2024 4:52 PM

i guess you coudl make the guessing players have to input movements like play gores in order to enter the game or something 😹

louis.place 08/11/2024 4:52 PM

but i don't thin it's worth it, maybe just trust your teammates

bai_bau 08/12/2024 12:01 AM

I have no idea

bai_bau 08/12/2024 12:03 AM

I can't come up with any plan to implement it

bai_bau 08/12/2024 1:41 AM

wt?

bai_bau 08/12/2024 8:32 AM
entity0704 08/13/2024 8:25 AM

Changes:

  • Shortened the early end ban for the words cat and dog.
  • Added some tips.
  • Fix the bugs with anti-repeat words.
DDNet 08/13/2024 8:25 AM

Map :lady_beetle: :

bai_bau 08/13/2024 8:39 AM
.cammo. 08/13/2024 9:32 AM

intentional missing teleport ?

entity0704 08/13/2024 9:37 AM

accidentally, thx

entity0704 08/13/2024 9:45 AM

maybe it's an old issue, the map was corrupted today for some reason(may be occupied by server) so i used the autosave map to edit

.cammo. 08/13/2024 9:50 AM

my client cant find the FROM 26 tele, only CTO 26 and TO 26

entity0704 08/13/2024 9:53 AM

it's here

.cammo. 08/13/2024 9:54 AM

okay so im guessing thats the "Shortened the early end ban for the words cat and dog." from here

entity0704 08/13/2024 9:58 AM

actually, it's let dummy go to 23 when you choice "cat" and "dog"

entity0704 08/13/2024 9:59 AM

i may have been a inaccurate

.cammo. 08/13/2024 10:06 AM

you have a lot of teleports still leftover but for future maps: this is a really bad way to reset switches as it wastes multiple teleports without any real benefit

entity0704 08/13/2024 10:08 AM

okay, thank for your suggest

.cammo. 08/13/2024 10:21 AM

looked over the whole map, there are quite a few places where its possible to save teleports but as long as the mappers dont run out of teleports adding new features its completely fine

.cammo. 08/13/2024 10:22 AM

imo ready to release unless the mappers decide to add more features

.cammo. 08/13/2024 10:29 AM

i guess its better to use the draggers that pull trough walls and replace stoppers with unhookables ?

.cammo. 08/13/2024 10:29 AM

just in case ddnet glitches out and you become stuck in the stoppers

.cammo. 08/13/2024 10:30 AM

(cool way of selecting custom words btw)

entity0704 08/13/2024 1:19 PM

yeah we have thought about it, it's so trouble, we r try slower speed but have no effect

entity0704 08/13/2024 1:19 PM

let me do it now

DDNet 08/13/2024 1:20 PM

Map :lady_beetle: :

bai_bau 08/13/2024 2:18 PM

after several days of testing on my public server, I believe that the current version is not very compatible with multiplayer games (unable to join midway, etc.)

.cammo. 08/13/2024 2:46 PM

you dont have to add it if it means redoing almost everything

.cammo. 08/13/2024 2:47 PM

the players can just kill all and go back in team

bai_bau 08/13/2024 4:26 PM

if there are many tees,restarting will be difficult(

bai_bau 08/13/2024 4:28 PM

'cuz there are too many messages

balami. 08/13/2024 4:28 PM

too many messages?

bai_bau 08/13/2024 4:28 PM

other team

balami. 08/13/2024 4:29 PM

you mean rejoining the team causes spam?

.cammo. 08/13/2024 4:35 PM

i mean i can help yall with making it

bai_bau 08/13/2024 4:40 PM

There may be other teams playing games, and their messages may cover the screen. Our team members may be confused about restarting the game

bai_bau 08/13/2024 4:41 PM

If they rejoin the previous team, it may still be unavailable due to the remaining tee in this team

bai_bau 08/13/2024 4:45 PM

In fact, this map still faces pressure to handle more people playing the game and needs further optimization

bai_bau 08/13/2024 4:46 PM

ah?

balami. 08/13/2024 4:53 PM

to me it sounds like the map has some natural limits which cant be fixed anyways (multiple teams typing in all chat will cause a mess) but take your time to find the best solution possible 🙂

.cammo. 08/13/2024 4:55 PM

its possible to fix them, question is how and if it requires a complete redo

bai_bau 08/13/2024 4:58 PM

They can use team chat, but they usually don't do that

balami. 08/13/2024 5:00 PM

i tried to find encouraging words, but im very sure, that the testing team is not too strict on this 😅 it should work properly, it should work without too much explanations about joining teams etc or a really easy process like "join a team to start" restarting should work just fine or there should be a teleport to the explanation, if the tees have to do some special thing to reset the process

balami. 08/13/2024 5:00 PM

but thats just my opinion now

bai_bau 08/13/2024 5:02 PM
bai_bau 08/13/2024 5:07 PM

These fundamental issues have almost been resolved

bai_bau 08/13/2024 5:08 PM

But there are always some bad tees who don't follow the rules, causing some teams to become unusable

bai_bau 08/13/2024 5:08 PM

XD

.cammo. 08/13/2024 5:09 PM

always a great idea to make things foolproof

bai_bau 08/13/2024 5:13 PM

in general, this map can actually be played normally

bai_bau 08/13/2024 5:13 PM

But there are some small problems waiting to be solved

balami. 08/13/2024 5:18 PM

to be honest, i think you have better ressources to test this map than us 😅

bai_bau 08/13/2024 5:21 PM
.cammo. 08/13/2024 5:22 PM

am i the only person that decided to learn how this map works

bai_bau 08/13/2024 5:23 PM

After all, it is somewhat messy and has many structures that implement different functions()

.cammo. 08/13/2024 5:24 PM

i mean

.cammo. 08/13/2024 5:24 PM
bai_bau 08/13/2024 5:25 PM

So how can I prevent painter from being peeked at when entering custom words

balami. 08/13/2024 5:25 PM

probably 😅 it looks like the mapper is still working on improving the map, so it doesn't make sense for me to take a deeper look now.. but if i find something that doesnt work, i will point that out

but i can do this:

@skystrife.@soapysandwich

this map has funny complex contraptions, i would love to see your feedback on those 🙂

