04:43 < bridge> [freenode] hi~, em.. It seems servers got DDoS attack again. (O.O; 08:34 < bridge> [freenode] hi? anybody here? O.O 09:07 < bridge> [teeworlds] @Learath2 `deep` or `layer` blueprints, so you can copy and paste stuff from one map to another 09:07 < bridge> [teeworlds] "you don't have to reinvent the wheel" 09:34 < ChillerDragon> so similiar to the already existing feature "append" but just snippets not whole maps? 09:34 < ChillerDragon> like building blocks? 09:35 < ChillerDragon> you can already do that by selecting a area using shift from one map and paste it in another map 10:06 < bridge> [teeworlds] We have brushes in ddnet. Something similar can be implemented to persist through a load. But one issue would be that brushes depend on a certain layer structure 10:13 < bridge> [teeworlds] cut-copy-paste will be better imo 10:14 < bridge> [teeworlds] like in each graphic editor 18:18 < bridge> [teeworlds] Had a mass crash today. 10 out of 12 people crashed at the same time on a regular vanilla server =\ 18:47 < bridge> [teeworlds] ddos? 18:53 < bridge> [teeworlds] Nope. Bandwidth was normal and server wasn't laggy. There was a vote and suddenly most clients crashed 19:59 < bridge> [teeworlds] map vote? 21:23 < bridge> [teeworlds] @redix do you have the config? sometimes the last entry is of interest 21:23 < bridge> [teeworlds] s\/config/log 21:24 < bridge> [teeworlds] Checked the log too late =\ I'm only keeping the tw logs for a few hours 21:24 < bridge> [teeworlds] core dump? 😄 21:25 < bridge> [teeworlds] Nope :D 21:25 < bridge> [teeworlds] Strange that two clients didn't crash 21:26 < bridge> [teeworlds] Oh the people ingame crashed 21:26 < bridge> [teeworlds] that's rough 21:26 < bridge> [teeworlds] Dont think it was a vote for a map change. Just some option. 21:27 < bridge> [teeworlds] so it did happen on vote? 21:27 < bridge> [teeworlds] I think there was a running vote yeah 21:28 < bridge> [teeworlds] I'll take a look around the vote code, see if there is anything there that looks suspicious 21:29 < bridge> [teeworlds] Well I never saw something like that hwppening before :/ 22:29 < bridge> [teeworlds] @oy this does not work for me 22:29 < bridge> [teeworlds] https://github.com/teeworlds/teeworlds/commit/726bb67e129be9f4b902ce61d9cbf20f6dc0a2b5#diff-dab5fcb897efd8b09195abaaa043e621R104 22:30 < bridge> [teeworlds] it says `PREV_CLIENT_VERSION` not found 22:30 < bridge> [teeworlds] (in my mod) 22:30 < bridge> [teeworlds] do you know how i get it to work? 22:33 < bridge> [teeworlds] if I include game/version.h in engine/client.h it works 22:33 < bridge> [teeworlds] but its not like that in vanilla, mh 22:34 < bridge> [teeworlds] engine/shared/config.h*