#balega
"balega" by Ciniminix [Dummy]
DDNet 06/26/2019 12:52 PM
@Ciniminix
balega.map
661.91 KB
DDNet 06/26/2019 12:52 PM
Ravie 06/26/2019 2:06 PM

Pretty nice simple map. Will definitely need some changes but I'm in favor of releasing it. More about it after full test 😀

Ciniminix 06/26/2019 5:02 PM

Thank you so much the message. 😀 Yes it is necessary to improve a few things.Today night I start to correct things.(On the test server I saw some thing that was not good)When I'm done,i send here for you in the chat?Or the first time wait the full test? 😀

Gwendal 06/26/2019 5:03 PM

I think u can start to fix errors u have seen

Gwendal 06/26/2019 5:04 PM

Make a changelog every time u upload a new version of the map

Ciniminix 06/26/2019 7:32 PM

Okey,I'm done.Now i reupload the map.

Gwendal 06/26/2019 7:39 PM

Oh

@Ciniminix
Gwendal 06/26/2019 7:39 PM

U have to upload the new version of the map here

Gwendal 06/26/2019 7:39 PM

Not in

#📬submit-maps
Ciniminix 06/26/2019 7:41 PM

Oh... I'm so sorry

Gwendal 06/26/2019 7:42 PM

Don't worry it's fine xd, just upload the map here now c:

Ciniminix 06/26/2019 7:43 PM
balega.map
661.98 KB
archimede67 06/26/2019 8:10 PM

is it big deal if we can skip startline? xd

Ciniminix 06/26/2019 8:24 PM

I don't really understand, but no problem xd

jao 06/26/2019 8:25 PM

startline has to be unskipable

jao 06/26/2019 8:25 PM

otherwise you can do 0s times

archimede67 06/26/2019 8:49 PM

then fix because this startline is skippable xd

archimede67 06/26/2019 8:51 PM

and also you need to force teams

jao 06/26/2019 8:51 PM

not necessarily

jao 06/26/2019 8:51 PM

server has that settings anyways

archimede67 06/26/2019 8:53 PM

oh ok

archimede67 06/26/2019 8:53 PM

but startline is definitely skippable

Ciniminix 06/26/2019 9:16 PM

oh,okay I understand

Ciniminix 06/27/2019 8:04 PM

Like this?😀

balega.map
662.06 KB
Kicker 06/27/2019 10:00 PM

You should always use red teleports instead of blue, use blue teles only if it doesnt work with red, all parts here works with red so change it

Kicker 06/27/2019 10:01 PM

add more hookable here

Kicker 06/27/2019 10:01 PM

unfreeze

Kicker 06/27/2019 10:02 PM

delete this freeze, only wasting 3 sec

Kicker 06/27/2019 10:03 PM

unfreeze

Kicker 06/27/2019 10:04 PM

unfreeze

Kicker 06/27/2019 10:04 PM

unfreeze

Kicker 06/27/2019 10:05 PM

more unfreeze, with average speed u just missing it

Kicker 06/27/2019 10:06 PM

stupid part, i would change it

Kicker 06/27/2019 10:07 PM

add wall which u can touch for fall or add more space here

Kicker 06/27/2019 10:10 PM

more hookable

Kicker 06/27/2019 10:10 PM

add unfreeze in totele 2

Kicker 06/27/2019 10:11 PM

useless freeze, only wasting time

Kicker 06/27/2019 10:12 PM

less freeze here, too faily

Kicker 06/27/2019 10:14 PM

delete this line of freeze, too faily and not obvious that u gonna die

Kicker 06/27/2019 10:19 PM

add team unlocker tile

Ciniminix 06/27/2019 10:20 PM

okey thanks, I'll start the repairs, I think a half an hour and I'm done

Kicker 06/27/2019 10:21 PM

bug

Kicker 06/27/2019 10:24 PM

dirt shouldnt be inside of this ht

Kicker 06/27/2019 10:26 PM

very good improvement since ur last posted map here, agree with Ravie, nice simple map

Ciniminix 06/27/2019 10:28 PM

Thank you very much, that felt good.If you managed to correct everything, there's a chance to get in?