.cammo. 08/13/2024 5:30 PM

switch 9 is useless and can be used for something else

.cammo. 08/13/2024 5:38 PM

and i still dont understand this, from what i can see you immediately activate switch 29 and never fall down

entity0704 08/14/2024 2:38 AM

we found a issue, if u change map then has a bit time players can't open switch, that make in team 0 players to TO3

entity0704 08/14/2024 2:41 AM

oh, spawn's close35 maybe useless

entity0704 08/14/2024 2:50 AM

server settings has a command 'switch_open 29', first the painter join clean then open switch10 and go to 18, dummy go to 100 or 121 and open switch31, painter is dead, switch29 is reset to open

entity0704 08/14/2024 10:42 AM

i remember now, CP56 is custom word, dummy will to check and show custom word

entity0704 08/15/2024 2:02 AM

Changes:

  • Added some "turn entities off" tips. (on instruction room, error room...)
  • Fix the lot of players starts protection. (on TO6)
  • Optimized some structures. (Saves some teleport and space)
  • Check custom words used through wall drag lasers.
DDNet 08/15/2024 2:02 AM

Map :lady_beetle: :

.cammo. 08/15/2024 10:42 AM

since CTO56 doesnt exist anymore the rest can be moved one tile left

.cammo. 08/15/2024 10:48 AM

this version isnt loading on the test servers, i assume its because you werent the one who originally submitted it

bai_bau 08/15/2024 12:41 PM

ok

bai_bau 08/15/2024 12:46 PM

re-upload

DDNet 08/15/2024 12:46 PM

Map :lady_beetle: :

entity0704 08/15/2024 12:53 PM

i was open my sound and im in homepage

entity0704 08/15/2024 12:53 PM

my ears was bomb by noise

bai_bau 08/15/2024 12:59 PM

use deep

kinki9487. 08/16/2024 4:49 AM

BREAKING NEWS: bau is alive again

bai_bau 08/16/2024 4:50 AM
bai_bau 08/16/2024 4:50 AM

wt

entity0704 08/16/2024 7:00 AM

what

bai_bau 08/18/2024 8:59 AM

I think this is the final version

bai_bau 08/18/2024 9:00 AM

Can you change the 'bau' in the mapper to '我是菜逼'

DDNet 08/18/2024 11:15 AM

Changed the mapper(s) to

.

bai_bau 08/18/2024 12:15 PM

thx

balami. 08/18/2024 5:15 PM
vappy19 08/18/2024 5:16 PM

Whaaat? Didnt know o:

balami. 08/18/2024 5:17 PM

you might wanna say sorry

soapysandwich 08/18/2024 6:46 PM

Put things that do the same stuff together when building contraptions. If it is hard to understand it's hard to test. So placing the same things together would be better.

soapysandwich 08/18/2024 6:47 PM

Unused component. Please go through the map and remove things that aren't used as they make testing way more confusing.

soapysandwich 08/18/2024 6:48 PM

Please don't use a white image in your map. To do the background use a plain quad and not an image.

soapysandwich 08/18/2024 6:50 PM

The animation for the instructions here looks quite nice but it is very annoying if you want to read a specific instruction. I am personally not a fan of having to wait to see it. I think 3 rooms for each image would be better

soapysandwich 08/18/2024 6:52 PM

Especially the code for what symbol means what letter. I think maybe placing it somewhere where it is easy to see while playing would be better so people don't have to find the image to work out what it is saying. Also at the moment they would have to wait.

soapysandwich 08/18/2024 6:53 PM

Why not instead take the players through another contraption that outputs what the word was in chat? The 7 segment display really isn't ideal here in my opinion.

soapysandwich 08/18/2024 6:56 PM

If you give everyone jetpack and infinite jumps from the beginning then it wouldn't also message those things in chat. I think it would be better if you could just get it to output the name of the thing you want to draw.

soapysandwich 08/18/2024 7:04 PM

Here is a simplified version of your letter display allowing you to use half as many switches. Could neaten up how the binary is displayed.

soapysandwich 08/18/2024 7:04 PM
soapysandwich 08/18/2024 7:06 PM

Then you can remove all the on switches in the blue area and all the off switches in the red area. Should simplify things alot.

DDNet 08/18/2024 8:07 PM

Map channel has been moved to waiting mapper.

soapysandwich 08/18/2024 8:51 PM

Can also tune the length of pullers so you dont need the stun bullets in the drawing area.

bai_bau 08/19/2024 1:44 AM

what??

bai_bau 08/19/2024 1:48 AM

ok👌

vappy19 08/19/2024 2:15 AM

yeeh i should

.cammo. 08/19/2024 5:47 AM

tele 26 is used here

bai_bau 08/23/2024 2:05 PM

I will start school tomorrow and may not be able to update the map in a timely manner

bai_bau 08/23/2024 2:05 PM

sad

bai_bau 08/23/2024 2:05 PM

😭

louis.place 08/23/2024 2:24 PM

just do a little mapping on the weekends 😄

.cammo. 08/23/2024 3:25 PM

i would use normal freeze instead of hearts so that its silent

.cammo. 08/23/2024 3:26 PM

you can either

  • remove "dot" and use the quad slicing tool on "dots3" or
  • remove "dots3" and put 2 more quads
entity0704 08/27/2024 7:26 AM

i just back from a trip

entity0704 08/27/2024 7:27 AM

and bau is in school now

entity0704 08/27/2024 7:29 AM

but it has some ❉ particles

.cammo. 08/27/2024 7:48 AM

having a few particles is better than getting reminded that your volume is at 100%

entity0704 08/27/2024 9:00 AM

this is my way from a few days ago

entity0704 08/27/2024 9:11 AM

i have a version is change custom words room to multiple choice interface

entity0704 08/27/2024 9:12 AM

but players say its not good as the before

.cammo. 08/27/2024 9:13 AM

multiple choice interface ?

