11:55 < bridge> [teeworlds] yo @jxsl13 zCatch pro! is there some standard on how much damage is needed for a instagib nade to kill? 12:07 < bridge> [teeworlds] @chillerdragon https://github.com/jxsl13/zcatch/blob/bad826f105f4cccf490237b5ab8040d26c642135/src/game/server/entities/character.cpp#L826 12:07 < bridge> [teeworlds] hmm configurable 12:07 < bridge> [teeworlds] is there no fixed number everybody agreed on at somepoint? 12:08 < bridge> [teeworlds] https://github.com/jxsl13/zcatch/blob/bad826f105f4cccf490237b5ab8040d26c642135/src/game/variables.h#L148 12:09 < bridge> [teeworlds] default would be 7-3 12:09 < bridge> [teeworlds] did you ever change from default? 12:09 < bridge> [teeworlds] nope 12:09 < bridge> [teeworlds] where did u get that number from? 12:09 < bridge> [teeworlds] heck do i know 12:09 < bridge> [teeworlds] maybe from TeeSlayer's zCatch code 12:10 < bridge> [teeworlds] on gitlab 12:10 < bridge> [teeworlds] ok sounds good 12:10 < bridge> [teeworlds] so its already 2 dudes using it 12:10 < bridge> [teeworlds] gotta keep it consistent for the nade mains \:D 12:11 < bridge> [teeworlds] I wonder if 0.6 zcatch had the same damage handling.. maybe one xould use that for confirmation 12:15 < bridge> [teeworlds] https://github.com/Teelevision/zcatch/blob/zCatch/src/game/variables.h 12:15 < bridge> [teeworlds] 4 is the way to go 12:16 < bridge> [teeworlds] >= 4 is instant death 13:08 < bridge> [teeworlds] oke nice thanks pro