12:12 < bridge> [teeworlds] early 0.7 there were seemingly clients or people could reproduce that. have seen that about one year ago. 13:28 < ChillerDragon> you can also get collision with the floor and get the grounded animation and reduce speed but not refill double jump 15:12 < bridge> [teeworlds] It hit me tonigt: if you are in a 1 height gap you can't double jump but can ground jump 15:15 < ChillerDragon> watch the velspeed slow down but i dont get the double jump https://zillyhuhn.com/OpenTube/video.php?t=teeworlds_edge_no_dj.mp4 15:15 < bridge> [teeworlds] but the animation still switches to indicate the jump, and additionally: some games let you ground jump when it's already too late in order to not punish the player to hard 15:16 < bridge> [teeworlds] @ChillerDragon the tee hitbox is round and you probably were a bit to far right 15:17 < bridge> [teeworlds] the feed didn't switch to the grounded animation, too 15:17 < bridge> [teeworlds] *feet 15:17 < ChillerDragon> yea not in this case but i remember it idk was a while ago 15:18 < bridge> [teeworlds] there is a map where you can pull it of quite often, image it as hitting the edge with the 'side hitbox' 17:29 <@Dune> o/ 17:31 < Oy> o/ 17:40 <@Dune> is the time info box the timelimit info, or the clock? 17:41 <@Dune> if it's the clock, I guess it's changing fast enough that you'd realize it's a clock? 21:56 < Oy> it's the clock 21:57 < Oy> but it shows just hours and minutes 21:57 < Oy> so a clock icon or utf8 char might be good