09:38 < bob> hi 09:39 < bob> i have a question about teeworlds 0.6.x 09:39 < bob> can i compile 0.6.x teeworlds source with visual studio 2022 ? 09:40 < bob> what version of bam i need ? 09:41 < bridge_> Probably doable with vs2022 but don't use the last bam version. I think the last is 0.5 so use 0.4? 09:43 < bob> there is no "make_win64_msvc.bat" for vs2022 in bam 0.4 10:03 < bridge_> You can edit it to add vs2022 to the list of supported architectures most likely 10:06 < bob> with bam 0.5.1 10:06 < bob> Could Not Find c:\bam\bam.exp 10:29 <@heinrich5991> bob already gone 10:30 <@heinrich5991> but if their source has a CMakeLists.txt, that might be slightly easier 16:11 < minus> bam is ridiculously verkill for teeworlds tbqh 16:11 < bridge_> got something simpler that does the job, minus? 16:12 < minus> make probably does the job 16:13 < bridge_> CMake is widely used for C++ projects 16:13 < bridge_> it's hard to make pure make work with MSVC 16:14 < bridge_> make is less readable than cmake/bam though 16:14 < bridge_> I don't see the benefit? 16:52 < bridge_> cmake is standardized but it's overly complicated... 16:53 < minus> jesus teeworlds' cmakelists.txt is over 2000 lines 16:54 < bridge_> cmake is rip 16:54 < bridge_> in every aspect of rip 16:55 < bridge_> partly because it lists every file 17:03 < bridge_> I don't see much better solutions than CMake 17:03 <@heinrich5991> I quickly checked, it's 800 lines of listing files 17:04 < bridge_> I also doubt that there is anything better 17:04 < bridge_> bit it's still rip 😄 17:05 < bridge_> you have rust as comparison 17:11 < bridge_> that doesn't help to compile c++ ^^