#quik
"quik" by louis [Solo]
DDNet 11/26/2019 7:19 PM
@louis
quik.map
10.53 KB
DDNet 11/26/2019 7:19 PM
louis 11/26/2019 7:20 PM

very quick map

louis 11/26/2019 7:20 PM

pretty faily

louis 11/26/2019 7:21 PM

you don't need too much brain except for the second part

louis 11/26/2019 7:21 PM

and 2nd from last part

louis 11/26/2019 7:22 PM

shotgun part does kinda lack creativity so i may change that

louis 11/26/2019 7:22 PM

otherwise i think the parts are pretty cool

DarkOort 11/26/2019 7:47 PM

This is normal ?

Cøke 11/26/2019 7:51 PM

its just external who noone have

Cøke 11/26/2019 7:51 PM
DarkOort 11/26/2019 7:52 PM

so i'm not the problem

louis 11/26/2019 8:01 PM

oh

louis 11/26/2019 8:01 PM

wait how do i fix that

louis 11/26/2019 8:02 PM

embed?

Cøke 11/26/2019 8:02 PM

yes

louis 11/26/2019 8:03 PM
quik.map
140.75 KB
louis 11/26/2019 8:03 PM

should be fixed

louis 11/26/2019 8:29 PM

should everything be external

jao 11/26/2019 8:33 PM

only vanilla mapres

jao 11/26/2019 8:34 PM

the client does everything for u

jao 11/26/2019 8:34 PM

don’t change embedded/external after adding mapres

Cøke 11/26/2019 8:37 PM

race map with no solo ? xD

jao 11/26/2019 8:38 PM

server forces solo for solo maps automatically

Cøke 11/26/2019 8:38 PM

ah ok its test srv bug

Cøke 11/26/2019 8:38 PM

😄

Cøke 11/26/2019 8:39 PM

like /spec

jao 11/26/2019 10:58 PM

you should put some effort into the design

louis 11/26/2019 11:15 PM

ok

louis 11/26/2019 11:40 PM

good point

louis 11/26/2019 11:40 PM

i didnt spend much time on design

louis 11/26/2019 11:41 PM

while i work on design, any concerns concerning gameplay?

Kenzoo 11/27/2019 1:16 AM

release

Kenzoo 11/27/2019 1:16 AM

w3na

louis 11/27/2019 3:10 AM
quik.map
40.62 KB
louis 11/27/2019 3:10 AM

made it more clean? also a rose background, not sure if yall like that but i kinda do

