#tabmine
"tabmine" by Nixus [Novice]
DDNet 01/28/2025 9:32 AM

Mentions:

@nixuslegendary
DDNet 01/28/2025 9:32 AM
DDNet 01/28/2025 9:32 AM

Map 🐞:

qweweqqw_ 01/28/2025 10:58 AM

skips

qweweqqw_ 01/28/2025 11:01 AM

bugs

qweweqqw_ 01/28/2025 11:03 AM

And I think there are too many tunnels

nixuslegendary 01/28/2025 3:36 PM
DDNet 01/28/2025 3:36 PM
DDNet 01/28/2025 3:36 PM
nixuslegendary 01/28/2025 3:37 PM

I fixed the skips I fixed bugs

nixuslegendary 01/29/2025 11:58 PM

rework part

nixuslegendary 01/31/2025 6:45 PM
  • Rework Parts
  • Fix Bugs
nixuslegendary 02/02/2025 5:30 PM
  • I added arrows to some parts that were a little difficult at first glance
  • I packed some hooktroughs
nixuslegendary 02/02/2025 5:38 PM
  • stopper
nixuslegendary 02/02/2025 7:28 PM
  • doodads
nixuslegendary 02/03/2025 1:29 AM

Rework + Parts

nameless_me 02/05/2025 3:48 PM

is it ok if I change the colors of the map then send it? If you don't it then you don't have to keep it

oxyzo. 02/05/2025 3:55 PM

i guess you can send your version of the map here

nixuslegendary 02/05/2025 6:36 PM

why change the color?

nixuslegendary 02/05/2025 6:37 PM

and preferably only talk about the parts I don't feel that the colors of any tileset interfere with anything

nameless_me 02/05/2025 6:48 PM

they interfere for me, and I think this design you have is basic and boring (also there is bugs)

nameless_me 02/05/2025 6:59 PM

examples soon

nixuslegendary 02/05/2025 9:21 PM

Bruh Ok

nixuslegendary 02/05/2025 9:24 PM

I think design is not very important Yes, it is important, but if it doesn't get in the way directly, I think it can be maintained. I like the basics I'm not one for innovations

nameless_me 02/05/2025 9:26 PM

alr, I'll just give some bugs I found in 30 seconds, will upload once I get on

nixuslegendary 02/05/2025 9:35 PM

waiting...

nameless_me 02/05/2025 9:35 PM

will be for a bit, I'm busy and only want to give screenshots from ingame, not web based

nixuslegendary 02/05/2025 9:39 PM

always tire in the game the web one is always buggy

nameless_me 02/05/2025 9:39 PM

no

nixuslegendary 02/05/2025 9:40 PM

What

nixuslegendary 02/05/2025 11:21 PM

better for me

nixuslegendary 02/06/2025 12:26 AM

ok!

nameless_me 02/06/2025 1:37 PM
nameless_me 02/06/2025 1:38 PM
nameless_me 02/06/2025 1:38 PM
nameless_me 02/06/2025 1:39 PM

There is many graphical bugs, but even if you fixed them all, the design is only slightly better then stock

nameless_me 02/06/2025 1:40 PM

deisgn is bad

blaiszephyr 02/06/2025 1:41 PM

We got a new corner hunter

blaiszephyr 02/06/2025 1:41 PM

Respectful work ngl.

nameless_me 02/06/2025 1:43 PM

For everyone that doesn't know, don't use these 2 images in desert main, they are buged. The others work fine, but not these two, and jungle main has a non buged version of them

.cammo. 02/06/2025 1:55 PM

wasnt one of the requirements for a design tester "have good eyes"

nixuslegendary 02/06/2025 3:47 PM

but what interferes with gameplay? It's true that the map has a lot of errors, but it doesn't affect the gameplay in any way. but I'll fix it soon.-.

nameless_me 02/06/2025 3:47 PM

design is gameplay, bad design = bad map

nixuslegendary 02/06/2025 3:48 PM

What's so bad about just listening to tileset patterns?

nameless_me 02/06/2025 3:48 PM

what? I don't understand

nixuslegendary 02/06/2025 3:49 PM

explain why the design is bad

nameless_me 02/06/2025 3:52 PM

don't have time, but the short verson is, its increadable stock, images arn't even colored, not enough layers, they overlap, lots of stright boring spots, not long enough overhead parts. Its basic design

nameless_me 02/06/2025 3:53 PM

3 Maps that did cave design better, all unique

nixuslegendary 02/06/2025 3:54 PM

but it's exactly what I want something basic

nameless_me 02/06/2025 3:56 PM

its too basic, and doesn't do basic well, this map has bad design. Talk to someone else about gameplay

nixuslegendary 02/06/2025 3:57 PM

No, I'm just exaggeratedly handsome I want something simple the important thing is the gameplay

nameless_me 02/06/2025 3:58 PM

design > gameplay

nixuslegendary 02/06/2025 3:59 PM

Yes unfortunately the map is UNPLAYABLE I can't get past the first part because of the design😭

nameless_me 02/06/2025 3:59 PM

yes, I will never play it becuase of design

nixuslegendary 02/06/2025 4:47 PM

Ok

nixuslegendary 02/06/2025 8:40 PM

Could someone refuse the map, please?

qweweqqw_ 02/07/2025 2:17 AM

why 😦

qweweqqw_ 02/07/2025 2:17 AM

this map is interesting

nameless_me 02/07/2025 2:48 AM

I think he is reworking it

blaiszephyr 02/07/2025 8:44 AM

Are you sure? I can decline it but I also didn't yet have time to test it

I'd rather have a tester evaluate it first before just declining something.

