#Senjoy
"Senjoy" by чмоня [Novice]
DDNet 02/05/2025 5:04 PM

Mentions:

@_kkrs
DDNet 02/05/2025 5:04 PM
nameless_me 02/05/2025 5:10 PM

nice design, too many rocks for me, and too light on the bushes, some of the colors feel a bit compared to the light logo, the rocks, the hookable and the moon, also I don't like the hookable's bright blue color, and the lighter layer of bush can be hard to see in some courner (the brightness is not the same throughout the map) and you put the logo twice, put over all, good design

mirfay123 02/05/2025 5:11 PM

i made the logo

nameless_me 02/05/2025 5:11 PM

its too bright compared to the rest of the map, lower or raise something

mirfay123 02/05/2025 5:12 PM

idk

nameless_me 02/05/2025 5:17 PM

just changes I suggest, i'm not incharge

vena6080 02/05/2025 5:21 PM

this rework is a bit better. the gameplay is developed a bit more but not in the good way, a gameplay developed mean different situation, different mecanic (not too much/hard because it's novice) here everything is tight inside the parts, it's a rehook every 3 or 6 tiles and doesn't give a good experience to play

vena6080 02/05/2025 5:22 PM

it mean a full rework of the gameplay so i'll decline

DDNet 02/05/2025 5:23 PM

Mention:

@_kkrs
mirfay123 02/05/2025 6:16 PM

you yet havent fixed stones behind tee

mirfay123 02/05/2025 6:16 PM

and logo

mirfay123 02/05/2025 6:17 PM

forgot to mention this style is for moderate not for novice

mirfay123 02/05/2025 6:22 PM

parts unbalanced or too hard

mirfay123 02/05/2025 6:23 PM

also

@nameless_me

logo seems fine to me

nameless_me 02/05/2025 6:26 PM

I'm a professional design hater, logo isn't cool

.cammo. 02/05/2025 6:41 PM

looks like the most basic logo ever

_kkrs 02/07/2025 1:32 PM

ok, how i fix gameplay?

comebackplay 02/08/2025 1:52 AM

first fix spacing. ur map is tight.

vena6080 02/10/2025 3:30 PM

It need more space, coherent structure, then be creative, no repetitive not too tight, have to be smooth to play and interesting