1⃣/49 | Balance: 0/10 • Flow: 0/10 • Creativity: 0/10 • Playability: 0/10 • Fun: 0/5 • Design: 0/3 • Bonus: 1/1 — 1 Vote
DDNet 06/29/2018 9:58 AM
DDNet 06/29/2018 9:59 AM
Amu~Cookie 06/30/2018 11:25 AM
Brokecdx- 07/01/2018 1:38 PM

if you use super once switches dont work properly anymore

Amu~Cookie 07/01/2018 1:38 PM


Rico (T3ntuki) [EU] 07/02/2018 10:31 AM

The map is very confusing and not quiet easy to understand. We need to test it with the mapper t get a clear look at his intentions since you can to the marked part of yours with one tee.

Rico (T3ntuki) [EU] 07/02/2018 10:31 AM

ANd i dont think it was not meant to be like that

jao 07/02/2018 11:47 AM

$rate bonus=1

jao 07/02/2018 11:47 AM

bonus for inventing teeswapping

jao 07/02/2018 11:48 AM

I will ask texnonik to join discord or give a demo

jao 07/02/2018 11:50 AM


Persus 07/02/2018 9:36 PM

the concept of this map is pretty nice what i liked a lot while playing it. Imo this map isnt confusing at all if you really look how the parts are build up. My biggest concern is the design which should be changed for sure. Also cps are not marked on the entire map which causes some confusion(one part even requires you to know there is a cp if its not a broken part, look screens). All in all i think there should be some kind of markings what every tele/tune does since its not clear in some cases. The map isnt well balanced and some parts vary between 1 moderate up to 3-4 brutal. Also some screens here.

Persus 07/02/2018 9:36 PM
texnonik 07/03/2018 5:37 PM

Woooooooooooooow , in discord is so cool too see all about map , so idea how i get is realy nice , but its need to make it not confusing , cps and work perfectly ? I actually after posted this map , i was creating another map and while was making it i get stucked in my life , i love to create new stuff ( i get enjoy from it ) or recreate in another way , but i asked my self why i create if no ones writes about my maps , whats actually wrong is with my maps and i give up on teeworlds . So i get inspired to actualy try to fix everythink ( it will take much time on it ) . How


sayd : The map isnt well balanced and some parts vary between 1 moderate up to 3-4 brutal . Is it bad ? When you get smaller off course map is steel the same , thats why its hard to make it harder . I dont think that my map is so hard like 3-4 brutal map , there is no fail anywhere and map is not hard if you use your brain . So i will go to remake my map !

texnonik 07/03/2018 5:43 PM



i didnt think about it thanks ! Wow you found and telled very nice ideas , fails and suggestion ! Steel watching and reading thank you !

jao 07/03/2018 5:46 PM

cool that you care, I guess you will need longer time to rework it?

Persus 07/03/2018 5:48 PM

ok maybe i overreacted with brutal 3-4* but its still unbalanced xd np 😃

texnonik 07/03/2018 5:53 PM

https://i.imgur.com/YWnVcDW.png no matter where you shoot grenade before its explodes and you stand there , then explode will be stronger .


yes and i dont know how much time it will take to make it and teleshoots better because when i 1st times tested them they always worked after some time i test they was not working so often . (i want make them perfectly) . But is it ok thank some parts how


sayd are unbalanced ?

texnonik 07/03/2018 8:41 PM

Its so cool map testing future , but one problem! In forum anyone was able to see map testing newest version ! But now example i upload newer version of my map here other players cant see my newest version he cant find it :/ ( only if i invite him or send him)

jao 07/03/2018 8:57 PM

u can access previous map versions here too

jao 07/03/2018 8:58 PM

and latest too

texnonik 07/03/2018 9:30 PM

i mean in submit-maps room

jao 07/03/2018 9:30 PM

that's only for the initial submission

texnonik 07/05/2018 11:40 AM

strange door glitching

texnonik 07/05/2018 2:43 PM

Maked many changes , say me what can i remake more ?

I am thinking right now how to explain tune zone for players better at first part !

texnonik 07/05/2018 2:51 PM

switch 2 weird

jao 07/05/2018 3:12 PM


jao 07/05/2018 3:12 PM


texnonik 07/06/2018 2:52 PM

redising soon

texnonik 07/07/2018 2:29 PM
Pipou 07/08/2018 12:35 PM

The map is really confusing I wonder if you can't do it easier for the eyes and the brain, entities off tiles are useless because of the lack of signs. The design doesn't help the understanding of the map which is fundamental here, maybe you shouldn't make it "skeleton like", try giving it some flesh, some thickness.

texnonik 07/08/2018 3:16 PM

do you mean all map or 1st part that i am thinking how explain better ! Or you have old version ?

