18:14 < KingFridge> Hello there! 18:16 < KingFridge> I dont know if i'm wrong here but I've got a question which I might be to dumb to find the answer too (or atleast are to lazy to get into it). Is there an easy way of starting a TW Mod for 0.7 and 0.6? I'm not really happy about doing it with DDNet since it is pretty bloated with a lot of stuff. 18:17 < KingFridge> Some sore of Vanilla Source with the DDNet Network Bridge pre-coded into it. 18:17 < KingFridge> sort* 18:21 < bridge> what does "starting a TW mod" means? writing a modification for Teeworlds? 18:22 < KingFridge> Yeah, excatly. Writing my own mod for TW (server side). 18:22 < bridge> have you written any before? do you have experience with C++ programming? 18:23 < KingFridge> I've done it previously about 6-7 years ago. But this was the time where 0.7 was no where near to be released 18:23 < KingFridge> After that I've lost track of TW due to time issues and now i'm happy to get back into it. 18:25 < KingFridge> I dont know if you still remember Henry (aka Henningstone). I've coded with him, working on ATH and HMod (HMod is the type of thing I want to recode with 0.7 and 0.6 support). 18:26 < bridge> ah, well it seems to boil down to finding a minimal version of teworlds that has this bridge built in. I don't know much about it, unfortunately, perhaps someone else does 18:26 < KingFridge> Yeah, a minimal TW Version with this bridge would be lovely. 18:27 < KingFridge> Adding a Lua-Bridge into DDNet is painful. 19:23 < ChillerDragon> KingFridge: I can not belive i am saying this but teeworlds is dead and the ddnet mod is a way better maintained code base to base your mods on 19:24 < ChillerDragon> I am not aware of any tw based bridges unless maybe some unique race stuff by timakro but that might be ddnet too. Or closed source F-DDRace which well is closed source and also full of ddrace stuff 19:24 < ChillerDragon> KingFridge: what it the problem with adding a lua to ddnet? And how is it not a problem for teeworlds? 19:25 < KingFridge> Well, First its a mix of Rust + Cpp. 19:25 < ChillerDragon> rust is annoying as a build dep yes 19:25 < ChillerDragon> but there is basically no rust in the code 19:26 < ChillerDragon> you will not have to touch any rust for modding 19:26 < ChillerDragon> its one rustup command and a bit longer compile times and then you are good to go 19:27 < KingFridge> Well idc about compile times since I only compile once and have my JIT-Interpreter later on 19:27 < ChillerDragon> yea 19:27 < KingFridge> so thats not an issue for later 19:27 < ChillerDragon> so whats the issue 19:27 < KingFridge> I mean like I can work with DDNet sources. Its just a bit more to get into again 19:27 < KingFridge> but if you dont know something too, than I might search for a needle in a haystack 19:28 < ChillerDragon> if you want ctf like weapons its additional effort of adding damage and shotgun and corretc gun curvature again yes 19:28 < ChillerDragon> other than that the ddnet codebase still feels like the tw codebase 19:28 < KingFridge> way, ddnet does completely override gun-physics? 19:28 < KingFridge> didnt they just "added" their gun-physics? 19:28 < ChillerDragon> yes they are full on homophob 19:29 < ChillerDragon> they made the queer gun 19:29 < ChillerDragon> straight 19:29 < KingFridge> xDD 19:29 < ChillerDragon> tw has a slight curve 19:29 < ChillerDragon> and the shotgun got replaced by a laser weapon 19:29 < ChillerDragon> nade, laser, ninja and hammer stayed the same 19:29 < KingFridge> Usually I'm not really interested in gunphysics too 19:29 < ChillerDragon> but they do not deal damage 19:29 < KingFridge> since they're coded in lua too 19:30 < ChillerDragon> wowo lua hax 19:30 < KingFridge> have you seen/worked with HMod? 19:30 < ChillerDragon> nope 19:30 < ChillerDragon> its not the one with the live map editor is it? 19:31 < KingFridge> nah 19:31 < KingFridge> its a server-mod coded by henningstone to completely override logic via lua 19:31 < KingFridge> you could've coded a completely customized server in lua 19:31 < ChillerDragon> @heinrich5991 i hate to admit it but this guy seems to consider not using ddnet beacause of rust -.- https://github.com/ddnet/ddnet/issues/5292#issuecomment-1839815120 19:32 < ChillerDragon> u still have contact to henningstone? 19:32 < ChillerDragon> i think i texted this dude last time when skype was a thing xd 19:33 < KingFridge> well, I'm friends with him on DC and still on the ATH server with privileges in the internal chats. 19:33 < KingFridge> but he is completely gone for good 19:33 < ChillerDragon> ._. 19:33 < botnik> http://www.urbandictionary.com/define.php?term=._. 19:33 < ChillerDragon> sadge 19:33 < KingFridge> heared nothing from him for years now 19:33 < ChillerDragon> botnik: watfak u bot 19:33 < ChillerDragon> ._. 19:33 < botnik> http://www.urbandictionary.com/define.php?term=._. 19:33 < ChillerDragon> ? 19:33 < ChillerDragon> since when is there some irc bot axaxax 19:33 < ChillerDragon> botnik lmap 19:34 < ChillerDragon> lmao* 19:34 < ChillerDragon> also i love when i click it i arrive at ._ instead of ._. i guess gnome terminal thinks there is a dot after the url xd 19:35 < ChillerDragon> KingFridge: so u gonna use ddnet now or not? 19:35 < KingFridge> I'll give it a go 19:35 < KingFridge> best option I got 19:35 < ChillerDragon> i think so 19:36 < ChillerDragon> also btw #ddnet is super active and has many ppl that help u for free if you get lost in the code 19:36 < ChillerDragon> its mostly discord users tho 22:51 < bridge> I doubt Unique race servers are ddnet based ._.