.cammo. 08/27/2024 9:19 AM

just figured out a better solution

.cammo. 08/27/2024 9:19 AM

you could place a tune there and make the player acceleration and jump height 0

entity0704 08/27/2024 9:22 AM

wow

entity0704 08/27/2024 9:22 AM

this solution crossed my mind, but i forget it

entity0704 08/27/2024 9:23 AM

thx

gazebr 08/28/2024 11:21 AM

I suggest changing the english translation because this will stay in ddnet forever My version for the first page would be something like:

(correct me if i interpreted the rules incorrectly)

.cammo. 08/28/2024 11:25 AM

if I recall some tunes weren't in proper English either

entity0704 08/29/2024 1:40 AM

yeah, we aren't native English speakers and don't speak English often, some of the sentences are using a translator, may not be accurate or my expression is a little wrong

entity0704 08/29/2024 1:47 AM

i have a fever and have been busy lately and may not be able to update the map in time

bai_bau 08/31/2024 9:57 AM

sad

entity0704 09/03/2024 12:13 PM

Changes:

  • Refine some machine
  • Added some tips
  • Changed custom word room's style
  • Using safer anti-lot of players starts (in fact i forget some what i changed)
DDNet 09/03/2024 12:13 PM

Map :lady_beetle: :

entity0704 09/03/2024 12:15 PM

recent im so busy, most of time to studying

.cammo. 09/03/2024 12:47 PM

try adding a delay between inputs in the custom word part, really easy to hold down space for too long and accidentally input 2 letters

entity0704 09/03/2024 12:50 PM

yea

entity0704 09/09/2024 10:58 AM

my editor just crashed

entity0704 09/09/2024 10:58 AM

thankfully i hasn't changed it much

Deleted User 09/09/2024 6:59 PM

Ctrl+S

entity0704 09/14/2024 10:22 AM

i see

entity0704 09/14/2024 10:23 AM

image format need to be rgba

entity0704 09/14/2024 10:23 AM

and bau can only use the computer once every two weeks now

entity0704 09/14/2024 1:20 PM

Changes:

  • Added and edited some images
  • Delay increase for selecting letters (in custom word room)
  • Fix some bugs (missing teleport, game layer misplaced...)
DDNet 09/14/2024 1:20 PM

Map :lady_beetle: :

entity0704 09/15/2024 11:53 AM

bau will to appear

bai_bau 09/15/2024 12:02 PM

update

DDNet 09/15/2024 12:02 PM

Map :lady_beetle: :

bai_bau 09/17/2024 4:57 AM

😈

entity0704 09/17/2024 5:27 AM

🙂

balami. 09/19/2024 3:20 PM

this was not fixed?

balami. 09/19/2024 3:21 PM

the code - interpretation of the letters - should be next to the blue "Answer" screen, so you can translate the words while reading

balami. 09/19/2024 3:23 PM

this was not fixed?

balami. 09/19/2024 3:27 PM

this happened

balami. 09/19/2024 3:27 PM

(i was just there with a dummy and nother player was online in another team)

balami. 09/19/2024 3:31 PM

yes you can use laser when hitting a teleport, you might put freeze on the from teleport to avoid it or add a ceiling at the to teleport

balami. 09/19/2024 3:33 PM

you don't want to change this?

balami. 09/19/2024 3:35 PM

maybe change "heart-shaped" into "heart", because it's really hard to guess that word

.cammo. 09/19/2024 3:42 PM

it would just make it easier for others to understand, nothing else

.cammo. 09/19/2024 3:43 PM

maybe introduce a few bugs because of weird ddnet physics ?

balami. 09/19/2024 3:54 PM

wdym

.cammo. 09/19/2024 4:13 PM

if the mapper understands how all the logic works and where its positioned, its fine putting all the modules together just helps when other mappers want to see how something is done, but more often the position and shape of modules is just a vague hint which switch/tele comes next and barely helps when trying to understand the map and for the bugs part: i had a similar situation on my map braintee (at the very end of the channel) where the position of the module caused the tee to get stuck

balami. 09/19/2024 4:15 PM

i rather wanted to understand the 2nd thing, i can also argue why it's good to make a contraption focussed map easier to read 😅 similar things were implemented with the current updates (stuff that doesn't affect the user)

balami. 09/19/2024 11:46 PM

this was ignored aswell?

balami. 09/19/2024 11:48 PM

you didn't want to implement this? the command soapy was refering to was the "sv_dragger_range" (read https://ddnet.org/settingscommands/ for more information)

bai_bau 09/20/2024 5:06 AM

Okay, I will fix these issues when I have my next vacation

DDNet 09/20/2024 10:15 AM

Map channel has been moved to waiting mapper.

entity0704 09/20/2024 3:03 PM

sry i have too busy, not enough time to tests and changes

balami. 09/20/2024 3:09 PM

take your time 🙂

balami. 09/20/2024 3:09 PM

after some time (i think it's 2 months) the map might go to the archive, but even in that case you can just resend this map in

#📬submit-maps
entity0704 09/20/2024 3:11 PM

thx

entity0704 09/20/2024 3:19 PM

odd

entity0704 09/20/2024 3:23 PM

why "dejavublack" layer into be prev one

itom6176 09/22/2024 5:04 PM

Cool map!

entity0704 10/01/2024 4:25 AM

uh...

entity0704 10/01/2024 4:33 AM

how about add a bullet here

balami. 10/01/2024 10:27 AM

i do not understand you

entity0704 10/02/2024 6:23 AM

if u keep jumping and firing laser, when you are close to teleport release the jump then u can resist the dragger

entity0704 10/02/2024 9:20 AM

Change:

  • Fix the command's value: sv_dragger_range
  • Changed info room animation
  • Removed old stun bullets and added a new bullet
  • Change the machine position layout
DDNet 10/02/2024 9:20 AM

Map :lady_beetle: :

oxyzo. 10/02/2024 10:06 AM

unusual

entity0704 10/02/2024 10:11 AM

what

bai_bau 10/02/2024 10:32 AM

re-update

DDNet 10/02/2024 10:32 AM

Map :lady_beetle: :

balami. 10/02/2024 11:08 AM

okay makes sense

bai_bau 10/03/2024 3:03 PM
balami. 10/10/2024 2:25 PM

you did not understand the issue about this? it's annoying for the user to wait for the instructions instead of just having it displayed.

bai_bau 10/11/2024 2:36 PM

sry mb XD

.freezy_ 10/17/2024 8:19 PM

Fix the above-mentioned issue

DDNet 10/17/2024 8:20 PM

Map channel has been moved to waiting mapper.

bai_bau 10/20/2024 8:18 AM

fixed the info issue added flashing lock reminder fixed some game bugs This is not the final version, but it can already be played normally

DDNet 10/20/2024 8:18 AM

Map :lady_beetle: :

bai_bau 10/20/2024 8:19 AM

The above version has some errors, which is correct

DDNet 10/20/2024 8:20 AM

Map :lady_beetle: :

.freezy_ 10/20/2024 2:12 PM

What?

