#9nine
"9Nine" by Yto [Dummy]
DDNet 07/14/2020 12:34 AM
@Yto
9Nine.map
315.94 KB
DDNet 07/14/2020 12:34 AM
Yto 07/14/2020 12:35 AM

ah

Yto 07/14/2020 12:36 AM

I got the map wrong

Ravie 07/14/2020 12:37 AM

😅

Yto 07/14/2020 12:37 AM
9Nine.map
195.68 KB
Yto 07/14/2020 12:37 AM

sorry

Cøke 07/24/2020 3:56 PM
Cøke 07/24/2020 3:58 PM
Cøke 07/24/2020 3:59 PM
Cøke 07/24/2020 4:00 PM
Cøke 07/24/2020 4:02 PM

2 to teles enough

Cøke 07/24/2020 4:03 PM
Cøke 07/24/2020 4:12 PM
Cøke 07/24/2020 4:15 PM
Cøke 07/24/2020 4:21 PM

unbalanced map - some easy parts some harder parts

Cøke 07/24/2020 4:23 PM

unlock dont work

Cøke 07/24/2020 4:23 PM

dummy too fast

Yto 07/26/2020 11:46 PM

okay

𝔑𝔶𝔞𝔫 𝔒𝔣 𝔊𝔩𝔢𝔫𝔠𝔬𝔢 𝔞𝔫𝔡 𝔏𝔬𝔠𝔥𝔞𝔟𝔢𝔯 08/04/2020 1:32 PM

The speed of the dummy makes it go through the unlock tile

allocaツ 08/04/2020 2:24 PM

spawned in same tele tile - pushed dummy up into back.

allocaツ 08/04/2020 2:29 PM

add switch doors here so you quickly know your progress and not going into wrong doors

allocaツ 08/04/2020 2:55 PM

part 7 is a moderate part and part 8 is brutal 3-4

allocaツ 08/04/2020 2:59 PM

needs cp here, i actually failed because of that (dummy had no cp, spawned out of reach at spawn)

allocaツ 08/04/2020 3:06 PM

you need to move unlock team tile a bit, otherwise the team is still locked. i actually failed the map after playing because of that 😦

allocaツ 08/04/2020 3:09 PM

freeze should be a spike like you have it on other parts

allocaツ 08/04/2020 3:10 PM
allocaツ 08/04/2020 3:10 PM
allocaツ 08/04/2020 3:11 PM

mark unfreeze here

allocaツ 08/04/2020 3:13 PM

you use tiny slopes sometimes, even though most slopes are the diagonal ones. try to consistent

allocaツ 08/04/2020 3:15 PM

there are many design inconstencies. try to rework them

louis 08/04/2020 3:44 PM

is the switch reset at spawn necessary

louis 08/04/2020 3:46 PM
louis 08/04/2020 3:46 PM

better to use cp here rather than have this odd setup with cfrm and cto

louis 08/04/2020 3:56 PM
louis 08/04/2020 3:56 PM

better choice to put hookthru instead of the 4-directional stoppers here

louis 08/04/2020 3:56 PM

(the two at the bottom should be stoppers tho)

Welf 08/04/2020 4:33 PM

i suggest do add little doors here so you can see which ones are open

Welf 08/04/2020 4:34 PM

idk if you want this, but it's cheatable (dummy doesn't need to go >)

Welf 08/04/2020 4:34 PM

cheatable with rocket

Welf 08/04/2020 4:34 PM

unused group, you can delete it

Welf 08/04/2020 4:39 PM

the to tele is annoying, happened multiple times, that i bounced off my dummy into the tele at the top

Welf 08/04/2020 4:49 PM

this shouldn't happen right?

WSikeきりん 08/04/2020 4:50 PM

there is unhookable that covers tele

Welf 08/04/2020 4:57 PM

Another thing: if you do the 9th gate at first, you lose your dummy and get stuck

Welf 08/04/2020 5:01 PM

kinda cheatable, you can laser from down (dummy presses d and jump)

WSikeきりん 08/04/2020 5:28 PM
@Yto
Yto 08/06/2020 3:57 AM

oh

Yto 08/06/2020 3:59 AM

sorry for the map, is my first map and idk how make some things

allocaツ 08/06/2020 12:02 PM

what do you mean by some things? the testers try to help you on things you missed so, go through the list here and try to fix the mentioned problems

Yto 08/06/2020 7:17 PM

in this moment i cant fix the map, but i think what u haves a some good points for fix the map, I can barely fix everything I will

Pepe 08/09/2020 1:19 AM

are you goin to fix the map?

jao 08/20/2020 6:55 PM

$waiting

Lady Saavik 08/22/2020 10:48 AM
@Yto
Yto 09/06/2020 4:19 AM

sorry for the wait, here is the map with all fixed

9Nine.map
196.4 KB
allocaツ 09/06/2020 10:57 AM

now that the back teleport is right here makes the shotgun fly start pretty weird. i suggest you but the back tele where i put the blue mark

allocaツ 09/06/2020 11:03 AM

missing freeze and teleport corners

allocaツ 09/06/2020 11:11 AM

the design is still inconsistent, you are using 3 different corner styles on map (and forgot a few) so i suggest you go over these and try to only use one type of corner

Yto 09/06/2020 5:50 PM

isn't better this back?

