#Murphy
"Murphy" by YoDa [Novice]
DDNet 06/29/2022 10:09 PM
@YoDa

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Murphy.map
617.94 KB
DDNet 06/29/2022 10:09 PM
Voxel 06/29/2022 10:46 PM

this first part can be skipped if both just go under one jumps up and holds hook and space while looking up the other lasers from below and jumps up so the other can hook them out when they're free

Voxel 06/29/2022 10:49 PM

this part feels tedious to me because that last hook unfreeze in the gap is kind of faily on dummy / anyone with not that good of a reaction time if you fail that part you would rather have to go ALL the way back to the beginning of this part to retry, or to take a much slower route which is lasering the other through the top i suggest putting a failsafe tp around this area so that its a bit easier to go back when you fail this bit

YoDa 06/30/2022 12:25 AM
Murphy.map
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Mazty 06/30/2022 3:24 AM
@YoDa
Mazty 06/30/2022 3:30 AM

3 lasers in the part

Mazty 06/30/2022 3:30 AM

not better in the freeze?

Mazty 06/30/2022 3:30 AM

or something?

Mazty 06/30/2022 3:32 AM

I say that the part in red is very small

cyberfighter 06/30/2022 11:08 AM

mappo not in test server?

Voxel 06/30/2022 11:48 AM

it is

cyberfighter 06/30/2022 12:26 PM

i couldnt find it

Ryu 06/30/2022 12:28 PM

Reload mayb

YoDa 06/30/2022 3:34 PM

I know, I made the part to be easy, and of course, there are some skips, but you can't go through the map completely alone

YoDa 06/30/2022 3:47 PM
Murphy.map
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YoDa 06/30/2022 3:47 PM

I tried to arrange some parts as you said, without much change

cyberfighter 06/30/2022 3:48 PM

tp6 too hard for novice players

cyberfighter 06/30/2022 3:51 PM

cheat

cyberfighter 06/30/2022 3:51 PM

cheat

cyberfighter 06/30/2022 3:53 PM

cheat

cyberfighter 06/30/2022 4:00 PM

2 cheats on the same part

YoDa 07/01/2022 12:33 AM
Murphy.map
618.02 KB
Cøke 07/02/2022 8:37 PM

all cheats are on purpose?

Cøke 07/02/2022 8:38 PM

bcs u can cheat all parts

Cøke 07/02/2022 8:40 PM

parts like this are very hard for novice

Cøke 07/02/2022 8:41 PM

everything is mapped very small and tight, there are some design bugs as well as freeze or hook in the teleporters or 🔃 . the teleporters (to) should always be 2 and 1 away from the ground

Cøke 07/02/2022 8:42 PM

make sure that both tees pass cp or timecp

Cøke 07/02/2022 8:44 PM

u have also some unused images and a unused tune zone command

Cøke 07/02/2022 8:47 PM

we think the map is not good but not bad either, first rework the shown parts, give the map more space and check everything for design bugs - entity bugs etc.

Cøke 07/02/2022 8:47 PM

$waiting

YoDa 07/11/2022 5:00 PM
  • i increased map size
  • redid several parts
  • bugs fixed
YoDa 07/12/2022 4:00 PM
  • I fixed some bugs
Murphy.map
617.07 KB
Welshi 07/13/2022 2:32 PM

there's a few design bugs like this one scattered across the map, it might be intentional but it doesn't really feel intentional if it is

Welshi 07/13/2022 2:35 PM

you can skip bottom part with laser, which is a much faster alternative

Welshi 07/13/2022 2:37 PM

you can also drag the dude to the right side and just jump up after, and then unfreeze from above as they fall or do the stronghold manuever

Welshi 07/13/2022 2:40 PM

also I know this is the first part but this is a dead run already, since it's the first part I think it's fine but maybe make freeze slightly shorter?

