#pounamu_2
"Pounamu 2" by Silex [Novice]
DDNet 08/27/2020 6:02 PM
@Silex

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Silex 08/27/2020 6:03 PM
DarkOort 08/27/2020 6:22 PM

So fast

FrosTribe 08/27/2020 6:30 PM

5*

T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM
T3ntuki (Rico) [EU] 08/27/2020 6:43 PM

Novice 4-5 more 5ish

zelda. 08/27/2020 6:44 PM

mod 1*

T3ntuki (Rico) [EU] 08/27/2020 6:50 PM

Maybe if u create more space above like u did donw right it suits more for an early bird player, since the air controll there is too much for them

T3ntuki (Rico) [EU] 08/27/2020 6:51 PM

Since early birds are a bit too cluncky with the controlls there is a high chance that they will fail alot there and that would UwU for the little ones. Therefore deleting that freeze and putting tele there is my suggestion

louis 08/27/2020 6:54 PM

i think u need freeze to do part

Silex 08/27/2020 6:55 PM

putting tele there will make the part not work anymore

Silex 08/27/2020 6:55 PM

but i got a other solution for it so np

T3ntuki (Rico) [EU] 08/27/2020 6:58 PM

ah y right, my bad.

T3ntuki (Rico) [EU] 08/27/2020 6:58 PM

it can work otherwise but its too hard

Silex 08/27/2020 7:40 PM

bug fixes, small changes, some parts a bit easier

FrosTribe 08/28/2020 12:05 AM

Hey again Silex ! i love your maps dude ^-^ got rank 2 in pounamu #1 xD ive found some stuff to mention here as well (imo), tested with ReD too.

  1. i dont know the indented way here, i tried flying (a bit hard), i tried both jumping and hammering or something its also hard, i guess imo you could add some hookable up like 2 tiles so its also abit tricky to hit hook but still doable izi like the rest ^^
FrosTribe 08/28/2020 12:05 AM

maybe some unfreeze here for speedruners 😄

FrosTribe 08/28/2020 12:05 AM

idk if its design or something, missed a small corner there

FrosTribe 08/28/2020 12:06 AM

Also a nice unfreeze here will make things smoother imo 😄

FrosTribe 08/28/2020 12:09 AM

Also here, i dont know if thats the intended way but thats what came in my mind, like puting the tee right where u can go ----> by bouncing on him (also u have only 1 try if u dont know how to do it). But idk it might be hard for newbies to understand it, so i though maybe imo you can add a ht there so they can hook once and go up just right wall.

for me wasnt a problem because i know how it works easy xD hard to spot stuff for noobies ^-^

FrosTribe 08/28/2020 12:10 AM

Also here is another suggestion to move it 1 higher, just because with 1 hook as they always do you cant get him up really smoothly, you kind a have to dj + d a bit to get it and also u bounce on ceiling, if its a bit higher you can do from there easy

so far i love it, if it gets rls i will speed run it too ^o^

Silex 08/28/2020 11:01 AM
@FrosTribe

thank you

Welf 08/29/2020 12:38 PM

$decline

Welf 08/29/2020 12:39 PM

The mapper asked for it

WSike 08/29/2020 1:32 PM

bruh