louis 11/27/2019 3:12 AM

most people use entities anyways lmao

louis 11/27/2019 3:12 AM

oh wait i gotta fix some stuff

louis 11/27/2019 3:16 AM
quik.map
37.72 KB
louis 11/27/2019 3:16 AM

update

louis 11/27/2019 4:01 AM

wait wiat i have to do some adjustments to force the player to go fast

louis 11/27/2019 4:06 AM

or not idk

louis 11/27/2019 4:06 AM

i might

Kenzoo 11/27/2019 4:10 AM

rls w3na

louis 11/27/2019 4:18 AM

yeah i think its ok how it is rn

louis 11/27/2019 4:22 AM

idk maybe i should darken the background

plsplsplslol 11/27/2019 4:31 AM
@louis

ur map sucks so much gdin couldnt download it

louis 11/27/2019 4:32 AM

gdin's fault

louis 11/27/2019 5:07 AM

i defo have to change the background

louis 11/27/2019 5:09 AM
quik.map
37.73 KB
louis 11/27/2019 5:09 AM

ok

RonIn 11/27/2019 10:25 AM

Rls when

Jesus Christ 11/27/2019 11:04 AM

Now

Boci 11/27/2019 10:05 PM

cute

louis 11/27/2019 10:11 PM

good map

louis 11/27/2019 10:12 PM

u rq'ed

louis 11/30/2019 6:54 AM

remind me to update the background

louis 11/30/2019 6:56 AM

idk like ping me while i sleep or something

louis 11/30/2019 4:45 PM
louis 11/30/2019 4:45 PM

updated background looks smoother

louis 11/30/2019 4:48 PM

oops i forgot one tile

louis 11/30/2019 4:48 PM
quik.map
38.59 KB
louis 11/30/2019 4:48 PM

one more fix

louis 11/30/2019 4:49 PM
quik.map
38.59 KB
Jesus Christ 11/30/2019 5:14 PM

quik

Bacon 11/30/2019 6:58 PM

Unmarked telegun in entities ?

louis 11/30/2019 7:02 PM

hmmmmm

Bacon 11/30/2019 7:02 PM

How did that even happen

louis 11/30/2019 7:03 PM

let me see

louis 11/30/2019 7:03 PM

maybe front layer behind entities idk

plsplsplslol 11/30/2019 7:03 PM

nob

louis 11/30/2019 7:08 PM

i can see them

@Bacon
louis 11/30/2019 7:10 PM

it should be the blue telegun thing

louis 11/30/2019 7:25 PM
louis 11/30/2019 7:25 PM
@Bacon
Bacon 11/30/2019 7:26 PM

are you using 0.7 ?

Im 'corneum 11/30/2019 7:26 PM

isnt there already a map called quick?

louis 11/30/2019 7:26 PM
@Im 'corneum

this is "quik"

louis 11/30/2019 7:26 PM
@Bacon

what's 0.7

louis 11/30/2019 7:26 PM

like ddnet 12.7?

louis 11/30/2019 7:26 PM

or like teeworlds 0.7

Bacon 11/30/2019 7:26 PM

.. whatever

Bacon 11/30/2019 7:26 PM

I ve never seen blue telegun tiles

Knuski 11/30/2019 7:28 PM

u probably have the old entities in ur folder

Bacon 11/30/2019 7:28 PM
Bacon 11/30/2019 7:30 PM

Im playing on 12.7.3

jao 11/30/2019 7:32 PM

your entities are broken

jao 11/30/2019 7:33 PM

get a fresh file

jao 12/01/2019 4:40 PM

unfreeze

jao 12/01/2019 4:40 PM

unfreeze

jao 12/01/2019 4:41 PM

being ported out the opposite way goes against flow

jao 12/01/2019 4:42 PM

this part goes against flow as well

jao 12/01/2019 4:42 PM

wrong color

jao 12/01/2019 4:43 PM

(a few other places as well)

jao 12/01/2019 4:43 PM

you only need a shield every other tile, looks better

jao 12/01/2019 4:43 PM

since the map is meant for speedruns, you should add timecps

jao 12/01/2019 4:44 PM

i feel like the map should generally be more tested and optimized for flow by you

jao 12/01/2019 4:44 PM

otherwise decent for a first map

jao 12/01/2019 4:45 PM

do something about this

jao 12/01/2019 4:45 PM

remove empty groups/layers

jao 12/01/2019 4:45 PM

make layers only as big as they need to be

louis 12/01/2019 5:15 PM

ok

louis 12/01/2019 5:16 PM

gonna redo the whole last part anyways

louis 12/01/2019 5:49 PM
louis 12/01/2019 5:49 PM

first update (not done yet)

louis 12/01/2019 5:54 PM

todo: fix shotgun part after laser unfreeze jumps (make final jump longer too)

louis 12/01/2019 5:54 PM

make last part (laser tp gun while going fast up and down)

louis 12/01/2019 5:55 PM

also for shotgun part after laser: make flow better, make unskippable

louis 12/02/2019 1:46 AM
quik.map
38.11 KB
louis 12/02/2019 1:46 AM

another update (not done)