eNJi 06/27/2019 10:36 PM

do something more with the shotgun part

eNJi 06/27/2019 10:36 PM

its so slow and boring and shotgun is used only to move the tee

jao 06/27/2019 10:39 PM

second half of map is really boring

jao 06/27/2019 10:41 PM

you can probably cheat weapons

Ciniminix 06/27/2019 10:46 PM

i deleted the shoutgun "part",and insted i maked switch part

jao 06/27/2019 10:47 PM

boring

Bumm Lol 06/27/2019 10:47 PM

Cool

Bumm Lol 06/27/2019 10:48 PM

👍

eNJi 06/27/2019 10:54 PM

ye its boring

eNJi 06/27/2019 10:54 PM

you just move your tee around, jumps through freeze and keep waiting for unfreeze

eNJi 06/27/2019 10:58 PM

you have to wait 18 times to get unfreezed

eNJi 06/27/2019 10:58 PM

add unfreeze tiles

eNJi 06/27/2019 10:58 PM

you lose almost a minute in freeze

Ciniminix 06/27/2019 11:05 PM

i added the unfreeze tiles

Ciniminix 06/27/2019 11:06 PM

too boring?

jao 06/27/2019 11:08 PM

yes

Ciniminix 06/27/2019 11:14 PM

Okey.Next time, tomorrow I'll continue, I'm tired. I'll be back tomorrow.

Ravie 06/28/2019 2:12 AM
@Ciniminix

switch part was fine imo

Ravie 06/28/2019 2:12 AM
@jao

you're not really being helpful "boring boring boring boring"

Kicker 06/28/2019 2:16 AM

y, switch part is fine

Kicker 06/28/2019 2:16 AM

this map no need to have something crazy

eNJi 06/28/2019 2:16 AM

it was repetetive, you are going 18 times through freeze no fun parts, you just move your dummy to get to boring map

eNJi 06/28/2019 2:17 AM

dont get my wrong, its good map but it needs as kicker said something crazy

eNJi 06/28/2019 2:17 AM

maybe you should recomendt some part for him

@Kicker
Kicker 06/28/2019 2:17 AM

dummy 2* no need something crazy

Kicker 06/28/2019 2:19 AM

its chill map for bobs

Ravie 06/28/2019 2:19 AM

It's actually kinda refreshing to play something simple, these days mappers are fighting over who can use more switches and other stuff

jao 06/28/2019 2:20 AM

should I map the map for him or what

jao 06/28/2019 2:21 AM

or should I explain why an ultra basic part is boring

Ravie 06/28/2019 2:22 AM

It's not boring, not all maps need to be full of new parts

jao 06/28/2019 2:22 AM

?xd

Ravie 06/28/2019 2:29 AM

To a beginner mapper it's hard to make a part more interesting anyway, he can try random stuff and it will likely end up bad, saying "boring" is only gonna confuse him. So if you can't help then better don't say anything, especially since the part was alright :x

jao 06/28/2019 2:32 AM

ofc it’s confusing

jao 06/28/2019 2:32 AM

there is a learning process

jao 06/28/2019 2:32 AM

not working on it isn’t helpful

Ravie 06/28/2019 2:36 AM

Then explain what he should learn

Ciniminix 06/28/2019 3:08 AM

To be honest,I do not know what to do I.Anyhow,i added the unfreeze tiles,and I maked the switch part.

texnonik 06/28/2019 4:14 AM

E

archimede67 06/28/2019 5:32 PM
@Ciniminix

upload updates here not in

#📬submit-maps

😄

Ciniminix 06/28/2019 5:59 PM

This part is boring?

Ciniminix 06/28/2019 6:09 PM

And this?

Ciniminix 06/28/2019 6:58 PM

Updated version**

balega.map
662.19 KB
Kicker 06/29/2019 12:49 AM

delete this freeze

Kicker 06/29/2019 12:50 AM

move this block or make hole bigger

Kicker 06/29/2019 12:52 AM

add > stopper

Kicker 06/29/2019 12:54 AM

would delete freeze and kill tile from marked area, its stupid imo

Kicker 06/29/2019 12:55 AM

replace all blue teles with red

Kicker 06/29/2019 1:03 AM

lame jump, recalculate it somehow, now it works bad

Ciniminix 06/29/2019 1:21 PM

Okey,thanks

Ciniminix 06/29/2019 1:21 PM

I'm done.

balega.map
662.34 KB
Ciniminix 06/29/2019 5:21 PM

Changed the part,added all unfreeze's,and deleted the freeze,below I put the block.

