#Collector
"Collector" by mev [Brutal]
DDNet 02/02/2024 5:09 PM
@zigmc

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/02/2024 5:09 PM
zigmc 02/02/2024 5:12 PM
savalic 02/02/2024 5:54 PM

quick question, did u test it yourself? im not even 10 minutes on this map and found plenty of bugs, missplaced shields, multiple rocket skips, weird corners (edge only visible for entitie players), doors are useless in t0, etc.

zigmc 02/02/2024 5:59 PM

i tested it

zigmc 02/03/2024 7:19 AM
  • Add laser shields and fix design
zigmc 02/03/2024 8:59 AM
  • Made solo near kills with "+" shape easier
  • Fix solo skip after infinite jumps part
  • Made next part harder by moving unfreeze
  • Sent more visuals to background
zigmc 02/03/2024 4:49 PM
  • Redesign 4rth blue door
vena6080 02/03/2024 6:55 PM

the concept of the map is to do some part to open switch, and at the end of the map you just put a way to skip switch and cheat the entire map ?

vena6080 02/03/2024 6:57 PM

some part are ok, some part are boring or not interesting or cheatable + the weird concept of the map, it can't be rls on ddrace without a full rework

vena6080 02/03/2024 6:57 PM

$decline

texnonik 02/03/2024 8:05 PM

switch - by forcing players do something else instead you can create it more interesting . ( if possible )

zigmc 02/04/2024 7:23 AM

the concept is that players can choose to do the last part or do optional parts to skip it

zigmc 02/04/2024 7:30 AM

and i dont understand why is it weird

texnonik 02/04/2024 8:35 AM

You can make map even more interesting with out switches.

texnonik 02/04/2024 8:36 AM

Also some parts are boring . (Didn't played but was looking )