"Night Lovell" by Im 'corneum [Dummy]
DDNet 10/11/2018 4:02 AM
@Im 'corneum

"Night Lovell" by Im 'corneum

DDNet 10/11/2018 4:02 AM
Im 'corneum 10/11/2018 4:03 AM
Danie74 10/11/2018 7:14 AM

missing the corners

texnonik 10/11/2018 7:42 AM

Amazing map ! Release ! :)

тυx 10/11/2018 8:03 AM

nice map

Danie74 10/11/2018 8:27 AM

nice map

Im 'corneum 10/11/2018 10:38 AM

thx danil, fixed

Im 'corneum 10/14/2018 4:37 PM

did some cheat prevention on part5

jao 10/23/2018 1:04 AM

use normal tele pls.. this has to stop. shouldn't be a big deal, since you already have a really constructed, unnatural setup

jao 10/23/2018 1:05 AM

I would use a different color for hook. such a dark one rather makes it look like unhook

jao 10/23/2018 1:10 AM

if you add numbers on speeders, you should make this not be cut off. if you can't fit it in there, change it to a 2-digit number perhaps. part should still work

jao 10/23/2018 1:13 AM

this should be properly marked as blue tele

jao 10/23/2018 1:41 AM

you can team finish, should be quite obvious how

jao 10/23/2018 1:41 AM

you can hook like this and skip a big part of the part (by Tyga)

jao 10/23/2018 1:43 AM

you don't need this edge-hook to get speed. can simply get speed from above

jao 10/23/2018 1:48 AM

I think in general a map like this is not bad, but there is a big flaw imo. e.g. here, the first parts (red-marked) are easy and unfaily. you get multiple tries for them. however, the last bit (green-marked) is harder and punishes you a lot. if you fail these, you will need to re-do the whole thing again. should rather be the other way around: hard/faily stuff first, then the easy ones. it's pretty tiresome how it is now

jao 10/23/2018 1:48 AM

multiple parts have this problem

jao 10/23/2018 1:50 AM

CTO-5 position is annoying if dummy is in/above the stoppers on the right

jao 10/23/2018 1:51 AM

also stuff like having to go the green-marked way every time you fail the red-marked jump is really tiresome

jao 10/23/2018 1:54 AM

so overall: nice ideas/concept but a lot rage quit potential

jao 10/23/2018 1:57 AM

you're dead if you're in the red-marked area and dummy touches tele while you pull it from the right

Im 'corneum 10/23/2018 3:11 AM

if i use normal teles i would either have to put cp on the new part anyway or replace all the teleporters except on tele 2 because i fixed the hard end with a checkpoint. changed hook color marked blue tele fixed team finish tygas cut doesnt work for me, hook isnt long enough changed the speedo edgehook (its a bit messy tho) made the ends on those 2 parts easier/save made last screen savable and changed the speedup to 95

jao 10/23/2018 12:02 PM

replacing all CP-teles with normal ones was what I meant

jao 10/23/2018 12:03 PM

Tyga‘s cut works with a strange angle, can send you a demo if you don’t believe me 😛

Im 'corneum 10/23/2018 1:01 PM

yes please. maybe its a n9ce cut if u know what i mean

jao 10/23/2018 2:55 PM
Im 'corneum 11/10/2018 1:09 PM

added a hook stopper

Ravie 12/11/2018 10:46 PM

checkpoint and cto don't match

Ravie 12/11/2018 10:55 PM

very hard to notice

Ravie 12/11/2018 11:21 PM

how I did this part

Im 'corneum 12/13/2018 4:48 AM


Pepe 02/22/2019 4:07 PM

I don't understand this part

Pepe 02/22/2019 4:08 PM

I'm quite enjoying it, but this part feels kinda annoying :/ cause you don't see quite well

Gwendal 02/22/2019 6:00 PM

u can watch playthrough on corneum's youtube channel

Pepe 02/22/2019 6:27 PM

Yep, i saw it

Pepe 02/22/2019 6:30 PM

Map is pretty awesome, I enjoyed playing it. Might seem a little bit short but its prettu tough to figure out every part. I didn't found anything wrong with it. So for me is ready

archimede67 02/22/2019 6:52 PM


texnonik 02/22/2019 9:10 PM
texnonik 02/22/2019 9:10 PM


Pepe 02/23/2019 12:28 AM

lmao xd

Pepe 02/23/2019 12:28 AM


jao 03/17/2019 4:26 PM

I think this map is more annoying than anything

jao 03/17/2019 4:26 PM

some ideas are nice but it feels all very clunky

jao 03/17/2019 4:26 PM

probably the result of making it overnight

jao 03/17/2019 4:27 PM


jao 03/17/2019 4:28 PM

would like to see the few good ideas in another, more thought through map :)

Freezestyler 03/17/2019 4:28 PM


texnonik 03/17/2019 8:24 PM

disagree ! i would say that make it simple or make explanation what to do 1st 2nd 3rd and so on to complete the map

Silex 03/18/2019 12:08 AM