#Take
"Take" by Welf fan [Dummy]
DDNet 04/24/2023 7:28 PM
@yaccre

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Take.map
387.32 KB
DDNet 04/24/2023 7:29 PM
texnonik 04/24/2023 7:36 PM

design 10/10

yaccre 04/24/2023 7:40 PM
Take.map
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yaccre 04/24/2023 7:52 PM
Take.map
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papotav 04/25/2023 6:46 AM

i cant play the map whit 60 fps if i turn off entities

cyberfighter 04/25/2023 6:51 AM

and?

s.p.u.r 04/25/2023 7:00 AM

he's sad he can't find the corners

papotav 04/25/2023 7:34 AM

i think there is something called HD

papotav 04/25/2023 7:34 AM

fking dumbass

papotav 04/25/2023 7:34 AM

do u want me to say it whit fking apples

papotav 04/25/2023 7:34 AM

hell

cyberfighter 04/25/2023 7:36 AM

yes

cyberfighter 04/25/2023 11:36 AM

where are the apples you promised

welshi 04/25/2023 11:53 AM

what apples I want one

s.p.u.r 04/26/2023 6:54 AM

maps epic, i can count the number of people that can finish this in 1 hand

yaccre 04/26/2023 7:48 AM
Take.map
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yaccre 04/26/2023 7:49 AM

sry ur right, coke said as well

yaccre 04/26/2023 7:49 AM

fixed skips, ty coke and papota

ninjed 04/26/2023 3:31 PM

😍

papotav 04/28/2023 7:24 AM

yo

@pipou_tw

...I did more than find corners

pipou_tw 04/28/2023 8:10 AM

That's good ! Keep going

yaccre 04/29/2023 6:18 AM
yaccre 04/29/2023 6:18 AM

fixed skips, ty fimp

yaccre 04/29/2023 5:46 PM
Take.map
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yaccre 04/29/2023 5:46 PM

more intuitive hook

yaccre 04/29/2023 5:47 PM
Take.map
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yaccre 04/29/2023 5:47 PM

fix spawn

omegakysiku 04/30/2023 12:24 AM

very cool map

omegakysiku 04/30/2023 12:24 AM

map way too faily but its really worth fixing

yaccre 04/30/2023 3:01 AM
Take.map
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yaccre 04/30/2023 3:01 AM

fixed skips and made some parts better to play, ty iku and gorden

pipou_tw 05/01/2023 11:45 AM

Design-wise, the map is dark and it's hard to see the unhookable properly

pipou_tw 05/01/2023 11:45 AM

You could make it lighter

pipou_tw 05/01/2023 11:45 AM

Before :

pipou_tw 05/01/2023 11:46 AM

After :

pipou_tw 05/01/2023 11:46 AM

It could bit a little darker, that's just an example (I decreased the values by 10, starting from the bamboo's color)

pipou_tw 05/01/2023 11:48 AM

If you were to change the background color, change the front bamboos' color too

pipou_tw 05/01/2023 11:49 AM

We all agree the map is too punishing as it currently is

pipou_tw 05/01/2023 11:49 AM

Either make it shorter or add teleport on obvious dangerous parts

pipou_tw 05/01/2023 11:52 AM

Furthermore, as I already told you, it's far from good to have the dummy finish the map instead of the main tee

pipou_tw 05/01/2023 11:58 AM

I like the ending, you could keep it as a part and add a real end afterward where you must sacrifice your dummy

pipou_tw 05/01/2023 11:58 AM

$waiting

texnonik 05/01/2023 3:13 PM

My eyes 👨🏼‍🦽

pipou_tw 05/01/2023 3:14 PM

^

omegakysiku 05/01/2023 4:20 PM

maybe start testing gameplay before design

omegakysiku 05/01/2023 4:20 PM

so we dont get another cts or pataros 2

louis.place 05/01/2023 4:21 PM

what was wrong with those maps

omegakysiku 05/01/2023 4:21 PM

both are really unejoyable

omegakysiku 05/01/2023 4:21 PM

sub par maps

louis.place 05/01/2023 4:21 PM

oh i see

louis.place 05/01/2023 4:21 PM

yeah id say this map is unenjoyable but it looks cool lol

omegakysiku 05/01/2023 4:22 PM

and ive heard it from a lot of people who played/finished the maps

omegakysiku 05/01/2023 4:25 PM

its unejoyable cuz every part is 1st try

omegakysiku 05/01/2023 4:25 PM

but the parts themselfs are really creative

pipou_tw 05/01/2023 5:06 PM

?