.freezy_ 10/20/2024 2:13 PM

So is this the final version now or not? By errors you mean the ones the bot is pointing out?

balami. 10/20/2024 2:17 PM

you mean you fixed everything?

balami. 10/20/2024 2:18 PM

i guess they found errors and posted a fix after

.freezy_ 10/20/2024 2:19 PM

All of that happened within 2 minutes though.

Why would you post it twice then? I‘m not too sure

bai_bau 10/21/2024 4:30 AM

The first version forgot to delete a server setting XD

bai_bau 10/21/2024 4:30 AM

There isn't really much difference between the two versions

bai_bau 10/21/2024 4:31 AM

We also plan to add some labels to make it easier to play. This is currently a phased version

bai_bau 10/21/2024 4:34 AM

The issues mentioned above and the bugs encountered during gameplay have been fixed. We will continue to improve it and make it simpler

DDNet 10/22/2024 8:37 PM

Map channel has been moved to waiting mapper.

.freezy_ 10/22/2024 8:37 PM

Waiting for the changes to hopefully make it ready then

bai_bau 11/02/2024 12:27 PM

I want to add a background to the map, but I don't know what kind to use

.freezy_ 11/02/2024 12:34 PM

Anything specific on your mind?

bai_bau 11/02/2024 12:51 PM

For example, a grid paper background like Sketch

.freezy_ 11/02/2024 1:11 PM

What are the other options that leave you wondering on what kind to use?

bai_bau 11/03/2024 7:30 AM

I don't know if I should add some decorations like drawing boards and brushes

.freezy_ 11/03/2024 6:55 PM

The background being blank has quite some advantages to the map. However, I can understand that it might be a little boring/plain after a while. I feel like this really just comes down to personal likings. Perhaps it might help you to just try and apply some design changes and see which one is more preferable. 👍

entity0704 11/05/2024 3:27 AM

maybe we can use the chessboard pattern as the background?

entity0704 11/05/2024 3:27 AM

like the transparent background in ps

entity0704 11/19/2024 4:26 AM

Change:

  • Optimized some structures
  • Added some interactivity
  • Made the lock team tip more obvious
  • Added the room for try to draw
DDNet 11/19/2024 4:26 AM

Map :lady_beetle: :

entity0704 11/19/2024 7:02 AM

the lock tip has a bug, fixed

DDNet 11/19/2024 7:02 AM

Map :lady_beetle: :

DDNet 11/19/2024 12:17 PM

Moved channel back to TESTING.

balami. 11/19/2024 12:28 PM
DDNet 11/19/2024 12:28 PM

Map :lady_beetle: :

DDNet 11/19/2024 12:28 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 11/19/2024 12:29 PM

(just posted the map again so it uploads)

bai_bau 11/19/2024 2:45 PM

cool!🔥

entity0704 11/20/2024 5:01 AM

fixed known bugs

DDNet 11/20/2024 5:01 AM

Map :lady_beetle: :

DDNet 11/20/2024 10:48 AM

Map :lady_beetle: :

bai_bau 11/20/2024 2:16 PM

reupload XD

DDNet 11/20/2024 2:17 PM

Map :lady_beetle: :

.freezy_ 11/22/2024 8:16 PM

Is there anything you mappers want to work on still or is this most likely the final version?

entity0704 11/23/2024 1:47 AM

bau says it can be better? and i just found a bug, when the anti repeat word triggers, the player will back to the select room

bai_bau 11/23/2024 2:50 PM

The background has not been decided yet, and some inappropriate prompts have not been modified, but the general gameplay bugs have been fixed

bai_bau 11/23/2024 2:51 PM

I think we still need some opinions from native English speakers regarding info

yaccre 11/24/2024 5:47 PM
yaccre 11/24/2024 5:48 PM

i didnt see this one in game (i think its unused)

bai_bau 11/25/2024 4:30 AM

Thank you for your suggestion🥰

.freezy_ 11/25/2024 11:06 PM

So as we are waiting for you to fix the stuff that you pointed out by yourself, I‘ll put this to waiting in the meantime. To summarize what needs to be done:

  • Adding of the correct translations that jao‘s hairy kebap kindly provided (thank you!)
  • Fixing of the anti repeat word bug
  • Finalisation of the background

Please note that your map is a special case and that you as mappers having a critical and examining view on your map is the best testing method to be provided. So please let us know when the map is finished from your perspective. We are looking forward to it. 👍🏻

DDNet 11/25/2024 11:07 PM

Map channel has been moved to waiting mapper.

bai_bau 11/26/2024 2:19 PM

Thank you for your suggestion. We will handle these issues within this week (mainly because we are on vacation)haha🥰

.freezy_ 11/26/2024 2:22 PM

Better take your time and enjoy your vacation! 😄 We can wait! 😂 And likely after the fixes we will only take a final look at the map so the process will be fairly quickly anyway. 👍

entity0704 11/26/2024 2:24 PM

what a vacation, we r only deep learning😐

bai_bau 11/26/2024 2:26 PM

XD

entity0704 11/26/2024 2:27 PM

Learning knowledge: epoch 2147483648 | loss 9223372036854775808.30000000000000004

bai_bau 11/26/2024 2:27 PM

For students like us who take one day off every two weeks, this is already considered a vacation

bai_bau 11/26/2024 2:27 PM

sad

.freezy_ 11/26/2024 2:46 PM

Uff, good luck to you guys, I'm sure you got that 💪

entity0704 11/30/2024 7:17 AM

fixed the jump queue issue and anti repeat word bug

bai_bau 11/30/2024 10:39 AM

So sad. We just discovered some bugs in the game again, and fixing them may take some time

bai_bau 11/30/2024 10:40 AM
entity0704 12/01/2024 2:14 PM

looks like its our servers issue

entity0704 12/01/2024 2:24 PM

other things maybe ready except the background

bai_bau 12/03/2024 2:22 PM
bai_bau 12/03/2024 2:24 PM

The background is really difficult to determine.

catseyenebulous 12/03/2024 3:26 PM

If you need help you could ask in

#mapping

. :)

bai_bau 12/04/2024 4:04 PM

👍

DDNet 12/08/2024 12:07 PM
DDNet 12/08/2024 12:07 PM
entity0704 12/08/2024 12:10 PM

send a wrong file...

changed the background and fixed the known bugs

DDNet 12/08/2024 12:10 PM
DDNet 12/08/2024 12:10 PM
bai_bau 12/08/2024 2:31 PM

reupload(good background!)

