00:23 < bridge> [teeworlds] is there a console command for using the chat commands? 00:25 < bridge> [teeworlds] @redix shouldn't it be the other way around? 00:26 < bridge> [teeworlds] oh, you mean server-side commands 00:26 < bridge> [teeworlds] yes 00:26 < bridge> [teeworlds] there isn't 00:26 < bridge> [teeworlds] atm you can fallback on `say` though 00:26 < bridge> [teeworlds] mostly for binding them to a key =\ 00:26 < bridge> [teeworlds] depends on the server implementation 😄 00:27 < bridge> [teeworlds] I don't think any server will require the modern command protocol 00:27 < bridge> [teeworlds] true 00:27 < bridge> [teeworlds] only makes sense if your bind is something like `/login redix password` 00:28 < bridge> [teeworlds] I remember someone leaked his password back in 0.6 once :D 00:28 < bridge> [teeworlds] or `/pause` in ddnet 00:28 < bridge> [teeworlds] oh yeah 00:28 < bridge> [teeworlds] I used fudgy's settings.cfg to reproduce some bugs he had, and since then I've been accidentally sending /pauses in vanilla /shame 00:29 < bridge> [teeworlds] yeah, leaking passwords happened quite often 😄 00:29 < bridge> [teeworlds] i was hoping to get rid of the chat command spamming 😄 11:26 < bridge> [teeworlds] @redix I was thinking about adding a command for calling chat commands, wasn't sure if it'd be too useful 21:20 < rand> ChillerDragon: your server is with 4 vs 4 21:27 < ChillerDragon> yikes thanks for the repor rand 21:33 < ChillerDragon> Yea as I suspected 0.7.5 changed the config format and my 0.7.4 config broke :/ also worth to be mentioned somewhere 21:34 < ChillerDragon> ./teeworlds_srv "sv_player_slots 16;sv_max_clients 64" # creates a srv with 16 ingame players in 0.7.4 and with 8 in 0.7.5 21:35 < ChillerDragon> order now matters probably caused by the new sv_max_client update without restart 21:40 < bridge> [teeworlds] which config format? 21:43 < ChillerDragon> sv_max_clients, sv_player_slots order matters 21:43 < ChillerDragon> it did not used to 21:44 < ChillerDragon> well format might be the wrong word 21:44 < ChillerDragon> but 0.7.3 configs might break in 0.7.4 21:45 < bridge> [teeworlds] that's bad :/ 21:46 < ChillerDragon> it is unfortune but not too bad if even a nobo like me can figure it out in a few secs its oke and server still starts just player slots might be lower than expected 21:46 < ChillerDragon> but probably worth to be mentioned in the list of 0.7.4 traps :D 22:05 < bridge> [teeworlds] In would call that a bug and not intended behavior. is there like an issue saying: I want order to matter now in the configs, I guess not :0. 22:26 < ChillerDragon> yea no i did not say its a feature and i would not blame one for fixing this but it is not liek 0.7.5 is broken bcs of this 22:47 < ChillerDragon> Is there a simple way in tw to take blocking screenshot without using the threaded one or wait for the threaded screenshot to finish somehow 22:53 < bridge> [teeworlds] what's your use case? ^^ 22:54 < ChillerDragon> demo to video 22:55 < bridge> [teeworlds] Only reading pixels is done in the rendering thread. The file handling happens in the main thread 22:55 < bridge> [teeworlds] The main thread actually waits for the rendering thread 22:55 < ChillerDragon> https://zillyhuhn.com/cs/.1587675329.png 22:55 < ChillerDragon> my log says i took a zillion screenshots and the folder only holds a few 22:56 < ChillerDragon> https://github.com/teeworlds/teeworlds/blob/0a7d0fee7ca11ea3cfa1effd28a6aa06b5f50821/src/engine/client/graphics_threaded.cpp#L948 22:57 < ChillerDragon> i replaced that with ScreenshotDirect(m_aScreenshotName); 22:57 < ChillerDragon> I guess im not on the mainthread then 22:59 < ChillerDragon> OMG im soo stoopid it saves it under the same name because timestamp secs are not precise enough 23:00 < bridge> [teeworlds] That would still be in the main thread 23:02 < ChillerDragon> yea i got it now thanks i somehow expected it too be more complicated 23:03 < bridge> [teeworlds] Depending on where `TakeScreenshot` is called you might get an unfinished image so better use `m_DoScreenshot = true;` 23:03 < ChillerDragon> thanks for the advice :)