16/49 | Balance: 5/10 • Flow: 3/10 • Creativity: 5/10 • Playability: 2/10 • Fun: 0/5 • Design: 1/3 • Bonus: 0/1 — 1 Vote | Public Result: 22/49 (1 Vote)
DDNet 06/20/2018 7:20 PM
Rische 06/20/2018 7:21 PM


Gwendal 06/20/2018 7:22 PM


Syltoox 06/21/2018 3:21 AM
Syltoox 06/21/2018 3:23 AM
deen 06/21/2018 6:37 AM

too dark for my taste

Syltoox 06/21/2018 6:40 AM

maybe its cause of my screens

Syltoox 06/21/2018 6:40 AM

because some maps feel darker to me, as if someone sends me a screen of the map 😄

Brokecdx- 06/21/2018 4:57 PM

$rate balance=5 flow=3 creativity=5 playability=2 fun=0 design=1 bonus=0

Brokecdx- 06/21/2018 4:57 PM

Second time I test this map I saw significant bad points about the map, which is when ever you map something with switches that are timed, it should never be punished by kill, also to mention that there are way too long parts that destroy the gameplay, after first part marked unfreeze missing, and missing 2p force.

Syltoox 06/21/2018 5:36 PM

how to add 2pforce

Syltoox 06/21/2018 5:36 PM

doesnt work

jao 06/21/2018 5:38 PM



team_size 2

jao 06/21/2018 5:38 PM

sv_team 2

Syltoox 06/21/2018 5:44 PM

i added that

Syltoox 06/21/2018 5:44 PM

idk what the problem is

Syltoox 06/21/2018 5:44 PM

its already intended

Syltoox 06/23/2018 3:24 AM

btw why is tge playability 2/10?

Syltoox 06/23/2018 3:24 AM

was it so terrible and unplayable?

Syltoox 06/23/2018 3:25 AM

why is the balance on 5? which parts are not balanced

Syltoox 06/23/2018 3:28 AM

3/10 flow - many parts are based that both have to do smth or to react and for example the first 2 parts. what would u miss for a good flow. or for all parts?

Syltoox 06/23/2018 3:30 AM

which parts are too long?

Syltoox 06/23/2018 3:33 AM

and why shouldnt i map timeswitch parts? if u spectate the part u should know how it works and they are not that hard.

Brokecdx- 06/23/2018 4:19 AM


Open to see every picture /w description.

Balance 5: Some parts are way too basic / easy compared to other parts. Other parts meanwhile get's punished by kill in a very unnecessary spot.

Flow 3: Some parts are just not for speedrunning, especially that one deeppart where hook is disabled, other than that you give players a limited time to speedrun your map with your timed switches, but since many parts including edge's I dont think it has a good flow.

Playability 2: As described way too faily at certain spots.

Syltoox 06/23/2018 6:39 AM

Edges are a point of brutal

Syltoox 06/23/2018 6:40 AM

and that are like 2 edges max

Syltoox 06/23/2018 6:40 AM

at a part

Syltoox 06/23/2018 7:23 AM

fixed the "confusing switch part" made it unfaily. and all other screens which u sent are fixed

jao 06/23/2018 2:24 PM

lol maybe you should wait some time before posting updates here

Syltoox 06/23/2018 2:26 PM
Syltoox 06/23/2018 2:26 PM


jao 06/23/2018 2:26 PM

are you sure that's the final one

Syltoox 06/23/2018 2:36 PM

i guess

Syltoox 06/23/2018 2:36 PM

u can test

Syltoox 06/23/2018 2:36 PM

for now its last one

worstwish 06/24/2018 5:40 AM

$rate balance=6 flow=4 creativity=5 playability=5 fun=1 design=1 bonus=0

Syltoox 06/24/2018 5:55 AM

worstwish - heute um 07:54 Uhr bad design bad creativity bad balance bad playability bad flow Syltoox - heute um 07:54 Uhr ok explain what to change worstwish - heute um 07:54 Uhr make new map Syltoox - heute um 07:54 Uhr explain why bad playibility where bad balance worstwish - heute um 07:54 Uhr i am 2 bad to lpay it play Syltoox - heute um 07:54 Uhr XDDD

worstwish 06/24/2018 5:55 AM


Freezestyler 06/24/2018 11:27 AM

Wtf leak

jao 07/03/2018 4:04 PM

mapper doesn't want the map to be released anymore