15/49 | Balance: 4/10 • Flow: 2/10 • Creativity: 4/10 • Playability: 3/10 • Fun: 1/5 • Design: 0/3 • Bonus: 1/1 — 7 Votes | Public Result: 18/49 (2 Votes)
DDNet 06/21/2018 11:13 AM
jao 06/21/2018 11:13 AM
Amu~Cookie 06/21/2018 2:56 PM

i just tested this map, i like the idea, first half of the map are brain part it's good. Some transition could've been better like 4 tee needed as the map want it to be and not only 3. The second half of the map is less good when tee split up doing their own buisness with mirror part or such

Oblikumquat 06/21/2018 2:58 PM

agree with cookie. 2nd half of map has a bunch of fluff that makes the map feel rly long and boring

Amu~Cookie 06/21/2018 2:59 PM

Parts are somewhat unbalanced sometime too and not fan of big solo

Amu~Cookie 06/21/2018 3:00 PM
Oblikumquat 06/21/2018 3:04 PM

$rate balance=3 flow=4 creativity=8 playability=7 fun=2 design=1 bonus=1

Oblikumquat 06/21/2018 3:04 PM

bonus for some cool brain parts

Oblikumquat 06/21/2018 3:07 PM

$rate playability=7 creativity=8 fun=2

Amu~Cookie 06/21/2018 3:09 PM

$rate balance=4 flow=4 creativity=6 playability=6 fun=2 design=1 bonus=2

Brokecdx- 06/21/2018 5:06 PM

$rate balance=4 flow=2 creativity=1 playability=1 fun=0 design=1 bonus=0

Brokecdx- 06/21/2018 5:06 PM

4p Dummy map is a nice idea on paper, but very badly brought ingame imo. There is barely teamwork and players are just doing different parts, looks like 2 maps in 1 map for the most of the time.

jao 06/21/2018 7:43 PM

"half of map has a bunch of fluff that makes the map feel rly long and boring" doesn't sound like 8 points in creativity

jao 06/21/2018 7:44 PM

unless first half is really creative

N9mkOik 06/21/2018 7:50 PM

Maybe he saw something new for himself

Oblikumquat 06/22/2018 12:36 PM

Yeah sry my rating basically only applies to the 1st half of the map which I think is worth a release. Unlike the 2nd which I hope can be deleted or reworked

Oblikumquat 06/22/2018 5:51 PM

$rate creativity=6 playability=5

Amu~Cookie 06/23/2018 5:04 PM


Amu~Cookie 06/23/2018 5:07 PM

$rate fun=3

worstwish 06/24/2018 5:34 AM

$rate balance=5 flow=3 creativity=4 playability=6 fun=0 design=0 bonus=0

jao 06/24/2018 2:12 PM

one of you here to explain a part?

Amu~Cookie 06/24/2018 2:14 PM


jao 06/24/2018 2:15 PM

nvm we got it 😃

jao 06/24/2018 3:10 PM

$rate balance=5 flow=2 creativity=3 playability=3 fun=0 design=0 bonus=0

jao 06/24/2018 3:18 PM

biggest issue is what


said: 4 player maps should consists mostly of parts where you have to rely on all 4 tees and work together. splitting 4 players into 2 groups where everyone just does parts on their own or doing the same parts twice misses the point of such concept completely. balance is okay, some individual parts way harder than the rest tho. first parts show that he put some thought into the map, but after that basicly everything is really basic stuff. playabilty is kinda bad, first parts are a complete mess (and no, you can't excuse this with saying it's brain parts), later parts are way too long. also "creative ideas" aren't really well implemented. flow is bad due to having to do parts twice, weird implemented parts and terrible tele placement. fun 0 cause it was really exhausting to play even with super, can't imagine how frustrating it has to be when playing legit. beginning might be a bit exciting, but after that it's just boring parts

jao 06/24/2018 3:20 PM

also wanna mention that the long gores-dummy-drag parts take a lot away from flow

jao 06/24/2018 3:23 PM

I guess bonus point could be rewarded for it being a 4 player map, but I think that's not fair when the implementation is bad

