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the map gets very tight at parts, it doesn't force you to go on a team, so try to imagine platforms where up to like 6 people could fit comfortably, furthermore the map gets very annoying at various parts, which the tightness doesn't help, here's a couple examples of parts that would feel fine if they were more open
in most cases, the weapons are barely used, you use them for one part (and sometimes not even like with the shotgun) and then lose them, I'd say make more parts that use all 3 of them and put them more together, as in if you have 4 parts with rocket put them all in a row, cause gaining the weapon for a part feels weird in a map like this
the difficulty is all over the place as well, some parts feel like a 4 mod and others like a novice 3
And I did like some of the parts, a lot of the parts feel like filler, I can sort of remember 2 parts after completing the map, try to add more creative aspects to it, perhaps you could jump on some time-based doors with buttons and jump off the map name like that
that's my main opinion on the map after playing it, again it does have a couple of interesting parts, but the map is just way too tight to really display most of them in a fun way
the filter also is definitely the hardest part of the map
heres a demo of me doing the filter, everyone ive had test this has tried to edge here, until i show them just to swing through it. ill rework this to make it more straight forward, working on above mentioned issues.
heres a reworked filter, let me know if this also needs to change
send the map file without any other attatchments, otherwise the bot won't see it
and alright will check it out later ^^
you say shotgun was not needed so i made this part longer to make it necessary if it was skippable before
also whats all this invalid id stuff about
fixed an issue with door 4 not unfreezing you, fixed the shotgun part again, and fixed a skip on section 2. fixed random small stuff
other random small fixes and changes
reworked small rocket section
This map is awkward, half of it is a solo
It's quite unbalanced and repetitive at times
Make your map and its path so you don't require to do such thing
Most of the time, it feels like one players plays and the other one is waiting and watching
I don't mean it like the structure type of the map purple panic
It's literally one player playing and the other one is just dragged around and does almost nothing (besides solos)
Most of the parts are skippable
This is an example
You are supposed to take the shotgun, and pass your mate where tatak stands
There are 2 problems :
1) you can do it without the shotgun with a hook (see the green arrow)
2) the one that gets the shotgun gets dragged, only shoots his shotgun once, then he's dragged again
It's quite unbalanced in matters of equality and amount of work of both tees
Try to give your map thick walls, or make more room between the parts so it's easier to read and to play
It would also look better, and feel better
There is too much to change to leave it in testing. Start anew, make it clean, take into consideration what I said then repost it
$decline