01:08 < louis> im a little skilled in sound design so i guess i could help out but looks like someones already good with it 01:10 < bridge> [teeworlds] are you able to do tee sounds but muffled as if they were in the water? ^^ 01:33 < bridge> [teeworlds] I have a little bit experience with sound design too I may try something later with FL studio have an idea 02:46 < louis> @stiopaa if u just mean muffling alr existing sounds thats eaasy but for new custom sounds i could but they might not be the best lol 02:47 < bridge> [teeworlds] 🀨 shouldn't the muffling effect to be done in code tho 02:47 < bridge> [teeworlds] i don't see why we should double the assets for an effect. 02:50 < louis> @tsfrefedie yes 02:51 < louis> lol 02:57 < bridge> [teeworlds] iirc muffling is a low pass filter. probably could a dirty one really quick during mixing. 03:05 < bridge> [teeworlds] essentially that's what I'm doing rn in Fl studio with the default equalizer so if u could code this that would be great but personally I think we could get something of more quality if done in audio software but I don't know were the limits are with coding it so hmm if it helps in any way this EQ curve seems to work nice for muffed sound https://gyazo.com/455fe720e06f2f1843b6e9dab604838f 03:12 < louis> lol wont that max out 03:14 < louis> also btw u could have a nice looped underwater white noise thing if u wanted 03:14 < louis> but it might be a little too much sound, tw doesnt have any ambient noise in the first place so having it only for water would be weird 03:15 < louis> also i thought it would be kinda cool to have wind sounds activate if your tee reaches high speeds 03:26 < bridge> [teeworlds] simple EQ (snapshot I sent): https://www.dropbox.com/s/b6vfecf3jpzrjjk/tw-uwater_muffled_EQ.mp3?dl=0 03:26 < bridge> [teeworlds] same + triangular Lowpass Effect: https://www.dropbox.com/s/wp2af83ku84vkol/tw-uwater_muffled_EQ%2BtriangularLowpassFX.mp3?dl=0 10:53 < bridge> [teeworlds] i like the underwater sounds... as Zatline said, i think it is best to code that filter. Using static audio files with the eq applied does not sound right 10:55 < bridge> [teeworlds] please bring me up to date regarding water etc.. is this a planned tw feature? 10:55 < bridge> [teeworlds] i can look for some water splashing sound etc... 11:05 < bridge> [teeworlds] Well technically I don't think oy ever said he wants it, so it's the most polished feature test branch in tw history :P 11:05 < bridge> [teeworlds] Inspired by the issue, I decided to make a conceptual build based upon https://github.com/teeworlds/teeworlds/issues/2740 that has grown far outside of the "conceptual" kind of sphere. The changes are committed to https://github.com/Stiopa866/teeworlds/tree/harpoon and other related branches with the harpoon_ prefix. I also share a download link from time to time to the build. The changes are tested on the "Water Test" server managed 11:06 < bridge> [teeworlds] Oy said has to be designed good. 11:07 < bridge> [teeworlds] I think the progress it is not bad. And it is actually being play tested it seems. 11:08 < bridge> [teeworlds] But the refactoring might take some time to make the entire thing KISS. 11:08 < bridge> [teeworlds] oh wow cool πŸ˜„ 11:08 < bridge> [teeworlds] nice work guys 11:08 < bridge> [teeworlds] i will search for some sounds for sure 11:48 < bridge> [teeworlds] Btw, what is up with all the new demo versions of messages in 0.7? 11:52 < bridge> [teeworlds] you mean the demo snapshot items? 