louis 12/02/2019 1:49 AM
quik.map
38.13 KB
louis 12/02/2019 1:49 AM

ok im gonna be putting a lot of new maps

louis 12/02/2019 1:52 AM
quik.map
38.12 KB
louis 12/02/2019 1:54 AM
quik.map
38.12 KB
louis 12/02/2019 2:17 AM
quik.map
38.38 KB
louis 12/02/2019 2:21 AM
quik.map
38.42 KB
louis 12/02/2019 2:25 AM
quik.map
38.32 KB
louis 12/02/2019 2:27 AM
quik.map
38.32 KB
louis 12/02/2019 2:31 AM
quik.map
38.35 KB
louis 12/02/2019 2:34 AM
quik.map
38.34 KB
louis 12/02/2019 2:38 AM
quik.map
38.38 KB
louis 12/02/2019 2:38 AM

ok

@jao

i think everything should be fixed

louis 12/02/2019 2:39 AM

idk if im allowed to ping you for that but oh well

louis 12/02/2019 2:40 AM

WAIT abc found a skip

louis 12/02/2019 2:41 AM
quik.map
38.38 KB
louis 12/02/2019 5:19 AM

OH WAIT

louis 12/02/2019 5:19 AM

forgot to maek the layer size smaller

louis 12/02/2019 5:23 AM
quik.map
33.01 KB
louis 12/02/2019 5:23 AM

ok we should be good

Pepe 12/02/2019 9:31 AM

Wow thats a lot of uploads

jao 12/02/2019 2:04 PM

rather add stoppers here than removing and giving shotgun again

jao 12/02/2019 2:04 PM

a bit more space to the left here

jao 12/02/2019 2:06 PM

these need to be embedded

jao 12/02/2019 2:06 PM

whats that background lol

jao 12/02/2019 2:07 PM

you can just use an empty quad

jao 12/02/2019 2:07 PM

there are still unused groups/layers

louis 12/02/2019 2:46 PM

huh

louis 12/02/2019 2:46 PM

ok

louis 12/02/2019 3:18 PM

wait hwo do i use an empty quad

louis 12/02/2019 3:18 PM

if i use an empty quad it just turn white

louis 12/02/2019 3:19 PM
quik.map
131.53 KB
jao 12/02/2019 3:19 PM

change its color

louis 12/02/2019 3:20 PM

errrrrr

louis 12/02/2019 3:20 PM

theres no place that says color

louis 12/02/2019 3:20 PM

i'll try

louis 12/02/2019 3:21 PM

oh i have no idea how to navigate this editor

louis 12/02/2019 3:23 PM

yeah i need help

jao 12/02/2019 3:27 PM

through the dots at the corners

louis 12/02/2019 3:28 PM

oh htanks

louis 12/02/2019 3:28 PM

oo cool you can do a gradient

louis 12/02/2019 3:31 PM
quik.map
127.15 KB
louis 12/02/2019 3:31 PM

ok fixed the stuff

louis 12/02/2019 3:39 PM

wait found an error, thx cor

louis 12/02/2019 3:39 PM
quik.map
127.14 KB
jao 12/09/2019 4:31 PM

i think the map is in a decent state now but the issue i see is that its too tight/focused on precision. while that forces you to do parts fast, it also can be frustrating and will probably only make tryhards play the map as its supposed to be played. imo you should open everything up a bit and allow people to do it fast even if they mess up a bit. that would draw a bigger group of players into it while pros could still speedrun it

louis 12/09/2019 6:24 PM

sure

louis 12/09/2019 6:37 PM

i guess ill start with putting teles on faily parts

louis 12/09/2019 6:41 PM

ill open up the start too cuz it requires precision

jao 12/09/2019 6:45 PM

dont think teles will help in such parts

jao 12/09/2019 6:45 PM

should rather make it easier

louis 12/09/2019 6:52 PM

i think the first box is what needs fixing

louis 12/09/2019 6:52 PM

shotgyn and laser parts are ez but the first part and the single rocket really mess people up