DDNet 12/08/2024 2:31 PM
bai_bau 12/08/2024 2:38 PM

This version still needs further testing and changes (not for a long time)

bai_bau 12/08/2024 2:38 PM

For example, adding some chairs in the info (XD)

louis.place 12/08/2024 11:54 PM

if it still needs testing, it can go into waiting for now, feel free to update whenever

DDNet 12/08/2024 11:54 PM

Map channel has been moved to waiting mapper.

bai_bau 12/09/2024 4:46 AM

OK👌

bai_bau 12/12/2024 2:56 PM

Can I put some excellent paintings in the map and indicate the artist

bai_bau 12/13/2024 2:43 PM

🤕

bai_bau 12/13/2024 2:44 PM
@louis.place@catseyenebulous@.freezy_

can I do this?

catseyenebulous 12/13/2024 3:02 PM

What do you mean by painting? Sounds like it would increase the file size quite a bit.

entity0704 12/14/2024 4:14 AM

i think add a chair would be nice

bai_bau 12/14/2024 8:21 AM

yeah

entity0704 12/14/2024 10:51 AM

Change:

  • Added some chair in info room
  • Improved some detail

it's the final version 🙂

DDNet 12/14/2024 10:51 AM
DDNet 12/14/2024 10:51 AM
bai_bau 12/14/2024 10:54 AM

yeah,its the final version!(just reupload)

DDNet 12/14/2024 10:54 AM
bai_bau 12/14/2024 10:54 AM

unable to release?how can i fix it(XD)

oxyzo. 12/14/2024 12:06 PM

if its required for the map to work then just leave it

bai_bau 12/14/2024 12:38 PM

oh thx

entity0704 12/14/2024 2:44 PM

we r lacked more player test... here are some bugs: miss collision on and numbered of weapon teleport was wrong, fixed

DDNet 12/14/2024 2:44 PM
DDNet 12/14/2024 2:44 PM
bai_bau 12/14/2024 3:02 PM

reupload XD

DDNet 12/14/2024 3:02 PM
.cammo. 12/14/2024 3:41 PM

ggs, took nearly half a year

bai_bau 12/17/2024 2:45 PM

yeah it's a long time()

entity0704 12/18/2024 12:37 PM

Uncaught ReferenceError: time is not defined

bai_bau 12/24/2024 3:07 PM

Merry Christmas

happymaciek 12/24/2024 4:50 PM

Merry Christmas

bai_bau 12/28/2024 3:23 PM
oxyzo. 12/28/2024 3:29 PM

when release

bai_bau 12/31/2024 8:50 AM

Can this map be released in 2024 XD

mirfay123 12/31/2024 12:24 PM

cant now

kinki9487. 12/31/2024 2:11 PM

4months

kinki9487. 12/31/2024 2:12 PM

til' now its not released

kinki9487. 12/31/2024 2:12 PM

sad

oxyzo. 12/31/2024 3:37 PM

release after new year

oxyzo. 12/31/2024 3:37 PM

(dec 30 2025)

DDNet 01/03/2025 12:16 PM
DDNet 01/03/2025 12:26 PM

Moved channel back to TESTING.

DDNet 01/03/2025 12:32 PM
bai_bau 01/03/2025 2:41 PM
oxyzo. 01/03/2025 11:56 PM

i love this map!!! really fun

bai_bau 01/04/2025 2:28 PM

I'm glad you like it🥰 and we plan to make another fun map soon)

exosphere___endosphere 01/05/2025 1:26 PM

this map is not destined to be released

bai_bau 01/05/2025 2:06 PM

why 😦

exosphere___endosphere 01/05/2025 2:07 PM

the bot is not working

bai_bau 01/05/2025 2:08 PM

Can this problem be solved😭

louis.place 01/05/2025 2:20 PM

i'm pretty sure its half ready, another tester needs to do another ready

oxyzo. 01/05/2025 2:21 PM

/ready

exosphere___endosphere 01/05/2025 2:24 PM

/ready

bai_bau 01/05/2025 2:25 PM

/ready XD

bai_bau 01/05/2025 2:25 PM

Thank you for your hard work in the past four months of testing🥰

bai_bau 01/05/2025 2:26 PM

and all testers

blaiszephyr 01/05/2025 2:27 PM

i agree with louis

blaiszephyr 01/05/2025 2:28 PM

tho this hurts

DDNet 01/05/2025 2:29 PM

Moved channel back to TESTING.

louis.place 01/05/2025 2:29 PM
@blaiszephyr
DDNet 01/05/2025 2:46 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

blaiszephyr 01/05/2025 2:46 PM
@louis.place
blaiszephyr 01/05/2025 2:48 PM

try again i wanna see if i can screenshot

louis.place 01/05/2025 2:48 PM

it just shows the twmap output

blaiszephyr 01/05/2025 2:48 PM

ye - something with map_setting, i guess because of these:

louis.place 01/05/2025 2:49 PM
@murpi

helpppppp

f0rtishka 01/05/2025 2:49 PM

what's the point of that i still don't understand

f0rtishka 01/05/2025 2:49 PM

it's free to a: buse anyway

comebackplay 01/05/2025 6:34 PM

two trials cant approve.

blaiszephyr 01/06/2025 11:53 AM

false. right

@omegakysiku
bai_bau 01/08/2025 3:01 PM

Can I still update this map

bai_bau 01/08/2025 3:03 PM

I made some small changes

louis.place 01/08/2025 3:09 PM

yeah

bai_bau 01/08/2025 3:25 PM

OK👍🏻

kinki9487. 01/10/2025 1:57 PM

/ready

bai_bau 01/10/2025 3:19 PM

just one last thing needs to be modified

bai_bau 01/11/2025 9:53 AM

XD we want add as small gores, can we?

