#Sincera
"Sincera" by ReD [Novice]
DDNet 08/23/2020 1:27 PM
@allocaツ

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 08/23/2020 1:27 PM
ᶰ°Konͧsti 08/23/2020 1:27 PM

1mb

ᶰ°Konͧsti 08/23/2020 1:27 PM

Declined

allocaツ 08/23/2020 1:30 PM

u

allocaツ 08/23/2020 1:32 PM

logo is 600kb will make filesize smaller

Qywinc 08/23/2020 1:34 PM

900kb is fine

Qywinc 08/23/2020 1:34 PM

if there is all necessary

Qywinc 08/23/2020 1:34 PM

didnt watch yet

Cøke 08/23/2020 1:47 PM

wrong mark

allocaツ 08/23/2020 1:49 PM

fixed. if you find more details, i am afk for a few hours. will fix afterwards, thanks Coke

Cøke 08/23/2020 1:51 PM

im still racing

Cøke 08/23/2020 1:51 PM

wait xd

Cøke 08/23/2020 1:51 PM
Cøke 08/23/2020 1:53 PM
Cøke 08/23/2020 1:55 PM
Cøke 08/23/2020 1:57 PM

missing freeze behind stoppers in the whole map

jao 08/23/2020 1:58 PM
@allocaツ

very nice map

Lady Saavik 08/23/2020 1:58 PM

did anyone mention hookable walls and freeze are HD?

Cøke 08/23/2020 2:01 PM

missing freeze behind teles in some parts

Cøke 08/23/2020 2:02 PM
allocaツ 08/23/2020 3:47 PM
@Lady Saavik

they should be non-HD? any other elements, too?

allocaツ 08/23/2020 4:04 PM

fix, thanks Coke and Knuski

Lady Saavik 08/23/2020 4:43 PM

yes, walls and freeze can't be HD

Welf 08/23/2020 4:48 PM

The map is really cool, but tune zones feel weird for novice. Is it only me? I fear that it could confuse new players. But ofcourse i am not against a release, as i said i like the map.

allocaツ 08/23/2020 4:49 PM

made them non HD

allocaツ 08/23/2020 4:52 PM
@Welf

I know, it's a bit risky of a thought. but I try to slowly introduce the concept with their different colors in easy parts. the parts later utilize them more as a part of difficulty progression. since the parts are not faily they can take their time, and it's at least 3 stars so absolute beginners should probably not play this map

Lady Saavik 08/23/2020 5:36 PM

logo and tune zones markings non HD too

allocaツ 08/23/2020 5:57 PM

todo for me:

  • make noob filter utilize the 3 main tune zones for a clearer introduction
  • reduce logo size (simpler logo and teeworlds light elements / other dimension)
  • remove double black lines where hookable / unhookable / (other) meets

will do as soon as possible

allocaツ 08/24/2020 12:40 AM

did all things I said above (+ LadySaavik's suggestion)

Lenah 08/24/2020 11:39 AM

you could put speedups there too, cause u did everywhere else in the map. Its not neccessary for gameplay but for design if u play with entities o:

Lenah 08/24/2020 11:44 AM

Map is nice to play, every part easy + easy to understand. And its something unique with the tuning zones, makes fun.

@allocaツ

the last part with gravity changes before finish line was the best imo. Would appreciate a moderate/brutal map with this style + parts/moves u have to make with 2 players o:

DarkOort 08/24/2020 11:45 AM
DarkOort 08/24/2020 11:45 AM
DarkOort 08/24/2020 11:45 AM
DarkOort 08/24/2020 11:46 AM
allocaツ 08/24/2020 1:13 PM

fixed

allocaツ 08/25/2020 10:37 AM

design fixes, thanks Lenah 🙂

allocaツ 08/25/2020 11:04 AM
allocaツ 08/25/2020 12:48 PM

missing black lines on tile intersections, thanks Savalic

allocaツ 08/25/2020 1:07 PM

double scanned map, found some missing corners and changed a few entities

allocaツ 08/26/2020 11:23 AM

thanks to ad for testplay, moved an unfreeze closer so people without zoom can better see where to drop player.

FrosTribe 08/27/2020 10:15 PM

I couldnt find anything else, map seems ready imo, just this 2 minor design bugs i could find edit: forgot to mention, was a fun map to play with those tunes well done ^-^ i rate this 2-3* (also ending imo is hard for beginners imo).

