#Unholy
"Unholy" by Ого [Solo]
DDNet 03/27/2025 2:05 AM

Mentions:

@thousanshoursdota2
DDNet 03/27/2025 2:05 AM
Unholy.map
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thousanshoursdota2 03/27/2025 2:26 AM

little changed

thousanshoursdota2 03/27/2025 2:28 AM

demo full playthrough (made in invincible mode, but if required i can pass without)

hectavoxel 03/27/2025 2:50 AM

Pretty interesting concept! I always love seeing interesting shapes being integrated into the gameplay! Even if I'm not a playtest, I do want to keep some notes here about the design and structure of the map:

hectavoxel 03/27/2025 2:51 AM

In the image

, there's a lot of unused tiles, most of them being bleeding artifacts from the used tiles. However, half of the tileset is taken up by an unused logo. What program did you use to make these tiles, might I ask?

thousanshoursdota2 03/27/2025 2:54 AM

when i painted tiles i always had problem that a little part of tile is not painted, so i add a little more around it than needed, i used ibis paint cuz photoshop is too hard to understand

thousanshoursdota2 03/27/2025 2:55 AM

i'll clean it right now sorry

hectavoxel 03/27/2025 2:55 AM

No worries! Just wanted to keep note of this, so that the file size is smaller!

hectavoxel 03/27/2025 2:58 AM

Some programs I recommend are Krita and Inkscape:

  • Both are free and open source!
  • Krita specializes in raster painting, much like Ibis Paint, but offers a lot more features. Also available for desktop.
  • Inkscape focuses on Vector graphics, the most reccomended use for game design for DDNet

Not forcing you to switch over or anything! I just feel like it would ease the problem of it not being all the way painted for you, especially Inkscape since it has a more pixel-perfect workflow.

thousanshoursdota2 03/27/2025 2:59 AM

thank u! anything else that better to change?

hectavoxel 03/27/2025 3:01 AM

I guess my only other tip is to organize your layers, but that should be easy. Separate gameplay and design, just so it's easier to maintain.

hectavoxel 03/27/2025 3:03 AM

Also maybe a background quad in Group #0, since right now it's basing the background on what custom background you currently have.

hectavoxel 03/27/2025 3:08 AM

How you can do this is by right-clicking the

group and clicking "Add Quads Layer". Adding a blank quad in this group will assign it to the background, since on initialization the

group doesn't move when you move your character (or camera). Adding a blank quad works just fine in this case! What you can do next is shift+click each corner of the quad, and right clicking to change the color of the newly added square! At the top bar, you can see the

button, and turning it on lets you align it to the camera, so you can make it cover the whole background!

thousanshoursdota2 03/27/2025 3:16 AM

+quads +organize layers

Unholy.map
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DDNet 03/27/2025 3:16 AM
thousanshoursdota2 03/27/2025 3:29 AM

changed images a bit

Unholy.map
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exosphere___endosphere 03/27/2025 10:51 AM

the map structure is extremely inconvenient and has many bugs the map does not have envelopes in some places you can exit the map (see 1 screenshot) the map design also has errors in some places (see 2 screenshot) poor laser use, it is given to complete only 1 part (see 3 screenshot)

there are no interesting ports on the map, mostly boring and unpleasant ports on the jetpack

exosphere___endosphere 03/27/2025 10:52 AM

the player may not take the checkpoint and get into the tp, in any case, it is better to avoid this

exosphere___endosphere 03/27/2025 10:54 AM

It looks easy at first glance, but it really isn't. It is better not to use 1/2 freeze

exosphere___endosphere 03/27/2025 10:56 AM

if you use a freeze on the part, then please add unfreeze to the tp

exosphere___endosphere 03/27/2025 11:00 AM
  1. it is extremely inconvenient that you need to unfreeze yourself with a laser and have time to take a jetpack so as not to fall into a kill
  2. due to the shields hitboxes, you can only use half of them (in this case, only 1)
thousanshoursdota2 03/27/2025 11:01 AM

okay thanks, i'll fix it!

