#brosty
"Brosty" by DarkOort [Brutal]
DDNet 08/23/2019 12:45 AM
@DarkOort
Brosty.map
794.32 KB
DDNet 08/23/2019 12:45 AM
DarkOort 08/23/2019 12:45 AM

New design New parts Global Flow improve

skua 08/23/2019 1:33 AM

bg rendering bug

skua 08/23/2019 1:34 AM

open this map in game and you will notice these bad looking intersection lines (gradient intersects big light)

skua 08/23/2019 1:34 AM

can be fixed easily

skua 08/23/2019 1:35 AM

it's a rendering bug tho

skua 08/23/2019 1:35 AM

not your mistake

archimede67 08/23/2019 12:44 PM

tell me how to fix then pls ๐Ÿ˜„

archimede67 08/23/2019 12:44 PM
@skua
skua 08/23/2019 12:50 PM

I fixed this issue in Cultist my randomly changing quad colors

skua 08/23/2019 12:50 PM

it turns out that darker colors usually cause that issue

Pulsar 08/23/2019 1:12 PM

"do something randomly", sounds like a flawless solution xd

archimede67 08/23/2019 1:12 PM

xd

Pulsar 08/23/2019 1:15 PM

if you mean banding, I guess you can only fix that by adding shit ton of noise onto light image

skua 08/23/2019 1:18 PM

or by just changing colors

skua 08/23/2019 1:19 PM

more light colors should not cause that issue

skua 08/23/2019 1:22 PM

or you could use high res light image

Pulsar 08/23/2019 1:22 PM

it depends on alpha value and on how much he strechted it out

skua 08/23/2019 1:22 PM

512x512px light image should help

skua 08/23/2019 1:22 PM

but I don't have one

Pulsar 08/23/2019 1:23 PM

high res, but it would still need noise to fix the issue

jao 08/23/2019 1:23 PM

can u prove that u have permission to use the design

Pulsar 08/23/2019 1:26 PM

without noise you will always end up with visible steps, especially when the quad is so huge

skua 08/23/2019 1:27 PM

it's true if teeworlds use 8bit color depth

skua 08/23/2019 1:27 PM

๐Ÿ˜ฆ

archimede67 08/23/2019 1:28 PM
@jao

sure

skua 08/23/2019 1:29 PM

what's the permission

skua 08/23/2019 1:29 PM

who owns the design?

skua 08/23/2019 1:29 PM

xd

skua 08/23/2019 1:29 PM

just a usual teeworlds design

archimede67 08/23/2019 1:30 PM

Oblique

skua 08/23/2019 1:30 PM
archimede67 08/23/2019 1:30 PM

i took the same design because it fits well with the map

archimede67 08/23/2019 1:30 PM

with some changes

archimede67 08/23/2019 1:30 PM

but mostly the same

skua 08/23/2019 1:31 PM

now you're gonna hire a lawyer and prove that you have not copied smth

skua 08/23/2019 1:33 PM

design also looks a bit like Pataros design

skua 08/23/2019 1:33 PM

so you copied both map designs

skua 08/23/2019 1:33 PM

double shame

archimede67 08/23/2019 1:34 PM

oof

archimede67 08/23/2019 1:34 PM

didn't even looked at pataros xd

skua 08/23/2019 1:41 PM

you didn't look but you copied

skua 08/23/2019 1:41 PM

BAN

skua 08/23/2019 1:41 PM

it's hard to see different colors here

skua 08/23/2019 1:42 PM
archimede67 08/23/2019 1:42 PM
@DarkOort

see, why u changed tele colors xd

DarkOort 08/23/2019 6:45 PM
@skua

this tele color is ok u think ?

Gwendal 08/23/2019 6:46 PM

i mean

Gwendal 08/23/2019 6:46 PM

it is his screen

Gwendal 08/23/2019 6:46 PM

and he just said he wasn't ok

Gwendal 08/23/2019 6:46 PM

lol

DarkOort 08/23/2019 6:50 PM

meh

archimede67 08/23/2019 7:48 PM

wat

skua 08/23/2019 9:44 PM
@DarkOort

can't you see this color is not visible? xd

skua 08/23/2019 9:44 PM

black and almost black

DarkOort 08/23/2019 9:48 PM

well archimede needs to fix it >.>

DarkOort 08/23/2019 9:48 PM

i'm not designer

DarkOort 08/23/2019 9:48 PM

xd

skua 08/23/2019 9:54 PM

yeah you need a degree to change the color in editor

DarkOort 08/23/2019 9:55 PM

yes

archimede67 08/23/2019 10:11 PM

color is good

DarkOort 08/26/2019 9:28 PM
  • fix one cheat
  • fix some minors designs bugs
Brosty.map
794.37 KB
archimede67 08/26/2019 10:05 PM

