12:20 < bridge> [teeworlds] Is there anything new about the master server problem in 0.7? 12:20 < bridge> [teeworlds] That servers can lose connection to it 12:20 < bridge> [teeworlds] (for me: when i login to rcon, because many rcon commands are sent then) 12:38 < bridge> [teeworlds] okay so, i set MAX_RCONCMD_SEND=4, it was 16 before 12:38 < bridge> [teeworlds] now it seems to work :D ?!?!?!??!! 12:39 < bridge> [teeworlds] because less traffic at once, the server doesnt lose the master 12:41 < bridge> [teeworlds] @Dune @oy i think you guys should look into this. Mods can and will always have more rcon commands than vanilla. For me this issue came over time as I added more and more rcon commands. If you have (guessing now) 80+ rcon commands or 100+ as my mod/ddnet it obviously causes a lot of traffic when logging into rcon 13:00 < bridge> [teeworlds] Is there an issue? 13:42 < bridge> [teeworlds] Rcon flood has always been an issue 13:43 < bridge> [teeworlds] But its usually an issue with the clients getting dropped because of a full buffer 13:43 < bridge> [teeworlds] I mean, is there a github issue 13:43 < bridge> [teeworlds] no 13:43 < bridge> [teeworlds] I will create one 13:43 < bridge> [teeworlds] I didnt think it would cause a register issue 13:43 < bridge> [teeworlds] Ohh it could be flooding the sendqueue 13:43 < bridge> [teeworlds] a well-detailed issue that corners the problem is a good start to invite a generous contribution 13:43 < bridge> [teeworlds] @Learath2 same can happen on ddnet7 with votes, on map changes/difficulty change 13:44 < bridge> [teeworlds] but not on ddnet6 or any ohtter 0.6 mod 13:44 < bridge> [teeworlds] Register should honestly not be using the same netserver 13:44 < bridge> [teeworlds] maybe that would fix it already 13:44 < bridge> [teeworlds] but the weird thing is, that it cant even find the masters back 13:44 < bridge> [teeworlds] even when all commands are sent, it just cant find the master back again 13:45 < bridge> [teeworlds] just a server restart helps 13:45 < bridge> [teeworlds] Check a wireshark, see whats going on 13:45 < bridge> [teeworlds] i cant, its on chillerdragons vps 13:46 < bridge> [teeworlds] It might be that during the flood a token message goes missing and the server keeps dropping the new messages because wrong token 13:46 < bridge> [teeworlds] that has to be it 13:46 < bridge> [teeworlds] that explains why its not in 0.6 13:46 < bridge> [teeworlds] there were no tokens back then 14:53 < Oy> @fokkonaut could you add the register messages of the server in the issue? 14:54 < bridge> [teeworlds] sure 14:56 < bridge> [teeworlds] @oy, added it 15:09 < Oy> ok 15:10 < Oy> shouldn't be the token though, as every message does a new token request 15:10 < Oy> maybe same problem the version server is having 16:32 < bridge> [teeworlds] I am not familiar with the other Problem 17:11 < bridge> [teeworlds] Did this happen on servers other than chillers vps? 17:15 < bridge> [teeworlds] Maybe chiller vps is not that fast in networking? 17:15 < bridge> [teeworlds] he also runs other things there like a minecraft server 17:16 < bridge> [teeworlds] it happened elsewhere, too, I got a package dump that showed an unrelated problem 17:16 < bridge> [teeworlds] a tcpdump would be really valuable 17:17 < bridge> [teeworlds] Well that server tends to be a bit laggy and has packet loss sometimes (checked from several connections) but it still should not happen that frequently 17:17 < bridge> [teeworlds] Okay 19:35 < bridge> [teeworlds] Depending from where I am that server has high packet losses yeah