kinki9487. 01/11/2025 1:24 PM

no gores but jetpack

kinki9487. 01/11/2025 1:24 PM
louis.place 01/11/2025 1:52 PM

sure

keshik0144 01/12/2025 3:47 PM

if release do it in fun server

catseyenebulous 01/12/2025 3:51 PM

Oh, what is it right now?

keshik0144 01/12/2025 3:52 PM

idk

blaiszephyr 01/12/2025 3:53 PM

if you're just doing this to troll - a fair warning.

testers use these channels to evalulate, test and process maps sent in here, if all you wanna do is spam or throw in subjective feelings with no value to the map itself you might receive a timeout or exclusion from map testing.

keshik0144 01/12/2025 3:54 PM

was real feedback, looks like its already fun tho, so i'm glad

oxyzo. 01/12/2025 4:04 PM

idk man, looks like a 2* brutal for me

bai_bau 01/13/2025 3:22 PM

did u talk about the jetpack made by kinki9487?

bai_bau 01/13/2025 3:23 PM

too hard to fix bugs

kinki9487. 01/16/2025 11:47 AM

solo 3~4 difficulty :DD

bai_bau 01/18/2025 2:04 PM

OK

kinki9487. 01/21/2025 11:59 AM

WHEN RELEASE

kinki9487. 01/21/2025 11:59 AM

I CANT WAIT

catseyenebulous 01/21/2025 1:40 PM
catseyenebulous 01/21/2025 1:40 PM

Last messages from you were that you are trying to add something.

balami. 01/21/2025 3:02 PM

kinki is not a mapper of this map

bai_bau 01/21/2025 3:16 PM

Unfortunately, this change may not be feasible

bai_bau 01/21/2025 3:16 PM
bai_bau 01/21/2025 3:17 PM

bugs cannot be fixed well

catseyenebulous 01/21/2025 3:37 PM

Oh yeah, I meant bau.

bai_bau 01/23/2025 4:43 AM

the final version❤️

DDNet 01/23/2025 4:43 AM
bai_bau 01/23/2025 4:48 AM
oxyzo. 01/23/2025 9:36 AM
kinki9487. 01/23/2025 12:34 PM

/release

bai_bau 01/23/2025 4:27 PM

gg

bai_bau 01/23/2025 4:27 PM

2024.8.1--2025.1.23

bai_bau 01/23/2025 4:27 PM

175days

.cammo. 01/23/2025 5:07 PM

thats only from first version to last version, think about the time until testers react

louis.place 01/23/2025 7:47 PM

what did u change?

kinki9487. 01/24/2025 1:53 AM

"the pos of little canvas." he said.

bai_bau 01/24/2025 2:05 AM

the playground brings many bugs😭 so we have to delete it

bai_bau 01/24/2025 2:06 AM

so we just moved the "try" canvas and adds some words

bai_bau 01/24/2025 2:09 AM

XD yes we change a lot ,taking much time

blaiszephyr 01/24/2025 9:59 PM

having a blast live on stream right now. hope its your final version!

.cammo. 01/24/2025 9:59 PM

huh

blaiszephyr 01/24/2025 9:59 PM

there had been so many maps where the person said "final version" while it was - infact, not the last version

blaiszephyr 01/24/2025 9:59 PM
@vena6080
.cammo. 01/24/2025 10:00 PM

i mean its still a little buggy but if braintee got released in the state it did then this can too

vena6080 01/24/2025 10:00 PM

🧑‍🦯

vena6080 01/24/2025 10:05 PM

i think it's useless ? just for fun but with pipou we have a bug, some heart and shield bug and goes left right up or down infinitly

vena6080 01/24/2025 10:06 PM
kinki9487. 01/25/2025 1:26 AM

bau said he will remove it

bai_bau 01/25/2025 4:10 AM

Did you find any other issues in your testing

vena6080 01/25/2025 1:08 PM

No should be fine, i trust you for the switch, i check the spawn and it was already hard to understand with all the tp

.cammo. 01/25/2025 1:18 PM

switches look fine to me, they can be better but theyre pretty good

balami. 01/25/2025 1:29 PM

soapy checked the switches some time ago 😅 the stuff he pointed out was fixed

bai_bau 01/25/2025 5:11 PM

removed

DDNet 01/25/2025 5:11 PM
cyberfrighter 01/25/2025 5:44 PM

wonder why destroying lasers on death is unusual

oxyzo. 01/25/2025 8:15 PM

because its rarely used

kinki9487. 01/26/2025 12:44 AM

wonder why unusual settings are bugs

bai_bau 01/26/2025 3:23 AM

when rls😱

bai_bau 01/26/2025 3:24 AM

The Lunar New Year is coming soon

bai_bau 01/26/2025 3:24 AM

I hope it won't be released on that day (I want to go play as soon as possible)

cyberfrighter 01/27/2025 2:06 PM

even though most of the time turning it on just fixes some skips in maps

murpi 01/28/2025 6:41 AM
@patiga

What does unusual even mean?

murpi 01/28/2025 6:42 AM

Since these are included in the debug output, the map can't be readied :/

oxyzo. 01/28/2025 11:07 AM
patiga 01/28/2025 12:31 PM

oh I'd suggest that maps with outputs can still be readied. e.g. fun maps also don't need time cps. unusula meant < 3 maps out of the ~2100 maps that were in ddnet at the time had the setting

patiga 01/28/2025 12:32 PM

I suppose unusual could be removed/reevaluated

kinki9487. 01/28/2025 4:06 PM

today, at least in UTC+8 zone, is the Lunar New Year. According to bau's words, plz dont rls this map today. :3

f0rtishka 01/28/2025 4:11 PM

it's not scheduled yet any way

kinki9487. 01/28/2025 4:11 PM

uhh nvm

murpi 01/28/2025 7:11 PM

I'd prefer if we only release maps which haven't been tinkered with anything external.

bai_bau 01/29/2025 10:02 AM

If you haven't decided when to release yet, please allow me to add some guidance to the map.