Ciniminix 07/04/2019 2:29 PM

I clean forgot to add this,don't they know to cut off.

Ciniminix 07/04/2019 6:10 PM

Fixed the weapons*

balega.map
662.35 KB
Starkiller 07/04/2019 6:54 PM

pls just remove the weapons. its looks like u cant make them uncheatable

Ciniminix 07/04/2019 7:23 PM

Okey.

Ciniminix 07/04/2019 8:02 PM

Removed the weapons

jao 07/04/2019 8:04 PM

wrong name

Ciniminix 07/04/2019 8:17 PM

Sorry,I'm just a little tired.

balega.map
662.31 KB
Ravie 07/04/2019 9:04 PM

I'd remove those starts, annoying to walk into

Ravie 07/04/2019 9:04 PM

move up so switch and deep is visible from up

Ravie 07/04/2019 9:07 PM

move the floor up so it's visible to people standing up on the platform with default zoom

Ravie 07/04/2019 9:07 PM

that way they can see the part is faily and where they should put dummy*

Ravie 07/04/2019 9:07 PM

I liked the old version of this part more

Ravie 07/04/2019 9:09 PM

is this freeze just to punish people who dropped their dummy? maybe it should be a bit shallower

Ravie 07/04/2019 9:10 PM

use correct tiles on start design so the squares match

Ravie 07/04/2019 9:10 PM

put grass in front of the player

Ravie 07/04/2019 9:11 PM

hookthrough should be transparent like this

Ravie 07/04/2019 9:12 PM

would look better if there's always grass under generics

Ravie 07/04/2019 9:13 PM

weird hole after finish

Ravie 07/04/2019 9:14 PM

try to match spikes color to generics a bit better

Ravie 07/04/2019 9:17 PM

should be marked as endless-off, looks like unfreeze

Ciniminix 07/04/2019 11:14 PM

Thanks Ravie

Ciniminix 07/04/2019 11:14 PM

New startline

Ciniminix 07/04/2019 11:15 PM

I did above

Ciniminix 07/04/2019 11:15 PM

New spike color

Ciniminix 07/04/2019 11:16 PM

more shallower

Ciniminix 07/04/2019 11:17 PM

deleted the wrong entites

Ciniminix 07/04/2019 11:17 PM

dimmer

Ciniminix 07/04/2019 11:18 PM

weir hole improved

Ciniminix 07/04/2019 11:18 PM

added grass

Ciniminix 07/04/2019 11:18 PM

changed part

Ravie 07/04/2019 11:20 PM

I meant spikes should match unhookables, and grass meant the tileset, doesn't have to be literally grass 😅

Ciniminix 07/04/2019 11:26 PM

Ops 😅

Ciniminix 07/04/2019 11:29 PM

Like this,

Ciniminix 07/04/2019 11:29 PM

?*

Ravie 07/04/2019 11:39 PM

no no

Ravie 07/04/2019 11:40 PM

like that

Ciniminix 07/04/2019 11:41 PM

oh,i understand 😄

Ciniminix 07/04/2019 11:43 PM
Ciniminix 07/04/2019 11:54 PM
Ciniminix 07/05/2019 12:08 AM

Done*

balega.map
570.34 KB
Ciniminix 07/05/2019 2:38 PM

Deleted again a wrong entites,where lost the infinity jump.

Ciniminix 07/05/2019 2:38 PM
balega.map
570.32 KB
DarkOort 07/06/2019 4:38 PM

ups

DarkOort 07/06/2019 5:19 PM

design or entities problem

DarkOort 07/06/2019 5:37 PM

these entities should be indicate

Ciniminix 07/06/2019 6:15 PM

Okey thanks Dark,but i dont have a time now. I and my family going to holiday.

тυx 07/08/2019 7:48 PM
тυx 07/08/2019 7:48 PM
тυx 07/08/2019 7:48 PM

Very nice map 😃

тυx 07/08/2019 7:51 PM
тυx 07/08/2019 7:58 PM

Why would there be double freezes 🤔

тυx 07/08/2019 7:59 PM

I'd move the switch more down, this hook could be more exciting imo

тυx 07/08/2019 8:05 PM

Little skip I guess?

Ciniminix 07/10/2019 4:18 PM

Thank you!😁 when I get home from holiday I'll do it all.

