
Mentions:
@nixuslegendary

Map 🐞:

skips

And I think there are too many tunnels




I fixed the skips I fixed bugs

rework part

- I added arrows to some parts that were a little difficult at first glance
- I packed some hooktroughs

- doodads

Rework + Parts

is it ok if I change the colors of the map then send it? If you don't it then you don't have to keep it

i guess you can send your version of the map here

why change the color?

and preferably only talk about the parts I don't feel that the colors of any tileset interfere with anything


they interfere for me, and I think this design you have is basic and boring (also there is bugs)

examples soon

Bruh Ok

I think design is not very important Yes, it is important, but if it doesn't get in the way directly, I think it can be maintained. I like the basics I'm not one for innovations

alr, I'll just give some bugs I found in 30 seconds, will upload once I get on

waiting...

will be for a bit, I'm busy and only want to give screenshots from ingame, not web based

always tire in the game the web one is always buggy

no

What

ok!

There is many graphical bugs, but even if you fixed them all, the design is only slightly better then stock

deisgn is bad


We got a new corner hunter


Respectful work ngl.


wasnt one of the requirements for a design tester "have good eyes"

but what interferes with gameplay? It's true that the map has a lot of errors, but it doesn't affect the gameplay in any way. but I'll fix it soon.-.

design is gameplay, bad design = bad map

What's so bad about just listening to tileset patterns?

what? I don't understand

explain why the design is bad

don't have time, but the short verson is, its increadable stock, images arn't even colored, not enough layers, they overlap, lots of stright boring spots, not long enough overhead parts. Its basic design

but it's exactly what I want something basic

its too basic, and doesn't do basic well, this map has bad design. Talk to someone else about gameplay

No, I'm just exaggeratedly handsome I want something simple the important thing is the gameplay

design > gameplay

Yes unfortunately the map is UNPLAYABLE I can't get past the first part because of the design😭

yes, I will never play it becuase of design

Ok

Could someone refuse the map, please?

why 😦

this map is interesting

I think he is reworking it

Are you sure? I can decline it but I also didn't yet have time to test it
I'd rather have a tester evaluate it first before just declining something.
But if you don't feel like working on this map it's fine for me - just let me know ^^


Often they look mostly for useless things, and B4 gameplay is done

They have to check the mapping rules again ig

The other corner hunter was good at the end, only done maps..

Hmmm Ok leave a little more

design > gameplay, but yes, if it gets denined in gameplay then there is no point since its already denined, but at this stage, this is no way to tell when a maps gameplay is denied, so I think i'm going to keep on doing what I am

U didn't understand, like the other guy


that makes 2 on my side and I like what i'm doing

No, gameplay is tested before design

that is what I said, but since gameplay tesing and design testing can be done at the sane time, i see no reason to wait


I forgot to take off the stoppers 😭

I got hand it too you, the deisgn is wayyyy better now




last advice, I would get ride of the grass part, its too short and would take alot of design to make it good like the cave is already, I would just make it all cave

and also don't use white freeze

but, i've played the map, and, its actually pretty good, the parts are a bit short, and the walks a bit too long, but none of them where stale and nothing managed to be boring

you've done a really good job on this map, I like it alot and am looking forward to it getting devoleped and released

also your white stopper blocks look good with black freeze, another reason not to use white freeze

There are no design tips, just personal opinion, i like the design B4 more

a tip is an opinion btw, everything said and all advice is an opinion, get your facts stright

skip

kinda skip, but it's longer than a normal run

skip, lagged a bit, but u got an idea



kinda skip here too

skip

now less important things



but ofc, fix the deep skip first

regardless, i liked the map, cool design!

There are prints that I forgot to send, but everything you said I fixed




fix corners


- 1 tileset start

Sorry to tag you but can you rate it please? I've been waiting since the 14th and no one says anything

dead chat

Yea

idk, looks like 2 stars when i spec

I'm not talking about this 😭

You mean testing it ?

Rate "how the map looks ?"

Yea

sorry for the wrong words

ok tested, a strong 5/20

5/20?

yes

At least it's strong.

I don't know what it means, I'm sorry

It's like a 2.5/10.

ah

now I understand😭

design is fine, but weird between light and dark zone

structure is not great

gameplay is sometime fine sometime a bit boring or inuntuitive

the big space between parts are boring

some stopper badly use

ok, which parts are unintuitive or boring?



when i test novice i play in zoom 10 no brain, some zone of the maps are big so it's not the best for novice (globally the space is fine inside the parts, too tight would also be bad) and after recheck i guess it's not that inuntuitive

ok

Are these just the "boring" parts or is there more?

hmm idk, some key would be : -create transition (not just long void way) -creativity (not bad but care for repetition like hooking from under(i know novice is hard because the mecanics are limited)) -if you want a natural form keep it everywhere, sometime it's flat. try to find a good structure you want and be coherent with it (structure is not only wall, apply on freeze (don't give a random form if everything is straigh, some with blocks inside parts... (here it's fine)

-the 2nd zone with light dirt.. is not great, it could be only 1 design, or either make more sense (for example all the upper zone in light or else)

-for stoppers always check if it's necessary (same if you use other entities)

ok

Mention:
@nixuslegendary
So i guess i'll decline, too much work for now