if you use super once switches dont work properly anymore
The map is very confusing and not quiet easy to understand. We need to test it with the mapper t get a clear look at his intentions since you can to the marked part of yours with one tee.
ANd i dont think it was not meant to be like that
bonus for inventing teeswapping
I will ask texnonik to join discord or give a demo
the concept of this map is pretty nice what i liked a lot while playing it. Imo this map isnt confusing at all if you really look how the parts are build up. My biggest concern is the design which should be changed for sure. Also cps are not marked on the entire map which causes some confusion(one part even requires you to know there is a cp if its not a broken part, look screens). All in all i think there should be some kind of markings what every tele/tune does since its not clear in some cases. The map isnt well balanced and some parts vary between 1 moderate up to 3-4 brutal. Also some screens here.
Woooooooooooooow , in discord is so cool too see all about map , so idea how i get is realy nice , but its need to make it not confusing , cps and work perfectly ? I actually after posted this map , i was creating another map and while was making it i get stucked in my life , i love to create new stuff ( i get enjoy from it ) or recreate in another way , but i asked my self why i create if no ones writes about my maps , whats actually wrong is with my maps and i give up on teeworlds . So i get inspired to actualy try to fix everythink ( it will take much time on it ) . How@Persus
sayd : The map isnt well balanced and some parts vary between 1 moderate up to 3-4 brutal . Is it bad ? When you get smaller off course map is steel the same , thats why its hard to make it harder . I dont think that my map is so hard like 3-4 brutal map , there is no fail anywhere and map is not hard if you use your brain . So i will go to remake my map !
i didnt think about it thanks ! Wow you found and telled very nice ideas , fails and suggestion ! Steel watching and reading thank you !
cool that you care, I guess you will need longer time to rework it?
ok maybe i overreacted with brutal 3-4* but its still unbalanced xd np 😃
https://i.imgur.com/YWnVcDW.png no matter where you shoot grenade before its explodes and you stand there , then explode will be stronger .@jao
yes and i dont know how much time it will take to make it and teleshoots better because when i 1st times tested them they always worked after some time i test they was not working so often . (i want make them perfectly) . But is it ok thank some parts how@Persus
sayd are unbalanced ?
Its so cool map testing future , but one problem! In forum anyone was able to see map testing newest version ! But now example i upload newer version of my map here other players cant see my newest version he cant find it :/ ( only if i invite him or send him)@jao
u can access previous map versions here too
and latest too
i mean in submit-maps room
that's only for the initial submission
Maked many changes , say me what can i remake more ?
I am thinking right now how to explain tune zone for players better at first part !
switch 2 weird
The map is really confusing I wonder if you can't do it easier for the eyes and the brain, entities off tiles are useless because of the lack of signs. The design doesn't help the understanding of the map which is fundamental here, maybe you shouldn't make it "skeleton like", try giving it some flesh, some thickness.
do you mean all map or 1st part that i am thinking how explain better ! Or you have old version ?
The whole thing, and I don't know about the version, it's the one on ddnet test servers
helped test map find that my cp after a part didnt undeeped ... Also we found a game glitch hes grenades wasnt working correctly (1 bullet) , but with other tees was working its so strange ...
https://imgur.com/a/XHH9nRn some suggestions regarding switches
some edits , thanks to tropo
just get idea nice of start a map 😃 making in progress
its so hard to realize so players wouldnt go where i dont want they to go !
map will be not ready today !
discovered new laser unfreeze (trick ( would like to see this simalar or same in other new maps ))
i want to test my new tee swaping on test server
its not ready yet
i made mistake , players are able to create lag on server with tele wapons ....
fix it by making new tune zone so that players wouldnt able to do it at spawn !
I really think the idea of tee swapping is awesome on paper, but you didn't implement it well at all:
- This is a new feature, parts have to be easy so that you introduce players to the feature and allow them to learn it
- Mixing it with a load of other complicated features (weapon-tele, tune-zones, switches) makes it even harder to understand, focusing on the new feature is already hard enough
- Markings have to be very clear, and at best self-explanatory, to make playing more comfortable (they have to be what entities usually are, since the weird constructions are way to confusing in entities)
Then in general for the map, I don't get what purpose the ddmax-edge-hook parts serve. If a map is supposed to be built around a certain feature, then focus on that and don't fill the map up with basic repetitive standard parts.
For the feature, idk if your way of doing the swap is the best way: You have to basicly always spectate your mate, then when the swap is about to happen, unspec and get ported into the middel of the air and react fastly. If you play with dummy, it is pretty doable, but with 2 players it can be confusing and feel unnatural. Maybe the best way is having each player do fast sequences and making the swap time as fast as possible. That way players wouldn't have to spec/unspec and it would maybe feel a lot smoother. Sort of like doing a solo map, alternating between 2 players fastly. Would also be nice to have the "swap waiting room" near to the parts, so that you could see the other guy doing the parts from there.
So as a conclusion, the map has to be declined. The implementation as it is now is unplayable. Additionally you have the basic, tight ddmax-parts and an unclear design. I hope you will make a new map that introduces the feature properly \:)
Choose map weapon swap or legend race choose ( solo maps ) or dummy map .
If there wouldnt be tune zones players would lag the server , i did using 63 tees in some seconds .....
New map progress same name new swap ( even faster ) ! New design and other concept progress is small !
Hi there ! If i change my map design (pic 1) to this and remake all swaps to new this system (pic2) and change this system near to where you will see where other is near when he want to swap will be map releaseble ?
Its realy depresing when your map is not releasing many times ! Other times almost no one writes why it is bad , but after i making new maps i understand why map is bad ( its because i am creator (tester for my own map ) not a player ) . But now its was just sayd that i need to fix polish and remake map , after i did it and publish it , new problems arrived however i didnt changed gameplay at all how is that possible ?
I want to release this map and probably work on other my creative ideas maps for ddnet.tw servers !
design looks nice
I don't understand much of what you said
can't tell much about your new way without actually testing it
you should just make a clean, well-working map that doesn't rely on weird complicated stuff
then it should be releasable
this map was brutal xD ?