Ciniminix 07/15/2019 9:30 AM

Deleted the freeze,and added "fake desing"

Ciniminix 07/15/2019 9:30 AM

longer ht

Ciniminix 07/15/2019 9:31 AM

below switch

Ciniminix 07/15/2019 9:31 AM

entites

Ciniminix 07/15/2019 9:36 AM
@тυx

sorry,but i dont know what do you mean in the first picture:s

Ciniminix 07/16/2019 8:55 AM
balega.map
571.33 KB
Kicker 07/17/2019 2:40 PM

add 1 block here and delete markings

Kicker 07/17/2019 2:42 PM

part too faily compared to others, add more hookables here

Kicker 07/17/2019 2:48 PM

throw is hard and if u fail it, its not saveable

Kicker 07/17/2019 2:48 PM

make it easier and saveable

Kicker 07/17/2019 2:56 PM

delete sv_pauseable from server settings and add "sv_team 2" "sv_deepfly 0" "sv_max_team_size 2"

Ciniminix 07/17/2019 4:19 PM

added more hookable

Ciniminix 07/17/2019 4:20 PM

added 1 block,and i deleted the marketings

Ciniminix 07/17/2019 4:24 PM

changed the part

Ciniminix 07/20/2019 5:59 PM

now done lol,I messed up the config

balega.map
570.29 KB
Ciniminix 07/22/2019 3:12 PM
Ciniminix 08/16/2019 4:06 PM
balega.map
570.31 KB
Ciniminix 08/16/2019 4:06 PM
Ciniminix 08/16/2019 4:07 PM
Ciniminix 08/16/2019 4:07 PM

added more unfreeze's like this

Kicker 08/17/2019 6:09 PM

better use 1 sec freeze for that, not unfreeze tile

Kicker 08/17/2019 6:09 PM

add unfreeze for possibility to go back if u dropped dummy

Kicker 08/17/2019 6:10 PM

mark unfreeze tile here

Kicker 08/17/2019 6:11 PM

add more hookables

Kicker 08/17/2019 6:12 PM

cheat

Ciniminix 08/17/2019 8:54 PM

done all

balega.map
570.38 KB
Ciniminix 08/17/2019 8:55 PM

Thank you

@Kicker
Ciniminix 08/17/2019 8:55 PM

This good?

Ravie 08/18/2019 8:54 AM

using doors to fix tiny cheats is a bad idea

Ciniminix 08/18/2019 12:21 PM

removerd the doors

balega.map
570.37 KB
Ciniminix 08/18/2019 12:30 PM
Ciniminix 08/18/2019 12:30 PM

and this?

Kicker 08/18/2019 1:14 PM
balega.map
570.48 KB
Kicker 08/18/2019 1:25 PM
balega.map
571.35 KB
Ciniminix 08/18/2019 1:54 PM
Ciniminix 08/18/2019 1:59 PM
Ciniminix 08/18/2019 2:13 PM
Ciniminix 08/18/2019 2:17 PM
Ciniminix 08/18/2019 2:24 PM
balega.map
512.97 KB
Kicker 08/18/2019 2:37 PM
balega.map
512.96 KB
Kicker 08/18/2019 2:38 PM

$ready 2

Ciniminix 08/18/2019 2:57 PM

thanks

DarkOort 08/19/2019 3:47 PM

🔘

Bacon 08/25/2019 8:21 AM

3* kthx

Boci 08/27/2019 1:09 AM

rls when

texnonik 08/27/2019 4:42 PM

balega more like baegay

sinisa 08/27/2019 4:45 PM

your maps arent better

archimede67 08/27/2019 4:45 PM

oof

Gwendal 08/27/2019 5:41 PM

oof

Dareko 08/27/2019 6:15 PM

oof

DarkOort 08/27/2019 6:20 PM

foo

Ravie 08/27/2019 6:39 PM

oof

Knuski 08/27/2019 7:11 PM

oof

тυx 08/28/2019 1:37 AM

oof

Boci 08/28/2019 4:11 PM

00f

Kicker 08/29/2019 3:38 PM

fixed more design bugs and bit balanced 1 part

balega.map
445.62 KB
jao 08/30/2019 3:34 PM

this is below our standard

jao 08/30/2019 3:34 PM

no real parts

jao 08/30/2019 3:34 PM

everything forced with doors

jao 08/30/2019 3:40 PM

feels like castaway but 100x worse

Jesus Christ 08/30/2019 3:53 PM

Dafak

Boci 08/30/2019 4:27 PM

?