Rische 06/25/2018 1:41 AM

This map wants to do too much, I feel like you tried to implement everything. One time the maps becomes a faily 2p edgepart (Screen 1), another time you put a solo part into the map which could have probably made it as a whole solo map on its own (Screen 2). I'm just kinda missing consistancy here. The 4 player (2P-2D) idea is nice, but often times you kinda just have to do one dragpart twice, in which the first dummy just opens a laser door. (eg. Screen 3) The map is way to long imo and as the others said the 4p mechanic is barely utilized in a creative way. Imo, cut it down to the essential parts since you have some nice ideas and focus on these.

Rische 06/25/2018 1:41 AM


Rische 06/25/2018 1:42 AM

$rate Balance=3 flow=1 creativity=2 playability=4 fun=0 design=0 bonus=1

Kicker😎 06/25/2018 12:47 PM

$rate balance=4 flow=0 creativity=3 playability=0 fun=0 design=0 bonus=0

Rische 06/25/2018 12:54 PM

playability 0 lmao

Rische 06/25/2018 12:54 PM

u sure dont like the map haha

jao 06/25/2018 1:04 PM

ye that's not justified

Amu~Cookie 06/25/2018 2:06 PM

I think flow 0 and playability 0 is unjustified and not fair

Amu~Cookie 06/25/2018 2:11 PM

Playability: How well is the map playable? Are parts at a reasonable failiness? Is there enough space? Do parts work properly, are they implemented in a good way and well thought-out? The map is not faily, every part is playable even if you don't like, they work properly. There wasn't any space problem.

Amu~Cookie 06/25/2018 2:15 PM

Flow: How do individual parts and the map as a whole flow? Are parts well connected? Is it well speedrunnable? Yes the map is a bit slow because you need to think for the first half of the map it is intended. After that's the way is clear. Sure it's not good but doesnt deserve 0.

jao 06/26/2018 4:31 PM

so what‘s your reason for these 0 points ratings? 😛

Kicker😎 06/26/2018 5:46 PM

0-3 := poor, i think its poor so whats wrong with my rating, when i played map i wanted quit server as fast as possible, i didnt find any funny or interesting part, every parts was annoying, its mapped very poorly, or u disagree with it? as brokecdx said its feel like 2 maps in 1

jao 06/26/2018 5:47 PM

I agree that it's poor, but there are different levels of poor (0-3), 0 is equivalent to non-existend

jao 06/26/2018 5:47 PM

it's about flow and playabilty, the other 0 score ratings are ok

Kicker😎 06/26/2018 5:50 PM

ok, i was too strict with that 0 ratings abot flow and playability, but i domt think that if I change it to 2, it's like it will help the situation

jao 06/26/2018 5:51 PM

you should still do it tho to keep the system's integrity

Kicker😎 06/26/2018 5:51 PM

$rate playability=2 flow=2

snail 06/27/2018 9:24 AM

$rate balance=3 flow=2 creativity=5 playability=3 fun=2 design=0 bonus=1

snail 06/27/2018 9:29 AM

very first parts (small drag and rocket thing) are filler and could be deleted, then u did some rly nice brain parts that actually require 4 players, sadly the end looks kinda rushed and the concept of the map gets lost (its more 2x2players than 4 players stuff). it would be a real waste not to finish what u started, i believe with some more fresh ideas it could be a rly great map, u should probably keep the first half and start mapping again from there!

snail 06/27/2018 9:30 AM

fun 2 because first half is 3-4 and last half is 0, so i divided it

DanilBést 06/29/2018 6:57 AM

$rate balance=3 flow=2 creativity=4 playability=4 fun=1 design=0 bonus=1

DanilBést 06/29/2018 6:58 AM

Uh, design ugly, but design is pretty don't care

DanilBést 06/29/2018 6:59 AM

Modern Duos by Miss Furry

jao 06/29/2018 10:01 AM


jao 06/29/2018 11:59 AM