#vesper
"Vesper" by Kero [Solo]
DDNet 04/16/2019 1:22 PM
@Kero
Vesper.map
250.23 KB
DDNet 04/16/2019 1:22 PM
Kicker 04/16/2019 1:25 PM

seems like u can unfreeze here with triple rocket trick from caverun and save ur rocket (im 2 bad for it), after that u can just pass finish with double rocket at start

Kicker 04/16/2019 1:29 PM

marking checkpoints would be nice i think

Dareko 04/16/2019 2:34 PM
@Kicker

U mean the cheat from verification ?

Kicker 04/16/2019 4:43 PM

No

Kero 04/16/2019 6:14 PM

Interesting thought, ah understand! However, I can place some stoppers.

Kero 04/16/2019 6:18 PM
  • added stopper
Vesper.map
250.23 KB
archimede67 04/17/2019 8:50 AM

Very cool map ! I love it ๐Ÿ˜„

Ravie 04/20/2019 2:10 PM

Pretty good map, just fix the fucked up invisible speeders

Ravie 04/20/2019 2:12 PM

Also background is very empty, putting 1 quad in hd makes no sense whatsoever

Kero 04/20/2019 4:11 PM

Background: For the HD version I wouldn't like to add more stuff. I think the sunset is good enough and also draws a lot of "power" because of the transparency. Speeder: I can see how I can change that. So far I didn't think it was so important to mark them all. The most important ones are marked by the DDNet arrows imo.

Ravie 04/20/2019 4:14 PM

It's very annoying to pass a switch and suddenly something shoots you forward

Kero 04/20/2019 4:15 PM

I can definitely understand you.

Ravie 04/20/2019 4:15 PM

And the sunset doesn't really matter, but imo 4 or so default quads in hd don't really make a difference

Kero 04/20/2019 4:16 PM

I find it becomes confusing. Before that there was cave in the background, but I found it annoying again.

Kero 04/20/2019 4:16 PM

and remove it.

Ravie 04/20/2019 4:17 PM

Well you could at least add a few stars to make it less boring, but it's your choice

Kero 04/20/2019 4:21 PM

Then I'll stay like this for now. If many people think that the background is empty, then I can change or add something to it again.

Kero 04/20/2019 4:27 PM
@Ravie

Is that all right with you?

Kero 04/20/2019 4:27 PM
Ravie 04/20/2019 4:31 PM

Yeah sure

Kero 04/20/2019 4:32 PM
  • speeder marked
Vesper.map
250.87 KB
Freezestyler 04/20/2019 11:16 PM

I think that the background is too empty too

Kero 04/21/2019 12:08 AM
@Freezestyler

What exactly would you add?

Silex 04/21/2019 11:32 AM

Chains

jao 04/21/2019 11:37 AM

donโ€™t

Freezestyler 04/21/2019 6:42 PM

Defintely chains

Freezestyler 04/21/2019 6:43 PM

Not too much, some stars or a moon, but in the end itโ€™s up to you

Im 'corneum 04/21/2019 6:48 PM

it needs at least this many chains

archimede67 04/21/2019 7:44 PM

๐Ÿ˜‚

Kero 05/01/2019 5:36 PM

DDNet tester team seems pretty dead. Tyga's "Squadron" has been in testing here for almost a year. The change to Discord seems to be useless. I would like to withdraw my map from testing for now. So that the testers can take care of people like Tyga more effectively. Because nobody should have to wait so long for an answer.

texnonik 05/01/2019 6:09 PM

But now we at least see whats happening

Ravie 05/01/2019 8:57 PM
@Kero

this map looks close to ready to me

archimede67 05/01/2019 9:35 PM
@Ravie

but what about the testers/admins?

Kicker 05/29/2019 2:58 PM

cant find where you added stopper for triplerocket anticheat (cheat worked btw)

Bacon 06/08/2019 9:07 PM

So I broke the map completly

Bacon 06/08/2019 9:07 PM
Bacon 06/08/2019 9:07 PM
Bacon 06/08/2019 9:08 PM

Not sure where I skipped

Bacon 06/08/2019 9:08 PM

Either it was just going to tp 7 with rocket

Bacon 06/08/2019 9:08 PM

In first screen

Bacon 06/08/2019 9:08 PM

Or it was going to finish instantly with infinite jumps

Bacon 06/08/2019 9:08 PM

Because I could just use the telehook

Bacon 06/08/2019 9:08 PM

And hold d

Bacon 06/08/2019 9:08 PM

To get dragged up

Bacon 06/08/2019 9:08 PM

(Second screen)

Bacon 06/08/2019 9:10 PM

(My full way if its still confusing)

Bacon 06/08/2019 9:11 PM
@Kero
Kero 06/08/2019 9:13 PM

Interesting, but actually there's a door that should be locked or are you coming up with the hook?

Bacon 06/08/2019 9:13 PM

I am coming up with the hook

Bacon 06/08/2019 9:13 PM

You need to place the telehook lower

Bacon 06/08/2019 9:14 PM
Kero 06/08/2019 9:14 PM

nice eyes

Bacon 06/08/2019 9:15 PM

I didn't even try to find it

Bacon 06/08/2019 9:15 PM

I just played the map and thought that was the way

Bacon 06/08/2019 9:15 PM

When I reallized I didn't do half of the map

Kero 06/08/2019 9:15 PM

haha :D

Bacon 06/08/2019 9:16 PM

But why would you even need sg

Bacon 06/08/2019 9:16 PM

With the legit way

Bacon 06/08/2019 9:16 PM

Can'T you just go to tp15 with rocket?