Jesus Christ 08/30/2019 4:29 PM
Boci 08/30/2019 4:59 PM

Ja

Boci 08/30/2019 5:03 PM

I mean its a decent map with basic but original parts, might aswell release it

Ravie 08/30/2019 5:26 PM

it's an enjoyable simple map, I'd rather release 10 maps like this than another insane map just trying to be unfinishable

Boci 08/30/2019 5:31 PM

TRUE

Pepe 08/30/2019 6:04 PM

wut?

Pepe 08/30/2019 6:07 PM

Endless hook is not rly necesary here, easily done without it

Pepe 08/30/2019 6:07 PM

map is cool, i really enjoyed it

jao 08/31/2019 9:05 AM

it’s not good just because it’s easy

jao 08/31/2019 9:05 AM

wtf is that argument

Jesus Christ 08/31/2019 9:06 AM

but its enjoyable

Jesus Christ 08/31/2019 9:07 AM

and whats wrong with doors btw

Jesus Christ 08/31/2019 9:07 AM

its not like they are skipable or something

Jesus Christ 08/31/2019 9:07 AM

in this case

jao 08/31/2019 9:07 AM

🤡

Jesus Christ 08/31/2019 9:07 AM

is it u?

Jesus Christ 08/31/2019 9:07 AM

nice make up dude

Jesus Christ 08/31/2019 9:08 AM

i know ur main job is being a clown, but put a little effort into testing maps

jao 08/31/2019 9:10 AM

it’s really poor mapping to force every little part with doors

Jesus Christ 08/31/2019 9:10 AM

example: bomb raid and bomb raid 2

jao 08/31/2019 9:18 AM

you mentioning another bad map to justify this one is the exact reason why it shouldn’t be released

Jesus Christ 08/31/2019 9:21 AM

come on, bomb raids were pretty popular after release

Jesus Christ 08/31/2019 9:21 AM

ive seen a full server with these maps after a couple months

jao 08/31/2019 9:37 AM

ddmax maps are full too sometimes 🤡

Jesus Christ 08/31/2019 9:40 AM

bomb raid 2 made 2600 finishes by 1600 tees in just 6 months, thats a lot for a dummy map, u cant just say its bad because u dont like it

jao 08/31/2019 9:41 AM

u can’t say it’s good because u like it either

Jesus Christ 08/31/2019 9:42 AM

yea but i can say its good cuz of the statistics

Jesus Christ 08/31/2019 9:42 AM

people wouldnt play it if it was bad

jao 08/31/2019 9:42 AM

stats tell nothing about whether a map is well made or not

jao 08/31/2019 9:42 AM

sure they do

jao 08/31/2019 9:42 AM

as i said above

jao 08/31/2019 9:43 AM

no one in their right mind would say ddmax maps are good

jao 08/31/2019 9:43 AM

but they get played too

Jesus Christ 08/31/2019 9:44 AM

i got ur point here, but one thing i dont understand is why this amount of doors is bad

Jesus Christ 08/31/2019 9:44 AM

if it works then why is it bad

jao 08/31/2019 9:45 AM
jao 08/31/2019 9:45 AM

is that ur mentality

Jesus Christ 08/31/2019 9:45 AM

yes lol

Jesus Christ 08/31/2019 9:45 AM

whats wrong with doors

jao 08/31/2019 9:47 AM

how am i going to argue about quality with some who thinks anything that works is inherently good 🤡

Jesus Christ 08/31/2019 9:47 AM

u abusing the clown emoji is annoying

Jesus Christ 08/31/2019 9:47 AM

stop it

Jesus Christ 08/31/2019 9:47 AM

it only makes u look stupid

Jesus Christ 08/31/2019 9:48 AM

it makes u look like a clown, not the other side

Jesus Christ 08/31/2019 9:48 AM

not saying u cant just explain why its bad

Jesus Christ 08/31/2019 9:48 AM

because it isnt

jao 08/31/2019 9:49 AM

imagine being triggered by an emoji 🤡

Jesus Christ 08/31/2019 9:49 AM

maybe ravie will explain it, hes the smart one here

Firewave 08/31/2019 10:18 AM

I tested the map

Firewave 08/31/2019 10:19 AM

Half of parts are really fun, it's original and not that hard

Firewave 08/31/2019 10:19 AM

It's a good point

Firewave 08/31/2019 10:19 AM

But another half is boring

Firewave 08/31/2019 10:19 AM

With really basic parts

Firewave 08/31/2019 10:20 AM

I understand what Jao said. Lot of parts looks good but the end of the part is an useless door. It's like the part isn't finish and the mapper didn't take time to make an smouth part