ey

archimede67 08/26/2019 10:05 PM

๐Ÿ‘Œ

Ravie 08/26/2019 10:21 PM

I kinda liked the old design more, now it just looks like a copy of Potty

Ravie 08/26/2019 10:21 PM

the old one at least had some own character

archimede67 08/26/2019 10:25 PM

yikes

DarkOort 08/26/2019 10:30 PM

first person who found positive point on my design xd

archimede67 08/26/2019 10:31 PM

xd

skua 08/26/2019 10:55 PM

ravie can you die

DarkOort 08/26/2019 11:03 PM

ravie can u tell this more often plz

skua 08/27/2019 12:23 AM

ravie go play copy love box

DDNet 08/30/2019 1:46 PM
archimede67 09/03/2019 2:28 PM

cp here

archimede67 09/03/2019 2:28 PM
archimede67 09/03/2019 2:33 PM

remove this and make 2 solos

archimede67 09/03/2019 2:33 PM
archimede67 09/03/2019 2:35 PM

need to put details in HD (doodas)

jao 09/03/2019 2:37 PM

remove

jao 09/03/2019 2:37 PM

or remove the throw

archimede67 09/03/2019 2:59 PM

fix design

archimede67 09/03/2019 3:01 PM

missing corner

archimede67 09/03/2019 3:01 PM
archimede67 09/03/2019 3:07 PM

move deep below

archimede67 09/03/2019 3:07 PM
archimede67 09/03/2019 3:18 PM

find something so that u switch after the dragging part

archimede67 09/03/2019 3:18 PM
archimede67 09/03/2019 3:19 PM

probably around here

jao 09/03/2019 4:17 PM

this is too faily considering that both players most likely wont have dj

jao 09/03/2019 4:17 PM

remove the upper totele, not nice to respawn in the air on a small platform

jao 09/03/2019 4:18 PM

meh that you only have 1 try to get speed here, easy way to fail

jao 09/03/2019 4:19 PM

make the unfreeze unskipable

jao 09/03/2019 4:19 PM

bit more space here would be great

jao 09/03/2019 4:19 PM
jao 09/03/2019 4:20 PM

make these 2 separate teles and move the totele away from the edge

jao 09/03/2019 4:21 PM

also its better to have only 1 totele per tele unless there are likely a lot players

jao 09/03/2019 4:21 PM

there is no gain from multiple toteles but u loose predictability

jao 09/03/2019 4:21 PM

do this for all similar parts

jao 09/03/2019 4:22 PM

what's the points of loosing hammer at cp4?

jao 09/03/2019 4:22 PM

enitity bug

jao 09/03/2019 4:23 PM

entity bug

jao 09/03/2019 4:23 PM

should add a way to get dj back here

jao 09/03/2019 4:24 PM

make these kills tele

jao 09/03/2019 4:24 PM

move up

jao 09/03/2019 4:24 PM

make freeze more visible or remove doodads in freeze

jao 09/03/2019 4:25 PM

there should be tele here

jao 09/03/2019 4:25 PM

this is too hard

jao 09/03/2019 4:27 PM

change to red pull

jao 09/03/2019 4:31 PM

there are no gametiles

archimede67 09/03/2019 4:31 PM

hmm

archimede67 09/03/2019 4:31 PM

ye ok

jao 09/03/2019 4:32 PM

these are alternative eyes, not feet

skua 09/05/2019 3:41 PM

is it the intended way to play this part?

jao 09/05/2019 3:42 PM

no

archimede67 09/05/2019 3:50 PM

u can do it like this but its way harder than the original way xd

skua 09/05/2019 4:20 PM

what's the point of these hammer-off/hammer-on?