Bacon 06/08/2019 9:16 PM

And finish even faster?

Kero 06/08/2019 9:17 PM

is locked with door

Kero 06/08/2019 9:18 PM

The area with the sg unlocks

Bacon 06/08/2019 9:19 PM

Yeah right okay

Bacon 06/08/2019 9:19 PM

Guess that works

Bacon 06/08/2019 9:23 PM

Nice map tho

Bacon 06/08/2019 9:23 PM

I like it

Bacon 06/08/2019 9:23 PM

Should be pushed for release

Kero 06/08/2019 9:23 PM

ty

Kero 06/08/2019 9:25 PM
  • added stopper (again, dont know what happend)
  • telehook 39 two tiles lower
Vesper.map
250.88 KB
Bacon 06/08/2019 9:28 PM
@Kicker

get on this shit

Pepe 06/13/2019 2:22 PM

Cool map, i liked it

Firewave 07/15/2019 7:28 AM

Really enjoy to play it, maybe because I'm a gores player but the flow of the map is really cool for speedrun. Parts are simple but original, design too

Firewave 07/15/2019 7:30 AM

Why do you add a "easy" way, the "speedrun" way is nice and not hard ( that make the brain explose during a crucial moment

)

Firewave 07/15/2019 7:32 AM

You can keep grenade and then cut some parts, it's not big cut but that make the shotgun useless

Firewave 07/15/2019 7:35 AM

I think the freeze and the tele color are difficult to differentiate when you are playing, maybe my eyes are broken

Kero 07/18/2019 11:50 PM

Didn't get what you wanted. To the first screen it is wanted that you can go through the freeze or takes the way down. The stopper tiles are there because some testers liked to take the way up instead of going right. What exactly did you cut with the Rocket? What you showed on the screenshot shouldn't work and wouldn't be a small cut, but a big one.

Kero 07/18/2019 11:52 PM

I can't say much about the design colors. hi_leute_gll has created design and I am very happy with it. At least it doesn't bother me.

Kero 07/18/2019 11:53 PM

screenshot like Bacon did would be nice that I can see which way you go.

Firewave 07/19/2019 7:07 AM

To the first screen it's my view then nevermind, I told you the harder way looks good and better but It's your choice. Design are really nice color, I guess it's okay but sometimes confusing. I 'll explain better cut.

Firewave 07/19/2019 8:05 AM

When you come from shotgun ( you did almsot all the map) Then you can take rocket and then go left-up. Next part was for shotgun, but with grenade, it's easier and faster. That's the cut, it's a minor cut. I told you to know if you want to keep it

@Kero
Kero 07/19/2019 4:14 PM

Ah. But you lose time again until you get the gun. And after that the parts are useless with Rocket I think. The direct way is faster in my opinion. But thanks for the hint. I don't mind if you take the Rocket.

Firewave 07/19/2019 4:59 PM

Okay then all is okay, ready for release !

DarkOort 08/19/2019 10:55 AM

maybe you should indicate when we pass cp

Kero 08/19/2019 10:19 PM
@DarkOort

Thank you for the tip. But what added value would that have for you? There are some paths that you go several times, wouldn't you rather assume that the path is wrong because you came from checkpoint 21 to 7?

Kero 08/19/2019 10:19 PM

I think that would cause more confusion.

DarkOort 08/19/2019 10:22 PM

yea after thinking some cp will just cause more confusion..

Kero 08/19/2019 10:23 PM

Did you get through all right? Did you find the way?

Kero 08/19/2019 10:23 PM

That's the most difficult thing with the map at the beginning.

DarkOort 08/19/2019 10:24 PM

i was thinking of the cp 9 especially

Kero 08/19/2019 10:25 PM

9?

Kero 08/19/2019 10:25 PM

why there?

DarkOort 08/19/2019 10:25 PM
Kero 08/19/2019 10:26 PM

Isnt clear to go down?

DarkOort 08/19/2019 10:26 PM

in my first run i skip this cp

Kero 08/19/2019 10:26 PM

and failed? :D

DarkOort 08/19/2019 10:27 PM

of course it is, but i don"t go on the plateform

DarkOort 08/19/2019 10:27 PM

and i failed without take cp 9 xd

DarkOort 08/19/2019 10:27 PM

maybe its just me xd

Kero 08/19/2019 10:28 PM

It was also a difficult decision for me. But in the end I did it so because I want to make sure that you don't just drop yourself somewhere.

DarkOort 08/19/2019 10:30 PM

w8 others opinion for this changes

Kero 08/19/2019 10:30 PM

yea

jao 08/20/2019 2:30 PM

bug

jao 08/20/2019 2:37 PM
jao 08/20/2019 2:46 PM
jao 08/20/2019 3:00 PM

its nicer if toteles are directly on the ground

jao 08/20/2019 3:00 PM

there should be an entities off somewhere around the weapon signs

Kero 08/20/2019 5:15 PM

changelog

  • added tele-tiles (see screen1 from jao)
  • unlimited jumps off tiles one shifted to the left (see screen2 from jao)
  • added tele-tiles near tele-hook 39 (see screen3 from jao)
  • shifted totele directly to the ground
  • added turn off sign at cp 22
Vesper.map
250.87 KB
jao 08/23/2019 1:54 AM

$ready 2

jao 08/23/2019 2:02 AM
Vesper.map
250.88 KB
Kero 08/26/2019 6:59 PM

Is it still possible to add timecps? Suggestion from Starkiller

Kero 08/26/2019 7:06 PM

optional

Vesper.map
251.08 KB
jao 08/26/2019 7:07 PM

not worth it

archimede67 08/26/2019 7:12 PM

wos