thousanshoursdota2 03/27/2025 11:02 AM

its not hard actually, if i add 1 more block space it will be MUCH easier

thousanshoursdota2 03/27/2025 11:04 AM

there's set 3 jumps actually so i do everything that if u can't b with 3 jumps, and also cant get there with jetpack

thousanshoursdota2 03/27/2025 11:04 AM

but i'll do it more tidy, thanks

thousanshoursdota2 03/27/2025 11:07 AM

also, may i ask what "envelopes" is? translator not getting it right way

exosphere___endosphere 03/27/2025 11:08 AM

this is a panel where you can make animations.

thousanshoursdota2 03/27/2025 11:09 AM

thanks, i'll add some :D

exosphere___endosphere 03/27/2025 11:10 AM

i'll say it openly, I don't think this map will be accepted because there is at least no basic cool idea on the map, again, there are just boring jetpack parts on the map. try to look at the recently released maps and study their structure and gameplay, your map lacks originality and high-quality design (in my opinion)

thousanshoursdota2 03/27/2025 11:14 AM

This is my first experience in creating maps, and I need advice and help, so I decided to publish a map to get opinion about what i maked (first version of map was MUCH more terrible)

thousanshoursdota2 03/27/2025 11:14 AM

i'll try to do something about all you sayed, thank u again

thousanshoursdota2 03/27/2025 11:16 AM

but to be honest, i dont see solo maps with jetpacks that created after 2019~ and i dont really know how good map this type looks like :d

thousanshoursdota2 03/27/2025 11:16 AM

I will be very grateful if you tell me some maps :D

exosphere___endosphere 03/27/2025 11:23 AM

It's cool that you decided to get an opinion. "Barely Intermediate" jetpack map released at the end of 2024, but this is a bad example because it's just a modified version of another map remember that everything has its uses, you don't have to make parts exclusively on jetpack, you can test yourself in hh and drag maps

if you have any questions, you can always ask about it in the

#mapping

and

#questions

channel and also keep a note about the mapping rules and guidelines.

thousanshoursdota2 03/27/2025 11:34 AM

i was inspired to create a jetpack map because there are very few of them, so I decided to make one. Asking about every little thing in chat would be annoying for people to answer every time, and I didn't want to impose

thousanshoursdota2 03/27/2025 11:35 AM

so testers as you can tell every problem in 1 message

f0rtishka 03/27/2025 11:37 AM

Envelopes aren't necessary and are surely not forced to make

thousanshoursdota2 03/27/2025 1:52 PM

changed couple parts fixed bugs other small changes

Unholy.map
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thousanshoursdota2 03/27/2025 1:54 PM

still dont get how to do animations

too hard for me

thousanshoursdota2 03/27/2025 1:56 PM

please tell about every part that buged or there's a way to make it better

thousanshoursdota2 03/27/2025 2:03 PM
exosphere___endosphere 03/27/2025 2:30 PM

(I forgot to write) avoid fake tiles

thousanshoursdota2 03/27/2025 2:31 PM

But you don't contact them through full game??

thousanshoursdota2 03/27/2025 2:32 PM

unless that one's near start

thousanshoursdota2 03/27/2025 2:32 PM

my bad

exosphere___endosphere 03/27/2025 2:33 PM

i believe that this should not be the case (a tester's opinion is required)

exosphere___endosphere 03/27/2025 2:33 PM

It could have been done better.

thousanshoursdota2 03/27/2025 2:34 PM

so i need to make map weigh more? why do i need to if i can avoid it

thousanshoursdota2 03/27/2025 2:34 PM

this is part with freeze life? i dont get you

exosphere___endosphere 03/27/2025 2:36 PM

You don't need to enlarge anything, a couple of tiles won't ruin the map.

exosphere___endosphere 03/27/2025 2:36 PM

yes

exosphere___endosphere 03/27/2025 3:25 PM

talked with mapper, the tester's opinion is required

nameless_me 03/27/2025 5:05 PM

Just a note, to you and the map mods, there are defiantly going to be people in the community who will be disturbed or angered by the symbolism in this map.

Also it is repeated throughout the map, which other offensive maps don't have quite so much, and at least for those, it is a joke that nobody takes serious, I don't see many people taking this as a joke.