Welshi 07/13/2022 2:41 PM

the hook after the second guy jumps in is also very awkward at times, there's not enough space to jump normally which would make a newer player struggle here if they don't know to dj

Welshi 07/13/2022 2:47 PM

this laser is right by the start and u don't really do anything to get it, I think it'd be nice to add a part to get it cause you might as well just give the laser at the startline otherwise. Maybe a nice idea is something like this, putting freeze where the laser is and using dj when you reach the unfreeze below, reusing it as well? Would also make that awkward hook not awkward as you get laser right there, so instead of going to get it and backtracking it feels more seamless. That's an idea tho, ur choice rlly

Welshi 07/13/2022 2:50 PM

you can just swing this, which coming from just doing a swing feels weird, maybe add a wall here?

Welshi 07/13/2022 2:51 PM

you can both go up, not even laser but wall right wall and then laser the top part

Welshi 07/13/2022 2:53 PM

there is 1 part between these 2 very similar filler parts

Welshi 07/13/2022 2:55 PM

more design bugs, delete the freeze there

Welshi 07/13/2022 2:57 PM

you don't have to hold the dummy in that one square, you can just hold them below the freeze, the part itself is inoffensive enough, holding the dude in a 1 block square feels a bit tight for me tho, I'd say increase its size if that's the intended way of doing it

Welshi 07/13/2022 3:00 PM

you lose laser for 1 part, maybe add a few more parts without laser, this just feels like a get around to avoid skips, personally I think keeping laser is fine too

Welshi 07/13/2022 3:06 PM

I think this red part feels totally disconnected from the rest of the map, it's the only part of the map where you use random unhook blocks like that which makes it feel weird and disconnected, in contrast, I think the green part works great, I'd say try adding a part instead of the red there, or at the very least get rid of the unhooks

Welshi 07/13/2022 3:10 PM

I like the map overall, has a few awkward things in relation to movement and the such and is very skippable, the design feels a bit empty, but I like the block selection for unhookables a lot, the background could lose a bit of contrast, and the only thing you really have as decoration is the sun, which you can't really see in places like the bottom of the map. It's the star of the show! Let it shine through, the map actually felt a lot more decorated (albeit still empty) when you could see the sun at the top left, which really made it dawn on you how empty it was without it approaching the end of the map. The logo also seems low quality compared to the blocks in the map, as in much more pixelated, which is fine more of a nitpick from me as it was the first thing I saw when I booted up the map

Welshi 07/13/2022 3:17 PM

here's a division of parts in my opinion, I'd say the map has a total of around 14 parts, the green being creative parts that I think could work really well if not skippable, the yellow being parts that might feel awkward or repetitive, cutting the flow of a run or parts that just sort of exist without really adding much to the map, and the blue is what I'd consider to be filler parts, that are there to sort of make the map longer.

Welshi 07/13/2022 3:18 PM

The map has a total of 6 substantial parts, of which half are skippable. This is without counting this part, which I feel could be more substantial (though maybe not as substantial as the other 6) if you add the wall I mentioned there

Welshi 07/13/2022 3:19 PM

The map also feels sort of all over the place in difficulty for a novice, there are parts that feel like a 1 and parts that feel more like a 4

Welshi 07/13/2022 3:20 PM

I'm not really a tester and I don't test a lot (I plan on testing more often) but hopefully my advice helps in some way ^^

YoDa 07/13/2022 3:25 PM

ok, i'll see what i can do to improve. Some parts had already seen skips and some are designed in case the player feels more comfortable using it even though it takes a longer time, but thanks for testing it, I'll fix what I can

JGPHlager 07/13/2022 10:56 PM
@YoDa

mais um mapa kkkkk ta ficano bom em

YoDa 07/13/2022 10:59 PM

KKK, sempre tentando melhora

JGPHlager 07/13/2022 11:04 PM
@YoDa

uma hora vai

JGPHlager 07/13/2022 11:04 PM

kdsakdsakd

YoDa 07/14/2022 5:12 PM
Murphy.map
595.17 KB
YoDa 07/14/2022 5:13 PM
  • fixed bugs
  • added parts
YoDa 07/14/2022 5:39 PM
@Welshi

I tried to fix almost everything you said and I improved several parts, but there were some that I thought it was better to keep and there are some skips that even though they exist, I couldn't think of anything to fix and they don't take as much time. Anyway, thank you very much.