bai_bau 01/29/2025 10:39 AM

add some guidance

DDNet 01/29/2025 10:39 AM
bai_bau 01/30/2025 3:54 AM

:3

bai_bau 01/30/2025 8:03 AM

Hey, why did this title @ testers?

balami. 01/30/2025 10:36 AM

it shows who readied it

bai_bau 01/31/2025 2:40 AM

OK👍thx

bai_bau 01/31/2025 12:49 PM

wonder when rls🙃

blaiszephyr 02/01/2025 11:14 PM

dont look at me like dat i readied it already

oxyzo. 02/01/2025 11:48 PM

melon when release

bai_bau 02/02/2025 2:28 PM

fk

bai_bau 02/02/2025 2:28 PM

a big bug

bai_bau 02/02/2025 2:29 PM

Why does the repetition of random words decrease after removing the anti repeat device?

bai_bau 02/02/2025 2:30 PM

follow skystrife's advice

bai_bau 02/02/2025 2:46 PM

fixed(delete anti-repeat deviceXD)

DDNet 02/02/2025 2:46 PM
bai_bau 02/02/2025 3:01 PM

the mysterious tele XD

bai_bau 02/05/2025 6:27 AM

😳hello

bumm. 02/05/2025 10:46 AM

hello bau

oxyzo. 02/05/2025 11:36 AM

hello bau and bumm

bai_bau 02/05/2025 2:38 PM

hello bau and bumm and oxyzo XD

mirfay123 02/05/2025 2:38 PM

gi

mirfay123 02/05/2025 2:38 PM

hi

entity0704 02/09/2025 6:46 AM

hi I'm back

entity0704 02/09/2025 6:47 AM

my computer is broken

entity0704 02/09/2025 6:49 AM

but I have a raspberry pi zero 2 w, it can editing maps

entity0704 02/09/2025 6:59 AM
entity0704 02/09/2025 6:59 AM

he's me😐

oxyzo. 02/09/2025 8:50 AM
bai_bau 02/09/2025 3:03 PM

when rls gg。

f0rtishka 02/09/2025 3:39 PM

Can't ready it, need some real testers

catseyenebulous 02/09/2025 7:22 PM

Hi, a few things regarding the available words:

draw a - soccer. Do you mean soccer ball? draw a - bulb. Maybe specify a light bulb? draw a - photo. How does one draw a photo? :D draw a - cap. Specify please. A hat? draw a - lawn mover. lawn mower. draw a - crossing. What's a 'crossing'? draw a - island. an island.

catseyenebulous 02/09/2025 7:23 PM

I would make the "Why am I here?" even bigger so it sticks out more. And: "Someone on your team killed." or "Someone on your team was killed."

catseyenebulous 02/09/2025 7:27 PM

Some switches seem useless like switch 9? (Maybe not a big deal.)

catseyenebulous 02/09/2025 7:30 PM

Could you put just the blue color over the actual spawn as well?

catseyenebulous 02/09/2025 7:48 PM

The rest seems to work from what I've been able to test on my own. :)

oxyzo. 02/09/2025 7:58 PM

someone on your team was killed irl

bai_bau 02/10/2025 2:18 AM

OK

kinki9487. 02/10/2025 2:37 AM

someone on your team suicided

bai_bau 02/10/2025 3:04 AM
bai_bau 02/10/2025 3:05 AM

it means "crossroads"

bai_bau 02/10/2025 3:15 AM

If the blue background is placed over the spawn point, players might mistakenly think they've returned to the spawn when they use the clean function and end up killing themselves XD.

bai_bau 02/10/2025 3:17 AM

We previously discovered that when the map is just voted to change and players are loading, the switch might not work properly, which can cause players to enter the game directly from team0. Switch 9 was implemented to prevent this from happening

bai_bau 02/10/2025 3:31 AM

How does one draw a photo?
.png XD

entity0704 02/10/2025 3:45 AM

maybe because there are some differences between American English and British English

bai_bau 02/10/2025 4:04 AM
bai_bau 02/10/2025 4:04 AM

is this all right?

bai_bau 02/10/2025 4:30 AM

• Modified some words(soccer->football, bulb->light bulb ,cap->hat, lawn mover->lawn mower,a island->an island) • Modified kill_help (as shown in the picture)

DDNet 02/10/2025 4:30 AM
bai_bau 02/11/2025 4:44 AM

check it pls❤️

oxyzo. 02/11/2025 5:08 AM

seems good

catseyenebulous 02/11/2025 8:42 PM

You could put a "waiting..." there? I just found the rapid teleport and color change to be rather unpleasant.

catseyenebulous 02/11/2025 8:45 PM

I'll leave it up to you if you want to add it, let me know. Otherwise I would only have minor nitpicks that are probably not worth pointing out..

bai_bau 02/12/2025 9:11 AM

OK i'll improve it

entity0704 02/12/2025 3:35 PM

i have to use the pi zero 2 w and a 3 inch screen to edit this map😐️

catseyenebulous 02/12/2025 4:26 PM

😳

nixuslegendary 02/12/2025 11:27 PM

lvl 67!!!!

bai_bau 02/13/2025 2:39 PM

This may be considered a map with a relatively long review time?

bai_bau 02/13/2025 2:39 PM

XD

bai_bau 02/13/2025 2:39 PM

sad

entity0704 02/16/2025 7:00 AM

i think it can separate the player through part from the dummy through part and put a "Waiting..." and a rotating half circle on the player through part

entity0704 02/16/2025 7:02 AM

but idk where to find or make these tiles

entity0704 02/16/2025 11:15 AM

Change:

  • Added "Waiting..." tip
  • Added team0 playground
DDNet 02/16/2025 11:15 AM
DDNet 02/16/2025 11:15 AM
entity0704 02/16/2025 11:25 AM
  • And turn the blue interface's lightness up
DDNet 02/16/2025 1:41 PM
bai_bau 02/16/2025 2:19 PM

good update

bai_bau 02/16/2025 2:19 PM

👍

catseyenebulous 02/16/2025 2:21 PM

I don't understand.

catseyenebulous 02/16/2025 2:24 PM

And what is this for?

catseyenebulous 02/16/2025 2:24 PM

Rest looks good.

