#pyramids
"Pyramids" by Dr.Dre [Moderate]
DDNet 07/18/2019 3:17 PM
@Dr.Dre
DDNet 07/18/2019 3:17 PM
jao 07/18/2019 11:10 PM

kinda 50/50

jao 07/18/2019 11:11 PM

some really fun ideas but also a lot parts that shouldn't be in a map in 2019 :/

eNJi 07/18/2019 11:14 PM
eNJi 07/18/2019 11:14 PM

with HD off

eNJi 07/18/2019 11:14 PM

levitating pyramid

jao 07/18/2019 11:26 PM

map definitely needs a lot of work, but if you're willing to commit to it, it can turn into a p decent map

eNJi 07/18/2019 11:31 PM

some parts will need a rework

Dr.Dre 07/19/2019 2:11 PM

how do fix the HD problem?

Dr.Dre 07/19/2019 2:11 PM

and which parts need a rework?

Firewave 07/19/2019 2:17 PM

Make pyramid at hd I guess

Firewave 07/19/2019 2:17 PM

When i have time, I test your map and I 'll tell you

Bacon 07/19/2019 3:15 PM

Incredible map

Bacon 07/19/2019 3:15 PM

Almost every part is super creative and I never got bored / stuck anywhere

Bacon 07/19/2019 3:15 PM

Sure some parts need little tweaks but this map has the most potential in whole of testing

Bacon 07/19/2019 3:18 PM

Great flow too

Dareko 07/22/2019 12:22 AM

I agree

Dareko 07/22/2019 12:22 AM

rly nice map

Gwendal 07/22/2019 12:33 AM
Pulsar 07/22/2019 8:18 PM

gameplay-wise map is perfect, I personally wouldn't change a thing, didn't check for bugs/cheats tho

Pulsar 07/22/2019 8:22 PM

(don't let jao turn this into crap please)

Bacon 07/22/2019 9:55 PM

^

Bacon 07/22/2019 9:55 PM

Fantastic parts imo

тυx 07/22/2019 11:55 PM

Cool map, some parts are a bit boring but others are just perfect and overall very fun to play.

skua 07/23/2019 8:24 AM

bg is very distracting. I mean it's not bad but it does not allow me to hook my tee. Too bright and detail

skua 07/23/2019 8:24 AM

it's much easier if I disable that design

skua 07/23/2019 8:33 AM

this part is genius and fun to play

skua 07/23/2019 8:46 AM

this part is a bit too basic. 5 years old part

skua 07/23/2019 8:57 AM

bad

skua 07/23/2019 8:59 AM

this part is for brutal map

Firewave 07/23/2019 9:07 AM

Do you have finish

@skua

?

Pulsar 07/23/2019 9:08 AM
@skua

what is brutal about it? xd first half is on a novice map, then you can just edge

Firewave 07/23/2019 9:10 AM

Well, I tested half of the map. That's pretty good, the map is filled by cool ways sometimes a bit annoying. The gameplay is really fun. But the map need some little rework like :

Firewave 07/23/2019 9:12 AM

Here, for mod player I think a bit hard to understand the way, add some help to know that you need to jump on tele

skua 07/23/2019 9:12 AM
@Pulsar

shooting rocket on tele and jump is novice?

Pulsar 07/23/2019 9:13 AM

no, till edge it's novice

Firewave 07/23/2019 9:13 AM

Lot of hooktrought have bugs with freeze you need to fix it because sometimes you don't know if it's hook or hooktrought

Firewave 07/23/2019 9:13 AM

One bug more, take look at all

Firewave 07/23/2019 9:14 AM

This Lazer part can be on solo, then in team it's looks too easy

skua 07/23/2019 9:15 AM
@Pulsar

am I doing it wrong? the first half is hard

Pulsar 07/23/2019 9:15 AM
@skua

1) you hook ground and dj 2) u go edge and do simple nade jump rest is straightforward

Firewave 07/23/2019 9:16 AM

Last things, please make all your bg at HD, It's really annoying to see all these tiles when you want to play without. I agree with

