some really fun ideas but also a lot parts that shouldn't be in a map in 2019 :/
with HD off
map definitely needs a lot of work, but if you're willing to commit to it, it can turn into a p decent map
some parts will need a rework
how do fix the HD problem?
and which parts need a rework?
Make pyramid at hd I guess
When i have time, I test your map and I 'll tell you
Almost every part is super creative and I never got bored / stuck anywhere
Sure some parts need little tweaks but this map has the most potential in whole of testing
Great flow too
rly nice map
gameplay-wise map is perfect, I personally wouldn't change a thing, didn't check for bugs/cheats tho
(don't let jao turn this into crap please)
Fantastic parts imo
Cool map, some parts are a bit boring but others are just perfect and overall very fun to play.
Do you have finish@skua
what is brutal about it? xd first half is on a novice map, then you can just edge
Well, I tested half of the map. That's pretty good, the map is filled by cool ways sometimes a bit annoying. The gameplay is really fun. But the map need some little rework like :
shooting rocket on tele and jump is novice?
no, till edge it's novice
am I doing it wrong? the first half is hard
1) you hook ground and dj 2) u go edge and do simple nade jump rest is straightforward
Last things, please make all your bg at HD, It's really annoying to see all these tiles when you want to play without. I agree with@skua
ye, you're doing it wrong
I have to tell you: this is hookthrough
it does not look like hook or unhook
I know but that confusing
Then some block are less transparent
That means, it can be hook tiles
If you don't agree with me nevermind, It's not normal to let some freeze tile on hooktrought
One thing may be to avoid such "tele spam" 😄
Nice drawing skills@DarkOort
Professionally designed by me.
I had 9 hours everyday of work.
btw i was reading random messages and i saw this skin xddd
i reworked some parts to improve the gameplay/flow/look of the map
also added cp-marked unhookables to make playing without entities cleaner and nicer
i am divided on the background, i really like it and i want to keep it, however, it's very distracting
any advice on what to do?
by the way, the automatic uploading to testsv etc. how does that work?
this is the way i pictured the part being done when i made it
To upload the map to test servers, just upload the reworked map here@Dr.Dre
Pyramids by Dr.Dre [Moderate]
maybe add all the bg as hd like as I said
Then if someone want tryhard, he can make hd off and play without your bg
i believe i did that
Then nobody can complain about your design if it's on hd
I don't speak about the simple bg, it's your whole design (Sun; hole in bg...)
yes, fixed that
just desactivate quads for this no@Firewave
Hum I don't know you can do it
Can you explain me ?
Settings > DDNet > Turn off quads@Firewave
Ah Thanks Gwendal
don't do what i said
But I think lot of player don't know that feature
hd is exactly for that
Heard a lot of different opinions on how many stars this map should be, ranging from 2 to 5
I'd like 3 the best but it's not the shortest map so maybe 4*
About the new upload, made some annoying parts a bit less annoying
Still in need of a nice logo, does anyone have any suggestions on who i should message?
map is like on the very edge of moderate, nearly being brutal, there are lots of different skills required and parts aren't as easy as you may think. I would say it's easily (strong) moderate 5
someone needs to look at design if there are some bugs and I guess it's ready
Fixed shield/tele/cp problems
remade the connection between the endless jump deep part and the undeep throw part
it's now frozen speedups
made the spawn a bit more open
i was playing with you 😄
Very cool map, I like it a lot, only a few little things to fix:
remove fake tiles in speeder parts, put doodads in high detail, you can keep grenade at cp63 part if you touch unsolo and go in tele
I see you tried to teamforce the map, but used wrong commands, it should be
the tileset with arrow-signs should be dilated, it looks a bit buggy
you can "cheat" grenade to finish but it's useless, just a thing to watch out for in the future
cp-9 part doesn't work too well with weak hook, it's not a big deal but maybe it's possible to make it work better
maybe generic_unhookable tiles could be automapped? it looks a bit boring with just 1 type
hey, are you still there? your map is almost ready for release
moving this back when mapper responds
Would be a shame if such a nice map goes to waste
well can anyone contact the guy?