09:03 < Dune> Has the srvbrowser scrollbar always been so sensitive? Scrolls an entire page onmousewheeldown 09:07 < Oy> hm, not sure, server browser was always special. but usually the scrollbar should scroll a third on mousewheel actions 09:09 < Oy> for me it scrolls about 70% 09:13 < Oy> opened an issue 09:16 < Dune> Seems like its related to the high amount of servers 09:57 < Oy> what about https://github.com/teeworlds/teeworlds/issues/2658 ? 09:57 < Oy> it's "blue flag" in the capture msg's too 10:00 < Oy> use "free view"? 10:04 < Dune> Yeah 10:10 < bridge> [teeworlds] its "blue flag" because it is placed in a phrase isnt it 10:12 < bridge> [teeworlds] while on spec label its standalone, which is correct to use "Free view" or "Blue flag" 10:14 < bridge> [teeworlds] would be kinda odd everything lowercase imo 10:14 < bridge> [teeworlds] or maybe not dunno 10:20 < bridge> [teeworlds] it comes after a :, common typo would be to lower case it 10:39 < bridge> [teeworlds] then yes 11:01 < Oy> yeah right. it's a proper noun in that case so we should capitalize it after the colon 11:26 < Dune> It is a proper noun? 11:29 < Oy> yeah, in that label 11:42 < Oy> Dune: does it still scroll a complete page for u? 11:47 < Dune> Gotta compile for win 11:48 < Oy> for me it works correct now 11:48 < Oy> what resolution do u use? 11:48 < Dune> Oy: this PR should be reverted. It worked fine on small server lists and now it's really slow 11:48 < Dune> 1920x1080 11:49 < Dune> On large lists it's better obviously but there's a problem here that the scroll # depends on the total size of the scroll list 11:50 < Dune> I don't think it's server browser related 11:50 < Dune> We just didn't notice because that's the only large scrollbar 11:50 < Dune> Except demos 11:54 < Oy> ah it's slow now for short lists :( 13:13 < Oy> how about a release this month? 13:13 < Oy> would fit the fall theme :) 13:15 < bridge> [teeworlds] yes 13:16 < bridge> [teeworlds] End of the month? :D 13:18 < bridge> [teeworlds] Still have a few things that I want to implement. The prediction PR has a few bugs, demo cutting and server side stats 13:19 < Oy> yeah, sounds good :) 13:19 < Oy> how is your improved text renderer? 13:28 < bridge> [teeworlds] Never finished the last issues and it conflicts a bit with #2704. That PR is more important I think, as it adds new features. My code is just about improving rendering performance. 13:28 < bridge> [teeworlds] I'll merge my code later but probably not this month. I'm also testing a MSDF based text renderer. Looks good so far but, but it requires (some basic) shaders, so it would require OpenGL 2.x instead of 1.x 13:39 < Dune> I don't know, we don't have much in the way of features, do we? 13:40 < Dune> The fall theme isn't ready imo 13:51 < Dune> had a look at the history since April, there's the gametype exclusion filter, the prediction, admittedly nice, but that's it 13:51 < Dune> a lot of fixes and minor improvements 13:52 < bridge> [teeworlds] Are there any major features on the roadmap? Except for the new editor? Which seems a bit stuck at the moment =\ 13:53 < Dune> well, there's no roadmap 13:54 < bridge> [teeworlds] Any issues with features that would be cool and realizable without a compatibility break? 