bai_bau 02/16/2025 3:44 PM

u can try to use /team in the playground

bai_bau 02/16/2025 3:44 PM
bai_bau 02/16/2025 3:44 PM

and the playground still need change

bai_bau 02/16/2025 3:45 PM

dont release temporarily

bai_bau 02/16/2025 3:49 PM

(just some tips and things to play)

catseyenebulous 02/16/2025 3:49 PM

You can get out of there without joining a team.

bai_bau 02/16/2025 10:12 PM

yes but the exit is kill

catseyenebulous 02/16/2025 10:17 PM

No, trough the door.

catseyenebulous 02/16/2025 10:18 PM

Just get some speed and go trough it.

bai_bau 02/17/2025 4:46 AM

OK I'll fix it

bai_bau 02/18/2025 2:53 PM
yaccre 02/18/2025 11:59 PM

the 7segment display for k,m,v,w,x is hard to read

yaccre 02/18/2025 11:59 PM

maybe upgrade to 11 segment

yaccre 02/18/2025 11:59 PM

XD

yaccre 02/19/2025 12:00 AM

still looks scuffed

yaccre 02/19/2025 12:01 AM

i think u did a good job with only 7 segment, and there is a graphic with all letters anyway 👍

.freezy_ 02/19/2025 12:37 AM

I was able to identify the letters on this one while I couldn't on the top so I'd say that this suggestion is way better

catseyenebulous 02/19/2025 1:04 AM

Wait, really? xD

.freezy_ 02/19/2025 1:05 AM

yes xDD

catseyenebulous 02/19/2025 1:06 AM

It looks so scuffed.

I could not see a m, v, or w.

catseyenebulous 02/19/2025 1:09 AM

Need 14 segments confirmed.

bai_bau 02/21/2025 5:05 AM

a good solution but many thing need to be changed😭😭

entity0704 02/22/2025 4:05 AM

haven't enough switches left...

entity0704 02/22/2025 4:06 AM

here just 11 switches left

entity0704 02/22/2025 4:18 AM

some goals here now: 1 try to simplify the machine 2 find a better blue color 3 separate the player through part from the dummy through part

.cammo. 02/22/2025 5:30 AM

damn you segmented displays

bai_bau 02/22/2025 8:52 AM

just for fun🔥 🔥

bai_bau 03/02/2025 2:27 PM

sad that no time to fix the map😭😭

catseyenebulous 03/02/2025 2:36 PM

There is no rush. :)

bai_bau 03/09/2025 12:23 AM

How about this new canvas

bai_bau 03/09/2025 12:24 AM
catseyenebulous 03/09/2025 12:31 AM

Uhh, for testing?

blaiszephyr 03/09/2025 8:03 AM

w and x are unreadable :c

.cammo. 03/09/2025 8:05 AM

7 segment moment

.cammo. 03/09/2025 8:09 AM

i counted 11 free switches which isnt enough to make it 8 or even 9 segment

bai_bau 03/11/2025 3:25 PM

im afraid it's impossible to do that, as Cammodude said : (

bai_bau 03/11/2025 3:28 PM

not even enough to support the operation of the new canvas😭however, based on our search, we found that the last two monitors were hardly used, which would make 14 or even more switches available. We will try them out during the next holiday

bai_bau 03/11/2025 3:29 PM

yes, the original canvas may have looked a bit messy. We plan to make some adjustments to it to make it more readable😁

.cammo. 03/11/2025 3:46 PM

never getting released

.cammo. 03/11/2025 3:51 PM

you can save switches here by doing "if switch x and switch y" instead of " if switch x" as it is now

.cammo. 03/11/2025 3:52 PM

same here

.cammo. 03/11/2025 3:54 PM

heres a sketch of how it could be done

.cammo. 03/11/2025 4:00 PM

another sketch, in 0 gravity, switch 255 can be anything that makes the tee go down (weapon tele + explosive, timed door, dragger)

.cammo. 03/11/2025 4:01 PM

this system can be optimized to use a bit less switches

bai_bau 03/12/2025 4:52 AM

ok i see

bai_bau 03/12/2025 4:52 AM
bai_bau 03/12/2025 4:55 AM

placing the switch is painful😭

bai_bau 03/14/2025 3:16 PM

maybe the testers should move this map to "waiting mapper" XD

bai_bau 03/14/2025 3:20 PM

there is so much work to be finished😭

DDNet 03/14/2025 3:42 PM

Map channel has been moved to waiting mapper.

.freezy_ 03/14/2025 3:42 PM

Let us know when you’re finished

bai_bau 03/14/2025 3:50 PM

im not sure 😦

bai_bau 03/14/2025 3:51 PM

im busy in real life too: (

bai_bau 03/14/2025 3:51 PM

maybe entity will finish it😉

oxyzo. 03/14/2025 4:10 PM

i want this map so badly

DDNet 03/18/2025 3:12 PM

Changed the map name to

.

DDNet 03/18/2025 3:12 PM
louis.place 03/18/2025 3:13 PM
@bai_bau@entity0704

please resubmit the map under the original name (Draw&Guess)

louis.place 03/18/2025 3:14 PM

the testing bot got an update, and some of the old mapping channels need to be cleared out -- so that's all that this decline is for. once you resubmit, we'll just test where this channel left off. (I renamed the map so it doesn't have any saving conflicts in https://ddnet.org/testlogs)

louis.place 03/18/2025 3:17 PM

sorry for the trouble!

entity0704 03/19/2025 2:56 PM

ok i see, and lately we r too busy that can't editing this map in a short time, i think we should find a free time to improve this map then submit it again, thanks all the testers and net friends who cared us!

bai_bau 03/19/2025 2:56 PM

yeah i think so

.freezy_ 03/19/2025 3:26 PM

Is it only switch re-arrangement left to be done?

.freezy_ 03/19/2025 3:27 PM

Because sure that‘d be cool if it was more efficient but it doesn’t actually matter from a player’s perspective at all does it?

entity0704 03/20/2025 12:16 PM

maybe more, we will try to make players playing more comfortable and bau always come up with some good ideas that we always want to add it

bai_bau 03/26/2025 4:49 AM

XD

bai_bau 04/06/2025 2:25 PM

gg

oxyzo. 04/06/2025 2:31 PM
#🎉drawguess