skua 09/05/2019 4:20 PM
skua 09/05/2019 4:21 PM

hammer is disabled for 1 part only

skua 09/05/2019 4:21 PM

why

jao 09/05/2019 4:21 PM

i already reported that

skua 09/05/2019 4:23 PM

bad teleport position. too far

skua 09/05/2019 4:23 PM

same here

jao 09/05/2019 4:24 PM

i already reported that as well

jao 09/05/2019 4:24 PM

u should read back chat

jao 09/05/2019 4:24 PM

so that u dont report twice

skua 09/05/2019 4:25 PM

eh I cant find where you have reported that

jao 09/05/2019 4:26 PM

whats wrong about ur last screen btw

jao 09/05/2019 4:26 PM

where should the tele be

skua 09/05/2019 4:26 PM

I would move deep upper to not force player to undeep again. This part is already long enough

jao 09/05/2019 4:26 PM

dude

jao 09/05/2019 4:26 PM

thats like the whole part

skua 09/05/2019 4:26 PM

because you spend 5 sec walking to right

jao 09/05/2019 4:27 PM

if u go in tele 8 u dont want to go right

jao 09/05/2019 4:27 PM

u want to go up left to take speed

skua 09/05/2019 4:28 PM

with sg?

jao 09/05/2019 4:28 PM

u dont have sg there

skua 09/05/2019 4:29 PM

are we talking about this pic?

jao 09/05/2019 4:30 PM

yes

skua 09/05/2019 4:30 PM

how do you get speed without sg?

jao 09/05/2019 4:30 PM

u take speed on ur mate and he hammers u

skua 09/05/2019 4:31 PM

ok. We did it in other way when I tested with random guy

jao 09/05/2019 4:32 PM

u should tell mapper the cheat way then

skua 09/05/2019 4:33 PM

that's not a cheat. It's harder

skua 09/05/2019 4:33 PM
skua 09/05/2019 4:33 PM

I was at right pressing D

skua 09/05/2019 4:33 PM

and other played gets speed and jumps

skua 09/05/2019 4:33 PM

and I hammer him

skua 09/05/2019 4:37 PM

these max-length hooks are a bit annoying

skua 09/05/2019 4:37 PM
jao 09/05/2019 5:05 PM

agreed

skua 09/05/2019 5:15 PM
skua 09/05/2019 5:16 PM

looks like teleport

DarkOort 09/05/2019 5:17 PM

mmh i test the part many times and that never happened xdd

skua 09/05/2019 5:17 PM

k

DarkOort 09/05/2019 5:17 PM

i fix

skua 09/05/2019 5:18 PM

change the color. It looks like teleport

DarkOort 09/05/2019 5:18 PM

with all problem mentioned before

skua 09/05/2019 5:18 PM

(stopper)

DarkOort 09/05/2019 5:57 PM
@jao

u did the part like this ?

jao 09/05/2019 5:58 PM

yes

DarkOort 09/05/2019 5:59 PM

i don"t think its too hard

DarkOort 09/05/2019 5:59 PM

its just for people use brain

DarkOort 09/05/2019 5:59 PM

and find the good way

jao 09/05/2019 6:02 PM

itโ€™s obvious how to do it

DarkOort 09/07/2019 4:31 PM
Brosty.map
795.73 KB
DarkOort 09/07/2019 4:31 PM
  • Delete freeze at the beginning of the map
  • Add tele (Tele 5)
  • Change max-length hook
  • Make two solo (Tele 3 and 4)
  • Add more space (Tele 6)
  • Make unfreeze unskipable (Tele 6)
  • Add more space (Tele 8)
  • Move deep (Tele 9)
  • Move respawn (CP 4)
  • Remove the Hammer disable for one part (CP 4)
  • Add part for switch the player (just before CP 5)
  • Add switch (CP 23)
  • Make beginning of the hh easier (start without dj (Tele 12))
  • Add more space (Tele 13)
  • Change respawn (Tele 14)
  • Give back dj with edge (deep before Tele 15)
  • Change a bit Deep (Tele 15)
  • Add Tele less faily (Tele 19)
  • Change to red pull (CP 8 and 9)
  • Change a bit last part (Tele 21) cause there was a way to do a stupid fail

Hope there are not forget in correction

jao 09/14/2019 1:18 PM

you forgot to add unsolo after tele 3

jao 09/14/2019 1:27 PM

this wont work with multiple tees (with the exception of using /spec)

DarkOort 09/14/2019 3:08 PM

you speak about unsolo in cp or respawn ?

jao 09/14/2019 3:12 PM

respawn

DarkOort 09/14/2019 3:35 PM

what about this ?

DarkOort 09/14/2019 3:35 PM
jao 09/14/2019 3:38 PM

imagine 2 or more tees stacked at the left wall

DarkOort 09/14/2019 4:40 PM

new beginning

DarkOort 09/14/2019 4:45 PM

there are skip btw but the idea is better than old version ?