Arrow 07/14/2022 6:32 PM

the way how you initiate the part is quite quite blocky

Arrow 07/14/2022 6:33 PM

both can go up, but i think its ok

Arrow 07/14/2022 6:35 PM

make this more accessible so you can hook the dummy if u fail the first hook or whatever

Arrow 07/14/2022 6:37 PM

i didnt understand the part so i just put the dummy on the edge (1), then a tower on the left wall (2) after this i just went wall (3)

Arrow 07/14/2022 6:37 PM

there is a stopper unmarked on top btw

Arrow 07/14/2022 6:40 PM

this deep and undeep doesnt make sense, if u want do a deep do it as a journey like Quix did it in lighthouse i think

Arrow 07/14/2022 6:41 PM

every to/cto tele must be 1 tile up and at least 2 (in general is 2)

Arrow 07/14/2022 6:43 PM

the spawn itself is bad some novice players cant hook bcs they dont know how and imagine spawn where i am xd

Arrow 07/14/2022 6:45 PM

the map is okay gameplay wise tho, but you really have to modify the blocking of the map is really tight for that many player that would play this map in china are like 64 players playing 1 novice so be aware of that

Arrow 07/14/2022 6:45 PM

$waiting

YoDa 07/14/2022 8:05 PM

hum, ok I'll see what I can do to improve, thanks for testing the map

YoDa 07/15/2022 10:50 PM
Murphy.map
627.16 KB
YoDa 07/15/2022 10:54 PM
  • I tried to fix the bugs and improve some parts
YoDa 07/15/2022 10:54 PM

-I changed the first part and the spawn

Arrow 07/17/2022 6:54 AM

this is not fixed on every cto tele

Arrow 07/17/2022 6:55 AM

the map doesnt need the cp can use normal tele easily

Arrow 07/17/2022 6:58 AM

avoid this type of tight parts every player will want to help to his partner so everyone will fight

Arrow 07/17/2022 6:59 AM

the beginning still blocky af make something that can be do quick but with a little difficulty

Arrow 07/17/2022 7:01 AM

the feature of freeze/laser is very repetitive on the map there are more than 10 times that u have to use the "movement" pla change it or make it different

Arrow 07/17/2022 7:04 AM

is really uncomfortable drag the dummy with weak and get blocked by the unhook, try to make the parts that can work fine and faster

Arrow 07/17/2022 7:06 AM

$waiting

YoDa 07/19/2022 4:07 PM
Murphy.map
595.63 KB
JGPHlager 07/19/2022 8:43 PM

🦃

JGPHlager 07/19/2022 8:43 PM

go fish , go , and finish

YoDa 07/20/2022 11:45 PM
  • fixed bug
Murphy.map
595.65 KB
Arrow 07/23/2022 5:49 AM

ok

@YoDa

its noticeable that you improve on mapping, but unfortunately you still have a lot to learn, on this map we can see different problems as you can see above on the feedback that i gave you, in general aspects this are the problem of the map that doesnt let it to get released: 1.- Really simple and boring gameplay is always the same filler try to bring something enjoyable and fun especially for novice bcs are quite repetitive 2.- Unnecessary or things that shouldn't be there as the deep in some parts 3.- You have to distinguish when you have to use cp or not, there are some parts of the map that are really messy bcs of that for example cp3-4-5 4.- A lot of skips, its ok the lil ones but no cheat the whole parts

Pls keep it on mapping ik it will be possible to release a map in some point😄 and feel free to ask things on

#mapping#questions

and check

#📌info
Arrow 07/23/2022 5:49 AM

$decline

YoDa 07/23/2022 3:00 PM

thanks a lot for the feedback! I will continue mapping and I hope to be able to release a map at some point