But if you don't feel like working on this map it's fine for me - just let me know ^^

coke1465 02/07/2025 12:03 PM
#💤⚡headless_angel
coke1465 02/07/2025 12:04 PM

Often they look mostly for useless things, and B4 gameplay is done

coke1465 02/07/2025 12:04 PM

They have to check the mapping rules again ig

coke1465 02/07/2025 12:07 PM

The other corner hunter was good at the end, only done maps..

nixuslegendary 02/07/2025 12:41 PM

Hmmm Ok leave a little more

nameless_me 02/07/2025 1:20 PM

design > gameplay, but yes, if it gets denined in gameplay then there is no point since its already denined, but at this stage, this is no way to tell when a maps gameplay is denied, so I think i'm going to keep on doing what I am

coke1465 02/07/2025 1:23 PM

U didn't understand, like the other guy

nameless_me 02/07/2025 1:24 PM

that makes 2 on my side and I like what i'm doing

f0rtishka 02/07/2025 2:07 PM

No, gameplay is tested before design

nameless_me 02/07/2025 2:18 PM

that is what I said, but since gameplay tesing and design testing can be done at the sane time, i see no reason to wait

qweweqqw_ 02/07/2025 2:43 PM
nixuslegendary 02/08/2025 3:30 AM

+rework design and parts

nixuslegendary 02/08/2025 3:31 AM
nixuslegendary 02/08/2025 3:31 AM

I forgot to take off the stoppers 😭

nameless_me 02/08/2025 4:42 AM

I got hand it too you, the deisgn is wayyyy better now

nameless_me 02/08/2025 4:52 AM

here is some ideas, first, the current start you use I could could be beter, yes its more generic, but its generic for a reason, and you only use the image fruitwall for the start

nameless_me 02/08/2025 4:54 AM

second, I think you should use a verent of the generic hookables (same 3 colors)

nameless_me 02/08/2025 4:55 AM

this also goes into making your long parts of just walking, more intresting by adding hookable blocks, so it doesn't change gameplay but still fills up the space better (only you have hookable block)

nameless_me 02/08/2025 4:56 AM

last advice, I would get ride of the grass part, its too short and would take alot of design to make it good like the cave is already, I would just make it all cave

nameless_me 02/08/2025 4:56 AM

and also don't use white freeze

nameless_me 02/08/2025 4:57 AM

but, i've played the map, and, its actually pretty good, the parts are a bit short, and the walks a bit too long, but none of them where stale and nothing managed to be boring

nameless_me 02/08/2025 4:58 AM
@nixuslegendary

you've done a really good job on this map, I like it alot and am looking forward to it getting devoleped and released

nameless_me 02/08/2025 5:01 AM

also your white stopper blocks look good with black freeze, another reason not to use white freeze

coke1465 02/08/2025 11:50 AM

There are no design tips, just personal opinion, i like the design B4 more

nameless_me 02/08/2025 1:18 PM

a tip is an opinion btw, everything said and all advice is an opinion, get your facts stright

wee.tw 02/08/2025 10:22 PM

skip

wee.tw 02/08/2025 10:23 PM

kinda skip, but it's longer than a normal run

wee.tw 02/08/2025 10:26 PM

skip, lagged a bit, but u got an idea

wee.tw 02/08/2025 10:26 PM

also, turn off entities for no reason

wee.tw 02/08/2025 10:27 PM

and here is better to add turn off entities and some kind of arrow, so nobody is gonna skip laser

wee.tw 02/08/2025 10:31 PM

tp for no reason, if u doing so, it's better to add atleast like a dark fog, or just fog, or something in this area in design like a transition

wee.tw 02/08/2025 10:33 PM

any reason for ht here?

wee.tw 02/08/2025 10:35 PM

just remembering u to delete it

wee.tw 02/08/2025 10:39 PM

kinda skip here too

wee.tw 02/08/2025 10:44 PM

skip

wee.tw 02/08/2025 10:54 PM

now less important things

wee.tw 02/08/2025 10:55 PM

idk, imo looks like 2 random holes

wee.tw 02/08/2025 10:58 PM

in design it's just 2 tele. Also, u may just make it undeep and delete tp at all, like on the second screenshot

wee.tw 02/08/2025 11:00 PM

imo looks strange, just a bunch of flying dirt. My proposal of solution - connect it to cave and add a bit of unhook maybe

wee.tw 02/08/2025 11:01 PM

oops, forgot to add

wee.tw 02/08/2025 11:02 PM

but ofc, fix the deep skip first

wee.tw 02/08/2025 11:04 PM

regardless, i liked the map, cool design!