11:53 < bridge> [teeworlds] since you're supposed to be able to jump to any point in the demo, the players are still stored as snapshot items 11:54 < bridge> [teeworlds] but that means they have a limited name length whereas the server does not, leading to incorrect demos 12:22 < bridge> [teeworlds] Oh that sounds awful πŸ˜„ 12:23 < bridge> [teeworlds] I mean it is probably still better than csgo's playback everything up to the position you jumped to. 12:24 < bridge> [teeworlds] Well we could take a page out of video compression i frames 12:25 < bridge> [teeworlds] True 12:25 < bridge> [teeworlds] When saving the demo we could associate a complete information frame for every nth snapshot 12:26 < bridge> [teeworlds] But I frame would probably still be snapshot hence having the same problem if something's length changed in the future 12:26 < bridge> [teeworlds] Then we only need to playback n-1 ticks at most which would be instant for almost any sensible n 12:27 < bridge> [teeworlds] Well an associated bit of information doesn’t need to be in the snap itself at all 12:27 < bridge> [teeworlds] But back scrubbing is usually laggy for videos to. 12:27 < bridge> [teeworlds] Too* 12:28 < bridge> [teeworlds] Back scrubbing as in going in reverse? 12:28 < bridge> [teeworlds] Ye. With mouse probably. 12:28 < bridge> [teeworlds] I guess that’s more caused by the p frames 12:29 < bridge> [teeworlds] With complete information at any nth frame it really shouldn’t be too laggy at all as you don’t need to playback much 12:30 < bridge> [teeworlds] Also we can just add a compression since demo data is much more compressible than raw videos anyway 12:30 < bridge> [teeworlds] Atleast I think it’s less ugly than weird snapshot items that only occur in demos 12:30 < bridge> [teeworlds] Iframes are still snapshots tho. No? 12:31 < bridge> [teeworlds] Well yes some snapshots would be designated as i frames, but that doesn’t mean we need to store the information in the snap itself 12:31 < bridge> [teeworlds] This is vanilla, we can extend the demo format however we want 12:32 < bridge> [teeworlds] πŸ‘€ 12:32 < bridge> [teeworlds] We can index into an information table at the end of the demo 12:33 < bridge> [teeworlds] we can probably do this for every frame without p frames 12:33 < bridge> [teeworlds] Every snapshot might be a little too much 12:34 < bridge> [teeworlds] @Stiopa do you have a download link for me please? 12:36 < bridge> [teeworlds] Though there is always the issue of snapshots and netmsgs being technically completely disconnected 13:01 < bridge> [teeworlds] http://www.mediafire.com/file/4ndg9zv7bwdq2v4/teeworldswater.zip/file it's the animated water build, a bit unstable at times FYI 13:01 < bridge> [teeworlds] I don't have the time to reupload the stable build right now 14:12 < bridge> [teeworlds] @Stiopa where is the water test server 14:12 < bridge> [teeworlds] @TsFreddie 14:14 < bridge> [teeworlds] Oh 14:14 < bridge> [teeworlds] Overdue. Forgot to pay 14:15 < bridge> [teeworlds] xd 14:15 < bridge> [teeworlds] Idk why the invoice already got marked as spam 14:32 < bridge> [teeworlds] just payed the invoice, probably will be back up soon 17:53 < Erte> ??? 17:55 < bridge> [teeworlds] Hello 17:59 < someone> @everyone hello 18:01 < someone> <@513871312347987968> paid me 5$ to try ping everyone 18:01 < bridge> [teeworlds] Nice 18:13 < Dune> thankfully some people tried before you 18:16 < headshot> :nouis: 18:19 < louis> did not 18:21 < someone> @@everyone 18:22 < someone> @here 18:22 < someone> <@everyone> 18:23 < Dune> still, just don't, someone 18:23 < someone> dont what 18:23 < someone> oh you mean dont ping @someone 18:24 < someone> that was only an april fools a few years ago 18:24 < someone> they didnt add it again 18:24 < someone> :( 18:24 < Dune> you're 7 months late 18:24 < bridge> [teeworlds] Just stop. Get some help. 18:24 < someone> ching chong sry i dont speak chinese 18:24 < someone> go back to teamspeak 18:25 < bridge> [teeworlds] I can never get rid of you from my eyes huh. 18:26 < louis_> guys how do i check irc commands can i like login to my name or something 18:26 < someone_> admin abuse 18:27 < someone____> admin abuse 18:28 < someone> admin abuse 18:28 < someone_> admin abuse 18:28 < someone__> admin abuse 18:29 < someone__> @Dune 18:29 < someone__> admin abuse 18:29 < ChillerDragon> #freesomeone