jao 08/31/2019 10:20 AM

show me an original part please 🤡

Firewave 08/31/2019 10:20 AM

Okay

Firewave 08/31/2019 10:22 AM

That's is commun part but the way is original, players 'll enjoy it

Firewave 08/31/2019 10:22 AM

Advice for the mapper :

Firewave 08/31/2019 10:23 AM

Here remove endlesse, it's useless if you take more time than the commun hook, you fall on freeze. It's stuff for nothing

jao 08/31/2019 10:23 AM

what’s original about that

jao 08/31/2019 10:24 AM

do u know what original means

Firewave 08/31/2019 10:24 AM

Here maybe do something for the hole, if you got unluck you can fall on it and then fail

Firewave 08/31/2019 10:25 AM

Yea I know (take look to my maps

) Nothing is crazy on the map but it's not copy past from another map

Firewave 08/31/2019 10:25 AM

Then it's original but not crazy

Firewave 08/31/2019 10:26 AM

I told that half of the map is boring

jao 08/31/2019 10:26 AM

these parts existed before

Firewave 08/31/2019 10:26 AM

I agree with you

jao 08/31/2019 10:26 AM

they aren’t original

Firewave 08/31/2019 10:26 AM

Not all but some parts yea

jao 08/31/2019 10:26 AM

all

jao 08/31/2019 10:26 AM

show me a truly original part

Firewave 08/31/2019 10:27 AM

When I said original it's not something crazy

Firewave 08/31/2019 10:27 AM

But how the part is work

jao 08/31/2019 10:28 AM

nothing original about that

Firewave 08/31/2019 10:29 AM

That's part might be good. But the part looks unfinished. The beginning of the part is good but that door make this part not so much enjoyable

jao 08/31/2019 10:29 AM

how does a door make it less enjoyable

jao 08/31/2019 10:29 AM

u don’t interact with it

Firewave 08/31/2019 10:29 AM

Yea it's what i said

Firewave 08/31/2019 10:29 AM

The part isn't finish

jao 08/31/2019 10:30 AM

no it’s the opposite of what u said

jao 08/31/2019 10:30 AM

wtf

Firewave 08/31/2019 10:30 AM

??

Firewave 08/31/2019 10:30 AM

The door is too much because that means the part isn't finished

Firewave 08/31/2019 10:30 AM

It's too simple

Firewave 08/31/2019 10:30 AM

He can make a nice way to get back dummy

Firewave 08/31/2019 10:31 AM

But he only put a door to uncut and then go back to take dummy

Firewave 08/31/2019 10:31 AM

It's not really the door who make the part enjoyable but destroy the flow of the part

Firewave 08/31/2019 10:31 AM

Because that part can be really nice

Firewave 08/31/2019 10:36 AM

I only share my feeling about the map, It's look unfinished map because there are too much basic parts and "unfinished" part with door. If I was a tester or the mapper I should rework some part because there are lot of good idea but bad implemented. I'm only a player then I told you all of that, if this version is rls, the map 'll be play only for points

Pulsar 08/31/2019 12:28 PM

kinda unfair fail here, you should cover this hole

Pulsar 08/31/2019 12:29 PM

add unfreeze

Pulsar 08/31/2019 12:33 PM

if you want tower here then remove unfreeze

Ciniminix 08/31/2019 8:48 PM

changed some part,added new finish part,added more unfreeze

balega.map
444.54 KB
Ciniminix 08/31/2019 9:06 PM

I dont know why not update the bot

jao 08/31/2019 9:40 PM

fixed

Ciniminix 08/31/2019 11:55 PM

Changed some part again

balega.map
444.37 KB
Bacon 09/01/2019 12:27 PM
@jao

So parts MUST be original to be fun and good ?

Bacon 09/01/2019 12:27 PM

Damn

Bacon 09/01/2019 12:27 PM

We gonna run out of good maps really soon

jao 09/01/2019 12:33 PM

when did i say that?