Furypleasure, NiggoDrag, WEEDS, to name a few (its just the name, or a logo)

I'm not saying any which way, but this is defiantly going to anger/upset at least a few people, IT IS offence to some, and it seems needlessly so, you could have easily not put these symbols and not faced issues at all.

nameless_me 03/27/2025 5:08 PM

Also

design rating, 3.5 / 10 bannans

Its just boring (I mean, its all gray gray gray), not all the freeze is mapped, and there isn't consistant extra design (talking about those islands in the freeze that don't effect gameplay)

thousanshoursdota2 03/27/2025 5:11 PM

i didnt get that last message

thousanshoursdota2 03/27/2025 5:11 PM

wdym by saying "not all the freeze is mapped"

nameless_me 03/27/2025 5:13 PM

oh, some if the freeze has design, and some of it doesn't

thousanshoursdota2 03/27/2025 5:13 PM

and how would u design map?

thousanshoursdota2 03/27/2025 5:14 PM

if not my way

nameless_me 03/27/2025 5:18 PM

I wouldn't do a unholy design, but If I had to, I'd try to get some inspration from Cerberus, take some freeze from grim reaper, some more islands, mabye make some of the icrons dark red, get some more backround, mabye some clouds and a blood moon, there are dark themed maps out there, but none that use the sysmbols you do.

f0rtishka 03/27/2025 6:16 PM

not sure what's wrong with name furypleasure in your opinion

hectavoxel 03/27/2025 6:17 PM

bro is named furry pleasure 💀

wee.tw 03/27/2025 6:17 PM

bro is named furry pleasure

f0rtishka 03/27/2025 6:18 PM

fury - wild or violent anger

thousanshoursdota2 03/27/2025 6:19 PM
f0rtishka 03/27/2025 6:21 PM
thousanshoursdota2 03/27/2025 6:24 PM

i'll post new version of fixed map next day, better to not play it rn 🙏

hectavoxel 03/27/2025 6:38 PM

get that boykisser shit out of here

thousanshoursdota2 03/28/2025 7:27 AM

+tunes +couple animations +new part +small map fix

Unholy.map
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DDNet 03/28/2025 7:27 AM
thousanshoursdota2 03/28/2025 7:27 AM
thousanshoursdota2 03/28/2025 7:28 AM

totele

Unholy.map
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thousanshoursdota2 03/28/2025 9:48 AM

i'll add corner tiles at first part later, please say bugs or what to change about other parts of map

thousanshoursdota2 03/28/2025 10:11 AM

small bugfix

kickerx 03/28/2025 10:11 AM

whole map is skipable with ninja. thats the easiest way to skip, it can be skipped with other ways too

thousanshoursdota2 03/28/2025 10:12 AM

do you think placing shield at resp would fix that?

kickerx 03/28/2025 10:12 AM

yes it will, but dont do that. i dont think this map is relesable

kickerx 03/28/2025 10:13 AM

u can also go up with ninja. its better to dont have teleports into open spaces if u have ninja because most likely its gonna be skipable

thousanshoursdota2 03/28/2025 10:16 AM

thank's i'll do something with it, right now its my first map experience in map making, so i need to know how to make map good and what things make it worse, can you say please how would u improve some moments/all map?

kickerx 03/28/2025 10:16 AM

can u join server?

thousanshoursdota2 03/28/2025 10:16 AM

yeah, send ip

kickerx 03/28/2025 10:16 AM

62.122.215.19:8307

DDNet 03/28/2025 10:16 AM

62.122.215.19:8307[🇷🇺] is an official DDraceNetwork (Type: Test) server. Quick join: https://ddnet.org/connect-to/?addr=62.122.215.19:8307/

kickerx 03/28/2025 10:55 AM

talked to the mapper in game, decided to start a new map instead of trying fixing this one

DDNet 03/28/2025 10:55 AM
hav2019 03/30/2025 10:54 PM

I hope u keep mapping I agree there are not enough precision jp maps. Most of the parts had something new to offer. The second to last part kinda felt like it should have been the last part. Then the last part's tune made it awfully boring to play and significantly easier than the part right before it. The second to last part may also be a bit unbalanced compared to the rest of the map, but I like to end maps on the hardest thing. Some cool parts overall.

thousanshoursdota2 03/31/2025 9:11 AM

that's why i think better to make new one

hav2019 03/31/2025 9:12 AM

yea idk keep some of the parts for sure tho

hav2019 03/31/2025 9:12 AM

at least the premises