DarkOort 09/15/2019 11:42 AM
  • add unsolo (Tele 3)
  • change part (CP 2)
Brosty.map
796.01 KB
jao 09/15/2019 12:53 PM

you have to consider how parts would work if there are multiple people

jao 09/15/2019 12:54 PM

it's p tight there and people have to go in opposite directions + there is a totele in the way

jao 09/15/2019 12:54 PM

do u think that would work well?

jao 09/15/2019 12:55 PM

there is still no unsolo btw

DarkOort 09/21/2019 9:26 PM
  • add more space (CP2)
  • make deep unfaily (first jump) (Tele 15)
Brosty.map
795.99 KB
DarkOort 09/23/2019 7:37 PM

What about these changes ?

archimede67 09/23/2019 8:00 PM

delete

DarkOort 09/24/2019 3:57 AM

Ok sorry

DarkOort 09/24/2019 12:23 PM

Give me some explanation plz

archimede67 09/24/2019 5:17 PM

worst

archimede67 09/24/2019 7:44 PM
Jesus Christ 09/24/2019 7:46 PM

bully

Knuski 09/24/2019 7:47 PM

that's why you are constantly getting banned

@archimede67
archimede67 09/24/2019 7:51 PM

xd

DarkOort 09/28/2019 4:38 PM
  • fix minors problems
Brosty.map
796.01 KB
Neb 09/30/2019 12:45 PM

when release

Boci 10/04/2019 11:03 PM

when test ๐Ÿคก

Neb 10/20/2019 6:33 AM

allo

skua 10/20/2019 10:46 AM

ddnet.exe has stopped working

archimede67 12/01/2019 6:03 PM

when

Neb 12/04/2019 9:15 AM
@Ravie
Ravie 12/04/2019 3:13 PM
@Neb
Neb 12/04/2019 3:28 PM

๐Ÿ˜ก

Neb 01/06/2020 7:07 PM

Gotta disable hammer for deep

Neb 01/06/2020 7:07 PM

Else broked parts

Neb 01/06/2020 7:13 PM

Move deep line of cp6 in tele

Neb 01/06/2020 7:13 PM

Because way too boring

Neb 01/06/2020 7:13 PM

(Ravie's advice)

Jesus Christ 01/06/2020 8:50 PM

deepfly is disabled on every map except dummy maps

Neb 01/06/2020 8:53 PM

ok maybe it worked because i used suuper

Neb 01/06/2020 8:53 PM

super*

Ravie 01/06/2020 8:54 PM

it worked because test server

DarkOort 01/07/2020 8:27 PM

i'll fix all problems this we

DarkOort 01/11/2020 8:02 PM
Brosty.map
796.62 KB
DarkOort 01/12/2020 2:10 PM
Brosty.map
796.63 KB
DarkOort 01/12/2020 2:11 PM

can"t up the map ?

Neb 01/12/2020 2:12 PM
@DDNet
jao 01/12/2020 3:12 PM

should be fixed

DarkOort 01/12/2020 3:24 PM
Brosty.map
796.63 KB
DarkOort 01/12/2020 3:24 PM

yea

Neb 01/17/2020 9:42 AM

rls

archimede67 01/21/2020 10:26 AM

rls

jao 01/21/2020 4:30 PM

this is a dumb fail spot, should add undeep on the ground so you dont need the hook

jao 01/21/2020 4:31 PM

this deep makes no sense, you can just undeep again in the upper one

jao 01/21/2020 4:31 PM

id just remove the deep/undeep, maps balance is fucked anyways

jao 01/21/2020 4:33 PM

should move hammer off after the part

jao 01/21/2020 4:36 PM

seperate those teles

jao 01/21/2020 4:40 PM

add laser blockers

jao 01/21/2020 4:41 PM

you could just add deep in tele instead of using that cp mechanism

jao 01/21/2020 4:46 PM

id like to see more space for afks and t0 at tele1

jao 01/21/2020 4:46 PM

(un)solo here can be cleaned up

jao 01/21/2020 5:04 PM

switch_open only takes 1 argument (the switch to deactivate)

gerdoe 01/21/2020 7:32 PM

jao u had just fucked up his map ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

jao 01/21/2020 7:37 PM

what?

texnonik 01/21/2020 8:56 PM

you never played tuber simulator ?

