00:13 < bridge> [teeworlds] I don't see the files anymore 00:13 < bridge> [teeworlds] me too 01:32 < bridge> [teeworlds] @Dezarion 18:09 < bridge> [teeworlds] https://github.com/ddnet/ddnet7/blob/7abcf7b70668955e1ca6a837d8051dc1bb934b68/src/engine/shared/network_token.cpp#L10-L14 this is broken btw 19:27 < bridge> [teeworlds] is there a commit in vanilla somewhere fixing that banned for stressing network issue? 19:28 < bridge> [teeworlds] it's annoying af 20:19 < bridge> [teeworlds] https://github.com/ddnet/ddnet7/commit/26b2437764edb0c0b3d0b92306aa1834decd66e2 20:22 < bridge> [teeworlds] i think its only the netlimit, but connlimit is also usefull 20:22 < bridge> [teeworlds] to have both is the best 20:23 < bridge> [teeworlds] Yea, looked at it again. Having both is a good replace for the old system 20:40 < bridge> [teeworlds] @jxsl13 the stressing network ban is almost client side 20:41 < bridge> [teeworlds] it relies on an honest client, you can simply patch it out if it annoys you 20:42 < bridge> [teeworlds] I want it to trigger after lke 5 to 10 retries or so 20:43 < bridge> [teeworlds] like 10+ players get banned falsely on a daily basis because of that. 20:43 < bridge> [teeworlds] tha ks fokko, gotta look into it. 20:44 < bridge> [teeworlds] thanks 20:46 < bridge> [teeworlds] I'd just remove it @jxsl13 21:06 < bridge> [teeworlds] ._. 21:06 < bridge> [teeworlds] what's the purpose then 21:22 < bridge> [teeworlds] prevent abuse 22:48 < bridge> [teeworlds] @jxsl13 that commit is good