02:02 < bridge> [teeworlds] wait am I really seeing a Crysis folder there šŸ‘€ 03:43 < bridge> [teeworlds] šŸ‘€ 09:07 < ChillerDragon> ? 10:13 < bridge> [teeworlds] @jxsl13 if you send it to me, I'll host it šŸ™‚ 11:23 < ChillerDragon> did i miss something when the bridge was ded? 11:23 < ChillerDragon> i can also host if its tw related 12:47 < bridge> [teeworlds] ChillerDragon: jxsl13 found an archive of teeworlds mods and stuff 12:48 < ChillerDragon> ah nice 12:48 < ChillerDragon> probably 0.6 or older i guess 12:49 < bridge> [teeworlds] older 12:53 < seabass> Hello everyone! 12:57 < seabass> I have just added a link to Teeworlds' IRC channels in its page on the Free Software Directory: 12:57 < seabass> https://directory.fsf.org/wiki?title=Teeworlds 12:57 < ChillerDragon> nice 12:57 < seabass> :) little changes add up on Wikis! 12:57 < ChillerDragon> it also somehow is on freenode btw bridged to quakenet and discord seabass 12:58 < ChillerDragon> and lul what is teeworlds-dev 12:58 < seabass> ah, really, I didn't know that. Thanks 12:58 < ChillerDragon> i think #teeworlds-dev is like unofficial never seen that before anywhere 12:58 < ChillerDragon> dev stuff is usually here 12:58 < seabass> ah, OK - I just found it in the /list output 12:59 < seabass> So do you contribute to Teeworlds, ChillerDragon? 13:00 < ChillerDragon> yea mostly typos xd 13:00 < ChillerDragon> lol the ruby gem 13:00 < ChillerDragon> didnt know that 13:00 < ChillerDragon> well 2013 that was before my time 13:00 < bridge> [teeworlds] do you just add typos to the code 13:00 < ChillerDragon> yes 13:00 < seabass> aha, well you deserve my graditude either way :D 13:00 < ChillerDragon> and update license year 13:01 < bridge> [teeworlds] you are doing god's work here 13:02 < seabass> At some point I need to practice my grapple-hooking :) 13:02 < ChillerDragon> oh u play? nice 13:02 < ChillerDragon> how long? 13:02 < bridge> [teeworlds] forgot about irc people, here's our (chinese community) new-year screenshot comprised of 565 tees: 13:02 < bridge> [teeworlds] https://teeworldscn.github.io/EventScreenshots/2021newyear/ 13:03 < seabass> yup I found it about two months ago 13:03 < ChillerDragon> is it a real screen with a server that support 568 tees? o.O 13:03 < ChillerDragon> seabass: whats ur ingame? 13:03 < seabass> at the Debian MiniDebConf for gaming - it's now one of my favourite games! 13:03 < ChillerDragon> nice to hear 13:03 < seabass> (they had a WAN party) 13:03 < fstd> http://penenen.de/twparticle.png i'll just leave this here 13:03 < fstd> haven't counted tho 13:04 < ChillerDragon> weird flex 13:04 < bridge> [teeworlds] it is made of real screenshots. server's still up (ddnet only tho) 13:04 < seabass> ChillerDragon, I don't usually have a nick in-game 13:04 < ChillerDragon> oh sad 13:04 < fstd> this pic is like 6 years old 13:04 < ChillerDragon> u should get active again fstd 13:04 < ChillerDragon> i love ur family friendly name btw xd 13:05 < bridge> [teeworlds] šŸ¤” 13:05 < fstd> tw collision detection would need an overhaul to make a shitton of tees actually feasible 13:05 < seabass> I learnt to swing pretty well from watching the combined skill on your server, ChillerDragon :) CTF5 is great for that 13:05 < bridge> [teeworlds] i just disabled collisions between online players 13:06 < bridge> [teeworlds] but tees are pins, not online players, you can pin yourself onto the map. 13:08 < bridge> [teeworlds] seabass: ChillerDragon: #teeworlds-dev was the official channel but it got merged with #teeworlds since people started talking about one in the other 13:08 < ChillerDragon> xd @fokkonaut lets deactive collision in F-DDrace to fix lags :brain: 13:08 < bridge> [teeworlds] Back when matricks was around 13:09 < ChillerDragon> yea too many channels suck 13:09 < ChillerDragon> fstd: so old 13:09 < seabass> Dune, Would you like to me to remove the teeworlds-dev channel from FSD, or is it something you'd like to revive? 13:09 < ChillerDragon> we could bridge that to #development on discord 13:09 < ChillerDragon> would be nice 13:09 < ChillerDragon> and revive it 13:09 < ChillerDragon> @heinrich5991 13:09 < bridge> [teeworlds] It was merged for a reason 13:09 < ChillerDragon> oke 13:10 < ChillerDragon> seabass: Dune is big boi here btw very active pro dev 13:10 < seabass> ah yes, I've seen the blog posts by Dune :) 13:10 < seabass> But again, I can remove the teeworlds-dev link from the Directory if you'd like 13:11 < ChillerDragon> yo seabass u should use and keep the name seabass in game so ppl recognize u :3 13:11 < seabass> hehe the invisible tee 13:11 < seabass> or at least unidentifiable tee 13:17 < seabass> Anyway, I need to go now. Dune: If you want to remove the IRC link to teeworlds-dev, it's a public Wiki, or you can just ask me. :) 13:39 < bridge> [teeworlds] fstd with that many tees in close proximity Iā€™m not quite sure any naive rework of physics like chunking would help. Maybe a quadtree could have good enough performance characteristics, though those are not cheap to update so maybe not? 13:40 < bridge> [teeworlds] Would be an interesting challange to get 128 tees on a server colliding like that without turning the performance to shit 13:42 < bridge> [teeworlds] Space hashing with very small chunks could work, though with very small chunks you get a massive hashmap, might not fit in a cache line 13:43 < bridge> [teeworlds] ~~conclusion: don't~~ 13:57 < fstd> Learath2: quadtree is what i was gonna do back then 13:58 < fstd> i didn't, for some reason 13:58 < fstd> but it was the plan 20:02 < bridge> [teeworlds] https://www.mediafire.com/file/b3ks0nr4m4iknv0/How_to_make_a_teeworlds_server.zip/file @heinrich5991 22:03 < ChillerDragon> mediafire lul