Pulsar 09/01/2019 2:05 PM

in the part that Pepe mentioned endless was fine, now that move sucks tbh, I would bring endless back

Boci 09/01/2019 8:25 PM

Too faily tbh

Pepe 09/01/2019 9:25 PM

I just said its kinda useless so the part can be a "little" more difficult

Ravie 09/04/2019 1:38 AM

add tele, this is just stupid

Ravie 09/04/2019 1:38 AM

remove freeze under tele

Ravie 09/04/2019 1:39 AM

remove unfreeze, you can hold jump and skip needing dummy

Ravie 09/04/2019 1:40 AM

change ht to unhookable, trying to use dummy here will only make you fail

Ravie 09/04/2019 1:41 AM

think of a better way to fix this part, it's still cheatable only now it has obvious anti-cheat... that doesn't even fully work

Ravie 09/04/2019 1:41 AM

remove freeze under kill

Ravie 09/04/2019 1:42 AM

add tele

Ravie 09/04/2019 1:42 AM

put freeze under switch

Ravie 09/04/2019 1:43 AM

remove this unfreeze, can skip tower by holding jump

Ravie 09/04/2019 1:43 AM

this part is weird and doesn't work too well

Ravie 09/04/2019 1:44 AM

this part is too hard for this map

Ravie 09/04/2019 1:45 AM

move Switch layer above game, looks weird in entities

Ciniminix 09/04/2019 5:38 PM

Thanks

@Ravie

,done all

balega.map
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Ciniminix 09/14/2019 9:50 PM
balega.map
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Ciniminix 09/14/2019 9:51 PM

Make cheatable (tele2 part)

Bumm Lol 09/17/2019 2:22 PM

great map^^

Bumm Lol 09/17/2019 2:24 PM

really enjoyable and better than some "original" maps

Boci 09/17/2019 3:01 PM

agree, should be released as is 🙂

texnonik 09/17/2019 6:39 PM
Bacon 09/17/2019 6:58 PM

Are you gonna post this shit everywhere?

Bacon 09/17/2019 6:58 PM

Great meme

Bacon 09/17/2019 6:59 PM

So funny

Bacon 09/17/2019 6:59 PM

Facebook meme

texnonik 09/17/2019 9:10 PM

Not facebook , no

Ciniminix 09/17/2019 9:58 PM

Please,decline it.

Boci 09/17/2019 10:44 PM
jao 09/17/2019 10:47 PM

?

Ciniminix 09/17/2019 11:18 PM

I was tried to re-work this map (dont be a boring parts again) but this it takes as much work as I do to make a new map

тυx 09/18/2019 5:24 AM

What? I dont think there s much to rework

Ciniminix 09/18/2019 9:17 AM

Almost all the part's boring, the whole thing again to do it

Bumm Lol 09/18/2019 1:22 PM

?

Bumm Lol 09/18/2019 1:22 PM

almost everyone like this map like it is

Ravie 09/18/2019 2:05 PM

it's not boring

Boci 09/18/2019 3:30 PM

jao thinks it is thus it wont get released

Boci 09/18/2019 3:30 PM

nothing much u can do about that

Ravie 09/18/2019 3:49 PM

doesn't matter, everybody wants to see this map released

Boci 09/18/2019 3:55 PM

release it then

Ravie 09/18/2019 5:34 PM
@Ciniminix

after those fixes it's ready imo

Ravie 09/18/2019 5:34 PM

add stoppers so this is easier

Ravie 09/18/2019 5:36 PM

either make the hole visible on default zoom or put arrows that you need to put dummy on wall

Ravie 09/18/2019 5:36 PM

entity bug

Ravie 09/18/2019 5:37 PM

inconsistent marking?