pipou_tw 05/01/2023 5:06 PM

^

pipou_tw 05/01/2023 5:06 PM

The gameplay was tested

pipou_tw 05/01/2023 5:07 PM

Since the many fixes, the parts are great and there is nothing to change about them for now

pipou_tw 05/01/2023 5:07 PM

The only problem is that it's too easy to fail difficult hooks or such

pipou_tw 05/01/2023 5:09 PM

That's why I suggested to either make it shorter or add teleport to the map

pipou_tw 05/01/2023 5:09 PM

I wouldn't change the parts, only make them not deadly

yaccre 05/01/2023 5:09 PM

i agree completely, tele will make the map better for ~5 or so parts

pipou_tw 05/01/2023 5:10 PM

I wouldn't ask somebody to edit the design if the gameplay was shit and doomed to be declined

yaccre 05/01/2023 5:11 PM

but i am reluctant change this, i struggle to rework last part without making it worse

pipou_tw 05/01/2023 5:11 PM

That map is too great not to be released, we just need to find a good compromise

yaccre 05/01/2023 5:11 PM

the player can play as dummy, no ?

pipou_tw 05/01/2023 5:12 PM

You could keep it as a part so you have to send your dummy up, go somewhere and catch him for example

pipou_tw 05/01/2023 5:12 PM

then, you go to the finish line

yaccre 05/01/2023 5:12 PM

i am testing this currently

pipou_tw 05/01/2023 5:12 PM

Alright

yaccre 05/20/2023 11:29 PM
Take.map
396.09 KB
yaccre 05/20/2023 11:29 PM

fix skips, ty tatak, HR.嗜血, fimp

yaccre 05/21/2023 2:54 PM
Take.map
369.29 KB
yaccre 05/21/2023 2:54 PM

edit tileset

yaccre 05/21/2023 8:19 PM
Take.map
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yaccre 05/21/2023 8:19 PM

fix skip, ty liesus

yaccre 05/24/2023 9:02 AM
Take.map
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yaccre 05/24/2023 9:02 AM

fix skips, remove fails, ty paradise and iku

yaccre 05/26/2023 1:10 AM
Take.map
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yaccre 05/26/2023 1:11 AM

new finish, ty ravie and pipou for suggestions

ds273 05/26/2023 7:34 AM

a fully desaturated grey doesn't look very good as the deep tiles color IMO, it's easy to see for sure but if you could find another color to use there that fits with everything else that might be good. just my opinion though, up to you

yaccre 05/26/2023 8:07 PM
Take.map
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yaccre 05/26/2023 8:07 PM