FrosTribe 08/27/2020 10:15 PM
allocaツ 08/27/2020 11:03 PM

thanks

@FrosTribe
allocaツ 08/27/2020 11:11 PM

added an turnoffentities arrow

allocaツ 08/31/2020 3:41 PM

fixed a few design things, i hope it's ready now

allocaツ 08/31/2020 3:53 PM
allocaツ 09/01/2020 12:58 PM
  • fixed one inconsistent unfreeze
  • added a teleport for clearer jump direction
allocaツ 09/01/2020 1:20 PM

moved the undeep for better entities, thanks qed for testplay

allocaツ 09/01/2020 1:33 PM
allocaツ 09/01/2020 1:57 PM

reordered stopper above deepfreeze

Welf 09/07/2020 6:14 PM

the stones in the background should be HD, otherwise this looks ready. we did a gameplay test with novice players and they played the map and liked it, i guess novice is fine.

Welf 09/07/2020 6:15 PM

the tune zones weren't too confusing

Welf 09/07/2020 6:31 PM

OHHH and teleporters may not be HD

Welf 09/07/2020 6:45 PM

Unfreeze may not be HD either

allocaツ 09/07/2020 9:04 PM

fixed HD

thanks for testplay with novice players, that's very cool

allocaツ 09/07/2020 9:19 PM

added an arrow for non-zoom players at big jump tune part

allocaツ 09/12/2020 3:24 PM

added two more arrows

allocaツ 09/12/2020 3:25 PM

consider ready?

Kenzoo 09/12/2020 3:27 PM

nice map, the tunes makes it funny to play and aren't hard to understand, imo the map is ready 2 or 3*

Welf 09/12/2020 3:35 PM

Since it has tune zones, i would prefer like 4-5*

Kenzoo 09/12/2020 3:55 PM

the tune zones aren't hard to understand, the map explain how it works so good

louis 09/12/2020 3:55 PM

no this is 4-5 if moyu is 5* lool

Kenzoo 09/12/2020 3:56 PM

whats moyu

louis 09/12/2020 3:56 PM
#✅🌸moyu
Kenzoo 09/12/2020 4:01 PM

oh lolxd i can't see the channel map but i saw map, and yes if u rated moyu 5 this should be 4

Welf 09/13/2020 11:08 AM
Welf 09/13/2020 11:08 AM
Welf 09/13/2020 11:08 AM

this stuff is HD, too? xD

allocaツ 09/13/2020 11:19 AM

which? undeepfreeze + stoppers ?

allocaツ 09/13/2020 11:20 AM

so i make them not HD 😄

allocaツ 09/13/2020 11:20 AM

deepfreeze HD or not?

Welf 09/13/2020 11:25 AM

none of the essential markings should be HD

Welf 09/13/2020 11:26 AM

how do you want anybody to play your map with HD off, when they don't see the tiles? xD

allocaツ 09/13/2020 11:27 AM

oh i think i'm dumb I thought it adds some x4 antialising rendering or something if HD is on I understand now 😄

allocaツ 09/13/2020 11:28 AM
Welf 09/13/2020 11:30 AM

i didn't want to make you feel dumb xD i wanted to explain the function

allocaツ 09/13/2020 11:33 AM

I also assumed that, so no problem

allocaツ 09/13/2020 12:43 PM

added a hookthrough to wallhammer in case of blockers

allocaツ 09/13/2020 12:50 PM

extended the size of the background blocks

Welf 09/13/2020 4:12 PM

$ready 4

allocaツ 09/13/2020 7:11 PM

☺️

FrosTribe 09/13/2020 7:52 PM
Astral|Crying 09/14/2020 7:59 AM
Welf 10/09/2020 9:22 PM

you don't need to change this: if 2 tees are up there and stop in the middle, this hook is a bit annoying i just wanted to mention it. i think any player will understand that they can jump and hook.

allocaツ 10/09/2020 9:27 PM

In order for the tee to completely stop moving it needs some calculated hooks to remove the velocity, so it should be pretty unlikely that it happens

Welf 10/09/2020 9:32 PM

Yeah i mentioned that it can happen if 2 tees stack on each other up there, sorry for the bad explanation.

allocaツ 10/09/2020 10:12 PM

i understand

allocaツ 10/09/2020 11:42 PM

cp29 was wrong, changed tele tiles to cp-tele tiles