Ravie 09/18/2019 5:37 PM

deep looks like tele

Ravie 09/18/2019 5:38 PM

and tele shouldn't be 100% visible, looks weird

Ravie 09/18/2019 5:38 PM

that's all

Ciniminix 09/18/2019 6:55 PM

Done all...Thank you Ravie.

balega.map
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Ciniminix 09/18/2019 6:56 PM

New startline..

balega.map
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ano 09/18/2019 8:15 PM

rls

Ravie 09/18/2019 11:34 PM

uh why did you make a skippable start line? xD

Ciniminix 09/19/2019 11:14 AM

Ops xd

balega.map
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Ravie 09/19/2019 2:30 PM

fixed logo and a few smaller things

balega.map
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Ravie 09/19/2019 2:30 PM

$ready 3

Ravie 09/19/2019 2:31 PM

(if someone disagrees with this difficulty rating feel free to say it)

Kicker 09/19/2019 2:54 PM

this is never 20 pts map wtf, compare it to any 18-21 pts brutal or dummy 3*, its very much easier

Ravie 09/19/2019 3:55 PM

rerate it to 2 then, though to me it feels a bit harder than most 2 maps I can think of

Boci 09/19/2019 4:49 PM

finally

DarkOort 09/19/2019 6:21 PM
Jesus Christ 09/19/2019 6:26 PM
Bacon 09/19/2019 7:04 PM

Why exactly wouldn't this be 3*

Bacon 09/19/2019 7:04 PM

Its super similar difficulty to NoTeleBro

Bacon 09/19/2019 7:04 PM

And relatively the same style

Bacon 09/19/2019 7:04 PM

I'd even say this is a bit harder

Ravie 09/19/2019 7:04 PM

that's actually what I thought

Ravie 09/19/2019 7:04 PM

notelebro

jao 09/19/2019 7:30 PM

maybe we have to do something about points for dummy maps

sinisa 09/19/2019 7:31 PM

yeah nerf dummy chamber

Kicker 09/19/2019 7:37 PM

its definitely easier than notelebro at least because of length, just finished it in 6 min with chill run, r1 on notelebro is 5 30

Ravie 09/19/2019 7:40 PM

it's not short

Ravie 09/19/2019 7:40 PM

your 'chill run' is probably 4x faster than mine

Kicker 09/19/2019 7:47 PM

no xd

Jesus Christ 09/19/2019 8:01 PM
archimede67 09/19/2019 8:01 PM

imo

Jesus Christ 09/19/2019 8:01 PM

its 2*

archimede67 09/19/2019 8:02 PM

should be 6*

Bumm Lol 09/19/2019 8:03 PM

i finished this first try

Bumm Lol 09/19/2019 8:03 PM

without knowing the map

Bumm Lol 09/19/2019 8:03 PM

its not that hard

Bumm Lol 09/19/2019 8:03 PM

or faily

Bumm Lol 09/19/2019 8:04 PM

2* should fit

Bumm Lol 09/19/2019 8:05 PM

notelebro is way harder and more faily lol

Bumm Lol 09/19/2019 8:05 PM

i would compare it more to stellar

Ravie 09/19/2019 8:25 PM

never

Ravie 09/19/2019 8:26 PM

this is harder than darkvine imo

Ravie 09/19/2019 8:26 PM

definitely way failier

Kicker 09/19/2019 8:33 PM

yes

Starkiller 09/19/2019 9:19 PM

i finished this by myself

Starkiller 09/19/2019 9:19 PM

i didnt finished notelebro by myself

Starkiller 09/19/2019 9:19 PM

this is easier

Bacon 09/19/2019 9:32 PM

NoTeleBro is ez first try map and this isnt

Kicker 09/19/2019 9:36 PM

100%

Kicker 09/19/2019 9:36 PM

even starkiller finished

Bacon 09/19/2019 9:47 PM
jao 09/19/2019 11:10 PM

group spawns together

Knuski 09/20/2019 5:46 AM

Maybe make a poll

RonIn 09/20/2019 9:10 AM

Good map

RonIn 09/20/2019 9:10 AM

Rls

Boci 09/20/2019 12:03 PM

What do you think? 2 or 3?

texnonik 09/21/2019 8:02 AM

When you get better ( or you are ) you think something is easyer , but actually if you retry old map you see that map is not hard . But when you played it its was harder ...

Boci 09/21/2019 6:48 PM

ye, fucking aip_gores holy shit

Boci 09/21/2019 6:48 PM

5* solo

Boci 09/25/2019 11:52 AM

rls

jao 09/25/2019 2:32 PM

waiting for him to address [1:10 AM] jao: group spawns together

Ciniminix 09/25/2019 5:47 PM

ops,sorry

balega.map
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Ciniminix 09/25/2019 8:25 PM

maybe this friday?

jao 09/25/2019 9:47 PM

yea sure