21:42 < bridge> [teeworlds] Did anyone ever work with the m_ReckoningCore and m_ReckoningTick of CCharacter? 21:50 < bridge> [teeworlds] There seems to be a problem on my server, I will try to describe it: 21:50 < bridge> [teeworlds] It is a client freeze for several seconds, which can occur multiple times in a row, nobody knew where it came from. Now I somehow got this bug for the very first time, and luckily I have an auto demo of it happening. That demo, I loaded with a debugging client and checked where the client freezes, and it does [here](https://github.com/ddnet/ddnet/blob/master/src/game/client/gameclient.cpp#L1089-L1095). 21:50 < bridge> [teeworlds] The issue seems to be, that the client receives a ReckoningTick, which is very low, in my case it was 4, while the curren Tick was above 400k, of course, that will take a few seconds to process. 21:50 < bridge> [teeworlds] Now there are 2 questions coming to my mind: How does the server even send a reckoning tick which is so low, while the current Tick is that high? And second: How the fuck am I supposed to fix this, because it's super random and I dont know why it happens or how to trigger it at all. 21:50 < bridge> [teeworlds] Also, I checked some values with a debugging client playing the demo, it seems like after it freezes for the first time it keeps evolving the [previously snapped character](https://github.com/ddnet/ddnet/blob/dc03672af3735409319ee23dc7c6df0f5cbd655e/src/game/client/gameclient.cpp#L1270-L1271). 21:57 < bridge> [teeworlds] @heinrich5991 @Dune 21:57 < bridge> [teeworlds] 84.159.176.208:8304 21:57 < bridge> [teeworlds] he is ddosing my server so its not displayed, then broadcasts his own one 21:59 < bridge> [teeworlds] real ip is: 91.10.53.240 22:29 < bridge> [teeworlds] what is 84.159.176.208 ? 22:36 < bridge> [teeworlds] a fake ip by him 22:39 < bridge> [teeworlds] that's a home server with a dynamic IP. 22:39 < bridge> [teeworlds] most likely 22:41 < bridge> [teeworlds] ok 22:41 < bridge> [teeworlds] done 22:41 < bridge> [teeworlds] I mean either botnet or exposing his private ip. 22:44 < bridge> [teeworlds] does telekom rent out vps/dedicated servers to non-businesses? 22:48 < bridge> [teeworlds] doubt 22:49 < bridge> [teeworlds] this is valis real ip 22:50 < bridge> [teeworlds] 91.10. is his range, thats known since long already 22:50 < bridge> [teeworlds] https://www.telekom.de/kontakt/e-mail-kontakt/abuse-missbrauchsfall 22:50 < bridge> [teeworlds] just for the lols 22:52 < bridge> [teeworlds] xd 23:30 < bridge> [teeworlds] @fokkonaut reckoningtick should never decrease. in the normal server I also think there is a limit, to make sure it never becomes more than 3 seconds (or so) behind the gametick