Pipou 07/08/2018 3:20 PM

The whole thing, and I don't know about the version, it's the one on ddnet test servers

texnonik 07/08/2018 4:01 PM

Its old

texnonik 07/10/2018 7:36 PM
@Arem Shin

helped test map find that my cp after a part didnt undeeped ... Also we found a game glitch hes grenades wasnt working correctly (1 bullet) , but with other tees was working its so strange ...

Persus 07/12/2018 3:48 PM

https://imgur.com/a/XHH9nRn some suggestions regarding switches

texnonik 07/12/2018 6:02 PM

some edits , thanks to tropo

texnonik 07/15/2018 3:13 PM

just get idea nice of start a map 😃 making in progress

texnonik 07/15/2018 3:43 PM

its so hard to realize so players wouldnt go where i dont want they to go !

texnonik 07/15/2018 8:42 PM

map will be not ready today !

texnonik 07/16/2018 8:38 PM

discovered new laser unfreeze (trick ( would like to see this simalar or same in other new maps ))

texnonik 07/17/2018 6:31 PM

i want to test my new tee swaping on test server

texnonik 07/17/2018 6:32 PM

its not ready yet

texnonik 07/19/2018 5:47 PM

i made mistake , players are able to create lag on server with tele wapons ....

texnonik 07/19/2018 5:48 PM
texnonik 07/19/2018 5:48 PM
texnonik 07/19/2018 5:54 PM

fix it by making new tune zone so that players wouldnt able to do it at spawn !

texnonik 07/19/2018 7:33 PM
texnonik 07/19/2018 7:38 PM


texnonik 07/19/2018 7:39 PM
texnonik 07/20/2018 6:11 PM
jao 07/22/2018 8:49 PM

I really think the idea of tee swapping is awesome on paper, but you didn't implement it well at all:

  • This is a new feature, parts have to be easy so that you introduce players to the feature and allow them to learn it
  • Mixing it with a load of other complicated features (weapon-tele, tune-zones, switches) makes it even harder to understand, focusing on the new feature is already hard enough
  • Markings have to be very clear, and at best self-explanatory, to make playing more comfortable (they have to be what entities usually are, since the weird constructions are way to confusing in entities)

Then in general for the map, I don't get what purpose the ddmax-edge-hook parts serve. If a map is supposed to be built around a certain feature, then focus on that and don't fill the map up with basic repetitive standard parts.

For the feature, idk if your way of doing the swap is the best way: You have to basicly always spectate your mate, then when the swap is about to happen, unspec and get ported into the middel of the air and react fastly. If you play with dummy, it is pretty doable, but with 2 players it can be confusing and feel unnatural. Maybe the best way is having each player do fast sequences and making the swap time as fast as possible. That way players wouldn't have to spec/unspec and it would maybe feel a lot smoother. Sort of like doing a solo map, alternating between 2 players fastly. Would also be nice to have the "swap waiting room" near to the parts, so that you could see the other guy doing the parts from there.

So as a conclusion, the map has to be declined. The implementation as it is now is unplayable. Additionally you have the basic, tight ddmax-parts and an unclear design. I hope you will make a new map that introduces the feature properly \:)

texnonik 07/23/2018 9:36 PM

Choose map weapon swap or legend race choose ( solo maps ) or dummy map .

texnonik 07/23/2018 10:17 PM

If there wouldnt be tune zones players would lag the server , i did using 63 tees in some seconds .....

texnonik 07/24/2018 6:40 PM

New map progress same name new swap ( even faster ) ! New design and other concept progress is small !

texnonik 08/05/2018 2:58 PM

Hi there ! If i change my map design (pic 1) to this and remake all swaps to new this system (pic2) and change this system near to where you will see where other is near when he want to swap will be map releaseble ?

Its realy depresing when your map is not releasing many times ! Other times almost no one writes why it is bad , but after i making new maps i understand why map is bad ( its because i am creator (tester for my own map ) not a player ) . But now its was just sayd that i need to fix polish and remake map , after i did it and publish it , new problems arrived however i didnt changed gameplay at all how is that possible ?

I want to release this map and probably work on other my creative ideas maps for ddnet.tw servers !

texnonik 08/05/2018 3:00 PM
texnonik 08/05/2018 3:01 PM
jao 08/13/2018 6:09 PM

design looks nice

jao 08/13/2018 6:09 PM

I don't understand much of what you said

jao 08/13/2018 6:10 PM

can't tell much about your new way without actually testing it

jao 08/13/2018 6:10 PM

you should just make a clean, well-working map that doesn't rely on weird complicated stuff

jao 08/13/2018 6:10 PM

then it should be releasable

texnonik 08/30/2018 5:59 PM

design now

texnonik 08/31/2018 5:07 PM

Room for testing ( i think it would be good for map testing ) ( i will add it in my every single map from now on if i will make maps , but before release its easy to delete ) .

texnonik 09/04/2018 6:35 PM

this map was brutal xD ?