Yto 09/06/2020 6:09 PM

dummy or player could miss checkpoint and spawn somewhere else

@allocaツ

idon't undestand...

Yto 09/06/2020 6:12 PM
9Nine.map
196.54 KB
allocaツ 09/07/2020 11:41 AM
@Yto

look at the cp tiles. (the floating square). you could drag dummy or go underneath it and don't collect the chekpoint

allocaツ 09/07/2020 11:42 AM

just make it so that there are no checkpoint gaps

allocaツ 09/07/2020 11:45 AM

wrong corner

Yto 09/07/2020 3:42 PM
9Nine.map
196.53 KB
Yto 09/07/2020 3:43 PM
@Yto

look at the cp tiles. (the floating square). you could drag dummy or go underneath it and don't collect the chekpoint

@allocaツ
im sorry, but i still don't understand..
allocaツ 09/07/2020 9:00 PM
@Yto

I just checked it, i am very stupid. it works perfectly how you've got it

sorry haha ✌️

Yto 09/07/2020 9:04 PM

okay

allocaツ 09/07/2020 9:13 PM

you're back cp how you did it works even better, great idea

Yto 09/07/2020 9:16 PM

yea

Yto 09/16/2020 5:14 PM

Fixed little part with design bugs and better gameplay

9Nine.map
196.47 KB
Yto 09/18/2020 3:02 AM

Little changes in the 1st part, and fixed design bugs.

9Nine.map
196.47 KB
Astral|Crying 09/18/2020 7:44 AM
Soapy Sandwich 09/20/2020 10:09 PM

The map needs a bit of reworking before it will be ready imo. Parts do feel rather fun but they differ in difficulty quite a bit. Here are my thoughts:

Soapy Sandwich 09/20/2020 10:10 PM

Add one more tele here would be nice imo but not needed

Soapy Sandwich 09/20/2020 10:10 PM

This part was a bit too dull after the first one and it is much easier.

Soapy Sandwich 09/20/2020 10:13 PM

Path up is usually back so I would change the way to get dummy in here, but if you keep it the way it is definitely need to lower the dummy^ text as it isn't on screen by default.

Soapy Sandwich 09/20/2020 10:13 PM

Killing dummy location shouldn't be in a part, it should be out of all the parts before the end.

Soapy Sandwich 09/20/2020 10:14 PM

This part is really hard what i assume is the intended way and too easy to cheat by lasering dummy off the top. I think it needs to be changed.

Soapy Sandwich 09/20/2020 10:15 PM

Remove this start, switches start on by default so this isn't needed.

Soapy Sandwich 09/20/2020 10:16 PM

The checkpoint markings in freeze should be lighter like the checkpoints out of freeze imo. Try not have any freeze overlap them.

Also don't have to mark the checkpoint at the start of every part.

Soapy Sandwich 09/20/2020 10:17 PM

This cp should look like all the other checkpoints, it is weird that this is the only one marked like this.

Soapy Sandwich 09/20/2020 10:18 PM

The following layers should be in hd instead.

Soapy Sandwich 09/20/2020 10:19 PM

I think you should have more exit teleports as you can't see the roof so you won't really know where you are, rather have a different teleport for leaving each part.

Soapy Sandwich 09/20/2020 10:22 PM

Back tps at the end of parts should take you out of the part and not just back to the beginning of it.

Soapy Sandwich 09/20/2020 10:24 PM

Ok summary of my thoughts on each of the 9 parts:

  1. Was ok.
  2. Too easy compared to 1 and rather boring.
Soapy Sandwich 09/20/2020 10:28 PM
  1. Shotgun fly was too hard making it alot harder than 1
  2. A bit harder than part 1 and ends kinda dull but is ok
  3. Didn't like the way you used dummy here and i found the edges boring.
  4. Cool part but really ez in comparison to part 1
  5. Part was ok.
  6. Part was ok.
  7. Too easy to cheat, too hard if you don't cheat.
Soapy Sandwich 09/20/2020 10:30 PM

Design feels like it could use some work too, the clouds could use some animation or maybe being bigger might help, not sure really what it needs but it looks a bit weird to me.

You got some good ideas but I think this map will need quite a bit of reworking before it is ready.

Yto 09/24/2020 9:57 PM

1.- Fixed all the screenshots 2.- Fixed part 2 3.- Half reworked part 3 4.- Reworked part 5 5.- Part 6 more hardest 6.- Half reworked part 9 7.- Better design 8.- Colorful animations in the "9Nine" and "By: Yto" 9.- New start line and finish line

Thanks

@Soapy Sandwich

for the test.

9Nine.map
197.52 KB
Yto 09/24/2020 10:01 PM

My english isn't the best btw..

Pepe 09/24/2020 10:01 PM

Don't worry about it :D

Yto 09/24/2020 10:01 PM

😄

Pepe 09/24/2020 11:29 PM

Why there are doors at part 9?

Pepe 09/24/2020 11:29 PM

Some people would do parts as they want and not in order

Yto 09/24/2020 11:30 PM

okay, i go to fix that

Yto 09/24/2020 11:30 PM

aah

Yto 09/24/2020 11:31 PM

is because in the last part dummy die

Cøke 09/28/2020 3:24 PM

$decline

Cøke 09/28/2020 3:25 PM

mapper asked for it