Neb 01/22/2020 10:07 AM
@jao

part on first screen is done to force players to play safe

Neb 01/22/2020 10:07 AM

Dummy jumps, and then you hook him + dj

Neb 01/22/2020 10:08 AM

But I guess he could do it so it's more obvious

Neb 01/22/2020 10:08 AM

I agree with all other screens

jao 01/22/2020 4:27 PM

what are you getting from forcing players to play safe?

jao 01/22/2020 4:28 PM

its a tiny part close to finish - if you got there you dont deserve to fail due to "not playing safe"

Neb 01/23/2020 7:40 AM

Well whatever it's supposed to be how the part works

Neb 01/23/2020 7:40 AM

And it's not that hard to think about this

Ravie 01/23/2020 10:30 AM

It's not that hard to fall there by accident tbh, having a "stupid fail" in the last part is just bad

Neb 01/23/2020 3:46 PM

I don't agree

Neb 01/23/2020 3:47 PM

That's the kind of details that I like in maps

Neb 01/23/2020 3:47 PM

You're just following some patterns to reduce player's frustration ? Boring

Neb 01/23/2020 3:48 PM

This game is based on frustration too

Neb 01/23/2020 3:48 PM

But whatever that's mapper's choice

jao 01/23/2020 3:49 PM

please donโ€™t encourage making players suffer

jao 01/23/2020 3:49 PM

we are here to have fun

louis 01/23/2020 5:23 PM

bruh imagine you lag for a split second there

louis 01/23/2020 5:24 PM

maybe same hook concept but no fail?

DarkOort 01/26/2020 12:21 PM

I'll make all updates when my internet is back..

Boci 01/28/2020 1:17 PM

"we are here to have fun"

these hooks exist on "reckless"

Jesus Christ 01/28/2020 1:41 PM

simple hook with kill tiles below

Jesus Christ 01/28/2020 1:41 PM

its same as novice, but u have only one try

Boci 01/28/2020 1:43 PM

yes

Boci 01/28/2020 1:43 PM

memento mori

Boci 01/28/2020 1:43 PM

novice but with 1 try

Boci 01/28/2020 1:43 PM

๐Ÿ‘ correct

Jesus Christ 01/28/2020 1:44 PM

memento mori parts arent novice at all

Jesus Christ 01/28/2020 1:44 PM

there are rly complex movements

Boci 01/28/2020 1:45 PM

neither is this novice

Jesus Christ 01/28/2020 1:45 PM

novice hook

Boci 01/28/2020 1:45 PM

look at the top hook

Boci 01/28/2020 1:45 PM

u have to release hook before he hits the kill tiles at the top

Jesus Christ 01/28/2020 1:45 PM

what u wanna prove with that

Boci 01/28/2020 1:46 PM

then the bottom speed, the guy ur catching has like terminal velocity

Boci 01/28/2020 1:46 PM

1 try parts = not fun

Boci 01/28/2020 1:46 PM

thats what im sayin

Jesus Christ 01/28/2020 1:47 PM

there is difference between making a map faily on purpose, than making one part unreasonably faily

Boci 01/28/2020 1:48 PM

ok

louis 01/28/2020 5:11 PM

mementos morry fail parts are easy

sinisa 01/29/2020 10:30 AM

yes if you have bot

DarkOort 02/22/2020 9:49 AM

after one month without internet..

Brosty.map
796.82 KB
DarkOort 02/23/2020 9:56 PM
Brosty.map
796.83 KB
DarkOort 02/24/2020 12:24 AM

i have no idea how to fix the command switch_open

DarkOort 02/24/2020 2:28 PM
Brosty.map
796.84 KB
DarkOort 02/25/2020 11:22 AM
DarkOort 02/25/2020 11:23 AM
  • new blockers cp 16
  • add tele cp 8
  • add tele part 2
  • new blockers tele 7
DarkOort 02/25/2020 1:36 PM
  • i hope i've fix all problem jao said before
Ravie 02/26/2020 2:13 PM
@DarkOort

little bug at the last part, otherwise the map looks good to me

DarkOort 02/26/2020 2:45 PM
  • Fix
Brosty.map
797.01 KB
DarkOort 02/26/2020 2:46 PM
DarkOort 02/26/2020 2:47 PM

was it ?

ั‚ฯ…x 02/26/2020 7:42 PM

maybe delete freeze behind tele

ั‚ฯ…x 02/26/2020 7:42 PM

design bug i think

ั‚ฯ…x 02/26/2020 7:42 PM

missing entities

ั‚ฯ…x 02/26/2020 7:42 PM

i'd use hammer off instead of stoppers

ั‚ฯ…x 02/26/2020 7:44 PM

maybe put one tile on totele 4 instead?