nixuslegendary 02/08/2025 11:04 PM

😭

nixuslegendary 02/08/2025 11:16 PM
nixuslegendary 02/08/2025 11:17 PM
@wee.tw

There are prints that I forgot to send, but everything you said I fixed

wee.tw 02/08/2025 11:51 PM

Nice! At this point i cant say much about quality of gameplay, only things i noticed: a lot of places with not really needed unfeeze around the map, but it's not critical ig. Unused doodads. And a random quad.

nixuslegendary 02/09/2025 12:53 AM
DDNet 02/09/2025 12:53 AM
qweweqqw_ 02/10/2025 12:08 PM
qweweqqw_ 02/10/2025 12:09 PM

unmarked

nixuslegendary 02/10/2025 8:50 PM

fix corners

nixuslegendary 02/14/2025 11:31 PM

fix the error

nixuslegendary 02/14/2025 11:34 PM
nixuslegendary 02/15/2025 12:42 AM
  • fix corner
  • Rework Parts
nixuslegendary 02/15/2025 1:10 AM
  • 1 tileset start
nixuslegendary 02/15/2025 1:18 AM

Revives Fix skip

nixuslegendary 03/01/2025 11:46 AM
@vena6080

Sorry to tag you but can you rate it please? I've been waiting since the 14th and no one says anything

oxyzo. 03/01/2025 11:46 AM

dead chat

nixuslegendary 03/01/2025 1:17 PM

Yea

vena6080 03/01/2025 10:09 PM

idk, looks like 2 stars when i spec

nixuslegendary 03/02/2025 1:03 AM

I'm not talking about this 😭

vena6080 03/02/2025 1:10 AM

You mean testing it ?

vena6080 03/02/2025 1:11 AM

Rate "how the map looks ?"

nixuslegendary 03/02/2025 11:09 AM

Yea

nixuslegendary 03/02/2025 9:07 PM

sorry for the wrong words

vena6080 03/02/2025 10:35 PM

ok tested, a strong 5/20

nixuslegendary 03/02/2025 10:37 PM

5/20?

vena6080 03/02/2025 10:37 PM

yes

catseyenebulous 03/02/2025 10:37 PM

At least it's strong.

nixuslegendary 03/02/2025 10:38 PM

I don't know what it means, I'm sorry

catseyenebulous 03/02/2025 10:38 PM

It's like a 2.5/10.

nixuslegendary 03/02/2025 10:38 PM

ah

nixuslegendary 03/02/2025 10:38 PM

now I understand😭

vena6080 03/02/2025 10:39 PM

design is fine, but weird between light and dark zone

vena6080 03/02/2025 10:39 PM

structure is not great

vena6080 03/02/2025 10:39 PM

gameplay is sometime fine sometime a bit boring or inuntuitive

vena6080 03/02/2025 10:40 PM

the big space between parts are boring

vena6080 03/02/2025 10:40 PM

some stopper badly use

nixuslegendary 03/02/2025 10:43 PM

ok, which parts are unintuitive or boring?

vena6080 03/02/2025 10:48 PM

just an example, here the part is way easier and not much interesting, also the mecanic "hooking from under" is repetitive in the map

vena6080 03/02/2025 10:49 PM

or things like this is long/boring with the laser, kinda break the dynamic in general also if you fall from the top you go through the stopper and die here

vena6080 03/02/2025 10:49 PM

all the "void" transition

vena6080 03/02/2025 10:52 PM

when i test novice i play in zoom 10 no brain, some zone of the maps are big so it's not the best for novice (globally the space is fine inside the parts, too tight would also be bad) and after recheck i guess it's not that inuntuitive

nixuslegendary 03/02/2025 11:01 PM

ok

nixuslegendary 03/02/2025 11:03 PM

Are these just the "boring" parts or is there more?

vena6080 03/02/2025 11:32 PM

hmm idk, some key would be : -create transition (not just long void way) -creativity (not bad but care for repetition like hooking from under(i know novice is hard because the mecanics are limited)) -if you want a natural form keep it everywhere, sometime it's flat. try to find a good structure you want and be coherent with it (structure is not only wall, apply on freeze (don't give a random form if everything is straigh, some with blocks inside parts... (here it's fine)

vena6080 03/02/2025 11:33 PM

-the 2nd zone with light dirt.. is not great, it could be only 1 design, or either make more sense (for example all the upper zone in light or else)

vena6080 03/02/2025 11:34 PM

-for stoppers always check if it's necessary (same if you use other entities)

nixuslegendary 03/03/2025 1:03 AM

ok

DDNet 03/03/2025 12:51 PM

Mention:

@nixuslegendary
vena6080 03/03/2025 12:52 PM

So i guess i'll decline, too much work for now