15:25 < bridge> [teeworlds] piie, I'm also here now\: 15:25 < bridge> [teeworlds] I'd say since this device uses linux, it probably uses mesa and also implements OGL instead of GLES 15:25 < bridge> [teeworlds] I doubt vanilla teeworlds is compilable with GLES only, bcs GL\_QUADS and glOrtho don't exist in GLESAnyway, if you can open the terminal on your device you can request the supported OGL version 15:25 < bridge> [teeworlds] glxinfo \| grep stringgenerally vanilla should be compatible to OpenGL 1.2 15:25 < bridge> [teeworlds] e.g. adding```c 15:25 < bridge> [teeworlds] SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); 15:25 < bridge> [teeworlds] SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); 15:25 < bridge> [teeworlds] ``` 15:25 < bridge> [teeworlds] might already fix the problem (add it in backend\_sdl.cpp before creating the window) 15:26 < piie> Hi Jupstar, thanks for your input. Haven't had time yet to get back to this topic yet. But I'll for sure get back to that soon