09:06 < bridge> [teeworlds] one may design maps where you cannot avoid water, which imo is cool, but from my SuperMario64 water levels trauma, I'd avoid such maps. 09:07 < bridge> [teeworlds] but a nice feature to be used everywhere else. 09:07 < bridge> [teeworlds] like mods 12:14 < bridge> [teeworlds] I've had only one map in mind that is predominantly based around water and where flag cannot be captured without going underwater, but only one. For the rest (in my opinion at least), it should play a rather minor role 15:22 < bridge> [teeworlds] 0.5 Pirates ictf! 15:22 < bridge> [teeworlds] with doors 15:22 < bridge> [teeworlds] where are our doors 15:24 < bridge> [teeworlds] perhaps one day we will get beloved doors 22:23 < bridge> [teeworlds] hm 22:24 < bridge> [teeworlds] lookimg at Zatline's video, I'm kinda wondering. A Tee's movement gets sluggish underwater, pistol projectiles are as smoothly fast as everywhere? 22:24 < bridge> [teeworlds] looking* 22:24 < bridge> [teeworlds] huh? do you mean whether pistol projectiles get slowed down in water? 22:25 < bridge> [teeworlds] yes 22:25 < bridge> [teeworlds] all projectiles are slowed down in water 22:25 < bridge> [teeworlds] laser as well? 22:25 < bridge> [teeworlds] if not, good 22:26 < bridge> [teeworlds] laser is a whole another case, it's got less range and gets refracted when entering/leaving water 22:27 < bridge> [teeworlds] oof, nice 22:27 < bridge> [teeworlds] I love the snorkel or however it's written 22:27 < bridge> [teeworlds] super cute :D 22:27 < bridge> [teeworlds] ninja is rendered basically useless atm. and hammer remains mostly unchanged (my attempts at slowing it down were... not quite successful) 22:28 < bridge> [teeworlds] slower ninja maybe? 22:28 < bridge> [teeworlds] shorter ninja jumps? 22:28 < bridge> [teeworlds] yeah, that's why it is useless 22:29 < bridge> [teeworlds] underwater slasbing waves 22:29 < bridge> [teeworlds] you travel less due to the friction with it, so it's more of a liability (which it already kinda is, if you are against people who know how to act against ninjas) 22:29 < bridge> [teeworlds] slashing 22:31 < bridge> [teeworlds] woukd be funny if they could create when attacking at the end of their attack a wave that travels some distance and damages anything it hits with having half the damage with every continuous hit. just an idea. 22:32 < bridge> [teeworlds] making ninja worth using underwater 22:32 < bridge> [teeworlds] sounds like an unique take on the matter