#Time
"Time" by Scooter5561 [Moderate]
DDNet 04/11/2023 8:10 PM
@Scooter5561

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Time.map
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DDNet 04/11/2023 8:10 PM
DDNet 04/11/2023 8:10 PM
Welshi 04/11/2023 10:23 PM

the map gets very tight at parts, it doesn't force you to go on a team, so try to imagine platforms where up to like 6 people could fit comfortably, furthermore the map gets very annoying at various parts, which the tightness doesn't help, here's a couple examples of parts that would feel fine if they were more open

Welshi 04/11/2023 10:25 PM

furthemore here's an example where extending the platform to fit more tees would be a good choice, I'd say the blue ones need to be way bigger, and the red is more of a tear down that wall cause it's just taking up space

Welshi 04/11/2023 10:29 PM

more of a personal thing, but I believe this part is a bit too faily when you consider the map's difficulty and how the map has parts where a group of players can die all splattered throughout the map (which I also don't like, but this whole section of non-breaks is my main issue with it)

Welshi 04/11/2023 10:32 PM

in most cases, the weapons are barely used, you use them for one part (and sometimes not even like with the shotgun) and then lose them, I'd say make more parts that use all 3 of them and put them more together, as in if you have 4 parts with rocket put them all in a row, cause gaining the weapon for a part feels weird in a map like this

Welshi 04/11/2023 10:34 PM

the difficulty is all over the place as well, some parts feel like a 4 mod and others like a novice 3

Welshi 04/11/2023 10:35 PM

And I did like some of the parts, a lot of the parts feel like filler, I can sort of remember 2 parts after completing the map, try to add more creative aspects to it, perhaps you could jump on some time-based doors with buttons and jump off the map name like that

Welshi 04/11/2023 10:38 PM

Half of the door solo parts just feel like you ran out of ideas halfway through, nothing really happens in a few, like these 2

Welshi 04/11/2023 10:42 PM

that's my main opinion on the map after playing it, again it does have a couple of interesting parts, but the map is just way too tight to really display most of them in a fun way

Welshi 04/11/2023 10:43 PM

the filter also is definitely the hardest part of the map

Scooter5561 04/12/2023 1:23 AM

heres a demo of me doing the filter, everyone ive had test this has tried to edge here, until i show them just to swing through it. ill rework this to make it more straight forward, working on above mentioned issues.

Scooter5561 04/12/2023 1:35 AM

heres a reworked filter, let me know if this also needs to change

Welshi 04/12/2023 2:25 AM

send the map file without any other attatchments, otherwise the bot won't see it

Welshi 04/12/2023 2:26 AM

and alright will check it out later ^^

Scooter5561 04/13/2023 3:38 AM

added more room here to move around, and spaced things out more evenly

Scooter5561 04/13/2023 3:38 AM

added way more resting spots for bigger groups

Scooter5561 04/13/2023 3:39 AM

made door 4 less like filter and made door 5 more creative with a tele gun part

Scooter5561 04/13/2023 3:42 AM

people were edging here and waiting for teammate to unfreeze by holding them under freeze, changed it to make it more obvious

Scooter5561 04/13/2023 3:43 AM

you say shotgun was not needed so i made this part longer to make it necessary if it was skippable before

Scooter5561 04/13/2023 3:43 AM
Scooter5561 04/13/2023 3:44 AM

removed the freeze to make this fly part not faily, unless you fall on left wall

Scooter5561 04/13/2023 3:44 AM

added more space here for tees, making the throw not necessary, removing the difficulty spike

Scooter5561 04/13/2023 3:45 AM
Time.map
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DDNet 04/13/2023 3:45 AM
Scooter5561 04/13/2023 3:45 AM

also whats all this invalid id stuff about

Scooter5561 04/13/2023 4:16 AM
Time.map
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DDNet 04/13/2023 4:16 AM
Scooter5561 04/13/2023 4:21 AM
Time.map
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DDNet 04/13/2023 4:21 AM
Scooter5561 04/13/2023 4:22 AM
Time.map
486.5 KB
Scooter5561 04/13/2023 5:04 AM
Time.map
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Scooter5561 04/13/2023 5:42 AM
Time.map
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Scooter5561 04/13/2023 5:42 AM

fixed an issue with door 4 not unfreezing you, fixed the shotgun part again, and fixed a skip on section 2. fixed random small stuff

Scooter5561 04/13/2023 6:30 AM

other random small fixes and changes

Time.map
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Scooter5561 04/14/2023 8:04 AM
Time.map
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Scooter5561 04/14/2023 8:04 AM

reworked small rocket section

Pipou 04/14/2023 9:29 PM

This map is awkward, half of it is a solo

Pipou 04/14/2023 9:30 PM

It's quite unbalanced and repetitive at times

Pipou 04/14/2023 9:31 PM

Like that here for example

Pipou 04/14/2023 9:32 PM

Don't use entities when they aren't needed. That door there is clearly useless, same as for tele14. Make your parts clean

Pipou 04/14/2023 9:33 PM

Keep it simple, why add a tele that goes into another tele just to give a rocket

Pipou 04/14/2023 9:34 PM

Make your map and its path so you don't require to do such thing

Pipou 04/14/2023 9:35 PM

A fall with nothing is pointless, not even fun

Pipou 04/14/2023 9:36 PM

Most of the time, it feels like one players plays and the other one is waiting and watching

Pipou 04/14/2023 9:37 PM

I don't mean it like the structure type of the map purple panic

Pipou 04/14/2023 9:38 PM

It's literally one player playing and the other one is just dragged around and does almost nothing (besides solos)

Pipou 04/14/2023 9:39 PM

Most of the parts are skippable

Pipou 04/14/2023 9:39 PM
Pipou 04/14/2023 9:40 PM

This is an example

Pipou 04/14/2023 9:40 PM

You are supposed to take the shotgun, and pass your mate where tatak stands

Pipou 04/14/2023 9:40 PM

There are 2 problems :

Pipou 04/14/2023 9:40 PM

1) you can do it without the shotgun with a hook (see the green arrow)

Pipou 04/14/2023 9:41 PM

2) the one that gets the shotgun gets dragged, only shoots his shotgun once, then he's dragged again

Pipou 04/14/2023 9:42 PM

It's quite unbalanced in matters of equality and amount of work of both tees

Pipou 04/14/2023 9:44 PM

Try to give your map thick walls, or make more room between the parts so it's easier to read and to play

Pipou 04/14/2023 9:44 PM

It would also look better, and feel better

Pipou 04/14/2023 9:48 PM

Left is how it's currently built. Right is a solution to improve the structure

Pipou 04/14/2023 9:49 PM

Resize your map

Pipou 04/14/2023 9:50 PM

Try to organise your layers into groups so it's easier to test. It's kind of repulsive as it is right now and it'd increase the testing time

Pipou 04/14/2023 9:52 PM

There is too much to change to leave it in testing. Start anew, make it clean, take into consideration what I said then repost it

Pipou 04/14/2023 9:52 PM

$decline