@skua
Pulsar 07/23/2019 9:17 AM

ye, you're doing it wrong

Pulsar 07/23/2019 9:19 AM
skua 07/23/2019 9:19 AM

xd

Pulsar 07/23/2019 9:19 AM

hook this

skua 07/23/2019 9:21 AM
@Firewave

I have to tell you: this is hookthrough

skua 07/23/2019 9:21 AM

it does not look like hook or unhook

Firewave 07/23/2019 9:21 AM

I know but that confusing

Firewave 07/23/2019 9:22 AM

Then some block are less transparent

Firewave 07/23/2019 9:22 AM

That means, it can be hook tiles

Firewave 07/23/2019 9:22 AM

If you don't agree with me nevermind, It's not normal to let some freeze tile on hooktrought

archimede67 07/23/2019 8:51 PM

One thing may be to avoid such "tele spam" 😄

archimede67 07/23/2019 8:51 PM
archimede67 07/23/2019 8:58 PM

and maybe mark the one way ht?

DarkOort 07/23/2019 9:08 PM

stoppers here

Dareko 07/23/2019 10:47 PM

Nice drawing skills

@DarkOort
DarkOort 07/23/2019 10:58 PM

designed by

@bxlxr
bxlxr 07/24/2019 7:47 AM

Professionally designed by me.

bxlxr 07/24/2019 7:47 AM

I had 9 hours everyday of work.

bxlxr 07/24/2019 7:48 AM

btw i was reading random messages and i saw this skin xddd

Dr.Dre 07/28/2019 1:13 PM

i reworked some parts to improve the gameplay/flow/look of the map

Dr.Dre 07/28/2019 1:15 PM

also added cp-marked unhookables to make playing without entities cleaner and nicer

Dr.Dre 07/28/2019 1:16 PM

i am divided on the background, i really like it and i want to keep it, however, it's very distracting

Dr.Dre 07/28/2019 1:16 PM

any advice on what to do?

Dr.Dre 07/28/2019 1:16 PM

by the way, the automatic uploading to testsv etc. how does that work?

Dr.Dre 07/28/2019 2:13 PM
Dr.Dre 07/28/2019 2:13 PM

this is the way i pictured the part being done when i made it

Gwendal 07/28/2019 2:23 PM

To upload the map to test servers, just upload the reworked map here

@Dr.Dre
Dr.Dre 07/28/2019 2:24 PM

ah thnx

Dr.Dre 07/28/2019 2:24 PM

Pyramids by Dr.Dre [Moderate]

Firewave 07/28/2019 2:48 PM
@Dr.Dre

maybe add all the bg as hd like as I said

Firewave 07/28/2019 2:49 PM

Then if someone want tryhard, he can make hd off and play without your bg

Dr.Dre 07/28/2019 2:49 PM

i believe i did that

Firewave 07/28/2019 2:50 PM

Then nobody can complain about your design if it's on hd

Firewave 07/28/2019 2:52 PM

I don't speak about the simple bg, it's your whole design (Sun; hole in bg...)

Dr.Dre 07/28/2019 3:00 PM

yes, fixed that

Gwendal 07/28/2019 3:02 PM

just desactivate quads for this no

@Firewave

?

Firewave 07/28/2019 4:12 PM

Hum I don't know you can do it

Firewave 07/28/2019 4:12 PM

Can you explain me ?

Gwendal 07/28/2019 5:43 PM

Settings > DDNet > Turn off quads

@Firewave
Firewave 07/28/2019 5:49 PM

Ah Thanks Gwendal

Firewave 07/28/2019 5:49 PM

Then

@Dr.Dre

don't do what i said

Firewave 07/28/2019 5:49 PM

But I think lot of player don't know that feature

jao 07/29/2019 10:27 AM

hd is exactly for that

Gwendal 07/29/2019 10:33 AM
Dr.Dre 07/29/2019 11:32 AM
Dr.Dre 07/30/2019 6:32 PM
Dr.Dre 07/30/2019 6:33 PM

Heard a lot of different opinions on how many stars this map should be, ranging from 2 to 5

Dr.Dre 07/30/2019 6:34 PM

I'd like 3 the best but it's not the shortest map so maybe 4*

Dr.Dre 07/30/2019 6:36 PM

About the new upload, made some annoying parts a bit less annoying

Dr.Dre 07/30/2019 6:36 PM

Still in need of a nice logo, does anyone have any suggestions on who i should message?