adjust deep color ty

yaccre 05/26/2023 8:07 PM

and fix finish cheats, ty skystrife

yaccre 06/04/2023 4:42 PM
Take.map
363.8 KB
yaccre 06/04/2023 4:42 PM

fix skip, ty fimp

yaccre 06/04/2023 4:42 PM

no further changes are planned

vappy19 06/06/2023 12:23 PM

Taketaketaketaketake

yaccre 06/18/2023 12:55 AM
Take.map
365.86 KB
yaccre 06/18/2023 12:56 AM

tweak some parts, ty tatak, skystrife, nehr

yaccre 06/18/2023 1:06 AM
Take.map
365.87 KB
yaccre 06/18/2023 1:06 AM

corner

yaccre 06/18/2023 1:11 AM
Take.map
365.86 KB
yaccre 06/18/2023 1:11 AM

design bug

popcorn181 06/24/2023 1:29 AM

There are a couple spots around xposition 263 where this trick doesn't work

yaccre 06/24/2023 1:35 AM

dont edge and its ok

coke1465 06/24/2023 7:55 AM
tatak 06/25/2023 11:28 AM
tatak 06/25/2023 11:29 AM

dunno if it's intended but you can do that

yaccre 06/25/2023 4:32 PM

yes intended

yaccre 06/29/2023 2:29 AM
Take.map
365.97 KB
yaccre 06/29/2023 2:29 AM

fix skip, ty fimp

yaccre 06/29/2023 9:58 PM
Take.map
365.99 KB
yaccre 06/29/2023 9:58 PM

fix tp7

yaccre 07/27/2023 12:25 AM
Take.map
379.55 KB
yaccre 07/27/2023 12:25 AM

add part

yaccre 07/28/2023 5:12 AM
Take.map
375.93 KB
yaccre 07/28/2023 5:12 AM

make some parts more comfortable

yaccre 08/01/2023 12:28 AM
Take.map
375.95 KB
yaccre 08/01/2023 12:28 AM

small fixes

pipou_tw 08/05/2023 8:01 PM

Talked to the mapper in-game

pipou_tw 08/05/2023 8:01 PM

To sum up: either he splits the map in 2 or 3 or he adds teleport to the map

pipou_tw 08/05/2023 8:02 PM

Otherwise it's a decline

pipou_tw 08/05/2023 8:02 PM

$waiting

yaccre 08/05/2023 10:28 PM
Take.map
380.63 KB
yaccre 08/05/2023 10:28 PM

now with 200% tele

yaccre 08/06/2023 3:08 PM
Take.map
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yaccre 08/06/2023 3:08 PM

edit parts

vena6080 09/07/2023 11:54 PM

overall map is rly good and hard, with cool part first part is blocking the player from playing the map, having an hard part with pixel hook for first part, and need a setup for the part, it's kinda boring to start with this part, if it is easier in some way it could be better. btw be carefull, currently most of the dummy map are being cheated , here you can skip the deep, with a dummy fly in the one tile and cheat all the map with 2 player undeep

vena6080 09/07/2023 11:55 PM

down on the screen, in red, if you hook the dummy then go to tele to back the map, you are fail, no second chance. i tried, in blue some way to put it back in, but seem impossible for me.

vena6080 09/07/2023 11:56 PM

i test 50 time and i can't fail it, but tatak said that it's possible to fall with a bad bounce when you hook

vena6080 09/07/2023 11:59 PM

the tele kinda suck here, i propose to make another tele 6 in green area, and a tele 7 in the blue area and the spawn 7 where is the little blue sqare

vena6080 09/08/2023 12:02 AM

it suck to put the dummy in because he always hit the wall and dont go in the tile, you can map with more space to go in and in same time fix the skip (hook and fall in the tele)

vena6080 09/08/2023 12:04 AM

red area: with practice, i can do it close to 100% but maybe a tele would be good blue : idk what is the real way, but this one is possible and is cancer to do (first try or fail) and i remember tatak said that the real way was bad to do

vena6080 09/08/2023 12:05 AM

most annoying part, change it, it's not hard but cancer. care to not confuse difficulty and cancer part.

vena6080 09/08/2023 12:07 AM

red : 2 cheat possible is it intented ? blue: the real way is annoying, same as the last screen and it's not only those 2 parts, many part with close timing hammer are just annoying

vena6080 09/08/2023 12:13 AM

i saw tatak play many time this part and complaining, then i tried to test it on 2 different session of testing and it never work 100% but it is a good idea. blue : many time, the dummy fall on wall, and even with big speed, he goes on edge and it's not fail but bad purple : finaly fummy wall, but if you dont hook on the corner, you can't go right wall and hammer the dummy red : it's a bounce hammer, good idea, but here it suck it depend on the speed of the swing (wich depend on press when you swing), + it's first try or fail green : you did the hammer bounce, but now what ? all the time I hit the roof, when i dont hit i have a bad speed, the good way i find it to restart the swing from the beginning, and it lose all the flow of the part wich is really cool if you fix problems.

vena6080 09/08/2023 12:21 AM

red : same thing i said ealier, when you swing with a one tile and a wall next to it purple : i didn't try it a lot, because i already saw tatak and you play it, but it's some annoying part, there is difficulty, but not that much, it's more like doing perfect setup and it's annoying (that was the type of "hammer part" i was talking about)

vena6080 09/08/2023 12:22 AM

that fun and nice idea, i screen because i need the opinion of other tester about thing like this, but currentle for me it's good.

vena6080 09/08/2023 12:23 AM

need tele for the pruple area

vena6080 09/08/2023 12:24 AM

blue arrow in the tele : move the tele more right, with big speed you can hit the tele.

vena6080 09/08/2023 12:25 AM

$waiting

vena6080 09/08/2023 12:30 AM

i forgot the 2 video

vena6080 09/08/2023 12:30 AM
vena6080 09/08/2023 12:31 AM

this jump happend too easily

vena6080 09/08/2023 12:31 AM

the cheat is kinda hard and failly but i prefere that than the part