jao 12/09/2019 6:56 PM

ye thats true

louis 12/20/2019 1:34 AM
quik.map
127.24 KB
louis 12/20/2019 5:22 PM

kinda nerfed the rocket

louis 12/20/2019 5:22 PM

to make it easier cuz before it required a precise dj

louis 12/20/2019 10:16 PM

might do some more fixing

louis 12/23/2019 6:28 PM
@jao

can i like rename a map

louis 12/23/2019 6:28 PM

i might

louis 12/23/2019 6:38 PM

or do i have to resubmit

jao 12/23/2019 6:44 PM

you can rename it

louis 12/23/2019 6:47 PM

i will probably do a full remake of this map.

@jao

can you decline in this channel, and i will post the remade version when i'm done?

jao 12/23/2019 6:48 PM

fine

jao 12/23/2019 6:48 PM

$decline

louis 12/23/2019 7:15 PM
Jesus Christ 12/23/2019 7:21 PM
Boci 12/23/2019 8:30 PM

thats nice

texnonik 12/24/2019 5:35 PM

Wow thats actually cool mehanic use !!!

texnonik 12/24/2019 5:35 PM

You are first one who manage to do it good !

louis 12/24/2019 6:52 PM

haha i think hfy did it first in his map

louis 12/24/2019 6:52 PM

he didnt rls it yet but kinda similar, thanks tho

Bacon 12/24/2019 9:19 PM

was ok map before

plsplsplslol 12/24/2019 9:51 PM

yeah just combine old map and new map

louis 12/24/2019 10:19 PM

thats what im doing

louis 12/24/2019 10:19 PM

except a bit more big brain and more cool parts

louis 12/25/2019 12:21 AM

gonna throw in some sneak peeks:

louis 12/25/2019 12:22 AM

nvm the file size is too big

louis 12/25/2019 12:49 AM

nvm wrong file

louis 12/25/2019 12:49 AM
Boci 12/25/2019 1:57 AM

this is looking really cool

louis 12/25/2019 8:07 PM
louis 12/25/2019 8:07 PM

😍

Jesus Christ 12/25/2019 8:09 PM
archimede67 12/26/2019 12:11 AM

that's some telegun skillz

Ravie 12/26/2019 10:49 PM

honestly nobody will play it that way

louis 12/26/2019 11:02 PM

u have to play it that way

louis 12/26/2019 11:19 PM

...i think

Kicker 12/26/2019 11:36 PM

the version of map u declined u could play slow and ez finish, u need think how to force speed ways in ur rework or map will be very lame

louis 12/27/2019 12:43 AM

yes i understand

louis 12/27/2019 12:43 AM

the original map was kinda meant for speedrun so noobs could still do it but pros can get good time

louis 12/27/2019 12:43 AM

this next map you will have to conserve speed for some parts

louis 12/27/2019 12:44 AM

other parts you wont, they wont be as exciting

louis 12/27/2019 12:44 AM

but its good to have a balance to give players a break

Ravie 12/27/2019 11:14 AM

it needs to always give you enough time to react so you don't have to memorize the whole map in order to finish

Ravie 12/27/2019 11:15 AM

also checkpoints and it can be a nice map

louis 12/27/2019 12:39 PM

yes- the only part where reaction time will really matter is the beginning, but i purposefully made it the beginning so people dont get fucked over later in the run (hopefully)

louis 12/27/2019 12:40 PM

the rest of the map is unfailable so if you miss a part you can always try again

louis 12/27/2019 12:40 PM

i aim to make it a fun challenge for players who've never seen it before but also a fun map to speedrun

louis 12/27/2019 12:41 PM

thx for the feedback, lol its not even in real testing yet but yall are helping

louis 12/29/2019 8:35 PM

all parts of jungler are done :DDD

Boci 12/30/2019 8:38 AM

YES SIR

Boci 12/30/2019 8:38 AM

whats left louis?

louis 12/30/2019 2:14 PM

design

louis 12/30/2019 2:14 PM

xd