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strongHold









pepe spam


But what do you think about it?


stronghold auf wish bestellt

Jao warning for insulting his map

good map

stronghold 2021 be like

i think you spelled the map name wrong


This map is going to be tested or not

Testers should discuss this

all maps get tested

i see there is quite a bit of off-topic, please do not send any off topic messages so the mapper doesn't have false hope when they see a new message in this channel

The map is also really unbalanced

turn off entities


half way trhough why did you switch the freeze decorations

also part above is too difficult, brut 5/5


Thx for the freeze advises, I hope i fixed them all.
At the start you can hammer 1 Tee through the gap. Its quite simple from hammer hit, a bit trickier from Hammerfly.
The "faily shit" was supposed to be faily because its at the start of the map. I could remove the spike so u can "reset" if u fail the throw+catch. But for me it wasn't that hard to succed at the part (2/3 succesrate)
Changed the freeze decorations (I didnt even noticed that I switched them)
If it's supposed to be a brutal map and you rate the part 5/5 Brutal whats wrong with that? I get that the drag part is too easy compared to the other ones, i got to change that (not sure how yet). Also if you play in a bigger team you can easy boat the part and I myself wouldn't even say Aled is 5/5 Brutal. If it is the space you got, I can change that. But im not quite sure if you mean that.
Changed the Skip.
Made the gores easier.
What exactly is to hard about the edgehammer part? The fact that u can die if you fail? Not quite sure.
Added "turn enteties off".
What parts are too heavy which one are to light? Whats the overall rating i should reach (brutal/moderate 1 2 3 4 5)? Hard to "balance" the map for me, i think its very do able but i might be wrong for other players. But im for sure not the best player ^^.
Thank you very much for your advises!


i think the map seems brut 3/5ish in most places tbh

i'll send image later for part balancing

the reason i said aled was hard was because it was in such a small space

Thats what i wanted to achieve, so i guess thats fine.
Okey, i'll look forward to that.
Ah yea its not supossed to be like this, my bad. If yoiu just mean on that orange hookblock.

yes

it appears like that in other places too

id check map and find all of them, but that would be extremely difficult

Is it like the "corners"?

Guess ill go take a look on all of the freeze tiles

yes

Okey okey thann ill do that



hope this gets released, really fun team0 map tbh


That what i thought ^^

and what i wnated to achieve

Its my 1st map

better than my first map


mine was.... ummmmm...... scary.......

it will burn your eyes


Oh yea on the image i just sent, i squared the unbalanced parts



Well i only play with enteties, thats why i also suck at designing 😛

oh

there is a fix for that


Is it to simple or to hard?

simple fix

go into f1

and type

cl_overlay_entities 50

then, when you are done with that

type cl_overlay_entities 0

or just press the entities button


overlaying decoration with entities

But i meant i only use enteties while playing. On any map. I personally dont care about good looking maps ( Background, colour of blocks, etc.). I simply dont know what appears to look good an what not ^^

Im miserable at stuff like this.

Art in particuallar

So on the screen you send, are those parts to hard or to easy?

easy and hard

ok 😄

the median difficulty for the map for me was 3/5

Its super hard for me to judge the difficulty of the parts. I can do them all, i see that there are some softer ones but the "hard parts" u think are to hard for Brutal?

hard parts are are like brutal 5/5 and insane 1/5, easy parts are moderate 5/5 tbh

This map has so many design bugs and some entity bugs

gameplay is often really tight and doesnt fit t0 at all

especially start is really bad for t0

often ppl have to wait for the first 2 to do it which is really not good for a t0 map

and is also badly made



so imo this map isnt worth a release

$decline