13:55 < Dune> https://github.com/teeworlds/teeworlds/issues?q=is%3Aissue+is%3Aopen+label%3Afeature 13:55 < Dune> editor2 has 7 open issues 13:55 < Dune> pretty sure LordSk doesn't have spare time to write code atm 13:56 < Dune> but I agree we lack a roadmap/pinpointed large issues 13:56 < Dune> there's the 0.7.6 milestone: https://github.com/teeworlds/teeworlds/issues?q=is%3Aopen+is%3Aissue+milestone%3A0.7.6 13:57 < Dune> it includes a few interesting features to be fair 13:57 < Oy> there's still time till the end of the month :) 13:58 < Oy> #2704 is ice 13:58 < Oy> *nice 13:58 < Oy> the stuff redix is working on too 13:58 < Dune> #2704 is nice but I don't think many will notice :/ 13:59 < Dune> if there's more good stuff by then, I'm all for it :) 13:59 < bridge> [teeworlds] A lot of Asian people will :D 13:59 < Oy> autumn theme could be done till then 13:59 < Dune> I don't think there are many asian people around @redix redix_? 13:59 < Oy> yeah, seen lots of asian players today 13:59 < Dune> fall is much harder to do than the other ones, I'm not optimistic 14:00 < Dune> there's a reason it was left unfixed :p 14:00 < bridge> [teeworlds] True, ddnet has a lot nowadays 14:00 < Dune> oh, I see, didn't know 14:01 < Oy> https://github.com/teeworlds/teeworlds/issues/2380 that might be fixed by the uninitialized ip memory fix 14:01 < bridge> [teeworlds] Nope already tested :( 14:01 < Dune> that's weird 14:01 < bridge> [teeworlds] @Dune many new CJK players, CHN is now the biggest region playing on ddnet at some peaks 14:01 < bridge> [teeworlds] At least I could not reproduce it on my test setup 14:01 < Dune> I see, interesting 14:02 < bridge> [teeworlds] The version server does not even reply tokens 14:05 < bridge> [teeworlds] Where is Robyt3? 14:05 < bridge> [teeworlds] https://cdn.discordapp.com/attachments/490150878934990850/751775017968336926/unknown.png 14:05 < Oy> version server has to be rebuild 14:05 < Dune> not here 14:05 < Oy> with that fix 14:05 < bridge> [teeworlds] text is not centered in selected area 14:05 < bridge> [teeworlds] Did someone check the firewall of the server it's running on? So far nobody could reproduce it and the same code is used everywhere 14:06 < Dune> open an issue, @fokkonaut 14:21 < Oy> heinrich5991 or minus: could you rebuild the version server with the latest source? 14:21 < bridge> [teeworlds] https://imgur.com/a/D35Whdq 14:22 < bridge> [teeworlds] all i can think for a fall theme using the actual gfx 14:22 < Oy> looks awesome :) 14:22 < bridge> [teeworlds] would be cool to have falling leaves or something tho, but i guess we will add them in the next versions 14:22 < Dune> Sonix: looks great! 14:22 < Dune> using jungle is a very good idea 14:22 < Oy> yeah falling leaves would be great 14:23 < bridge> [teeworlds] i kinda dislike using jungle midground again 14:23 < Dune> midground? 14:23 < Dune> the solid tiles? 14:23 < bridge> [teeworlds] the bushes 14:23 < Dune> ah 14:23 < Dune> it really feels autumny though, good job 14:39 < Oy> anything else that should be added to the 0.7.6 milestone? 14:46 < bridge> [teeworlds] wont it break maps if add new gfx in 0.7.6 14:52 < bridge> [teeworlds] if we add* 15:13 < Oy> people should update their client :P 15:13 < Oy> but could just embed it to the theme map 15:19 < bridge> [teeworlds] True that 15:53 < Dune> adding new mapres that should not be used as external would be confusing 15:53 < Dune> but yeah, no need to 15:55 < Dune> Oy: about the milestone, I think https://github.com/teeworlds/teeworlds/issues/2634 is a simple but important fix to have 16:37 < Oy> Dune: yeah, added it 23:12 < bridge> [teeworlds] @Dune if oy appears again, I started a versionsrv running on current master (2020-09-05, dccfaf9354af1dcfbdf60fc517f669346aa8b578) on version.teeworlds.com 23:34 < bridge> [teeworlds] ok @heinrich5991 23:45 < bridge> [teeworlds] but still no response =\ 23:53 < bridge> [teeworlds] i fixed scrollregion by making the m_ScrollY tie to content height instead of slider height.