ั‚ฯ…x 02/26/2020 7:53 PM

i'd prefer a back sign here aswell

ั‚ฯ…x 02/26/2020 7:54 PM

missing tele corner i think

ั‚ฯ…x 02/26/2020 8:10 PM

i'd exchange the kill tile to teleport since it's already over if your hammerrun accidentally ends like that

DarkOort 02/27/2020 7:45 AM
  • Fix all problem mention by tux
DarkOort 02/27/2020 7:46 AM

excepted kill tile xd

DarkOort 02/27/2020 7:50 AM
Ravie 02/27/2020 8:26 AM

$ready 3

archimede67 02/27/2020 11:33 AM
@DarkOort

bg

ั‚ฯ…x 02/27/2020 9:25 PM

skip the deep!

archimede67 02/27/2020 10:08 PM

so much brain

louis 02/27/2020 10:24 PM

specabuse

jao 02/29/2020 12:50 PM

$reset

Neb 03/01/2020 11:55 AM
@DarkOort@DarkOort
Neb 03/07/2020 5:14 PM
@Ravie

Is it possible to keep the cheat as it is ? It can be interesting for Speedrun

Neb 03/07/2020 5:14 PM

And it's still nice to have some flexibility about things

Neb 03/07/2020 5:14 PM

There are another ways, and that's cool

Ravie 03/07/2020 5:17 PM
@Neb

I don't have a problem with the cheat, most people won't even think of it and it lets you skip, what? 1 part? maybe not even

Ravie 03/07/2020 5:18 PM

map was ready to me but jao had some issues, so I guess wait for his responses

jao 03/07/2020 5:19 PM

its not interesting for speedruns

jao 03/07/2020 5:19 PM

its actually annoying to have to do random shit to get top ranks

jao 03/07/2020 5:19 PM

this is a clear bug, i dont see why it shouldnt be fixed

Neb 03/07/2020 11:09 PM
@jao

I just think that maps are getting kinda boring somehow

Neb 03/07/2020 11:10 PM

Ddmax has this kind of "unexpected"

Neb 03/07/2020 11:10 PM

And I think we need some of those in new maps

Neb 03/07/2020 11:11 PM

Fact that you even call it a bug is idk

Neb 03/07/2020 11:12 PM

I don't get it

louis 03/07/2020 11:26 PM

ddmax is boring as shit

plsplsplslol 03/07/2020 11:36 PM

unexpectedly boring

Neb 03/08/2020 9:14 AM

You just don't get what I'm sayin at all

Neb 03/09/2020 12:17 AM
@jao

so ?

jao 03/09/2020 12:18 AM

you dont make sense

jao 03/09/2020 12:18 AM

this is an obvious map bug

jao 03/09/2020 12:19 AM

it allows you to skip a part

jao 03/09/2020 12:19 AM

my point stands

Neb 03/09/2020 12:36 AM
@jao

Can u even try to get my point

jao 03/09/2020 12:59 AM

i understand ur point but i dont agree with it

jao 03/09/2020 12:59 AM

for me its not desirable to introduce random shit

louis 03/09/2020 1:15 AM

if u want random shit just play koule novices

Neb 03/09/2020 11:21 AM
@DarkOort

tu dois fix du coup

DarkOort 03/09/2020 11:29 AM

Ye

DarkOort 03/09/2020 12:11 PM
Brosty.map
798.46 KB
DarkOort 03/09/2020 12:12 PM
Brosty.map
798.47 KB
DarkOort 03/09/2020 12:14 PM
Brosty.map
798.44 KB
DarkOort 03/09/2020 12:17 PM
Brosty.map
798.73 KB
DarkOort 03/09/2020 12:21 PM
Brosty.map
798.85 KB
DarkOort 03/09/2020 12:21 PM

fix decorations

Cรธke 03/09/2020 12:56 PM

$ready 3*

DarkOort 03/18/2020 5:24 PM
archimede67 03/18/2020 5:31 PM

ew

gerdoe 03/18/2020 6:05 PM

delete?

DarkOort 03/18/2020 8:50 PM
DarkOort 03/18/2020 8:50 PM

bug here

DarkOort 03/18/2020 8:50 PM

its unhook

DarkOort 03/18/2020 8:50 PM

i fix here ?

DarkOort 03/19/2020 2:43 PM
Brosty.map
798.89 KB
DarkOort 03/19/2020 2:44 PM
DarkOort 03/19/2020 2:44 PM

switch move here