Pulsar 08/03/2019 10:09 AM

make a little bit more space and add few more spawns

Pulsar 08/03/2019 10:18 AM

this deep part is kinda too long and some people may find it hard. You could go directly from unlimited jumps bit (which is hard enough on its own) to throw. Pretty much if you get rid of all horizontal dragging after the first bit it should be better.

Pulsar 08/03/2019 10:20 AM

^

Pulsar 08/03/2019 10:23 AM

this shield is useless

Pulsar 08/03/2019 10:28 AM

make these unskippable

Pulsar 08/03/2019 10:31 AM

you could try to add wall here to make this wall hammer less weird

Pulsar 08/03/2019 10:34 AM

move cp89 and add tele somewhere, so in case of 'fail' you can go back to cp9

Pulsar 08/03/2019 10:36 AM

give 2 jumps back here to make it foolproof

Pulsar 08/03/2019 10:38 AM

cp here would be nice

Pulsar 08/03/2019 10:41 AM

any reason for blue tele beside it screaming "go here"? I guess you can change it to red one

Pulsar 08/03/2019 10:42 AM

add cp81 here

Pulsar 08/03/2019 10:43 AM

you can easily skip this shield and the next part

Pulsar 08/03/2019 10:45 AM

ht here. You could actually extend it to the left a bit so you can save dummy from every spot

Pulsar 08/03/2019 10:49 AM

you could also make ht here

Pulsar 08/03/2019 10:57 AM

map is like on the very edge of moderate, nearly being brutal, there are lots of different skills required and parts aren't as easy as you may think. I would say it's easily (strong) moderate 5

Pulsar 08/03/2019 11:00 AM

someone needs to look at design if there are some bugs and I guess it's ready

Dr.Dre 08/08/2019 5:40 PM

Fixed shield/tele/cp problems

Dr.Dre 08/08/2019 5:41 PM

remade the connection between the endless jump deep part and the undeep throw part

Dr.Dre 08/08/2019 5:41 PM

it's now frozen speedups

Dr.Dre 08/08/2019 5:44 PM
Dr.Dre 08/08/2019 5:45 PM

made the spawn a bit more open

Dr.Dre 08/08/2019 6:56 PM

added a lgo

Dr.Dre 08/08/2019 6:56 PM

logo*

Dr.Dre 08/08/2019 6:56 PM
Dareko 08/09/2019 12:40 AM
texnonik 08/10/2019 12:58 PM

i was playing with you 😄

Ravie 08/25/2019 12:58 PM

Very cool map, I like it a lot, only a few little things to fix:

Ravie 08/25/2019 12:59 PM

remove fake tiles in speeder parts, put doodads in high detail, you can keep grenade at cp63 part if you touch unsolo and go in tele

Ravie 08/25/2019 1:00 PM

I see you tried to teamforce the map, but used wrong commands, it should be

and

Ravie 08/25/2019 1:03 PM

it's a fail if you go there, so make it impossible

Ravie 08/25/2019 1:11 PM
Ravie 08/25/2019 1:11 PM
Ravie 08/25/2019 1:11 PM

maybe there's more bugs like this, you should look for them

Ravie 08/25/2019 1:13 PM

unfreeze is needed only on tele-to

Ravie 08/25/2019 1:14 PM

the tileset with arrow-signs should be dilated, it looks a bit buggy

Ravie 08/25/2019 1:17 PM

you can "cheat" grenade to finish but it's useless, just a thing to watch out for in the future

Ravie 08/25/2019 1:18 PM

cp-9 part doesn't work too well with weak hook, it's not a big deal but maybe it's possible to make it work better

Ravie 08/25/2019 1:22 PM

maybe generic_unhookable tiles could be automapped? it looks a bit boring with just 1 type

Ravie 08/25/2019 1:25 PM

why is this one-way hoothrough? remnants of some old part?

DDNet 08/30/2019 1:46 PM
Ravie 09/17/2019 2:38 PM
@Dr.Dre

hey, are you still there? your map is almost ready for release

Knuski 09/17/2019 2:39 PM
Boci 09/17/2019 2:45 PM
archimede67 09/17/2019 3:43 PM
jao 10/23/2019 11:28 AM

$decline

jao 10/23/2019 11:28 AM

moving this back when mapper responds

Bacon 10/23/2019 1:19 PM

Would be a shame if such a nice map goes to waste

jao 10/23/2019 1:23 PM

well can anyone contact the guy?